Is matching combat effectiveness
8205;the matching mechanism of TX has not been modified for the time being. Meifu has been matched with three similar players according to the winning field + winning rate + ELO value, that is to say, both sides are similar players
the national service only matches the average winning rate and combat effectiveness of the two teams Combat effectiveness can be regarded as ELO value). That is to say, there may be many differences in combat effectiveness, but as long as the average value is almost the same, it will be matched together
The match match of
King's glory can't increase the combat power. The combat power is calculated according to the performance of the qualifying match. After the qualifying match, the system will obtain the combat power value of hero's glory according to the performance of a single match and the historical record
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win, so there is only one way to improve their combat power, It's always using heroes in qualifying< br />
1: win or lose (win plus, lose minus)
2: combat effectiveness of both sides (win plus, lose minus). If you win a weak team, you add less, but if you lose a lot)
3: the number of games (the less the number of games, the greater the rection of combat effectiveness, in order to let players quickly find a suitable situation)
4: 10 points will be dected when you choose a player. 5: the calculation of combat value will not be changed because of someone's forced retreat (for example, a teammate's line drop leads to a loss). The reason is to prevent the brush points. As for the calculation method that is very specific and very detailed, It hasn't been published on the official website, but at least it's very complicated. Second, if you refer to the combat effectiveness of these auxiliary plug-ins, rather than the built-in ones in the game, it generally depends on the ranking score, the number of games and the winning rate
at present, the combat effectiveness of the box is related to the match, and the overall combat effectiveness is also related to the number of matches and the winning rate. Even if the ranking score is not high, the combat effectiveness of players who have played 2 or 3 thousand matches is still not low, which can reach more than 7000-8000.
