Public chain computing power
Publish: 2021-04-19 18:37:33
1. I've already bought it. I bought it on July 30, and I can participate in the bonus of the test network. As for why I bought it, it's mainly because of high mining efficiency. If you don't understand, you can continue to ask me
2. The only way for a miner on Odin chain to obtain POC power is to destroy the original coin, which requires the miner to purchase or obtain Odin by other means. At the same time, miners need to destroy the Odin coin on the Odin public chain when they participate in mining. After destruction, POC rights will be generated from the wallet address, and the Odin obtained from mining will be allocated to the main chain wallet through POC rights proof. The POC conversion of Odin is that one unit of POC is equal to 6.4 Odin tokens.
3. (1) In terms of mining methods, Odin chain uses POC to prove rights and interests, and "uses Odin to dig Odin", while BTC uses mining machine to mine
(2) in terms of issuing mechanism, Odin is the issuing mechanism anchored by intrinsic value, and BTC is the issuing mechanism anchored by extrinsic value
(3) in terms of issuing process, Odin is a process from "Odin to computing power and then to Odin", while BTC is a process from "legal money to mining machinery (electricity / site / manufacturer) and then to BTC".
(2) in terms of issuing mechanism, Odin is the issuing mechanism anchored by intrinsic value, and BTC is the issuing mechanism anchored by extrinsic value
(3) in terms of issuing process, Odin is a process from "Odin to computing power and then to Odin", while BTC is a process from "legal money to mining machinery (electricity / site / manufacturer) and then to BTC".
4. (1) Block time: Thor Chian Raytheon public chain blocks every 5 minutes, BTC bitcoin blocks every 10 minutes
(2) value basis: Thor chain is POW energy consumption + Odin fuel consumption, BTC is POW energy consumption
(3) miner protection mechanism: Thor chain sets Odin computing access, BTC has no miner protection mechanism
(4) mining cost: Raytheon public chain increases with computing power and Odin fuel cost, and BTC increases with computing power
(5) miner access threshold: the Odin computing power binding of Raytheon public chain decreases by 1 / 2 for every 140000 block height, and the BTC remains unchanged.
(2) value basis: Thor chain is POW energy consumption + Odin fuel consumption, BTC is POW energy consumption
(3) miner protection mechanism: Thor chain sets Odin computing access, BTC has no miner protection mechanism
(4) mining cost: Raytheon public chain increases with computing power and Odin fuel cost, and BTC increases with computing power
(5) miner access threshold: the Odin computing power binding of Raytheon public chain decreases by 1 / 2 for every 140000 block height, and the BTC remains unchanged.
5. There are three grades of mining machines in the same chain: Micro mining machine, medium mining machine, high-grade mining machine
6. Right click on the desktop and select "properties" to enter "NVIDIA control panel". Enter "manage 3D settings" of 3D settings. Set it in the following order
1, "consistent texture lock", select "use hardware" for this option
2, "triple buffering", this option is effective after the vertical synchronization is turned on, and it is generally recommended to turn it off
3, "anisotropic filtering", this option can significantly improve the image quality of the game. According to the level of your own graphics card, choose 4x for low-end graphics card, 8x for middle end graphics card, and 16x for high-end graphics card
4, "vertical synchronization", this option can eliminate the image "horizontal shift", but the hardware requirements are very high, so it is generally recommended to "forcibly close"
5. Multi display / hybrid GPU acceleration. This option is only effective when using multiple display devices. Generally, the default multi display performance mode can be maintained
6, "smoothing - mode", this option is to select whether to forcibly control the anti aliasing of the game in the driver. If the game itself has aa option, you can select "application controlled"; If you want to force settings in the driver, you should select replace any application settings
7, "smoothing gray correction", this option can make the AA effect better, with little performance degradation. It is generally recommended to "on"
8, "smoothing settings", which can be adjusted only when "replace any application settings" is selected. 2x, 4x, 8xq and 16xq are Ms sampling, and 8x and 16x are CS sampling; Among them, the performance of MS sampling decreased greatly, and CS sampling achieved a balance in effect and performance; This option is selected according to the performance of the graphics card
9, "smoothing transparency", this option is to set transparent anti aliasing mode. Transparent anti aliasing mode can achieve non edge AA, and the effect is better; The multi sampling performance is high and the image quality is slightly weak. The super sampling performance is low and the image quality is good. Please choose according to the requirements of the game screen
10, "force to be mipmaps", select "None"
11. Select "off" for "extension limit"
12, "texture filtering anisotropic sampling optimization", this option determines whether to use the optimization algorithm for anisotropic filtering. Select "on" to improve a little bit of performance and lose a little bit of image quality, and select "off" to ensure the highest image quality
13, "texture filtering - negative LOD offset", the option is "lock"
14, "texture filtering quality", this option can control other "texture filtering" options in one step. In pursuit of image quality, "high quality" is generally recommended
15, "texture filtering trilinear filtering", the effect of this option is similar to "anisotropic filtering optimization", which can be selected according to your own screen requirements.
1, "consistent texture lock", select "use hardware" for this option
2, "triple buffering", this option is effective after the vertical synchronization is turned on, and it is generally recommended to turn it off
3, "anisotropic filtering", this option can significantly improve the image quality of the game. According to the level of your own graphics card, choose 4x for low-end graphics card, 8x for middle end graphics card, and 16x for high-end graphics card
4, "vertical synchronization", this option can eliminate the image "horizontal shift", but the hardware requirements are very high, so it is generally recommended to "forcibly close"
5. Multi display / hybrid GPU acceleration. This option is only effective when using multiple display devices. Generally, the default multi display performance mode can be maintained
6, "smoothing - mode", this option is to select whether to forcibly control the anti aliasing of the game in the driver. If the game itself has aa option, you can select "application controlled"; If you want to force settings in the driver, you should select replace any application settings
7, "smoothing gray correction", this option can make the AA effect better, with little performance degradation. It is generally recommended to "on"
8, "smoothing settings", which can be adjusted only when "replace any application settings" is selected. 2x, 4x, 8xq and 16xq are Ms sampling, and 8x and 16x are CS sampling; Among them, the performance of MS sampling decreased greatly, and CS sampling achieved a balance in effect and performance; This option is selected according to the performance of the graphics card
9, "smoothing transparency", this option is to set transparent anti aliasing mode. Transparent anti aliasing mode can achieve non edge AA, and the effect is better; The multi sampling performance is high and the image quality is slightly weak. The super sampling performance is low and the image quality is good. Please choose according to the requirements of the game screen
10, "force to be mipmaps", select "None"
11. Select "off" for "extension limit"
12, "texture filtering anisotropic sampling optimization", this option determines whether to use the optimization algorithm for anisotropic filtering. Select "on" to improve a little bit of performance and lose a little bit of image quality, and select "off" to ensure the highest image quality
13, "texture filtering - negative LOD offset", the option is "lock"
14, "texture filtering quality", this option can control other "texture filtering" options in one step. In pursuit of image quality, "high quality" is generally recommended
15, "texture filtering trilinear filtering", the effect of this option is similar to "anisotropic filtering optimization", which can be selected according to your own screen requirements.
7. This is a technical problem
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