How to calculate the physical attack power of the underground ci
Calculation formula of panel object attack = [total object attack * (1 + strength / 250) * (1 + Weapon Mastery percentage + soul chain equipment upgrade + light soldier Skill Bonus)] + ignore attack power
life saving invincible skill of DNF:
frenzy surge of frenzied soldier
frenzy surge is the exclusive skill of frenzied soldier, which can be learned only after reaching level 60. As we all know, Berserker is always on the edge of life and death. Many skills need blood to launch, and the lower the blood, the faster the attack speed
the effect of the skill is to be undead in 5 seconds, which is very effective for the vast majority of second kill damage. It can also be ignored if the hoop in the back of the bird and the ground fire are grasped well, but the cooling time is long, so it needs to be used carefully
block skill
block is a skill that can be used by ghost swordsman series. After being transferred to sword soul, this skill can be learned with upgraded TP block and automatic block buff
block is a very powerful skill. After the point is full of TP, the damage can be reced by more than 80%. If there is a wrong operation in the group, a block can basically guarantee that you can't die. If you take another bite of blood medicine, you can ignore the damage
extended data
1. The equipment quality of DNF is improved
1. The basic attributes of legendary equipment and epic equipment are improved
epic: physical attack, magic attack and independent attack, with an average increase of about 5%
Legend level: physical attack power, magic attack power and independent attack power, increased by about 3% on average
2. Legend level equipment attributes are greatly improved and adapted
lv75 ~ 85 epic level equipment attributes are all improved
Second, DNF's weapon synthesis system will gain equipment soul when it decomposes rare and high-quality itemsthe equipment soul can be divided into five levels: Ordinary / advanced / rare / artifact / legend
2. Use different levels of equipment soul to synthesize the specified equipment
3. The equipment grades that can be synthesized are: rare, inheritance, artifact and legend
Ordinary player 1 physical attack power ≈ 6 panels. The equipment is good enough and the strength is high enough to reach 10-15
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< H2 > extended data:1. DNF panel conversion formula (the same conversion method for material attack and magic attack):
physical attack power = (weapon base material attack + enchanted material attack + equipment additional material attack) * (1 + strength * 0.004) * (1 + Weapon Mastery percentage) + physical attack power ignoring defense
2 Attack formula of equipment exchange panel with attack:
equipment base attack * (1 + Weapon Mastery) * (1 + strength / 250)
for example, the added panel of 19 attack cards = 19x [(your own strength / 250) + 1]
the formula for calculating the damage of immobilization skill: (strength) ÷ 250+1) × Skill fixed injury ×( Attribute enhancement value ÷ 220+1)
1. This has something to do with your strength base. Strength affects the ratio of base attack to panel attack
2. The calculation is as follows:
(1). One point of strength is equal to 3-3.5 attack power, and one point of physical attack is equal to 6.8-7.3 panel power
(2), 1 power = 3 physical attacks, 1 physical attack = 8 physical attacks. That is to say, 100 points of strength plus 300 points of physical attack
(3) the formula of the relationship between panel attack and force, weapon physical attack:
(4) physical attack = Weapon basic physical attack + weapon basic physical attack x0.004x force. Suppose that the weapon's basic physical attack is a, the force is B, and the panel physical attack = a + ax0.004xb
(5) it depends on the development of your number. In a word, power adds damage and attributes, but physical attack is not. Physical attack is created for a class with absolute damage. To put it bluntly, it is absolute painting
a little strength is about 2 to 3 panel attributes
one point attack is almost equal to more than 10 points. Basically, white handed and absolute damage classes choose physical attack instead of power. Because they're all for panels
as long as the panel goes up, the damage will go up. So I recommend you to choose Wugong
(6) in ngeons and warriors, the panel attack power varies according to your character's power value. Added panel of 10 object attack card = 10x {(power value of character / 250) + 1}
for example, if the player's character's power is 2000, every 10 points of physical attack will increase 10x [(2000 / 250) + 1] = 10x9 = 90 points of panel physical attack
extended data:
1. DNF combat system:
(1). As the representative of action games, DNF combat system is its biggest feature. Different from MMORPG in the past,
(2), "DNF" continues the horizontal fighting mode of arcade, and gives full play to the sense of pleasure and strike. Combined with a large number of elements in RPG, the battle in DNF has high playability and playability
2. DNF balance system:
(1) after entering the el arena, if there are no other players, you can select the [invite] button to invite players into the room. You can also select the viewing mode after entering the room
(2) players who do not want to be invited in the el field can turn off the option of accepting the invitation to fight in the system settings. In view mode, you can select the view button to view the whole battle from a special player's perspective
for example, if the player's character's power is 2000, every 10 points of physical attack increases by 10x [(2000 / 250) + 1] = 10x9 = 90 points of panel physical attack
the damage of ignoring defense attached to weapon enhancement will not be included in the formula, just add the additional damage to the panel directly.
Ordinary player 1 physical attack power ≈ 6 panels. The equipment is good enough and the power is high enough to reach 10 ~ 15. Simple formula: board = weapon attack power (+ enchant) × power × 0.004+1 × 1 + Weapon Mastery (additional percentage of attack power) the formula of the relationship between object attack and power, weapon physical attack: physical attack = Weapon basic physical attack x (1 + 0). 004x power). Weapon basic physical attack + weapon basic physical attack x0. 004x power. Suppose that the weapon's basic physical attack is a, the force is B, and the panel physical attack = a + ax0. 004xb -------- ① set the value of enchanted power card to M
panel physical attack = a + ax0. 004xB+M--------------② Enchanted with m power, the increased panel physical attack is ② - ① = ax0. 004m increases the number of attacks related to weapon attack. Set the value of enchanted attack card to n (physical attack card adds weapons, physical attack does not increase the number of N on the panel). Surface physical attack = (a + n) + (a + n) x0004xb -------- ③. Enchant n attacks and increase the physical attack to the panel to be ③ - ① = n + nx0
004xb how many attacks are increased is related to strength. Basic magic attack = {(weapon magic attack + magic attack enchant + double attack left slot + pet and all kinds of buff basic attack)} ×( 1 + Intelligence ÷ 250) total panel magic attack = basic magic attack + ignore magic attack, actual attack = damage = [basic attack] × Skill percentage + fixed damage ×( 1 + Intelligence ÷ 250)] ×( 1 - injury rection rate) ×[ 1 + (belong to strong - Monster belong to resistance) ÷ 220] + ignore magic attack × Skill percentage × Ignore attack effects
the factors that affect the percentage of magic attack power are: magic attack power, intelligence, ignore defense attack power (weapon enhancement), attribute resistance, skill percentage, object magic defense, magic attack ratio, monster magic damage rection = 1 - actual magic defense X / (actual magic defense x + attacker level * 200)
InDNF, the decrease or increase of all percentage classes is calculated after the decrease or increase of fixed value class, whether it is attack power, CD, defense power, etc
extended materials:
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect) fixed damage magic skill = skill basic magic attack x The formula of (1 + 0.004x Intelligence) x (1 + buff effect) 70 version should be like this
panel = (strength / 250 + 1) * equipment plus physical attack + physical attack ignoring defense. In addition, some classes have Weapon Mastery, such as ghost sword mastery, which increases attack power by 28%. Multiply by 1.28 on the basis of the above formula. 1 point of equipment's physical attack power = 10 point panel is just a preliminary algorithm. With the increase of strength, 1 point of equipment's physical attack power can get more panels. For example, after entering the chart, 5000 power can be calculated, 1 point of equipment's physical attack power can be increased by 21 point panel. Conversely, if your equipment provides a fixed 1300 physical attack power, 1 point of equipment's physical attack power can be increased by 5.2 panel, If you stand on the street, you can approximately calculate 2 points of strength and 1 point of attack
ngeons and warriors
