CDC digital currency national platform
CDC Internet of things digital currency is a pyramid scheme evolved from LCF Internet of things digital currency
CDC Internet of things has been defined as MLM by the police. Internet of things is the name of an instry, just like steel instry and catering instry. Regular Internet of things companies will not require users to pay funds
the Internet of things is an important part of the new generation of information technology, and also an important development stage in the "information" era. Its English name is "Internet of things (IOT)"
as the name suggests, the Internet of things is the Internet of things. This has two meanings:
first, the core and foundation of the Internet of things is still the Internet, which is an extension and expansion network based on the Internet
secondly, its client extends and extends to any goods and goods to carry out information exchange and communication, that is, mutual information. The Internet of things is widely used in the integration of networks through intelligent sensing, identification technology and pervasive computing and other communication sensing technologies, which is also known as the third wave of the development of the world information instry after the computer and Internet
the Internet of things is the application expansion of the Internet. It is not so much a network as a business and application. Therefore, application innovation is the core of the development of the Internet of things, and Innovation 2.0 with user experience as the core is the soul of the development of the Internet of things
extended data:
virtual currency refers to non real currency. Well known virtual currency, such as network company's network currency, Tencent company's Q currency, Q point, Shanda company's voucher, Sina's Micro currency (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver pattern (used for bixue Qingtian game)
the popular digital currencies in 2013 are bitcoin, Leyte coin, infinite coin, quark coin, zeta coin, BBQ coin, pennies (Internet), invisible gold bar, red coin and prime currency. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"
1. It's not so easy for you to get into the large-scale processing and manufacturing enterprises.. It's always OK to be a secondary and tertiary supplier of a large enterprise.. I don't have to tell you how to get in
2. Self reliance and independent development.. Find some simple finished procts to do, directly facing the market.. But your equipment is too single, I don't know if there is boring machine, grinder or even machining center..
B2C: businesses face buyers directly
C2C: buyers face buyers directly
B2G: consumers (buyers) to the government
at present, China's e-commerce business model can be roughly divided into five categories according to the trading partners: business to business B2B, business to consumer B2C, B2G of e-commerce between commercial institutions and government departments, C2G of e-commerce between consumers and government departments and C2C of e-commerce between consumers and consumers. Although some more novel models, such as b-b-c, have emerged, it will take a long time for them to develop on a large scale. B2G and C2G are e-commerce activities of the government, not for profit, mainly including government procurement, online customs declaration, tax declaration, etc., which will not have a great impact on the whole e-commerce instry. Therefore, the following discussion is B2C, C2C, B2B three kinds of business behavior of e-commerce mode
B2C mode is the earliest e-commerce mode in China, marked by the formal operation of 8848 online mall. B2C means that enterprises provide consumers with a new shopping environment through the Internet - online store, where consumers shop online and pay online. Because this mode saves the time and space of customers and enterprises, and greatly improves the transaction efficiency, especially for busy office workers, this mode can save valuable time. However, the characteristics of goods sold on the Internet are also very obvious, which are limited to some special goods, such as books, audio-visual procts, digital procts, flowers, toys and so on. These commodities demand less experience for buyers to feel, listen, touch, smell and so on. For example, clothing, sound equipment and perfume need consumers' specific sensory experience procts not suitable for sale online. Of course, they do not exclude a small number of consumers who decide to buy a certain brand of a brand without having to live experience, but such consumers are few. Especially in China, the proct quality management system is not perfect, people are more willing to believe their own experience to decide whether to buy. So far, successful enterprises in B2C market, such as Dangdang and Zhuoyue, sell some special commodities. At present, the payment method of B2C e-commerce is the combination of cash on delivery and online payment, and most enterprises choose logistics outsourcing to save operating costs. With the change of users' consumption habits and the promotion of excellent enterprise demonstration effect, online shopping users grow rapidly, accounting for 5.4% of the total Internet users in 2004. By the end of 2004, China's B2C e-commerce market reached 4.5 billion yuan, and this business model has been basically mature in China
the emergence of C2C mode is marked by the establishment of eBay in 1998. At present, companies adopting C2C mode mainly include eBay, Taobao, paipai, etc. C2C e-commerce mode is an indivial to indivial online transaction behavior. At present, the operation mode of C2C e-commerce enterprises is to build an auction platform for buyers and sellers, collect transaction fees in proportion, or provide a platform to facilitate indivials to open shops on it, and charge fees in the way of membership. Although China's Internet users have exceeded 100 million, the market scale is huge, but e to some constraints, China's C2C e-commerce is still in the stage of financing to burn money to gather users, and has not formed a mature profit model. The three basic elements of retail e-commerce are information flow, logistics and capital flow. C2C has been basically solved. At present, the real difficulty lies in transaction credit and risk control. The Internet has broken through the geographical limitations, turning the world into a huge "stall", and the virtual nature of the Internet determines that the transaction risk of C2C is more difficult to control. At this time, the provider of the trade market must be in the dominant position, and a set of reasonable trading mechanism must be established, which is concive to the online transaction. The rapid development of eBay in the United States, in addition to PayPal, is inseparable from the perfect credit system of American society. In C2C transactions in the United States, PayPal not only plays the role of acquiring merchant, but also plays the role of bank. This al role makes PayPal gather a lot of funds from buyers and sellers, and master the transaction and credit status of both parties. This year, the payment tools and compensation system of Alipay and "Fu Tong" launched by e-commerce websites in China have improved the trust crisis to a large extent. However, C2C market still needs a long time to cultivate these breakthroughs.
compared with B2C and C2C, B2B should be the most profitable e-commerce business model in China. B2B mode is mainly through the Internet platform to gather a large number of enterprises and businesses, forming a big sea of business information. Buyers and sellers choose trading partners on the platform, and complete the transaction through online electronic payment. Among the three modes of e-commerce, e-commerce among enterprises is the most worthy of attention and discussion, because it has the most development potential. By the end of 2004, the number of Chinese enterprises that have concted online B2B transactions has reached 1.35 million, and iResearch expects that the number will reach nearly 2 million by 2007. From the perspective of enterprise e-commerce market scale, China's B2B e-commerce market scale accounted for about 98% of China's total e-commerce market scale in 2004, and the transaction volume reached 316 billion yuan, an increase of 128.2% compared with 2003. According to iResearch, the scale of e-commerce market in mainland China will reach 1700 billion yuan in 2007, of which the B2B market will reach 1690 billion yuan
for the good development prospects of B2B, China's telecom enterprises have begun to test e-commerce from this mode. In April this year, China Telecom opened the first e-commerce website of telecom enterprises in Wuhan, Huazhong business net. The advantages of telecom enterprises lie in their high brand credibility and large scale of users, but their lack of operation experience in the field of Internet and the solidification of system are the important reasons restricting their development.