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Is matching combat effectiveness

Publish: 2021-04-23 09:47:06
1. You can't increase the glory fighting power, but you can increase your fighting power by participating in the qualifying, and the performance in the qualifying is also crucial, because the better the performance, the higher the fighting power.
2. ‍&# 8205;< The match match of the king's glory can not increase the combat power. The combat power is calculated according to the performance of the qualifying match. After the qualifying match, the system will obtain the combat power value of hero's glory according to the performance of a single match and the historical record

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3. Glory combat power can only be added or dected when playing in the position
4. Victory rate and combat effectiveness
the matching mechanism of TX has not been modified for the time being. Meifu has been matched with three similar players according to the winning field + winning rate + ELO value, that is to say, both sides are similar players
the national service only matches the average winning rate and combat effectiveness of the two teams Combat effectiveness can be regarded as ELO value). That is to say, there may be many differences in combat effectiveness, but as long as the average value is almost the same, it will be matched together
5. At the meeting, the winning rate went up when it was high, but it was limited. It would be about 3000 if we only played matching instead of ranking
6. Combat effectiveness is calculated by matching and ranking results, but low matching winning rate will not affect ranking. Ranking and matching are two independent competitions, so in ranking, the players you match are arranged according to your ranking results.
7. No, the calculation of combat effectiveness should consider both matching and ranking scores. Of course, ranking accounts for a larger proportion. For example, one of my classmates practiced a trumpet at the end of the season and invited a substitute. He played more than 60 matches in total and only lost two games in the qualifying. At the end of the day, rank 1800 has 7000 + combat power. However, after the start of S3 season, rank was cleared and his combat effectiveness dropped to more than 3000. So after you reach level 30, matching or ranking will affect your combat effectiveness, but it's just a matter of how much to change.
8.

The match match of

King's glory can't increase the combat power. The combat power is calculated according to the performance of the qualifying match. After the qualifying match, the system will obtain the combat power value of hero's glory according to the performance of a single match and the historical record

after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win, so there is only one way to improve their combat power, It's always using heroes in qualifying< br />

9. It's hard to say. If you win too much, you have to pit a few. If you have too many pits, you have to win a few. Sometimes it will match players with lower or higher combat power than you.
10. Combat effectiveness has nothing to do with killing and death assists. This point has been clearly pointed out by the government - because it is very unfair for auxiliary tanks to calculate by killing death and assist ratio, so combat effectiveness will not be calculated by these data. There are four kinds related to combat effectiveness:
1: win or lose (win plus, lose minus)
2: combat effectiveness of both sides (win plus, lose minus). If you win a weak team, you add less, but if you lose a lot)
3: the number of games (the less the number of games, the greater the rection of combat effectiveness, in order to let players quickly find a suitable situation)
4: 10 points will be dected when you choose a player. 5: the calculation of combat value will not be changed because of someone's forced retreat (for example, a teammate's line drop leads to a loss). The reason is to prevent the brush points. As for the calculation method that is very specific and very detailed, It hasn't been published on the official website, but at least it's very complicated. Second, if you refer to the combat effectiveness of these auxiliary plug-ins, rather than the built-in ones in the game, it generally depends on the ranking score, the number of games and the winning rate
at present, the combat effectiveness of the box is related to the match, and the overall combat effectiveness is also related to the number of matches and the winning rate. Even if the ranking score is not high, the combat effectiveness of players who have played 2 or 3 thousand matches is still not low, which can reach more than 7000-8000.
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