How to calculate combat effectiveness in tank world
Publish: 2021-04-22 01:12:38
1. The most direct thing is the field average. You can only do enough damage that is similar to your own health in each game (except for some cars)
My 1.2W efficiency is 1075, and the winning rate is 52.1%
to put it bluntly, you need to pay attention to the field average. This time, I have played a lot of games, and the winning rate is very low for several consecutive times. To stabilize the field average
Second, the low level For example, if you drive a level 5 car, you will cause 1500 injuries to level 5 car and 1500 injuries to level 6 car. Obviously, the latter's efficiency + is more than the latter's
box efficiency will be refreshed every 1-2 days
talk more about the relationship between efficiency and winning rate
if you increase the winning rate by 1%, your comprehensive strength will be improved by 12% The winning rate is 2.5% higher than that of you. When the blood volume of the model is similar, the field team encounter can kill you.
efficiency also means that you have higher income, heavier responsibility and greater hatred.
it's very easy for novices to improve efficiency. Play more powerful non-10 level cars, such as WZ of gold bullet and Kv1 kv1s of 1125 level
My 1.2W efficiency is 1075, and the winning rate is 52.1%
to put it bluntly, you need to pay attention to the field average. This time, I have played a lot of games, and the winning rate is very low for several consecutive times. To stabilize the field average
Second, the low level For example, if you drive a level 5 car, you will cause 1500 injuries to level 5 car and 1500 injuries to level 6 car. Obviously, the latter's efficiency + is more than the latter's
box efficiency will be refreshed every 1-2 days
talk more about the relationship between efficiency and winning rate
if you increase the winning rate by 1%, your comprehensive strength will be improved by 12% The winning rate is 2.5% higher than that of you. When the blood volume of the model is similar, the field team encounter can kill you.
efficiency also means that you have higher income, heavier responsibility and greater hatred.
it's very easy for novices to improve efficiency. Play more powerful non-10 level cars, such as WZ of gold bullet and Kv1 kv1s of 1125 level
2. Accumulate the damage value you cause. This damage value is multiplied by different coefficients according to the damage level of enemy chariots, and then divided by the number of battles and the number of occupied bases
to be exact, it should be the efficiency value, which reflects the contribution made by all places
because it is the average value, the efficiency value will be reced immediately when using the advanced chariot
from the efficiency value, we can roughly judge whether users hang up or not.
to be exact, it should be the efficiency value, which reflects the contribution made by all places
because it is the average value, the efficiency value will be reced immediately when using the advanced chariot
from the efficiency value, we can roughly judge whether users hang up or not.
3. Level 1: 100
Level 2: 170
Level 3: 300 (70)
Level 4: 380 (30)
Level 5: 600 (100)
Level 6: 800 (50)
Level 7: 1050
level 8: 1350 (- 50)
Level 9: 1750 (- 50)
level 10: 2100 (- 200)
basic damage coefficient
Zhongtan 1, Zhongtan 1, Tanjian 1 (- 0.3) gun 1.4 (- 0.1) Qingtan 1
basic formula (weighted damage value * 800 field all lights up * weighted light up points) * (1.5% * field all lights up) According to the formula (winning rate of single vehicle - 0.4) * 1000, the range is 50-200
(this part was originally intended to be realized by weighted average, but there was no data of single vehicle lighting, so the simulation method was adopted. The result is that if the average lighting ratio of all kinds of tanks is similar to that in the table, the value is accurate. If you lower than the weighted lightening score of the tank is higher than the proportion of the light, you will get light, and the tank higher than the lightening score of the tank is higher than the proportion of the light, you will suffer, but usually the difference is not big)
the last is a special case
the tanks of level 1-3 are calculated according to heavy tank
A32 is calculated according to light tank
Xiafei, 502 and 2801 are calculated according to level 6
1390 is calculated according to level 8
Level 2: 170
Level 3: 300 (70)
Level 4: 380 (30)
Level 5: 600 (100)
Level 6: 800 (50)
Level 7: 1050
level 8: 1350 (- 50)
Level 9: 1750 (- 50)
level 10: 2100 (- 200)
basic damage coefficient
Zhongtan 1, Zhongtan 1, Tanjian 1 (- 0.3) gun 1.4 (- 0.1) Qingtan 1
basic formula (weighted damage value * 800 field all lights up * weighted light up points) * (1.5% * field all lights up) According to the formula (winning rate of single vehicle - 0.4) * 1000, the range is 50-200
(this part was originally intended to be realized by weighted average, but there was no data of single vehicle lighting, so the simulation method was adopted. The result is that if the average lighting ratio of all kinds of tanks is similar to that in the table, the value is accurate. If you lower than the weighted lightening score of the tank is higher than the proportion of the light, you will get light, and the tank higher than the lightening score of the tank is higher than the proportion of the light, you will suffer, but usually the difference is not big)
the last is a special case
the tanks of level 1-3 are calculated according to heavy tank
A32 is calculated according to light tank
Xiafei, 502 and 2801 are calculated according to level 6
1390 is calculated according to level 8
4. Hello,
combat effectiveness and efficiency are all unofficial values, which are displayed by plug-ins.
they are only figures for your reference. Please don't care about them.
I hope they can help you
combat effectiveness and efficiency are all unofficial values, which are displayed by plug-ins.
they are only figures for your reference. Please don't care about them.
I hope they can help you
5. Accumulate the damage value you caused. The damage value is multiplied by different coefficients according to the damage level of enemy chariots, and then divided by the number of battles and the number of occupied bases. To be exact, it should be the potency value, reflecting the contribution made by all places. Because it is the average value, we usually use the advanced chariot instead of 1.
6. The method of calculating the combat effectiveness of the building owner's divine mirror box is to synthesize your achievements, hit rate, damage and so on. The efficiency value is the total achievements value (GR) given by the official website. I don't understand the specific algorithm, but the accuracy of the efficiency value is greater than that of the box (which is effective only in the case of similar games). In the building owner's fight, 1W is that the box is wrong (often wrong) and sees one battle at most 3000 W + + the average combat effectiveness of our field team is more than one million, so it's wrong
7. The efficiency value only reflects the past performance<
the lower the efficiency value, the worse the performance. It's suggested that you first understand the basic knowledge of the game
you don't know anything in the novice stage, and the efficiency will be low, of course
but if you have played two or three thousand games and the efficiency is still less than 700, you should pay attention to whether you know too little about the game
- - - - - - - - - - - - - - -
of course, novices generally have low efficiency, which has a lot to do with the idea of the game<
many novices always think that "the higher level of the tank, the more independent" is a misunderstanding
as a result, many players only focus on upgrading the tank, but never care about the skill proficiency of the members and the completion of all the tanks.
it is better to play more heavy and medium-sized tanks of level 5 and level 8. To train their own experience and skills
- - - - - - - - - - - - - - - - - - - - - - - - -
also know more about light walking, medium-sized walking support, heavy pedrail reversing telescopic gun, etc.
understand the enemy's weakness, and understand the principle of concealment in detail<
don't die, don't pick on the main beam alone, read the small map more to find opportunities
play less with cars that don't feel comfortable, and play less with artillery (unless you focus on artillery for a long time)
don't rush to upgrade. If you don't understand anything, you will die more miserably if you play with big cars.
the lower the efficiency value, the worse the performance. It's suggested that you first understand the basic knowledge of the game
you don't know anything in the novice stage, and the efficiency will be low, of course
but if you have played two or three thousand games and the efficiency is still less than 700, you should pay attention to whether you know too little about the game
- - - - - - - - - - - - - - -
of course, novices generally have low efficiency, which has a lot to do with the idea of the game<
many novices always think that "the higher level of the tank, the more independent" is a misunderstanding
as a result, many players only focus on upgrading the tank, but never care about the skill proficiency of the members and the completion of all the tanks.
it is better to play more heavy and medium-sized tanks of level 5 and level 8. To train their own experience and skills
- - - - - - - - - - - - - - - - - - - - - - - - -
also know more about light walking, medium-sized walking support, heavy pedrail reversing telescopic gun, etc.
understand the enemy's weakness, and understand the principle of concealment in detail<
don't die, don't pick on the main beam alone, read the small map more to find opportunities
play less with cars that don't feel comfortable, and play less with artillery (unless you focus on artillery for a long time)
don't rush to upgrade. If you don't understand anything, you will die more miserably if you play with big cars.
8. My single field efficiency is 1380. The efficiency value is the result of field average reconnaissance, field average destruction, field average occupation, field average defense, field average output nested into a formula
your efficiency value is too low. Now I feel that the general efficiency value has improved. However, I haven't played with a car below level 8 for a long time, and I don't know much about the situation of low-grade rooms. Your room with efficiency value below level 6 should be the average. Further up, we need to improve our technology.
your efficiency value is too low. Now I feel that the general efficiency value has improved. However, I haven't played with a car below level 8 for a long time, and I don't know much about the situation of low-grade rooms. Your room with efficiency value below level 6 should be the average. Further up, we need to improve our technology.
9. Most of the combat effectiveness depends on the winning rate. If you want to improve it, you have to increase the number of winning sets~
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