Is the king's glory based on attack power
The damage output calculation formula is as follows:
1. The damage calculation formula (physical and legal damage are the same): actual damage = output * 602 / (602 + actual resistance), injury free ratio = actual resistance / (actual resistance + 602)
2. Resistance calculation formula: actual resistance = (self resistance + equipment resistance fixed penetration) * (1-proportional penetration)
3. Resistance rection: when resistance is 100, the rection is 14%, 200 is 25%, 300 is 33%, 400 is 40%, 500 is 45%, 600 is 50%, 700 is 54%, 800 is 57%, 900 is 60%, 1000 is 62%, 1100 is 65%, 1200 is 67%, 1300 is 68%, 1400 is 70%
"King's glory" is a MoBa mobile game developed and run by Tencent game Tianmei studio group, which operates on Android, IOS and NS platforms. It was officially tested on Android and IOS platforms on November 26, 2015. In the early stage of the game, the names used include "hero's trail" and "King's alliance" Arena of Valor, the European and American version of the king's glory, was released on the Nintendo switch platform in 2018
the game is a dota like mobile game. The game is mainly played by competitive competition. Players can fight PVP in various ways such as 1v1, 3v3, 5v5, etc. they can also participate in the adventure mode of the game, the breakthrough mode of PVE, and participate in the game qualifying after meeting the conditions
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extended data:
King's glory items props:
1, consumables:
in mobile games, the backpack system includes props, gift bags and runes. Players will display these three kinds of items in the backpack. Props include activity materials, hero fragments, skin fragments, limited time hero experience card, and so on There are runes of one to five levels in runes, such as limited time skin experience card, multiple experience card, gold coin card, horn, etc. the higher the rune level, the stronger the attribute. Players can choose the corresponding runes according to the hero's positioning, and the corresponding attribute of the hero can be increased by runes
2. Weapons and equipment in the game are divided into physical attack, magic attack, defense equipment, mobile equipment and field equipment. The props in the game include Rune fragments, hero fragments and skin fragments. The game also provides skin decoration for heroes, and each skin has certain attributes
after the game starts, players can buy low-level equipment. With the increase of gold coins, players can buy high-level equipment according to the number of gold coins. Each hero can only buy 6 pieces of weapons and equipment in a game. At the beginning of each game, players can choose the corresponding skin. In the game, Rune fragments can create corresponding runes, enough hero fragments can be exchanged for corresponding heroes, and enough skin fragments can be exchanged for corresponding skins
source of reference: network King glory
Damage calculation:
1. Dect the physical penetration first, and then calculate 45% armor penetration of armor breaking bow with the remaining armor. 2. If you use the original example, if you have 1000 armor, the opponent has 1000 physical attacks, and the opponent has black cut armor breaking bow without penetration inscriptions, then actually 1000-250 armor = 750 armor, 750 * 0.55 = 412 is the remaining armor, Then calculate the actual damage according to the damage rection percentage of the remaining armor
The damage of the king's glory is calculated by hero skills and equipment
The higher the attack power is, the higher the physical penetration is, the higher the physical skill damage is, the higher the critical hit is, the longer the physical damage is, the higher the general attack damage is: the stronger the spell is, the higher the spell penetration is, the higher the spell skill damage is
real damage represents hero
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when it comes to heroes, the first thing that comes to mind is Dianwei. He releases his big move to give real damage to all common attacks and skills, which lasts for 5 seconds. Therefore, Dianwei is also known as one of the best heroes in the Zhanlu department. Is the name of "five second real man" a false name? In addition, there are also heroes with real damage, such as Lv Bu, Diao Chan, Zhang Liang, Yang Jian and Xia Houn, These heroes or passive skills, or active skills, or passive skills in active skills, all have the effect of real damage. They have unexpected effects on the enemy's damage. They have a comparative advantage
advantages of real harm
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advantage 1: it can ignore enemy shields, including shields formed by equipment. Zhang Fei, the representative hero with a high shield, has two tubes of blood. He can survive in the case of multiple output heroes damaging at the same time. It's very painful. But once he encounters a hero with real damage, even if he has a high shield with insufficient actual blood, he can be killed by one blow. Therefore, in front of real damage, the shield is useless, It's just an illusion< br />
advantage 2: it can ignore high armor and magic resistance. Physical damage and magic damage can be reced by increasing the target's armor value and magic resistance, but the real damage is different. Since they don't belong to the former two systems, they can ignore the armor and magic resistance and directly damage the target's health percentage, including wild monsters and small soldiers. Isn't it amazing
by the way, real damage can also ignore the anti damage characteristics of anti armor. After all, anti armor needs to suffer physical damage if it wants to repay damage, which just explains why mages are not afraid of anti armor
factors that can not be ignored in real injury
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in real damage, you can't ignore the damage free effect of hero skills, such as Hua Mulan, Zhuang Zhou and Zhao Yun, who have damage free mechanisms. Therefore, to a certain extent, these heroes can restrain real damage. Therefore, in group war, once the skills hit these heroes, it's not a very rational choice. After all, what you need is that in a few seconds, Use the real damage seconds to kill the crisp hero, otherwise the damage is weak. What's the difference between itself and a lump of meat< br />
secondly, when you do real damage to the current situation, you can't trigger the blood sucking effect. After all, it belongs to the third kind of damage mechanism. Therefore, some heroes don't recommend the blood weeping blade or the book of devouring the gods when they are on their costumes, such as Lv Bu and Zhang Liang. In addition, with real damage, we don't pay much attention to the requirement of blood sucking inscriptions, and the dependence on penetrating inscriptions is also reced, which can indirectly rece the cost of damage<
the attribute that can restrain real injury
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based on the above points, it can be concluded that the effect of real injury can not be ignored, so Hua Mulan and Zhao Yun have the power of World War I in the aspect of hero targeting. In addition, the real injury directly reces the health value, so the amount of heaped blood can also limit the real injury to a certain extent, so the "blood cow" is more practical than the "iron plate" in the face of real injury
summary: the introction of the real injury system is over. In view of the invincible real injury heroes, Xiao Bian has some thoughts, so he wrote this article. After reading it, you must have some understanding
