How to calculate the independent attack power in DNF
100 independent attack = 10% skill damage. The formula of independent attack is: 100 independent attack increases 10% fixed skill attack
for example: if a skill attack is 10000, the number of 100 independent attacks will increase to 1000, that is, the skill attack will become 11000; The percentage + fixed attack skill only increases the fixed attack part. The attack increased by 500% + 10000100 independent attack is 10000 * 10% = 1000, that is, the attack of this skill is 500% + 11000
The main improvement is fixed skill damage, judo and Asura are the most suitable skills to wear, such as Wushen, roaming, blue fist and Jiansheng are all the characters who attack percentage damage. If you enchant the independent attack card, you will get the following effects:
extended data:
the calculation method of physical attack power is as follows:
power, Increase physical attack, the increase is equal to weapon attack x0.004x strength, such as weapon attack 100, 1 strength is equivalent to 0.4 attack, weapon attack 200, 1 strength is equivalent to 0.8 attack, when the weapon attack reaches 500, 1 strength is equivalent to 2 attack
the role of other attributes in the game is as follows:
1. The role of spirit attribute is to counteract magic attack, 1 point spirit counteracts 5 points magic attack
2. The function of physical strength attribute is to counteract physical damage, 1 point of constitution is to counteract 5 points of physical attack
1: The independent attack is very simple. The independent attack power is more than 1000 points. Every 100 independent points will increase by 10%
2: independent attack only increases fixed damage, and fixed damage is based on fixed values, such as "physical attack 3000", red eye rage, head scratching, gun quantum, etc
3: basically every profession has fixed injury skills or mixed skills of percentage injury and fixed injury
4: compared with the same level of attribute enhancement cards, independent attack is very bad, three 35 independent cards, 105 points is only 10.5%, while the same level of 12 enhancement cards, three are 36, regardless of attribute resistance, it is 36 / 22, about 16%
5: independent enhancement has its advantages. It is rarely used for attribute enhancement of non attribute based classes, but it is less used for miscellaneous attribute based classes. It is recommended for red eye and mechanical non attribute based classes, such as Asura, polytheism and polytheism calling
6: the ability stack attribute enhancement is prior to the ability stack attribute enhancement, and the percentage skill based classes such as roaming Wushen have almost no effect in playing independent attack cards
7: forging at the little blacksmith can also increase the independent attack power of your own weapons. The highest level of forging is level 7. Depending on your weapon level, you can increase the independent attack power< br />
independent attack is added to this value. Increasing independent attack can increase the fixed value of skill. For example, your original skill says that the attack power of a certain skill is 10000. When you increase your independent attack power by 100, you can see that the number will become 11000. Of course, the final value is not really fixed, 11000 is not much, because this value will also be affected by your intelligence strength and attribute enhancement, the opponent's defense and resistance, but it is certain that increasing independence can increase skill data
the opposite is the percentage skill. The skill description is not a certain value, but a percentage. For example, the attack power is 1000%. This data is unchanged. As long as the skill level remains unchanged, nothing can change the percentage, then the attack power of this skill is directly linked to the weapon attack power by your panel.
10% of basic independence = 10% of actual return required,
case 1: 850 independence increases 10% damage, must be 850x0.1 = 85 independence = 10% damage increase
case 2: 1000 independence increases 10% damage, must be 1000x0.1 = 100 independence = 10% damage increase
case 3: 1500 independence increases 10% damage, It must be 1500x0.1 = 150 points, independent = 10% damage increase
22 is strong, increase 10% basic damage, decrease strength after 180, it depends on your skill and occupation
however, now that the independent attack is displayed, it can be more intuitive to see that the weapon grade is closely related to the independence, and it can also be more purposeful when adjusting with the adjustment box
The independent output is fixed damage
fixed damage = (strength / 250 + 1) * ( skill independent coefficient * current independent panel ) * [(belongs to strong resistance) / 220 + 1] * (1 + white part) * (1 + yellow part) * (1 + 0.5 + critical part) * (1 + skill improvement part) * (1 + 0.25 + broken move improvement) * monster defense damage rection rate * (1 + pets) Skill or fighting spirit (hard damage)
however, now that the independent attack is displayed, it can be more intuitive to see that the weapon grade is closely related to the independence. When using the adjustment box to adjust, it can also be more purposeful and pure handed
calculation method and bonus strategy of independent damage:
1: equipment and QP independent
weapons (excluding weapon forging) and some jewelry will have the attribute of additional independent attack power
by consuming QP points to learn QP independent skills, you can also gain independent attack power. For every 70 points of QP consumed, you can increase 5 points of independence, up to 13 levels, and up to 65 points of independence
features: this part is only effective for fixed damage, but not for abnormal damage. It can be added by potion and soul chain
2: growth independence
every rise and fall, the basic independence will be improved, and the improved part is called "growth independence"
the growth independence of different occupations is slightly different. Male street bullies increase 9.6 independence per level, and the total is 793.8 at level 85. This is the estimated value obtained through calculation. There is a certain error
characteristics: growth independence is effective not only for fixed injuries, but also for abnormal injuries
for example, when a character is at level 25, he only learns level 1 poisonous needle, and the bleeding damage is 1400. When a character is at level 85, the same level 1 poisonous needle, and the bleeding damage is 3500. The reason for the increase of bleeding damage is the character's "growth independence"! Growth independence can be increased by potion and soul chain. But the bonus only increases fixed damage, not abnormal damage
3: forging independence
is the independent attack power obtained by forging weapons, which can be forged up to level 7. The forging level is the same, and the more advanced weapons are, the more independent they are
features: forging independence is effective not only for fixed damage, but also for abnormal damage. Can't be added by potion or soul chain
4: modify independence
this part of independence is possessed by the character at level 1, and will be slightly adjusted with the character's full-time job
the significance of this part of independence is to adjust the injury balance among different professions, so the basis of different professions is different. Male street fighter's characteristics are about 50
features: effective for fixed damage, ineffective for abnormal damage, and can be added by potion and soul chain.
