Storm gathering is an extra attack
generally speaking, scorching is useful for tanks in the later stage, but not for crispy skin. It is mainly used for online consumption in the early stage.
Introction to storm gathering attributes of lol power Rune What is the new version of lol Rune storm aggregation attribute? Many small partners do not know, the following small editor will bring you the new version of lol Rune storm gathering attribute is what, lol power Rune storm gathering attribute introction, together with small editor to see it
Introction to storm gathering attributes of power Rune
Attribute: gain spell strength or attack power every 10 minutes, adaptive
0 & emsp; & emsp; 10 min + 8 spell power or 5 attack power
0 & emsp; & emsp; 20 min + 24 spell power or 14 attack power
0 & emsp; & emsp; 30 min + 48 spell power or 29 attack power
0 & emsp; & emsp; 40 minutes: + 80 spell power or 48 attack power
0 & emsp; 50 minutes: + 120 spell power or 72 attack power
0 & emsp; & emsp; 60 minutes: + 168 spell power or 101 attack power
0 Evaluation: everyone has n fire dragon attribute? The new version of cornerstone storm gathering can stack your Faqiang or attack power over time. When the game enters 50 minutes, you will bring 120 Faqiang and a hat. Of course, the premise is that the game can enter such a late stage....
cornerstone Rune
electrocute - burst damage
when you hit a hero with 3 independent attacks or skills in 3 seconds, it will cause additional adaptive damage
damage: 30-184 (based on level) + 0.4 extra attack power + 0.25 spell strength
cooldown: 25 seconds
aery - consume, protect
your attacks and skills will send aery to the target to cause damage to the target enemy or shield friendly troops
damage: 10-60 (based on level) + 0.2 extra attack power + 0.1 spell strength
shield value: 20-120 (based on level) + 0.4 extra attack power + 0.2 spell strength
Eli cannot be sent out again until he returns to your position
conqueror conqueror - stack damage
the number of layers that an attack or skill that causes damage to an enemy hero will provide adaptability, up to 5 stacks. After the stack is full, you deal additional adaptive damage to the enemy hero
gain per level: 2-6 extra attack power or 4-12 spell strength
after full stack: 10% adaptive extra damage
fleet footwork fast footwork move, heal
attack and move will accumulate energy levels. At level 100, your next attack triggers recharge energy, heals your health and provides additional movement speed
healing value: 15-85 (based on level) + 0.3 extra attack power + 0.3 spell strength
speed shift bonus: 20% extra speed shift lasts for 1 second
grasp of the undeying - openness, healing
every 4 seconds in a battle, your next general attack on a hero will increase your maximum health, gain healing effect and cause additional damage
healing value: equal to 2% of your maximum health value
increased health value: permanently increased by 5 points each time
additional damage: causes magic damage equivalent to 4% of your maximum health value
the additional damage, healing effect and increased permanent health value of the ranged hero are reced by 40%
aftershock - control, defense
after an enemy hero has settled down, Gain additional resistance bonus and deal magic damage to nearby enemies after delay
resistance bonus: 50 + 0.5 extra armor and 50 + 0.5 extra magic resistance lasts for 2.5 seconds
damage value: 12-110 (based on level) + 4% maximum health value
cooldown time: 35 seconds
font of life - team healing
applying movement damage effect to an enemy hero will mark it. Friendly Heroes gain healing based on your maximum health when attacking marked enemies
healing value: gain 3% of your maximum health value in 2 seconds
mark ration: 4 seconds
kleptomancy theft omen - random buff
after using a skill, if your next attack or skill hits the enemy hero, you will get a random equipment effect
cooldown: 25 seconds
normal Rune
dominance
brutal brutality - attack power / method is strong, penetration
gains 7 points of attack power and 2% armor penetration, or 14 points of spell strength and 2% spell penetration (adaptive)
Gathering Storm - Increases attack power / spell power
every 2 minutes, gains 4 spell power or 2 attack power (adaptive)
Hunter vampirism blood sucking Hunter - strong attack / method, blood sucking
gain 2% physical blood sucking or 2% spell blood sucking. When killing each unique enemy hero, gain 2 points of attack power and 1% of physical blood sucking, or 4 points of magic power and 1% of magic blood sucking (adaptive)
triumph - kill, healing
participating in killing will recover 10% of lost HP. Deals 3% more damage to heroes whose health is less than 35%
weakness - control, extra damage
reces the movement speed of enemy heroes so that they take 5% extra damage in the next 5 seconds
champion hero - high risk, high damage
when you fight a hero, you gain 10% extra damage and lose 5% bonus every time you die.
