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Storm gathering is an extra attack

Publish: 2021-04-23 22:57:56
1. It should be. What he wrote is adaptive. I think one is classified according to occupation. For example, the mage is strong in addition?
2. It's adaptive. It depends on what you play. If you play ad, it will give you attack power. If you play AP, it will give you Faqiang. Even if you have weekends, it will give you the high attribute side
3. It's useless for a little mermaid to have a crispy skin for a second, but it's OK for a thunderbolt. Storm gathering belongs to the later stage, which is more useful. In the early stage of level 6, there is no lack of damage in the middle stage of the opponent's tank. Only in R, a set of second people, scorching only burns, and can't cause damage before 20 seconds. Can you guarantee that you won't touch the enemy when using the fish jump before C seconds
generally speaking, scorching is useful for tanks in the later stage, but not for crispy skin. It is mainly used for online consumption in the early stage.
4.

Introction to storm gathering attributes of lol power Rune What is the new version of lol Rune storm aggregation attribute? Many small partners do not know, the following small editor will bring you the new version of lol Rune storm gathering attribute is what, lol power Rune storm gathering attribute introction, together with small editor to see it

Introction to storm gathering attributes of power Rune

Attribute: gain spell strength or attack power every 10 minutes, adaptive

0 & emsp; & emsp; 10 min + 8 spell power or 5 attack power

0 & emsp; & emsp; 20 min + 24 spell power or 14 attack power

0 & emsp; & emsp; 30 min + 48 spell power or 29 attack power

0 & emsp; & emsp; 40 minutes: + 80 spell power or 48 attack power

0 & emsp; 50 minutes: + 120 spell power or 72 attack power

0 & emsp; & emsp; 60 minutes: + 168 spell power or 101 attack power

0 Evaluation: everyone has n fire dragon attribute? The new version of cornerstone storm gathering can stack your Faqiang or attack power over time. When the game enters 50 minutes, you will bring 120 Faqiang and a hat. Of course, the premise is that the game can enter such a late stage....

5. The numbers behind different runes are different. The number behind electrocution is damage. Storm gathering represents attack power or magic power. As shown in the figure, the total damage caused by electrocution to enemy heroes is 2414 points. The total additional damage caused by sudden impact is 1137. If the eyeball collector is to kill the hero or eyes, it will stack up to 10 layers, Each level will increase the mana or attack power.
6. I don't know if the answer can satisfy you. Vampire must ride with wind. First of all, the unsealed secret script has been cut, and the effect is not as good as before. Then the secret script should match with CD shoes. I have a better set of costumes, such as wearing shoes by crown method, wearing new masks (that is the black ball) and then wearing clubs by push stick hat method (the costumes are changed according to the situation and lineup, but the recommended equipment is I'm more confident about my vampires. If you like a steady push stick, you can change it for Central Asia). The advantages of this suit are as follows: first, the crown is shaped quickly; second, you can wear shoes and a small mask. In the early stage, you can hit the opposite face with basic real damage (and the damage of the vampire's big move may be higher than the damage of the panel). The outbreak is very terrifying As for the building owner's problem, I recommend storm, because the vampire line is very strong, and there is no lack of scorching damage. It depends on the storm to improve the later ability. Comet and Eli are not the best choice. The vampire does not have hard control. Comet is hard to hit (basically no vampire comes out of the ice stick). Eli's damage is too low. The early damage is OK, and the later damage is equivalent to none. However, the wind rider can let you finish in the group battle In fact, it's not difficult to trigger EQA even when people retreat from the line. As for the fight against Ritz, there are still some ways for Tianke vampires to play. Either you directly approach red anger and take a SIP (the premise of opening W is that the field of vision is in place, and the opponent's field is not nearby) and if he dares to fight back, wait for him to finish and follow him (you can't lose your second) and take him or wait for him to come up Consume evasion to avoid skills and then fight back (remember to be imprisoned by him, no longer w can't move, but can eat a lot less damage) hope to help you
7. If you don't accumulate, you will be invincible
8. Because of the downdraft in the center of a cyclone, it is clear and windless. It is usually surrounded by a rainy updraft, as is the case with typhoons we are familiar with. The day after tomorrow, the director is exaggerating.
9. Wlidrift's rune system is simplified, and there are not as many runes as PC. After all, if the mobile game players click 6 runes, they will stay in the hero selection interface for a long time, and the official will finally adjust to 4 runes to facilitate the operation of the players. Players can choose one cornerstone Rune and three normal runes before each game starts. Of course, you can preset runes in your collection. So let's take a look at wlidrift's rune system<

cornerstone Rune
electrocute - burst damage
when you hit a hero with 3 independent attacks or skills in 3 seconds, it will cause additional adaptive damage
damage: 30-184 (based on level) + 0.4 extra attack power + 0.25 spell strength
cooldown: 25 seconds
aery - consume, protect
your attacks and skills will send aery to the target to cause damage to the target enemy or shield friendly troops
damage: 10-60 (based on level) + 0.2 extra attack power + 0.1 spell strength
shield value: 20-120 (based on level) + 0.4 extra attack power + 0.2 spell strength
Eli cannot be sent out again until he returns to your position
conqueror conqueror - stack damage
the number of layers that an attack or skill that causes damage to an enemy hero will provide adaptability, up to 5 stacks. After the stack is full, you deal additional adaptive damage to the enemy hero
gain per level: 2-6 extra attack power or 4-12 spell strength
after full stack: 10% adaptive extra damage
fleet footwork fast footwork move, heal
attack and move will accumulate energy levels. At level 100, your next attack triggers recharge energy, heals your health and provides additional movement speed
healing value: 15-85 (based on level) + 0.3 extra attack power + 0.3 spell strength
speed shift bonus: 20% extra speed shift lasts for 1 second
grasp of the undeying - openness, healing
every 4 seconds in a battle, your next general attack on a hero will increase your maximum health, gain healing effect and cause additional damage
healing value: equal to 2% of your maximum health value
increased health value: permanently increased by 5 points each time
additional damage: causes magic damage equivalent to 4% of your maximum health value
the additional damage, healing effect and increased permanent health value of the ranged hero are reced by 40%
aftershock - control, defense
after an enemy hero has settled down, Gain additional resistance bonus and deal magic damage to nearby enemies after delay
resistance bonus: 50 + 0.5 extra armor and 50 + 0.5 extra magic resistance lasts for 2.5 seconds
damage value: 12-110 (based on level) + 4% maximum health value
cooldown time: 35 seconds
font of life - team healing
applying movement damage effect to an enemy hero will mark it. Friendly Heroes gain healing based on your maximum health when attacking marked enemies
healing value: gain 3% of your maximum health value in 2 seconds
mark ration: 4 seconds
kleptomancy theft omen - random buff
after using a skill, if your next attack or skill hits the enemy hero, you will get a random equipment effect
cooldown: 25 seconds
normal Rune
dominance

brutal brutality - attack power / method is strong, penetration
gains 7 points of attack power and 2% armor penetration, or 14 points of spell strength and 2% spell penetration (adaptive)
Gathering Storm - Increases attack power / spell power
every 2 minutes, gains 4 spell power or 2 attack power (adaptive)
Hunter vampirism blood sucking Hunter - strong attack / method, blood sucking
gain 2% physical blood sucking or 2% spell blood sucking. When killing each unique enemy hero, gain 2 points of attack power and 1% of physical blood sucking, or 4 points of magic power and 1% of magic blood sucking (adaptive)
triumph - kill, healing
participating in killing will recover 10% of lost HP. Deals 3% more damage to heroes whose health is less than 35%
weakness - control, extra damage
reces the movement speed of enemy heroes so that they take 5% extra damage in the next 5 seconds
champion hero - high risk, high damage
when you fight a hero, you gain 10% extra damage and lose 5% bonus every time you die.
10. If you think you can play for more than 40 minutes in a game, then you can get more profits if you click more
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