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What is the calculation of DNF combat effectiveness equipment

Publish: 2021-04-27 03:05:09
1.

Basically speaking, the fixed injury profession depends on strength, intelligence and independence, and the strong is equally important. About 22 genera impose 10% attack power, which is about 100 independence. In addition, there are yellow characters to increase damage, white characters to add damage, broken move damage and so on

2. You may not believe it. You'd better go to the special DNF zone. It's very clear in the strategy express,
3. Different classes have different algorithms. You can understand part of the combat effectiveness with your mouse
4. Red, white, yellow, attribute panel, equipment level, enhancement level and so on all count, red, white, yellow these three plus the highest

thank you!!!
5. There are tutorials in it. You can have a look at them,
there are many interesting games,
the most downloaded one is Tencent's King K card vs. B game,
every character in it is excellent, all of them are stars,
and there are many interesting modes to choose from, such as arcade mode,
this one adopts the boxer rule, Let me miss my childhood.
6.

That is to say, if you wear equipment with obvious effect, you will get extra points

7. First of all, you can press the keyboard shortcut key F8 to view the properties of the equipment. The properties are divided into ngeons and els
- - -
you should carefully distinguish the attributes between ngeons and els. In the same level, SS & gt; CC> Powder & gt; Purple & gt; Blue & gt; White< For example, red eye's shadowless sword is 50ss. In the el arena, it has the same attribute as any other 50ss. The effect of white damage is gone. So as long as any 60ss can be in the el field without shadow sword
- - -
damage balance is the same. Pay attention to weapons: ngeons and els
skills are also divided into ngeons and els
- - -
in the el arena, it depends on the attributes of the el arena, and in the underground city, it depends on the attributes of the underground city.
8. Combat effectiveness = basic attribute * (1 + yellow character) * (1 + white character) * (1 + blast damage) * equipment coefficient
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