Position: Home page » Currency » Reflections on digital currency

Reflections on digital currency

Publish: 2021-05-13 21:08:59
1. digital currency is the need of future development. From animal tooth and shell currency to metal currency and paper currency, human beings have all developed for the development of Commerce and trade. It is not the proct of political groups. It is the proct of social and economic development. The right to issue currency is snatched from the people by political groups, which is forcibly snatched for the benefit of some economic and political groups Not all currencies are issued by the government: for example, the Hong Kong dollar, the euro and other digital currencies issued for banks and political groups are the proct of shearing and manipulation by interest groups like the United States. It is also the necessity of printing and issuing trade currency if you want to. It is the proct of social economic science and technology, so it is the necessity of development. I think digital currency is the medium of trade exchange in the future. Share source video.
2.

Digital money drives economic consumption. People have no concept of money, only material needs. At the same time, digitization facilitates people's communication

3. 1. If you want the market of the mine, unless you are very lucky to have a man in your suit to see your problem and he is a good man ~
2. Otherwise, you can't observe the market for a few days by yourself in the auction house! Maybe it happened that all the cheap mines were collected by XX that day, and then a group of JS put a lot of high priced ones ~
3; Making the most of money & quot; You don't have to work so hard to mine! You work hard to finish the task at level 70. When you have time, you may have 5000 or 6000 g at level 70. I believe! It's more than 3000 g to do tasks from 60 to 70. I (still have two maps to do)
4. It's not a difficult thing to wash mines now. In fact, when you practice level tasks, the small map is open to detect minerals, and each mine is mining, and the mine rises faster than you ~
5. Don't want to waste, right? If you don't want to waste it, you can turn enchantment into engineering ~
supply and demand ~
enchantment is not recommended (if you are a leisure player ~ at least I am) because it's money burning if you can't do it well. Don't be stingy with low-grade mines, such as direct stores of stones. The rare ones can be put into auction houses. You can't make much money by buying those low-grade mines, Why don't you spend all that time worrying about whether you want to spend a lot of time in the low-level ore auction house on the level flushing skills? World of Warcraft is a very easy thing
6. The condition of my clothes is that the raw stone is better than that after smelting, and the sales area is smaller after smelting ~ personal feeling
7. Back to the point, to make money, you should quickly reach level 70! Daily mission can provide nearly 300g ~! What concept
don't worry! World of Warcraft won't make it that easy for you; Poor & quot; Yes! Don't just believe that only mining can make money---& gt; Do the task & lt---- The real way to make money (from the perspective of leisure)~
4. Rune 08 + Rune 12 + perfect emerald + basic hidden gold weapon - & gt; Extended level dark gold weapon
Rune 07 + Rune 13 + perfect turning stone + basic level dark gold armor - & gt; Extended level dark gold armor

* Rune 17 + Rune 21 + perfect emerald + extended level dark gold weapon - & gt; Elite level dark gold weapon

* Rune 18 + Rune 20 + perfect turning stone + extended level dark gold armor - & gt; Elite level dark gold armor

Rune 09 + Rune 11 + perfect sapphire + basic level gold weapon - & gt; Extended level gold weapon
Rune 08 + Rune 10 + perfect purple gem + basic level gold armor - & gt; Extended gold armor
Rune 19 + Rune 22 + perfect sapphire + extended gold weapon - & gt; Elite gold weapon
Rune 18 + Rune 21 + perfect purple gem + extended gold armor - & gt; Elite gold armor

1 eld (2) + 1 broken gem + low-quality weapon = the same type of high-quality weapon

1 el (1) + 1 broken gem + low-quality armor = the same type of high-quality armor

1 ral (8) + 1 sol (12) + 1 perfect emerald + ordinary dark gold weapon = the extended version of this weapon
this formula will change the ordinary level dark gold weapon to the ordinary level The original attribute of the dark gold weapon upgraded to the extended level remains unchanged, but it is only the basic type of the upgraded item. The ETH item is also effective.

1 tal (7) + 1 shael (13) + 1 perfect sapphire + ordinary dark gold armor = the armor extended version
this formula will upgrade the ordinary level dark gold armor to the extended level dark gold armor, and the original attribute remains unchanged, Just upgrading the basic type of the item, ETH item is also effective.

1 Lum (17#) + 1 Pul (21#) + 1 perfect emerald + extended gold weapon = the weapon essence version Ladder Only
this formula will upgrade the level of dark weapon to the elite level An Jinwu device, the original property is unchanged, only upgrading the basic type of the item. ETH items are equally valid..

1 Ko (18#) + 1 Lem (20#) + 1 perfect sapphire + extended gold armor = the best armor version Ladder Only
this formula will enhance the extended level of dark armor to elite level Dark Armor, with the original properties unchanged, just upgrading the basic type of the item. Eth items also work http://tieba..com/f?kz=343466321
1 # El + 50 hit rate, + 1 lightness + 15 defense, + 1 lightness, 11
2 # El ed 175% damage vs. undead + 50 hit rate vs. undead, 15% energy consumption slows down, increases resistance, 11
3 # tirtel + 2 mana for each enemy killed, and + 2 mana for each enemy killed, Every time you kill an enemy and + 2 mana, 13
4 # nefnaf shakes back the enemy. For long-range attack + 30 defense, for long-range attack + 30 defense, 13
5 # eth ace - 25% target defense, mana recovery speed is increased by 15%, mana recovery speed is increased by 15%, 15
6 # ith ISI + 9 maximum damage, 15% damage is converted to Mana, 15% damage is converted to mana, 15
7 ᦇ tal + 75 poison attack effect lasts for 5 seconds, anti poison increases by 30%, anti poison increases by 35%, 17
8 ᦇ ral + 5-30 fire damage, fire protection increases by 30%, fire protection increases by 35%, 19
9 ᦇ ort + 1-50 electric damage, anti electricity increases by 30%, anti electricity increases by 35%, 21
10 ᦇ thul Shure + 3-14 ice damage, the effect lasts for 3 seconds, anti ice increases by 30%, anti ice increases by 35%, 23
11 # amn AMM steals 7% of life on each hit, the enemy takes 14 counter damage, the enemy takes 14 counter damage, 25
12 # sol sol + 9 minimum damage, counteracts physical damage by 7, counteracts physical damage by 7, 27
13 # shael shar increases attack speed by 20%, recovers attack quickly by 20%, 29
14 # dol scares away monsters by 25%, Auto life + 7, auto life + 7, 31
15 ﹥ hel Haier equipment requirements - 20%, equipment requirements - 15%, equipment requirements - 15%
16 ﹥ IO + 10 vitality, 35
17 ﹥ lum + 10 energy, 37
18 ﹥ Ko + 10 agility, 39
19 ﹥ fal + 10 strong, 41
20 ﹥ LEM Lam 75% get extra money, 50% get extra money, 50% get extra money, 43
21 ᦇ pulpur + 75% damage to demons + 100 hit rate to demons, 30% increase defense, 30% increase defense, 45
22 ᦇ um, 25% chance to cause wounds, 4-defense + 15, 4-defense + 22, 47
23 ᦇ malmar prevent monster healing, offset magic damage 7, offset magic damage 7, 49
24 ᦇ ist, 30% increase MF, 25% increase MF, 25% increase MF, 51
25 × Gul, 20% increase hit rate, + 5% upper limit of anti-virus, + 5% upper limit of anti-virus, 53
26 × vex, steal 7% mana, 5% upper limit of fireproofing, + 5% upper limit of fireproofing, 55
27 × ohm + 50% damage, + 5% upper limit of anti icing, + 5% upper limit of anti icing, 57
28 × lo, 20% double hit probability, +5% upper limit of anti electricity, + 5% upper limit of anti electricity, 59
29 ﹥ sur makes the target blind after hit, increases mana upper limit by 5%, + 50 mana, 61
30 ﹥ BER Bei 20% probability decisive strike, counteracts 8% of physical damage, 8% of physical damage, 63
31 ﹥ Jah Joe ignores target defense, increases life upper limit by 5%, + 50 HP, 65
32 ﹥ chamcham Cham frozen target + 3, Not frozen, not frozen, 67
33# Zod Saad never wears away, 69

3 Thul (10#) + 1 fragmented Topaz = Amn (11#)
3 Dol (14#) + 1 broken emerald = Hel (15#)
3 Hel (15#) + 1 broken white sapphire = Io (Hel), Dol (+) 1 + Split Topaz = = "(")) (Dol) + 1 "split" Purple sapphire = "(")) "(") + sapphire = 1 (split) sapphire = (")) + 1 cracked" Ruby "=" (")) (+), 1 split open emerald = (2) 1#)
2 Pul (21#) + 1 split sapphire = Um (22#)
2 Um (22#) + 1 = Topaz = (1) />2 (1) Purple sapphire = (1) sapphire = (1) sapphire = (1) Ruby = 1 (Ruby) = (1) (1) Emerald = (()) + (1) (1) + 1 1 White Sapphire = (()) + (1) blemish. Stone = sur (29)
2 sur (29) + 1 flawless Ruby = BER (30)
2 BER (30) + 1 flawless sapphire = Jah (31)
2 Jah (31) + 1 flawless Ruby = Cham (32)
2 Cham (32) + 1 flawless emerald = Zod (33)

3 ordinary gem + 1 weapon with holes (any type) = 1 magic weapon with holes (the same type)
this public key is a gem with holes Formula will generate a new weapon with holes randomly. The weapon type is the same as the original weapon, the number of holes will be generated randomly, and the attribute will be changed. The biggest effect is to turn a black weapon with holes into a blue one
3 flawless gem + 1 magic weapon = magic weapon with holes
there is no specific method to determine the number of holes for ordinary blue weapons. It should be randomly generated. Properties will change completely
1 Tal (7#) + 1 Thul (10#) + 1 perfect Topaz + normal armour = same type perforated armour
random number change,.
1 Ral (8#) + 1 8# (+) + 1 perfect sapphire + common weapon = same type hole weapon weapon / / > number of sockets will be changed randomly, Tal (+) + 1 (()) + 1 perfect sapphire + general helmet = same type with hole helmet / / socket number will be random. Change.
1 tal (7) + 1 amn (11) + 1 perfect Ruby + ordinary shield = the same type of shield with holes
the number of sockets will change randomly.
1 eld (2) + 1 broken gem + low quality weapon = the same type of high quality weapon
1 el (1) + 1 broken gem + low quality armor = the same type of high quality armor
1 ral (8) + 1 sol (12) + 1 perfect emerald + ordinary armor Hidden gold weapon = the weapon's extended version
this formula will upgrade the ordinary level of hidden gold weapon to the extended level of hidden gold weapon. The original attribute is unchanged, but only the basic type of the improved item, The ETH item is also effective.
1 tal (7 #) + 1 shael (13 #) + 1 perfect sapphire + ordinary dark gold armor = the extended version of the armor
this formula will upgrade the ordinary level of dark gold armor to the extended level of dark gold armor, with the original attributes unchanged, but only the basic type of the improved item, ETH items are equally valid..
1 Lum (17#) + 1 Pul (21#) + 1 perfect emerald + extended gold weapon = Weapon essence Ladder Only
this formula will upgrade the level of dark weapon to an elite level of hidden weapon, with the original property unchanged, only upgrading the basic type of the proct. ETH items are equally valid..
1 Ko (18#) + 1 Lem (20#) + 1 perfect sapphire + extended gold armor = the essence of the armor Ladder Only
this formula will enhance the extended level of dark armor to elite level Dark Armor, with the original properties unchanged, just upgrading the basic type of the item. Eth items are also effective.
1 ort (9 #) + weapon = fully repaired weapon rability
with this formula in cube, your weapon rability can be repaired well, and eth items are invalid. At the same time, the charging items will also be full.
1 ral (8 #) + armor = fully repaired armor rability
with this formula in cube, You can repair the rability of your armor well.
1 hel (15) + go back to town scroll + any equipment with holes (to put items) = remove to put items
note: this formula will make the gems, talismans, jewelry and other items that have been placed on the equipment disappear
1 ort (9) + 1 amn (11) + 1 perfect sapphire + ordinary (basic) bright gold weapon = extended bright gold weapon
the attributes remain unchanged, However, the base type is improved by.
1 Ral (8#) + 1 Thul (10#) + 1 perfect sapphire + general (basic) bright gold armor = extended bright gold armor
property unchanged, but base type upgrade.
1 Fal (19#) + 1 (+) 1 + (+) 1 perfect sapphire + extended bright gold weapon = essence brilliant gold weapon / / property unchanged. But the base type is upgraded.
1 Ko (18#) + 1 Pul (21#) + 1 perfect sapphire + extended bright gold armor = essence: bright gold armor
property unchanged, but base type upgrade.
3 cracked gems + magic items = new magic items
no change in item type, change of magic property, random 1~2 hole (1.) in the black tower of black wasteland, the tower of oblivion killed the countess. Lose the key of fear
2. In ACT2, the summoner killed by mystical asylum loses the key of hatred
3. Kill nyirasek in the hall of ACT5 Watt, and lose the key of destruction
the drop probability is said to be 1 / 34. It is said that you can drop one every 15 times. Then enter three red gates and kill three bosses: Lilith (falling the corner of Diablo), super Durrell (falling the eye of bar), super yizuer (falling the brain of manfisto)
now you just need to put these three things into the box to synthesize them, and you can open a red door to the special version of Tristram. There are three super bosses in it: Super old ink, super dark and super bar
if you kill them, you can get rid of the legendary large Amulet of hell torch and hidden gold
attributes include:
25% chance to strike
5. Public Tianlong% kW public Tianlong
6. Yes, yu'ebao and bitcoin are not the same concept. One is to make full use of currency, and the other is to replace traditional currency. And there is no effective regulation, so bitcoin is bound to fail
7. Digital currency can only be said to have both opportunities and risks.
8. Mining + 50 resistant
needless to say, how much money mining makes
Jewelry
<
key points
I think jewelry + cooking is a must for everyone in WLK
Dalaran has two pieces of jewelry every day
just these two
Jewelry are not only three pieces of 42 rable stones and ornaments
daily dragon pupil stone
it's still 200g now
in other words, it's 200g for free every day
little makes a lot
the feast of cooking is also very bad.
open a pig.
all the people eat... It lasts for 1 hour
as long as the undead are alive
Free medicament buff ah
I see many people say leather making. I don't recommend
personal hobbies.
I think that acquisition assisted manufacturing is better
Hot content
Inn digger Publish: 2021-05-29 20:04:36 Views: 341
Purchase of virtual currency in trust contract dispute Publish: 2021-05-29 20:04:33 Views: 942
Blockchain trust machine Publish: 2021-05-29 20:04:26 Views: 720
Brief introduction of ant mine Publish: 2021-05-29 20:04:25 Views: 848
Will digital currency open in November Publish: 2021-05-29 19:56:16 Views: 861
Global digital currency asset exchange Publish: 2021-05-29 19:54:29 Views: 603
Mining chip machine S11 Publish: 2021-05-29 19:54:26 Views: 945
Ethereum algorithm Sha3 Publish: 2021-05-29 19:52:40 Views: 643
Talking about blockchain is not reliable Publish: 2021-05-29 19:52:26 Views: 754
Mining machine node query Publish: 2021-05-29 19:36:37 Views: 750