How to calculate the attack power of adventure island
Publish: 2021-04-26 03:28:24
1.
Panel upper limit = (main attribute * 4 + secondary attribute) * weapon coefficient * total attack power / 100
output upper limit = panel upper limit * total damage coefficient * skill damage coefficient
total damage coefficient = skill total damage + potential total damage + boss damage

2. http://mxd.youwo.com/ziliao/2007052950602.html
go and have a look for yourself! The format of the list I copied is not clear
go and have a look for yourself! The format of the list I copied is not clear
3. Note: STR = strength, DEX = agility, int = intelligence, Luk = luck
physical attack:
[warrior]: {str ×( Weapon type correction) + DEX / 4} ×( Weapon attack power) / 25
[Feixia]: {Luk ×( Weapon type correction) + (STR + DEX) / 4} ×( Weapon attack power) / 25
[Archer]: {Dex ×( Weapon type correction) + STR / 4} ×( Weapon attack power) / 25
weapon type correction:
Dagger (0.9) one handed sword (0.9) one handed axe (1.1) one handed blunt weapon (1.1)
two handed sword (1.15) two handed axe (1.2) two handed blunt weapon (1.2) spear (1.25)
bow (0.85) crossbow (0.9)
magic attack power:
int + (item added value)
Magic Legal Defense:
int + (item added value)
hit rate:
[novice] [warrior] [magician]: Dex × 0.8+LUK × 0.5 + (added value of items)
[Archer] [Feixia]: Dex × 0.6+LUK × 0.3 + (added value of items)
avoidance rate:
DEX / 4 + Luk / 2 + (added value of items)
hand skill:
DEX + int + Luk
about upgrading with a person:
when upgrading with a person, only when the level of the monster is no more than level 5 of the person, can the person get experience. That is to say, the person who is taken to level 1 can fight monsters below level 6 (including level 6). Refer to the monster guide for monster level. According to the experience, the difference between the person being taken and the person being taken is more than 5 levels. It depends on the difference between the level of the person being taken and the monster being hit
the top 30 monsters are listed below Fast refers to the level of people with high energy, easy to kill the following monsters)
level 1-7 water spirit level 7-10 three eyed Octopus level 10-17 green mushroom / blue water spirit
level 17-19 thorn mushroom level 19-27 thorn mushroom zombie mushroom / wild boar
physical attack:
[warrior]: {str ×( Weapon type correction) + DEX / 4} ×( Weapon attack power) / 25
[Feixia]: {Luk ×( Weapon type correction) + (STR + DEX) / 4} ×( Weapon attack power) / 25
[Archer]: {Dex ×( Weapon type correction) + STR / 4} ×( Weapon attack power) / 25
weapon type correction:
Dagger (0.9) one handed sword (0.9) one handed axe (1.1) one handed blunt weapon (1.1)
two handed sword (1.15) two handed axe (1.2) two handed blunt weapon (1.2) spear (1.25)
bow (0.85) crossbow (0.9)
magic attack power:
int + (item added value)
Magic Legal Defense:
int + (item added value)
hit rate:
[novice] [warrior] [magician]: Dex × 0.8+LUK × 0.5 + (added value of items)
[Archer] [Feixia]: Dex × 0.6+LUK × 0.3 + (added value of items)
avoidance rate:
DEX / 4 + Luk / 2 + (added value of items)
hand skill:
DEX + int + Luk
about upgrading with a person:
when upgrading with a person, only when the level of the monster is no more than level 5 of the person, can the person get experience. That is to say, the person who is taken to level 1 can fight monsters below level 6 (including level 6). Refer to the monster guide for monster level. According to the experience, the difference between the person being taken and the person being taken is more than 5 levels. It depends on the difference between the level of the person being taken and the monster being hit
the top 30 monsters are listed below Fast refers to the level of people with high energy, easy to kill the following monsters)
level 1-7 water spirit level 7-10 three eyed Octopus level 10-17 green mushroom / blue water spirit
level 17-19 thorn mushroom level 19-27 thorn mushroom zombie mushroom / wild boar
4. The calculation method of each class is different. All the calculation formulas are as follows: STR is strength, DEX is agility, Luk is luck, Int is intelligence
calculation method of professional weapon
attack power of soldier's Dagger (STR * 0.9 + DEX / 4) / 25 * weapon
attack power of one handed sword (STR * 1.0 + DEX / 4) / 25 * weapon
attack power of one handed axe (STR * 1.1 + DEX / 4) / 25 * weapon
attack power of one handed blunt weapon (STR * 1.1 + DEX / 4) / 25 * weapon
attack power of two handed sword (STR * 1.15 + DEX / 4) / 25 * weapon
< br Hand Axe (STR * 1.2 + DEX / 4) / 25 * weapon attack power
two handed blunt weapon (STR * 1.2 + DEX / 4) / 25 * weapon attack power
gun / gun (STR * 1.25 + DEX / 4) / 25 * weapon attack power
robber's dagger / small hand (Luk * 0.9 + (STR + DEX) / 4) / 25 * weapon attack power
archer's bow (DEX * 0.85 + STR / 4) / 25 * weapon attack power
crossbow (DEX * 0.9 + STR / 4) / 25 * weapon attack power
Magic (grinding mana * 0.8 + luck / 4) / 25 * skill attack power
speculation: standard flying: (Luk * 0.9 + DEX / 4) / 25 * (boxing attack + flying standard attack power) hope to adopt it, thank you!
calculation method of professional weapon
attack power of soldier's Dagger (STR * 0.9 + DEX / 4) / 25 * weapon
attack power of one handed sword (STR * 1.0 + DEX / 4) / 25 * weapon
attack power of one handed axe (STR * 1.1 + DEX / 4) / 25 * weapon
attack power of one handed blunt weapon (STR * 1.1 + DEX / 4) / 25 * weapon
attack power of two handed sword (STR * 1.15 + DEX / 4) / 25 * weapon
< br Hand Axe (STR * 1.2 + DEX / 4) / 25 * weapon attack power
two handed blunt weapon (STR * 1.2 + DEX / 4) / 25 * weapon attack power
gun / gun (STR * 1.25 + DEX / 4) / 25 * weapon attack power
robber's dagger / small hand (Luk * 0.9 + (STR + DEX) / 4) / 25 * weapon attack power
archer's bow (DEX * 0.85 + STR / 4) / 25 * weapon attack power
crossbow (DEX * 0.9 + STR / 4) / 25 * weapon attack power
Magic (grinding mana * 0.8 + luck / 4) / 25 * skill attack power
speculation: standard flying: (Luk * 0.9 + DEX / 4) / 25 * (boxing attack + flying standard attack power) hope to adopt it, thank you!
5. Note: STR = strength
DEX = agility
int = intelligence
Luk = luck
physical attack:
[warrior]: {str ×( Weapon type correction) + DEX / 4} ×( Weapon attack power) / 25
[Feixia]: {Luk ×( Weapon type correction) + (STR + DEX) / 4} ×( Weapon attack power) / 25
[Archer]: {DEX] ×( Weapon type correction) + STR / 4} ×( Weapon attack power) / 25
weapon type correction:
short
sword (0.9)
one handed sword (0.9)
one handed axe (1.1)
one handed blunt (1.1)
two handed sword (1.15)
two handed axe (1.2)
two handed blunt (1.2)
gun
spear (1.25)
bow (0.85)
crossbow (0.9)
magic attack power:
int + (item added value)
Magic Magic defense:
int + (item added value)
hit rate:
[novice] [warrior] [magician]: Dex × 0.8+LUK × 0.5 + (item added value)
[Archer] [Feixia]: Dex × 0.6+LUK × 0.3 + (item added value)
avoidance rate:
DEX / 4 + Luk / 2 + (item added value)
handicraft:
DEX + int + Luk
DEX = agility
int = intelligence
Luk = luck
physical attack:
[warrior]: {str ×( Weapon type correction) + DEX / 4} ×( Weapon attack power) / 25
[Feixia]: {Luk ×( Weapon type correction) + (STR + DEX) / 4} ×( Weapon attack power) / 25
[Archer]: {DEX] ×( Weapon type correction) + STR / 4} ×( Weapon attack power) / 25
weapon type correction:
short
sword (0.9)
one handed sword (0.9)
one handed axe (1.1)
one handed blunt (1.1)
two handed sword (1.15)
two handed axe (1.2)
two handed blunt (1.2)
gun
spear (1.25)
bow (0.85)
crossbow (0.9)
magic attack power:
int + (item added value)
Magic Magic defense:
int + (item added value)
hit rate:
[novice] [warrior] [magician]: Dex × 0.8+LUK × 0.5 + (item added value)
[Archer] [Feixia]: Dex × 0.6+LUK × 0.3 + (item added value)
avoidance rate:
DEX / 4 + Luk / 2 + (item added value)
handicraft:
DEX + int + Luk
6. This is not clear, but it can be said that if you equip with a point attack, you can resist the power attribute of object attack by 7.8 points, so people accept the increased attack instead of the mage with high power and other attributes. It's magic power
7. This is not a fixed value. Panel = (main attribute * 4 + secondary attribute) * attack power added by equipment * weapon coefficient / 100. For example, your warrior, 500 strength, 100 agility, weapons such as 100g spear, armor, medal, skill, blessing, buff, etc. have 50g attack power. Then your panel is (500 * 4 + 100) * 150 * 1.5/100. From the formula, you can see that the more attribute points you have, One point attack adds more panels. Similarly, the higher the attack power, the more panels one point power adds
8. The warrior's strength is calculated according to the weapon's attack power. If the weapon's attack power is high, it will also be improved when adding ability points. The above-mentioned strong attack is 260% attack, and the 250% additional attack of the ultimate sword is one more time instead of 510%. The mage's attack power is not the same as the warrior's and it's not related to proficiency
9. - -!
What do you think of it like this?
the first turn skill of standard flight upstairs has a double flight
the attack power of skills is 150%, which is affected by luck
but the actual attack power is 195%
if you don't believe me, try my standard flight 48, eat rose and hit 2 3100
What do you think of it like this?
the first turn skill of standard flight upstairs has a double flight
the attack power of skills is 150%, which is affected by luck
but the actual attack power is 195%
if you don't believe me, try my standard flight 48, eat rose and hit 2 3100
10. -- you need to know that the ratio of + G is determined by the main attribute. That is to say, if you are 103, your power must be more than 481, which means that one G can add much more attack than one power. For example, a novice at level 10 (Knight's order) with 54 points of power gives him 20g. His attack will not be more than your surprise attack + 2G, because his main attribute can't compare with you Mage is also an example. The power of 4 is the same as how many g gloves you wear
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