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What is the combat effectiveness of lols3 season

Publish: 2021-04-23 05:16:48
1.

To dig iron ore in the devil's land, you need to dig in the Royal mine in the thunder . The Royal mine search method is as follows:

1. Find the thunder in the auto Pathfinder, and then find the Royal mine. Click it

2. TX server sometimes make mistakes, this does not rule out, I once won the ranking, but can not find this game, no record, also did not add rank
well, first of all, I'll help you analyze the problem of soaring combat effectiveness: S2 is now over. If your rank in S2 is very low, for example, below 1200. In S3, if you win a row, your combat effectiveness will be improved, especially in the first few games. If you win in the first few games, your combat effectiveness will soar. Even if you lose a game, you won't lose a lot, at most 300, but you lose in the first few games. Even if you win in the future, your combat effectiveness will not rise very well! This is the problem of soaring combat effectiveness
next, I'm going to help you analyze the problem of sharp decline in combat effectiveness: if you have a high level in s2rank, such as rank1800, although it's not a high score in 2000 + segment, 1800 is also a high score. If you have a high level of 1800rank, the combat effectiveness is about 7000 + to 9000 +. At this time, if you play in S3, even if you win, your combat effectiveness will drop in an instant! First of all, you don't have s21800rank. You win a row in S3, and your combat effectiveness will drop about 3000 + to 4000 +! In addition, there are bonus points for playing Baron buff in qualifying. I heard that there are no more now. I don't really have this
well, my hands are sore and I don't have the strength to take care of them! ^^~~ To analyze here, pure manual operation, also hope to adopt~~

the server of TX sometimes makes mistakes, which can't be ruled out. Once I won the ranking, but I couldn't find the game, didn't record it, and didn't add rank!
3. This is the explanation given by ofan himself,
generally, the winning or losing of ranking is a change of some points<

[lol box] the third season combat effectiveness algorithm explains in detail the most important qualifying points
← lol box

first, the composition of combat effectiveness
combat effectiveness is a comprehensive value that integrates all kinds of players' performance, which is a simplified value
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the algorithm of each part will be discussed in detail
2. Where can I find the combat effectiveness
we have the combat effectiveness details page of most players, which can be accessed http://lolbox.owan.com/playerSearch.php Make a query
in addition, it is recommended that you download and use lol box or lol box mobile version. In the game, you can see the combat effectiveness of both sides
Third, how to correctly understand the combat effectiveness
the most important part of combat effectiveness is the rank conversion score of qualifying, the biggest change is the winning rate plus component, and the most stable growth is the winning field plus component
it objectively and comprehensively summarizes a person's combat data. If you want to improve your combat effectiveness, you can start from the above parts
in our practice, 95% of the players think that this score is accurate, but occasionally "failure" situation, as follows:
1. Question: the other side has a person with high combat effectiveness, or it seems that the average combat effectiveness of our team is very weak, but we still win
A: the success or failure of lol is not only related to the basic combat effectiveness of players, but also directly related to the mentality, hero collocation, play and other factors. Combat effectiveness is only an auxiliary reference factor
2. My combat effectiveness fluctuates greatly. Why
A: (1) when the number of games played is less than 100, the combat effectiveness will fluctuate greatly, but after playing more games, it will fluctuate stably
(2) if you perform well in qualifying, the combat effectiveness will increase greatly; On the contrary, if you fall down in qualifying, the combat effectiveness will decline greatly
(3) if your data collected by the box is not complete, the combat effectiveness will not be calculated correctly, so you can use the box to play more games to record normally
3. Why does combat effectiveness not consider the number of heads and assists in a single game
A: combat effectiveness is a macro indicator. For the time being, the data of a single game will not be included in the combat effectiveness. There are two reasons: (1) although it is rare, some combat records may be missed in the box 2) In practice, it is difficult to design a satisfactory formula to reflect the data of a single game into the combat effectiveness
if you have any comments and suggestions on combat effectiveness indicators, you can leave a message at the end of this article or email me [email protected] Welcome your advice and improve the formula of combat effectiveness< Four, detailed algorithm of combat effectiveness
1, basic score
all players participating in qualifying will have a basic level, see the official instructions for details. We calculate a basic score according to the ranking of players
(1) the first step is to get a rank conversion score according to the rank

the player's winning point will be divided by 2.5 and added to the rank conversion score
If a player has not ranked before, his rank conversion is set to 1150
(2) basic score = rank conversion score * 1.2 * (1 + (rank conversion score-1000) / 2000) ^ 1.6
in brief, if the player's rank and winning point are higher, the basic score is also higher, showing an exponential growth
in addition, the rank conversion score can also be used in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2, winning field plus component
the more victorious battles, the more bonus points
the score of this game will increase steadily, which mainly reflects whether a player is old enough. The upper limit is 3500 points< The formula is: 2 * match winning games ^ 0.9 + 3 * total winning games of all kinds of qualifying games in the whole season ^ 0.9
for computer only players, the winning games plus composition is the number of winning games * 1.5
3, winning rate plus composition
winning rate is the winning games / total games, which is represented by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) multiply by 1.2
(7) players who only play computer games do not calculate the winning rate
the highest score is about 5000; If a person's winning rate is less than 35%, he may only get 0 point
theoretically, the score of this part will change greatly, but considering that the official matching system is perfect, it is difficult to win more than 60% after a certain number of matches, and the actual fluctuation of this part will not be too large
finally: in addition, because the polar chaos heroes can't choose by themselves and can't fully show their personal ability, the results of this kind of competition are not included in the calculation of combat effectiveness.
4. The combat effectiveness should remain unchanged. If rank score is less than 1200, it will be 1200. If rank score is more than 1200, it will be reced by 1200 in addition to 2 rank = (xxxxx - 1200) / 2
5. S2 qualifying score wash! My friend 7000 + combat power, washed left 4200 +! Play a few more sets, soon on, my friend war academy full service ranking 1300 +!
6. The S3 season adopts a new qualifying system, so there is no rank. It is changed into a segmented system, and the combat effectiveness is also changed. When you don't have a segment, the combat effectiveness is the original combat effectiveness. When you are divided into a specific segment, there will be a new calculation mode. In the future, it will be the new calculation mode. You can download the game plug-ins, such as box, to further view
7. According to reliable information, the new ranking system will be updated this week. 1341 points can only be ranked in silver, and gold at least 1450 points
score refers to the current score, not the highest score
hope to adopt.
8. According to your current score to your Duan to see how many points you have
9. There's no formula. You added too many points before. Now you need to make it up, OK?
10. Designer's S3 points settlement method: 2200 points will be reset to 1700 points
release time: 2012-10-31 14:04:39
designer yegg disclosed some news about the initial points of the new season in US clothing, but he did not disclose the detailed calculation formula, just gave some practical examples< Yegg, the designer of American clothing, responded to the players' questions about S3 points settlement in the forum. He said that he could not disclose the detailed calculation formula at present, but he could disclose some results after points conversion:
S2 score, S3 score
2200-1700
1850-1550
1500-1400
800-1000
450-850
the specific calculation method has not been announced··
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