The necessity of issuing digital currency
Publish: 2021-05-01 09:27:47
1. The issue of digital currency has many benefits and is imperative. According to the central bank, digital money and paper money will coexist for a long time to come. When people go to the bank to withdraw money, they can not only withdraw cash directly, but also exchange it into digital currency. In Xiaobian's opinion, the establishment and issuance of digital currency system can not only make people's transactions more convenient and safe, but also graally weaken the proportion of paper money in the real circulation, which will also have a positive impact on the electronic disk of postal money card
when people are used to digital currency, paper money will graally withdraw from the circulation market and enter the collection field. In the new environment of payment and circulation, the traditional paper money will become a symbol of an era and a memory of people. The paper money that used to circulate in the market will also become a kind of cultural and artistic investment goods, active on the electronic disk of the post money card. And those earlier and even rarer coins will also stimulate their prices to rise in this situation. It can be seen that the central bank's graal promotion of digital currency will have a profound impact on people's living habits and investment and financial management, which is worth looking forward to Sohu)
however, digital currency does not have to be used for payment. Some domestic application-oriented digital currencies have begun to find another shortcut and come out with a different truth. For example, coin Ying China crowdfunding project token; Puyin group launched the tea based digital currency Puyin.
when people are used to digital currency, paper money will graally withdraw from the circulation market and enter the collection field. In the new environment of payment and circulation, the traditional paper money will become a symbol of an era and a memory of people. The paper money that used to circulate in the market will also become a kind of cultural and artistic investment goods, active on the electronic disk of the post money card. And those earlier and even rarer coins will also stimulate their prices to rise in this situation. It can be seen that the central bank's graal promotion of digital currency will have a profound impact on people's living habits and investment and financial management, which is worth looking forward to Sohu)
however, digital currency does not have to be used for payment. Some domestic application-oriented digital currencies have begun to find another shortcut and come out with a different truth. For example, coin Ying China crowdfunding project token; Puyin group launched the tea based digital currency Puyin.
2.
the basic threshold of Minstry is a little high. Let me talk about the new strategy today< 1. Defense facilities: basic technology, necessary items for defense
according to size, it can be divided into small (1x1), medium (2x2), large (3x3) and super large (4x4)< The attack targets can be roughly classified as ground, air, land and air joint
2. Mineral drill: the only way to obtain materials except hand drill can be divided into electric drill and non electric drill. The mining intensity of each miner is different. Let's talk about the mineral hardness. Different minerals have different hardness, and the corresponding mining speed is different. For example, if the mining intensity of dart is one, it can only dig minerals (copper, lead) with hardness less than or equal to one, but not minerals (coal, titanium, thorium) with hardness higher than one
3. The transportation system (solid) does not have one of the necessary materials for each bureau
it can be roughly divided into conveyor belt, conveyor bridge, material cannon and connecting equipment
conveyor belt: directional three-way access, basic transport materials (attachment: transport speed is directly related to distance, and can be accelerated)
conveyor bridge: directional multi terminal access, basic transport materials (attachment: transport speed is not related to distance, and can be accelerated), No acceleration)
material Cannon: directional single end entry, advanced transport material (attachment: transport speed has an indirect relationship with distance, which can be accelerated)
connecting device: non directional four side entry, basic transport material (attachment: transport speed has a direct relationship with arrangement, which can not be accelerated (warning: simultaneous router is extremely not recommended))
4, The details are the same as above, but the simultaneous router will not affect too many speed 5, power, extremely important resources in the later period The key points of drawing are connection points. The hubs that can be connected with multiple objects have upper limit of connection (Note: the connection points are connected with each other to occupy the connection space), battery, temporary power storage unit, rectifier effect diode with reference to actual capacitance, anti negative power (I'll do the tutorial next time, this is the new strategy) power station, power generation unit. There is the nature of blood loss (Note: power generation materials are explosive, the higher the probability and rate of blood loss), and the priority of new technology is pump and turbine. 6. Walls are defense units that block bullets. Some penetrating ammunition can't block them. They can be roughly divided into three categories. Ordinary, special effect, door ordinary, is the literal meaning of anti injury, there is no other special effects. For special effects, the plastic steel wall (absorbing arc, including its own side (Note: it can be used as a small battery without reserve (maybe the next tutorial), the special effects of small plastic steel and large plastic steel are the same), the fabric wall (rebounding most bullets), and the alloy wall (being hit will be blebbing discharge) are extremely not recommended to be used with the plastic steel wall. Door, own door, click to switch (disappear) 7, factory, used to upgrade the raw materials of advanced items The only thing to be reminded is that routers should not be put together with factories. Because the router is not directional. The material from the factory will flow back into the router. You'll get stuck in your purchase belt 8, arms factory, input materials and electricity to build troops. There's nothing to introce. The command post is an offensive unit. There are three commands (attack (start to the enemy's core, no, just go to the nearest monster's birthplace), assemble (circle around the command post), and retreat (circle around the factory)) to repair the unit. The injured unit will automatically go to the repair device and turn around. 9. Transform the platform to change your armor. The basic data of each set is different. See for yourself in detail 10. Other items, a mess of things, repair instrument (knock on the blackboard), give the surrounding friendly building units the percentage health value every second Accelerator (tapping on the blackboard). The point is that the official introction letter is wrong. It can accelerate almost all items (I have marked those that can't be accelerated) and can be superimposed with other acceleration effects (such as the water of the mining machine or the coolant of the battery). The shield is superimposed by multiplication. The absorbing bullet (note that the absorbing bullet) has shield capacity and threshold, (shield capacity: as the name suggests, it is the upper limit of the damage a shield can take) (the threshold is the amount of recovery per second of the shield capacity (which can be accelerated by liquid)) (cooling is the recovery speed of the shield after being blasted (which can be accelerated by liquid)). It can't be accelerated by accelerators to store goods and materials. There's nothing to introce about this use. Expand the core capacity, Next to the core manufacturing complex (I think the biggest use is to increase the core interface) launch pad, launch materials (to your space station, you can unlock the technology tree, or bring it down (start)). This launch material (next to the core manufacturing complex) is not easy to introce. When it is powered on, it can be launched as a percentage of all materials (only basic technology can, other mod's are quantitative launch)
the basic threshold of Minstry is a little high. Let me talk about the new strategy today< 1. Defense facilities: basic technology, necessary items for defense
according to size, it can be divided into small (1x1), medium (2x2), large (3x3) and super large (4x4)< The attack targets can be roughly classified as ground, air, land and air joint
2. Mineral drill: the only way to obtain materials except hand drill can be divided into electric drill and non electric drill. The mining intensity of each miner is different. Let's talk about the mineral hardness. Different minerals have different hardness, and the corresponding mining speed is different. For example, if the mining intensity of dart is one, it can only dig minerals (copper, lead) with hardness less than or equal to one, but not minerals (coal, titanium, thorium) with hardness higher than one
3. The transportation system (solid) does not have one of the necessary materials for each bureau
it can be roughly divided into conveyor belt, conveyor bridge, material cannon and connecting equipment
conveyor belt: directional three-way access, basic transport materials (attachment: transport speed is directly related to distance, and can be accelerated)
conveyor bridge: directional multi terminal access, basic transport materials (attachment: transport speed is not related to distance, and can be accelerated), No acceleration)
material Cannon: directional single end entry, advanced transport material (attachment: transport speed has an indirect relationship with distance, which can be accelerated)
connecting device: non directional four side entry, basic transport material (attachment: transport speed has a direct relationship with arrangement, which can not be accelerated (warning: simultaneous router is extremely not recommended))
4, The details are the same as above, but the simultaneous router will not affect too many speed 5, power, extremely important resources in the later period The key points of drawing are connection points. The hubs that can be connected with multiple objects have upper limit of connection (Note: the connection points are connected with each other to occupy the connection space), battery, temporary power storage unit, rectifier effect diode with reference to actual capacitance, anti negative power (I'll do the tutorial next time, this is the new strategy) power station, power generation unit. There is the nature of blood loss (Note: power generation materials are explosive, the higher the probability and rate of blood loss), and the priority of new technology is pump and turbine. 6. Walls are defense units that block bullets. Some penetrating ammunition can't block them. They can be roughly divided into three categories. Ordinary, special effect, door ordinary, is the literal meaning of anti injury, there is no other special effects. For special effects, the plastic steel wall (absorbing arc, including its own side (Note: it can be used as a small battery without reserve (maybe the next tutorial), the special effects of small plastic steel and large plastic steel are the same), the fabric wall (rebounding most bullets), and the alloy wall (being hit will be blebbing discharge) are extremely not recommended to be used with the plastic steel wall. Door, own door, click to switch (disappear) 7, factory, used to upgrade the raw materials of advanced items The only thing to be reminded is that routers should not be put together with factories. Because the router is not directional. The material from the factory will flow back into the router. You'll get stuck in your purchase belt 8, arms factory, input materials and electricity to build troops. There's nothing to introce. The command post is an offensive unit. There are three commands (attack (start to the enemy's core, no, just go to the nearest monster's birthplace), assemble (circle around the command post), and retreat (circle around the factory)) to repair the unit. The injured unit will automatically go to the repair device and turn around. 9. Transform the platform to change your armor. The basic data of each set is different. See for yourself in detail 10. Other items, a mess of things, repair instrument (knock on the blackboard), give the surrounding friendly building units the percentage health value every second Accelerator (tapping on the blackboard). The point is that the official introction letter is wrong. It can accelerate almost all items (I have marked those that can't be accelerated) and can be superimposed with other acceleration effects (such as the water of the mining machine or the coolant of the battery). The shield is superimposed by multiplication. The absorbing bullet (note that the absorbing bullet) has shield capacity and threshold, (shield capacity: as the name suggests, it is the upper limit of the damage a shield can take) (the threshold is the amount of recovery per second of the shield capacity (which can be accelerated by liquid)) (cooling is the recovery speed of the shield after being blasted (which can be accelerated by liquid)). It can't be accelerated by accelerators to store goods and materials. There's nothing to introce about this use. Expand the core capacity, Next to the core manufacturing complex (I think the biggest use is to increase the core interface) launch pad, launch materials (to your space station, you can unlock the technology tree, or bring it down (start)). This launch material (next to the core manufacturing complex) is not easy to introce. When it is powered on, it can be launched as a percentage of all materials (only basic technology can, other mod's are quantitative launch)
3. FPE and all other memory modifiers can be so interested in playing TK1, or do not modify it, affect the fun of the game
hope to adopt
hope to adopt
Hot content