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What skill of crazy warrior is long range attack power

Publish: 2021-04-22 04:38:51
1. All I know is that rage avalanche is the result of a long-range normal attack process.
2. Crazy warrior's skills are almost all in progress, such as: cross chop, jumping mountain strike, soul devouring hand, anger, etc. the slightly selected skills are: Soul devouring magic chop, jumping mountain chop, awakening skills
3. Soldiers don't need any long-range skills... If you have to,
only wave sword
4. You mean Gran, right? It's a sword spirit artifact, not for crazy war (don't forget the weapon expert of sword spirit), because the highest damage of mountain avalanche in crazy war is when it is pressed down and blossoms, but it's not a weapon attack. There's also a cross chop. There's no Gran bonus in the last but the second time (in fact, it's a long-range attack, but it's not very far away). There's also avalanche and soul enchanting chop, even Jue You don't need to add bonus to wake up, and you don't need to strengthen. You play with strength because it's all solid damage. So I suggest you buy a weapon with different dimensional strength, and then go to find clent to increase the damage, so give up gran. In addition, if your question doesn't need my answer, I can only apologize for my wrong answer
5. Long range: small jump, big jump, cross chop, anger. Short range: XXX, pick up. Crazy war suggests 60 powder blunt. 65 powder blunt, suitable for sword soul
6. Are you going to buy Gran? Sweat for weapons. That close attack bonus doesn't work. The long-range attacks are: awakening, big jump, mountain avalanche, cross chop, the second time, the third time, small suction, big suction... As long as it's not a weapon, it's a long-range ability. It doesn't add much damage. It's a sword spirit artifact. The fifth picture of wild boar depends on the color of his body. When he is green, melee attack has effect. When he is red, long-range attack has effect. All abnormal states have no effect on him and will be rebounded to himself. It's better to set up an ammunition for a real boar, Dad, because the boss in Figure 6 has to change different attributes to beat him before he loses blood. After entering the room, there will be a prompt on the screen, which side the wind is blowing. You must stand in the leeward of the boar, otherwise there will be a symbol like fire knight on your head. If the number is enough, you will become a zombie and lose blood all the time, and you can attack your friends. First, attack the boss with the optical attribute, and the boss will enter the optical attribute reading stage. At this time, it will be replaced with other attribute attacks or no attribute attacks, and the boss will lose blood. If you continue to use the light attribute, the damage will be directly returned to you.
7. What skill and attack power do you ask<
the ones that add attack power are
rampage
blood gas diversion
I don't understand what you mean by asking clearly
I know a lot about the things I fight wildly, and I always play with demons
8. The crazy warrior himself does not attack with attributes. The Taiji heaven and earth sword, a level 100 graation weapon, also does not attack with attributes. If you want to get strong damage, you can only bring crystal contract or exorcism jade
9. It's Qigong at home. It's mainly used for assistance. There are only nianqibo and leilong in long-range attack. Mage long-range instant damage super abnormal, and do not need any good equipment, directly play a violent gun without gorgeous technology
10. Hello, the following is the answer
the crazy warrior website says that it is recommended to take the giant sword. The giant sword has the highest physical lethality of all weapons, but the attack of the crazy warrior is not the highest. Do you know that the power growth of the crazy warrior is the lowest among all melee units? You can find a passing melee unit and compare it. What's the advantage of red eye? Red eye has a lot of blood (but it's not the most occupation) and high defense (it's not the highest occupation) has excellent physical growth. In addition to the two skills of death resistance and blood gas awakening, blood gas awakening is a necessary skill for crazy soldiers. I also agree that when you start to add a certain amount of strength and dodge every 4% of your health, If you have level 10 blood gas, you will have 10% physical evasion when you have 4% of your blood. However, the skill of death resistance is not ideal. You can recover your own blood, hard straight and physical defense when you have less than 15%. But do you know that if you fight with an expert, you will lose 30% of your blood directly. I dare not say that death resistance is useless, but the skill is not ideal, Here I would like to add that there is no rubbish skill in the world. You think that skill is rubbish, which means that your understanding of that skill is not at home Once someone said to me, "the person who blocks is the most stupid. If you change the route, you can escape." I have learned level 5

the second advantage of Berserker is that it has a wide range of skill attacks. It's hard to blow up like a machine. Jumping mountain has an excellent attack range, and jumping mountain and chopping ground has a larger attack range. It's a good choice for Berserker to suppress in PK, but it's not effective for every profession, Let's introce and recommend the following skills to new friends

pick up - many articles say that level 5 is enough, and the crazy soldier's blood base strength is high, and the floating degree is also high. I strongly disagree with this. If you PK with the running unit, how many times do you have a chance to recruit? If you play level 5 and level 10 with the hard straight high units, the gap is very obvious (recommend to new friends to first point to level 5, then point to force, and then go to PK for each level to try to understand slowly) I recommend level 10

ground fissure. Wave sword - I used to use this skill at level 10 when I beat the stone giant in sky city. I think it's easy to use it when I beat him. I think many newcomers are the same as me. This skill depends on weapon magic attack, crazy warrior's intelligence growth is low. If you are an amateur player, I suggest you use it at level 1, This skill can't be said to be useless in PK. It's a very good skill when you fight with the running occupation. It depends on your hobby


split wave chopping - absolutely a skill of nice. Break the body (8t) recruitment skill. However, crazy soldiers usually end up with small sucking or jumping mountain. It's not recommended to point too many (it's suggested that new friends can point to level 5 at level 18) Take this skill to PK field before making a decision after understanding it

silver light falling blade - a suppression skill for small-scale attack PK is very useful. The recommended points are more than 1, which is not as good as the effect of sword soul after learning it

three stage chop - good attack and effect, instant movement and explosive power, use battlefield evacuation suggestion points level 1

continuous chop in the air - if you don't learn to jump You can only play 2 times in the air. It's not recommended because SP requires too much (100 points). If you feel good in the air, it's OK to add it.

Weapon Mastery class - this skill is to add hit and attack skills. It's a good chance to fight the beginning monster of warrior class. Use this skill + crazy explosion to supplement it (hey, WG's bullying. If you're upgraded by WG, wait until 1 time later to directly fill it)

block - this skill is just like the name of the skill, and it's not easy to introce. The disadvantage is that after you block, the skill CD (cooldown time is 2 seconds) is not as expected.

cross chop - excellent attack range is also good, and the chance of additional bleeding attack PK general skill is absolutely right at level 20 -The sign skill of crazy soldier has a powerful range that can't be learned by other professions. It suppresses skill points at level 5. I saw the day before yesterday that someone couldn't say that XXX + jumping mountain is too stupid. It can't be said that it's totally wrong. But if you have more skills, you have high flexibility (it's recommended that you don't order them first, and then go to PK field to understand that you are making decisions)

hand of soul - this skill introction is Fixed damage, but when you activate the blood gas awaken or blast away skill, the damage of this skill will also increase?? You go to try) a very strong skill can break 8t PK and also interrupt the opponent's continuous skill

anger explosion - this skill is also very common when playing strange words. The disadvantage is that the CD time is a little long, level 5 can be forced, but it must be forced. As for the point to level, it depends on you

blood explosion - there's no need to introce it more, that is, double swords can be added after transformation Hit hard straight cross slash anger burst soul loving hand attack power increased CD time reced changed after double sabres, you XXX range is very large, almost your all-round fight to fight some occupation required skills

such as judo roaming and other occupation

soul loving seal magic slash - brush map is generally used to replenish blood, with 100% bleeding probability PK, the other side is not likely to be hit Also, I found that the hit power of this skill is not high (I mean the hit rate of cross cutting in the air after being sucked). I strongly recommend level 1

jump mountain and split ground chopping - the damage power is not very high, but the range is very wide (some people will question here, alas? How can the lethality be low? I watch the video very high I think the lethality can only be considered as medium combat. A mage can make a mountain leap and slash with a small skill. The skill level is very high, but I think it's better to point his anger. 30sp vs 35sp is to see which one you usually use more

here, I'll talk about the giant sword vs Tai that has been discussed recently

I'll write what crazy warrior must take first Giant sword crazy soldiers, you should be normal. Do you care what people like to take<

the attack speed of giant sword is high and slow, the attack speed of Tai is medium and fast. If you compare the attack power of level 50 giant sword and Tai, there is a gap of about 130. If you are proficient in both weapons, there will be a gap of about 170. After 10 weapons are strengthened, 11 weapons will start to attack more than + 100 (I mean the later weapons are not the weapons below level 40 in the earlier stage), that is to say, Tai will strengthen more than 10 weapons of giant sword Strong 1 words attack gap is not big, etc.. Shh, I know what you're going to say. 1 is not easy. You think about the price of Tai vs. Jujian in different districts, and you'll get the answer.

it's written that the speed of Tai is slow, and rouke steel is slow to make fast hemp. Some professions are very difficult for you to fight with giant swords. Some professions can't fight with Tai, and you can't make up for the speed of giant swords. Tai's attack power is no better than others Each has its own strong points. Don't just look at other people's posts. It's the only way to play a good game
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