Facecity digital currency
Publish: 2021-04-19 02:39:29
1. This is Hebei
2. 9999999999999< br />//34081;"25112;" 26007 < br />CombatEnd(); < br />
StopMusic(); < br />
Sleep(200); < br />
//27425;- 38378;- 38453;- br />CityRoleSetPos(" " 17,44); < br />CityRoleSetDir(" " 0); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" " 19,44); < br />CityRoleSetDir(" " 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" " 20,47); < br />CityRoleSetDir(" " 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" " 21,52); < br />CityRoleSetDir(" " 2); < br />//CityRoleResChange(); < br />
CityFaceShow(" "" quot; em/u 04", 800,0); < br />CityFaceShow(" "" quot; em/u 04", 800,1); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat Caifu 02.INI"); < br />
Return; < br />2-combat-u-caifu-u-02-u-win.TXT22797;- 21046;-
//20919;- 31561;- 36214;- 34081;- br />CombatEnd();
CombatEnd();- br />StopMusic(); < br />
Sleep(100); < br />
CityLoad(" map of 11418-u 1.mps"); < br />CityRoleLoad(" map of 11418-u-1.unt"); < br />//25773;- 25918;- 33853;- 25928;- 26524 < br />SetWeather(" weather&35;92; defoliation.ini 50 25 70 1"); < br />
CityPlyLoad(18,50,5); < br />
PlayMusic(" Mus018.mp3"); < br />
CityParAdd(" "< br />
CityParDel(" " 0); < br />CityRoleSetPos(" " 18,53); < br />CityRoleSetDir(" " 5); < br />
CityParAdd(" "< br />
CityParDel(" " 0); < br />CityRoleSetPos(" " 16,56); < br />CityRoleSetDir(" " 5); < //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CityParAdd(" %20919;"); < br />PlyAddExp(" 20919; 91250); < br />CityParDel(" 20919; 1); < br />
CityParAdd(" (million) br />PlyAddExp(" %" 91250); < br />CityParDel(" %" 1); < br />
CityParAdd(" (million) br />PlyAddExp(" Qu" 51600); < br />CityParDel(" Qu" 1); < br />
CityParAdd(" "38081;" quot;); < br />PlyAddExp(" " 31850); < br />CityParDel(" " 1); < br />
PlyAddFull(); < //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Qu" 2,61,6); < br />//CityRoleAdd(" " 2,58,6); < br />//CityRoleAdd(" 20919; 1,63,6); < br />//CityRoleAdd(" %" 1,60,6); < br />
//Sleep(1000); < br />
FadeOut(); < br />
Sleep(300); < br />
CityFaceShow(" "" quot; em/02", 800,1); < br />
//25773;- 25918;- 31163;- 31163;- 36538;- 20316 < br />CityRoleResChange(" "" quot; NPA105D" 0); < br />
CityTalk(" 0001"); < br />
CityFaceShow(" "" quot; em/u 04", 800,0); < br />CityFaceShow(" "" quot; em/u 04", 800,1); < br />
CityRoleSetDir(" Quote: 1); < br />CityRoleSetDir(" " 1); < br />
//FadeOut(); < br />
CityRoleAdd(" Qu" 15,60,5); < br />CityRoleAdd(" " 14,58,5); < br />CityRoleAdd(" 20919; 14,62,5); < br />CityRoleAdd(" %" 13,60,5); < br />
//CityRollWaypointEx(" Qu" 80); < br />//CitySetFocus(" ROLE"" quot; (million) br />
//CityRoleSpeed(" Qu" 4); < br />//CityRoleSpeed(" " 4); < br />//CityRoleSpeed(" 20919; 4); < br />//CityRoleSpeed(" %" 4); < br />
//CityRoleGotoEx(" Qu" 15,60,0); < br />//CityRoleSetDir(" Qu" 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" " 14,58,0); < br />//CityRoleSetDir(" " 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 20919; 14,62,0); < br />//CityRoleSetDir(" 20919; 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" %" 13,60,0); < br />//CityRoleSetDir(" %" 5); < br />//CityPlyWaiting(4," "" quot; "" quot; "" quot; (million) br />
Sleep(300); < br />
//CityRoleSetDir(" Qu" 5); < br />//CityRoleSetDir(" " 5); < br />//CityRoleSetDir(" 20919; 5); < br />//CityRoleSetDir(" %" 5); < br />
CityRoleGotoEx(" Quote: 17,52,0); < br />CityRoleSetDir(" Quote: 1); < br />
CityRollWaypointEx(" Quote: 100); < br />CitySetFocus(" PLAYER"" quot; < br />
CityFaceShow(" "" quot; talk" 800,0); < br />CityTalk(" 0002"); < br />
CityFaceShow(" "" quot; em/u 04", 800,1); < br />CityTalk(" 0003"); < br />
CityRoleSetDir(" Quote: 1); < br />
CityFaceShow(" "" quot; talk" 1000,0); < br />CityTalk(" 0004"); < br />
CityRoleSetDir(" Quote: 5); < br />
CityRoleSetDir(" " 7); < br />CityRoleSetDir(" %" 6); < br />CityRoleSetDir(" Quote: 0); < br />
CityTalk(" 0005"); < br />
CityFaceShow(" "" quot; talk" 1500,1); < br />CityTalk(" 0006"); < br />
//25773;- 25918;- 24819;- 24819;- 20498;- 20316 < br />CityFaceShow(" "" quot; em/02", 800,1); < br />CityRoleResChange(" "" quot; NPA103U" 0); < br />
CityFaceShow(" "" quot; em/u 04", 1000,0); < br />
CityRoleGotoEx(" Quote: 17,53,0); < br />CityRoleSetDir(" Quote: 7); < br />CityTalk(" 0007"); < br />
CityRoleSpeed(" %" 2); < br />
CityRoleGotoEx(" %" 17,55,1); < br />CityRoleSetDir(" %" 5); < br />
CityTalk(" 0008"); < br />
CityParAdd(" %20919;"); < br />CityParTrack(" 20919; 0); < br />
CityParAdd(" "38081;" quot;); < br />CityParTrack(" " 0); < br />
CityParAdd(" (million) br />CityParTrack(" Qu" 0); < br />
CityRoleGoto(" Qu" 18,49,0); < br />Sleep(500); < br />CityRoleGoto(" " 17,47,0); < br />Sleep(500); < br />CityRoleGoto(" 20919; 19,51,0); < br />
CityPlyWaiting(3," "" quot; "" quot; %20919;"); < br />
CityRoleSetDir(" Qu" 5); < br />CityRoleSetDir(" " 5); < br />CityRoleSetDir(" 20919; 5); < br />CityRoleSetDir(" Quote: 5); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat Caifu 03.INI"); < br />
CityRoleSetPos(" " 15,58); < br />CityRoleSetDir(" " 5); < br />
CityRoleSetPos(" %" 14,58); < br />CityRoleSetDir(" %" 5); < br />
Return; < br />
3'combat'lost.txt 21046;
CombatEnd(); < br />StopMusic(); < br />
PlayMusic(" kite.mp3"); < br />FadeInEx(255,0,0,80); < br />Sleep(800); < br />CityLoad(" screen end.mps"); < br />Sleep(200); < br />FadeOutEx(80); < br />Sleep(2800); < br />Sleep(500); < br />CityEnd(); < br />Return;
StopMusic(); < br />
Sleep(200); < br />
//27425;- 38378;- 38453;- br />CityRoleSetPos(" " 17,44); < br />CityRoleSetDir(" " 0); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" " 19,44); < br />CityRoleSetDir(" " 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" " 20,47); < br />CityRoleSetDir(" " 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" " 21,52); < br />CityRoleSetDir(" " 2); < br />//CityRoleResChange(); < br />
CityFaceShow(" "" quot; em/u 04", 800,0); < br />CityFaceShow(" "" quot; em/u 04", 800,1); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat Caifu 02.INI"); < br />
Return; < br />2-combat-u-caifu-u-02-u-win.TXT22797;- 21046;-
//20919;- 31561;- 36214;- 34081;- br />CombatEnd();
CombatEnd();- br />StopMusic(); < br />
Sleep(100); < br />
CityLoad(" map of 11418-u 1.mps"); < br />CityRoleLoad(" map of 11418-u-1.unt"); < br />//25773;- 25918;- 33853;- 25928;- 26524 < br />SetWeather(" weather&35;92; defoliation.ini 50 25 70 1"); < br />
CityPlyLoad(18,50,5); < br />
PlayMusic(" Mus018.mp3"); < br />
CityParAdd(" "< br />
CityParDel(" " 0); < br />CityRoleSetPos(" " 18,53); < br />CityRoleSetDir(" " 5); < br />
CityParAdd(" "< br />
CityParDel(" " 0); < br />CityRoleSetPos(" " 16,56); < br />CityRoleSetDir(" " 5); < //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CityParAdd(" %20919;"); < br />PlyAddExp(" 20919; 91250); < br />CityParDel(" 20919; 1); < br />
CityParAdd(" (million) br />PlyAddExp(" %" 91250); < br />CityParDel(" %" 1); < br />
CityParAdd(" (million) br />PlyAddExp(" Qu" 51600); < br />CityParDel(" Qu" 1); < br />
CityParAdd(" "38081;" quot;); < br />PlyAddExp(" " 31850); < br />CityParDel(" " 1); < br />
PlyAddFull(); < //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Qu" 2,61,6); < br />//CityRoleAdd(" " 2,58,6); < br />//CityRoleAdd(" 20919; 1,63,6); < br />//CityRoleAdd(" %" 1,60,6); < br />
//Sleep(1000); < br />
FadeOut(); < br />
Sleep(300); < br />
CityFaceShow(" "" quot; em/02", 800,1); < br />
//25773;- 25918;- 31163;- 31163;- 36538;- 20316 < br />CityRoleResChange(" "" quot; NPA105D" 0); < br />
CityTalk(" 0001"); < br />
CityFaceShow(" "" quot; em/u 04", 800,0); < br />CityFaceShow(" "" quot; em/u 04", 800,1); < br />
CityRoleSetDir(" Quote: 1); < br />CityRoleSetDir(" " 1); < br />
//FadeOut(); < br />
CityRoleAdd(" Qu" 15,60,5); < br />CityRoleAdd(" " 14,58,5); < br />CityRoleAdd(" 20919; 14,62,5); < br />CityRoleAdd(" %" 13,60,5); < br />
//CityRollWaypointEx(" Qu" 80); < br />//CitySetFocus(" ROLE"" quot; (million) br />
//CityRoleSpeed(" Qu" 4); < br />//CityRoleSpeed(" " 4); < br />//CityRoleSpeed(" 20919; 4); < br />//CityRoleSpeed(" %" 4); < br />
//CityRoleGotoEx(" Qu" 15,60,0); < br />//CityRoleSetDir(" Qu" 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" " 14,58,0); < br />//CityRoleSetDir(" " 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 20919; 14,62,0); < br />//CityRoleSetDir(" 20919; 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" %" 13,60,0); < br />//CityRoleSetDir(" %" 5); < br />//CityPlyWaiting(4," "" quot; "" quot; "" quot; (million) br />
Sleep(300); < br />
//CityRoleSetDir(" Qu" 5); < br />//CityRoleSetDir(" " 5); < br />//CityRoleSetDir(" 20919; 5); < br />//CityRoleSetDir(" %" 5); < br />
CityRoleGotoEx(" Quote: 17,52,0); < br />CityRoleSetDir(" Quote: 1); < br />
CityRollWaypointEx(" Quote: 100); < br />CitySetFocus(" PLAYER"" quot; < br />
CityFaceShow(" "" quot; talk" 800,0); < br />CityTalk(" 0002"); < br />
CityFaceShow(" "" quot; em/u 04", 800,1); < br />CityTalk(" 0003"); < br />
CityRoleSetDir(" Quote: 1); < br />
CityFaceShow(" "" quot; talk" 1000,0); < br />CityTalk(" 0004"); < br />
CityRoleSetDir(" Quote: 5); < br />
CityRoleSetDir(" " 7); < br />CityRoleSetDir(" %" 6); < br />CityRoleSetDir(" Quote: 0); < br />
CityTalk(" 0005"); < br />
CityFaceShow(" "" quot; talk" 1500,1); < br />CityTalk(" 0006"); < br />
//25773;- 25918;- 24819;- 24819;- 20498;- 20316 < br />CityFaceShow(" "" quot; em/02", 800,1); < br />CityRoleResChange(" "" quot; NPA103U" 0); < br />
CityFaceShow(" "" quot; em/u 04", 1000,0); < br />
CityRoleGotoEx(" Quote: 17,53,0); < br />CityRoleSetDir(" Quote: 7); < br />CityTalk(" 0007"); < br />
CityRoleSpeed(" %" 2); < br />
CityRoleGotoEx(" %" 17,55,1); < br />CityRoleSetDir(" %" 5); < br />
CityTalk(" 0008"); < br />
CityParAdd(" %20919;"); < br />CityParTrack(" 20919; 0); < br />
CityParAdd(" "38081;" quot;); < br />CityParTrack(" " 0); < br />
CityParAdd(" (million) br />CityParTrack(" Qu" 0); < br />
CityRoleGoto(" Qu" 18,49,0); < br />Sleep(500); < br />CityRoleGoto(" " 17,47,0); < br />Sleep(500); < br />CityRoleGoto(" 20919; 19,51,0); < br />
CityPlyWaiting(3," "" quot; "" quot; %20919;"); < br />
CityRoleSetDir(" Qu" 5); < br />CityRoleSetDir(" " 5); < br />CityRoleSetDir(" 20919; 5); < br />CityRoleSetDir(" Quote: 5); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat Caifu 03.INI"); < br />
CityRoleSetPos(" " 15,58); < br />CityRoleSetDir(" " 5); < br />
CityRoleSetPos(" %" 14,58); < br />CityRoleSetDir(" %" 5); < br />
Return; < br />
3'combat'lost.txt 21046;
CombatEnd(); < br />StopMusic(); < br />
PlayMusic(" kite.mp3"); < br />FadeInEx(255,0,0,80); < br />Sleep(800); < br />CityLoad(" screen end.mps"); < br />Sleep(200); < br />FadeOutEx(80); < br />Sleep(2800); < br />Sleep(500); < br />CityEnd(); < br />Return;
3. I can't move any more. I must keep it before I go to Cai's house; After being arrested, I can't go out. I fight all the time until I reach level 69, and then I go out. It seems that I can pass. Anyway, I've passed. Let's have a try
4. 26263688; 2636888; 263688; 26818177; 29609; 2821216; 25103; 25103; 296099; 25103; 29909; 20020004; 25259; 22909; 20004; 20004; u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u ̑24050; 27979; 35797; 36807; 35831; 25918; 24076; 26395; 28216; 25103; 24555; < br />
br />
StopMusic(); < br />
Sleep(200); < br />
//[UNK] 布阵 5", 17,44); < br />CityRoleSetDir(" 布阵 5", 0); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" 布阵 6", 19.44); < br />CityRoleSetDir(" 布阵 6", 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" 布阵 7", 20,47); < br />CityRoleSetDir(" 布阵 7", 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" 布阵[UNK]8", 21.52); < br />CityRoleSetDir(" 布阵者8", 2); < br />//CityRoleResChange(); < br />
CityFaceShow(" 追命",& " em_04", 800.0); < br />CityFaceShow(" 慕容想想",& " em_04", 800.1); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat_caifu_02.INI"); < Return; < br />2[UNK]combat_caifu_02_win.TXT[UNK]容复[UNK][UNK][UNK]
//冷[UNK]等[UNK]赶[UNK]蔡府 < br />CombatEnd(); < br />StopMusic(); < br />
Sleep(100); < br />
CityLoad(" map_11418_1.mps"); < br />CityRoleLoad(" map_11418_1.unt"); < br />//播放落叶效果
SetWeather(" weather defoliation.ini 50 25 70 1"); < br />
CityPlyLoad(18,50,5); < br />
PlayMusic(" Mus018.mp3"); < br />
CityParAdd(" 慕容想想"); < br />
CityParDel(" 慕容想想 0); < br />CityRoleSetPos(" 慕容想想 18.53); < br />CityRoleSetDir(" 慕容想想 5); < br />
CityParAdd(" 离离 quot;); < br />
CityParDel(" 离离 0); < br />CityRoleSetPos(" 离离", 16.56); < br />CityRoleSetDir(" 离离 5); < http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http////////////////////////////////
CityParAdd(" 冷[UNK]"); < br />PlyAddExp(" 冷[UNK]", 91250); < br />CityParDel(" 冷[UNK]", 1); < br />
CityParAdd(" 夕玫凤"); < br />PlyAddExp(" 夕玫凤 91250); < br />CityParDel(" 夕玫凤 1); < br />
CityParAdd(" 无[UNK]"); < br />PlyAddExp(" 无[UNK]", 51600); < br />CityParDel(" 无[UNK]", 1); < br />
CityParAdd(" 铁[UNK]"); < br />PlyAddExp(" 铁[UNK]", 31850); < br />CityParDel(" 铁[UNK]", 1); < br />
PlyAddFull(); < http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http////////////////////////////////////
//CityRoleAdd(" 无[UNK]", 2.61.6); < br />//CityRoleAdd(" 铁[UNK]", 2.58.6); < br />//CityRoleAdd(" 冷[UNK]", 1,63,6); < br />//CityRoleAdd(" 夕玫凤 1.60.6); < br />
//Sleep(1000); < br />
FadeOut(); < br />
Sleep(300); < br />
CityFaceShow(" 慕容想想",& " em_02", 800.1); < br />
//播放离离躺[UNK][UNK][UNK][UNK][UNK]
CityRoleResChange(" 离离",& " NPA105D" 0); < br />
CityTalk(" 0001"); < br />
CityFaceShow(" 追命",& " em_04", 800.0); < br />CityFaceShow(" 慕容想想",& " em_04", 800.1); < br />
CityRoleSetDir(" 追命 1); < br />CityRoleSetDir(" 慕容想想 1); < br />
//FadeOut(); < br />
CityRoleAdd(" 无[UNK]", 15.60.5); < br />CityRoleAdd(" 铁[UNK]", 14.58.5); < br />CityRoleAdd(" 冷[UNK]", 14.62.5); < br />CityRoleAdd(" 夕玫凤 13.60.5); < br />
//CityRollWaypointEx(" 无[UNK]", 80); < br />//CitySetFocus(" ROLE",& " 无[UNK]"); < br />
//CityRoleSpeed(" 无[UNK]", 4); < br />//CityRoleSpeed(" 铁[UNK]", 4); < br />//CityRoleSpeed(" 冷[UNK]", 4); < br />//CityRoleSpeed(" 夕玫凤 4); < br />
//CityRoleGotoEx(" 无[UNK]", 15.60.0); < br />//CityRoleSetDir(" 无[UNK]", 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 铁[UNK]", 14.58.0); < br />//CityRoleSetDir(" 铁[UNK]", 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 冷[UNK]", 14.62.0); < br />
//CityRoleSetDir(" 冷[UNK]", 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 夕玫凤 13.60.0); < br />//CityRoleSetDir(" 夕玫凤 5); < br />//CityPlyWaiting(4," 无[UNK]",& " 铁[UNK]",& " 冷血",& " 夕玫凤"); < br />
Sleep(300); < br />
//CityRoleSetDir(" 无[UNK]", 5); < br />//CityRoleSetDir(" 铁[UNK]", 5); < br />//CityRoleSetDir(" 冷[UNK]", 5); < br />//CityRoleSetDir(" 夕玫凤 5); < br />
CityRoleGotoEx(" 追命 17.52.0); < br />CityRoleSetDir(" 追命 1); < br />
CityRollWaypointEx(" 追命 100); < br />CitySetFocus(" PLAYER", " 追命"); < br />
CityFaceShow(" 无[UNK]",& " talk," 800.0); < br />CityTalk(" 0002"); < br />
CityFaceShow(" 无[UNK]",& " em_04", 800.1); < br />CityTalk(" 0003"); < br />
CityRoleSetDir(" 追命 1); < br />
CityFaceShow(" 无[UNK]",& " talk," 1000.0); < br />CityTalk(" 0004"); < br />
CityRoleSetDir(" 追命 5); < br />
CityRoleSetDir(" 铁[UNK]", 7); < br />CityRoleSetDir(" 夕玫凤 6); < br />CityRoleSetDir(" 追命 0); < br />
CityTalk(" 0005"); < br />
CityFaceShow(" 无[UNK]",& " talk," 1500.1); < br />CityTalk(" 0006"); < br />
//播放想想倒[UNK][UNK][UNK][UNK][UNK]
CityFaceShow(" 慕容想想",& " em_02", 800.1); < br />CityRoleResChange(" 慕容想想",& " NPA103U", 0); < br />
CityFaceShow(" 追命",& " em_04", 1000.0); < br />
CityRoleGotoEx(" 追命 17.53.0); < br />CityRoleSetDir(" 追命 7); < br />CityTalk(" 0007"); < br />
CityRoleSpeed(" 夕玫凤 2); < br />
CityRoleGotoEx(" 夕玫凤", 17.55.1); < br />CityRoleSetDir(" 夕玫凤 5); < br />
CityTalk(" 0008"); < br />
CityParAdd(" 冷[UNK]"); < br />CityParTrack(" 冷[UNK]", 0); < br />
CityParAdd(" 铁[UNK]"); < br />CityParTrack(" 铁手", 0); < br />
CityParAdd(" 无[UNK]"); < br />CityParTrack(" 无[UNK]", 0); < br />
CityRoleGoto(" 无情", 18.49.0); < br />Sleep(500); < br />CityRoleGoto(" 铁[UNK]", 17.47.0); < br />Sleep(500); < br />CityRoleGoto(" 冷[UNK]", 19.51.0); < br />
CityPlyWaiting(3," 无[UNK]",& " 铁[UNK]",& " 冷[UNK]"); < br />
CityRoleSetDir(" 无[UNK]", 5); < br />CityRoleSetDir(" 铁[UNK]", 5); < br />CityRoleSetDir(" 冷[UNK]", 5); < br />CityRoleSetDir(" 追命 5); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat_caifu_03.INI"); < br />
CityRoleSetPos(" 慕容想想 15.58); < br />CityRoleSetDir(" 慕容想想 5); < br />
CityRoleSetPos(" 夕玫凤 14,58); < br />CityRoleSetDir(" 夕玫凤 5); < Return; < br />
3[UNK]combat_lost.txt[UNK][UNK]容复[UNK][UNK][UNK]
CombatEnd(); < br />StopMusic(); < br />
PlayMusic(" kite.mp3"); < br />FadeInEx(255,0,0,80); < br />Sleep(800); < br />CityLoad(" screen_end.mps"); < br />Sleep(200); < br />FadeOutEx(80); < br />Sleep(2800); < br />Sleep(500); < br />CityEnd(); < br />Return;
br />
StopMusic(); < br />
Sleep(200); < br />
//[UNK] 布阵 5", 17,44); < br />CityRoleSetDir(" 布阵 5", 0); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" 布阵 6", 19.44); < br />CityRoleSetDir(" 布阵 6", 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" 布阵 7", 20,47); < br />CityRoleSetDir(" 布阵 7", 1); < br />//CityRoleResChange(); < br />
CityRoleSetPos(" 布阵[UNK]8", 21.52); < br />CityRoleSetDir(" 布阵者8", 2); < br />//CityRoleResChange(); < br />
CityFaceShow(" 追命",& " em_04", 800.0); < br />CityFaceShow(" 慕容想想",& " em_04", 800.1); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat_caifu_02.INI"); < Return; < br />2[UNK]combat_caifu_02_win.TXT[UNK]容复[UNK][UNK][UNK]
//冷[UNK]等[UNK]赶[UNK]蔡府 < br />CombatEnd(); < br />StopMusic(); < br />
Sleep(100); < br />
CityLoad(" map_11418_1.mps"); < br />CityRoleLoad(" map_11418_1.unt"); < br />//播放落叶效果
SetWeather(" weather defoliation.ini 50 25 70 1"); < br />
CityPlyLoad(18,50,5); < br />
PlayMusic(" Mus018.mp3"); < br />
CityParAdd(" 慕容想想"); < br />
CityParDel(" 慕容想想 0); < br />CityRoleSetPos(" 慕容想想 18.53); < br />CityRoleSetDir(" 慕容想想 5); < br />
CityParAdd(" 离离 quot;); < br />
CityParDel(" 离离 0); < br />CityRoleSetPos(" 离离", 16.56); < br />CityRoleSetDir(" 离离 5); < http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http////////////////////////////////
CityParAdd(" 冷[UNK]"); < br />PlyAddExp(" 冷[UNK]", 91250); < br />CityParDel(" 冷[UNK]", 1); < br />
CityParAdd(" 夕玫凤"); < br />PlyAddExp(" 夕玫凤 91250); < br />CityParDel(" 夕玫凤 1); < br />
CityParAdd(" 无[UNK]"); < br />PlyAddExp(" 无[UNK]", 51600); < br />CityParDel(" 无[UNK]", 1); < br />
CityParAdd(" 铁[UNK]"); < br />PlyAddExp(" 铁[UNK]", 31850); < br />CityParDel(" 铁[UNK]", 1); < br />
PlyAddFull(); < http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http http////////////////////////////////////
//CityRoleAdd(" 无[UNK]", 2.61.6); < br />//CityRoleAdd(" 铁[UNK]", 2.58.6); < br />//CityRoleAdd(" 冷[UNK]", 1,63,6); < br />//CityRoleAdd(" 夕玫凤 1.60.6); < br />
//Sleep(1000); < br />
FadeOut(); < br />
Sleep(300); < br />
CityFaceShow(" 慕容想想",& " em_02", 800.1); < br />
//播放离离躺[UNK][UNK][UNK][UNK][UNK]
CityRoleResChange(" 离离",& " NPA105D" 0); < br />
CityTalk(" 0001"); < br />
CityFaceShow(" 追命",& " em_04", 800.0); < br />CityFaceShow(" 慕容想想",& " em_04", 800.1); < br />
CityRoleSetDir(" 追命 1); < br />CityRoleSetDir(" 慕容想想 1); < br />
//FadeOut(); < br />
CityRoleAdd(" 无[UNK]", 15.60.5); < br />CityRoleAdd(" 铁[UNK]", 14.58.5); < br />CityRoleAdd(" 冷[UNK]", 14.62.5); < br />CityRoleAdd(" 夕玫凤 13.60.5); < br />
//CityRollWaypointEx(" 无[UNK]", 80); < br />//CitySetFocus(" ROLE",& " 无[UNK]"); < br />
//CityRoleSpeed(" 无[UNK]", 4); < br />//CityRoleSpeed(" 铁[UNK]", 4); < br />//CityRoleSpeed(" 冷[UNK]", 4); < br />//CityRoleSpeed(" 夕玫凤 4); < br />
//CityRoleGotoEx(" 无[UNK]", 15.60.0); < br />//CityRoleSetDir(" 无[UNK]", 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 铁[UNK]", 14.58.0); < br />//CityRoleSetDir(" 铁[UNK]", 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 冷[UNK]", 14.62.0); < br />
//CityRoleSetDir(" 冷[UNK]", 5); < br />//Sleep(500); < br />//CityRoleGotoEx(" 夕玫凤 13.60.0); < br />//CityRoleSetDir(" 夕玫凤 5); < br />//CityPlyWaiting(4," 无[UNK]",& " 铁[UNK]",& " 冷血",& " 夕玫凤"); < br />
Sleep(300); < br />
//CityRoleSetDir(" 无[UNK]", 5); < br />//CityRoleSetDir(" 铁[UNK]", 5); < br />//CityRoleSetDir(" 冷[UNK]", 5); < br />//CityRoleSetDir(" 夕玫凤 5); < br />
CityRoleGotoEx(" 追命 17.52.0); < br />CityRoleSetDir(" 追命 1); < br />
CityRollWaypointEx(" 追命 100); < br />CitySetFocus(" PLAYER", " 追命"); < br />
CityFaceShow(" 无[UNK]",& " talk," 800.0); < br />CityTalk(" 0002"); < br />
CityFaceShow(" 无[UNK]",& " em_04", 800.1); < br />CityTalk(" 0003"); < br />
CityRoleSetDir(" 追命 1); < br />
CityFaceShow(" 无[UNK]",& " talk," 1000.0); < br />CityTalk(" 0004"); < br />
CityRoleSetDir(" 追命 5); < br />
CityRoleSetDir(" 铁[UNK]", 7); < br />CityRoleSetDir(" 夕玫凤 6); < br />CityRoleSetDir(" 追命 0); < br />
CityTalk(" 0005"); < br />
CityFaceShow(" 无[UNK]",& " talk," 1500.1); < br />CityTalk(" 0006"); < br />
//播放想想倒[UNK][UNK][UNK][UNK][UNK]
CityFaceShow(" 慕容想想",& " em_02", 800.1); < br />CityRoleResChange(" 慕容想想",& " NPA103U", 0); < br />
CityFaceShow(" 追命",& " em_04", 1000.0); < br />
CityRoleGotoEx(" 追命 17.53.0); < br />CityRoleSetDir(" 追命 7); < br />CityTalk(" 0007"); < br />
CityRoleSpeed(" 夕玫凤 2); < br />
CityRoleGotoEx(" 夕玫凤", 17.55.1); < br />CityRoleSetDir(" 夕玫凤 5); < br />
CityTalk(" 0008"); < br />
CityParAdd(" 冷[UNK]"); < br />CityParTrack(" 冷[UNK]", 0); < br />
CityParAdd(" 铁[UNK]"); < br />CityParTrack(" 铁手", 0); < br />
CityParAdd(" 无[UNK]"); < br />CityParTrack(" 无[UNK]", 0); < br />
CityRoleGoto(" 无情", 18.49.0); < br />Sleep(500); < br />CityRoleGoto(" 铁[UNK]", 17.47.0); < br />Sleep(500); < br />CityRoleGoto(" 冷[UNK]", 19.51.0); < br />
CityPlyWaiting(3," 无[UNK]",& " 铁[UNK]",& " 冷[UNK]"); < br />
CityRoleSetDir(" 无[UNK]", 5); < br />CityRoleSetDir(" 铁[UNK]", 5); < br />CityRoleSetDir(" 冷[UNK]", 5); < br />CityRoleSetDir(" 追命 5); < br />
PlayMusic(" mus009.mp3"); < br />
CombatLoad(" combat_caifu_03.INI"); < br />
CityRoleSetPos(" 慕容想想 15.58); < br />CityRoleSetDir(" 慕容想想 5); < br />
CityRoleSetPos(" 夕玫凤 14,58); < br />CityRoleSetDir(" 夕玫凤 5); < Return; < br />
3[UNK]combat_lost.txt[UNK][UNK]容复[UNK][UNK][UNK]
CombatEnd(); < br />StopMusic(); < br />
PlayMusic(" kite.mp3"); < br />FadeInEx(255,0,0,80); < br />Sleep(800); < br />CityLoad(" screen_end.mps"); < br />Sleep(200); < br />FadeOutEx(80); < br />Sleep(2800); < br />Sleep(500); < br />CityEnd(); < br />Return;
5. ------------------------------------------------------------------
2 />最近玩这个游戏,玩好两天了,就打到蔡京府卡住了,那个急啊,想必和我一起玩这个游戏的朋友也急,所以我把破解之法告诉大家本人已经测试通过,请大家放心希望大家游戏愉快
操作如下:打开文件夹,找到Date/City/map_11418,
br />
StopMusic();< br />
Sleep(200);< br />
//[UNK] 布阵 5", 17.44);< br />CityRoleSetDir(" 布阵 5", 0);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 6", 19.44);< br />CityRoleSetDir(" 布阵 6", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 7", 20,47);< br />CityRoleSetDir(" 布阵 7", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵[UNK]8", 21.52);< br />CityRoleSetDir(" 布阵[UNK]8", 2);< br />//CityRoleResChange();< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_02.INI");< Return;< br />2[UNK]combat_caifu_02_win.TXT[UNK]容复[UNK][UNK][UNK]
//冷[UNK]等[UNK]赶[UNK]蔡府
CombatEnd();< br />StopMusic();< br />
Sleep(100);< br />
CityLoad(" map_11418_1.mps");< br />CityRoleLoad(" map_11418_1.unt");< br />//播放落叶果
SetWeather(" weather defoliation.ini 50 25 70 1");< br />
CityPlyLoad(18,50,5);< br />
PlayMusic(" Mus018.mp3");< br />
CityParAdd(" 慕容想想");< br />
CityParDel(" 慕容想想 0);< br />CityRoleSetPos(" 慕容想想 18.53);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityParAdd(" 离离");< br />
CityParDel(" 离离 0);< br />CityRoleSetPos(" 离离 16.56);< br />CityRoleSetDir(" 离离 5);< br ///><
<<<<
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CityParAdd(" 冷[UNK]");< br />PlyAddExp(" 冷[UNK]", 91250);< br />CityParDel(" 冷[UNK]", 1);< br />
CityParAdd(" 夕玫凤");< br />PlyAddExp(" 夕玫凤 91250);< br />CityParDel(" 夕玫凤 1);< br />
CityParAdd(" 无情");< br />PlyAddExp(" 无[UNK]", 51600);< br />CityParDel(" 无[UNK]", 1);< br />
CityParAdd(" 铁[UNK]");< br />PlyAddExp(" 铁[UNK]", 31850);< br />CityParDel(" 铁[UNK]", 1);< br />
PlyAddFull();< br ///><
<<<<
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//CityRoleAdd(" 无[UNK]", 2.61.6);< br />//CityRoleAdd(" 铁[UNK]", 2.58.6);< br />//CityRoleAdd(" 冷[UNK]", 1.63.6);< br />//CityRoleAdd(" 夕玫凤 1.60.6);< br />
//Sleep(1000);< br />
FadeOut();< br />
Sleep(300);< br />
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />
//播放离离躺[UNK][UNK][UNK][UNK][UNK]
CityRoleResChange(" 离离",& " NPA105D" 0);< br />
CityTalk(" 0001");< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
CityRoleSetDir(" 追命 1);< br />CityRoleSetDir(" 慕容想想 1);< br />
//FadeOut();< br />
CityRoleAdd(" 无[UNK]", 15.60.5);< br />CityRoleAdd(" 铁[UNK]", 14.58.5);< br />CityRoleAdd(" 冷[UNK]", 14.62.5);< br />CityRoleAdd(" 夕玫凤 13.60.5);< br />
//CityRollWaypointEx(" 无[UNK]", 80);< br />//CitySetFocus(" ROLE",& " 无[UNK]");< br />
//CityRoleSpeed(" 无[UNK]", 4);< br />//CityRoleSpeed(" 铁[UNK]", 4);< br />//CityRoleSpeed(" 冷[UNK]", 4);< br />//CityRoleSpeed(" 夕玫凤 4);< br />
//CityRoleGotoEx(" 无[UNK]", 15.60.0);< br />//CityRoleSetDir(" 无[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 铁[UNK]", 14.58.0);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 冷[UNK]", 14.62.0);< br />
><
BUG[UNK]解决
//CityRoleSetDir(" 冷[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 夕玫凤 13.60.0);< br />//CityRoleSetDir(" 夕玫凤 5);< br />//CityPlyWaiting(4," 无[UNK]",& " 铁[UNK]",& " 冷血",& " 夕玫凤");< br />
Sleep(300);< br />
//CityRoleSetDir(" 无[UNK]", 5);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//CityRoleSetDir(" 冷[UNK]", 5);< br />//CityRoleSetDir(" 夕玫凤 5);< br />
CityRoleGotoEx(" 追命 17.52.0);< br />CityRoleSetDir(" 追命 1);< br />
CityRollWaypointEx(" 追命 100);< br />CitySetFocus(" PLAYER", " 追命");< br />
CityFaceShow(" 无[UNK]",& " talk," 800.0);< br />CityTalk(" 0002");< br />
CityFaceShow(" 无[UNK]",& " em_04", 800.1);< br />CityTalk(" 0003");< br />
CityRoleSetDir(" 追命 1);< br />
CityFaceShow(" 无[UNK]",& " talk," 1000,0);< br />CityTalk(" 0004");< br />
CityRoleSetDir(" 追命 5);< br />
CityRoleSetDir(" 铁[UNK]", 7);< br />CityRoleSetDir(" 夕玫凤 6);< br />CityRoleSetDir(" 追命 0);< br />
CityTalk(" 0005");< br />
CityFaceShow(" 无[UNK]",& " talk," 1500,1);< br />CityTalk(" 0006");< br />
//播放想想倒[UNK][UNK][UNK][UNK][UNK]
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />CityRoleResChange(" 慕容想想",& " NPA103U", 0);< br />
CityFaceShow(" 追命",& " em_04", 1000,0);< br />
CityRoleGotoEx(" 追命 17.53.0);< br />CityRoleSetDir(" 追命 7);< br />CityTalk(" 0007");< br />
CityRoleSpeed(" 夕玫凤 2);< br />
CityRoleGotoEx(" 夕玫凤 17.55.1);< br />CityRoleSetDir(" 夕玫凤 5);< br />
CityTalk(" 0008");< br />
CityParAdd(" 冷[UNK]");< br />CityParTrack(" 冷[UNK]", 0);< br />
CityParAdd(" 铁[UNK]");< br />CityParTrack(" 铁[UNK]", 0);< br />
CityParAdd(" 无[UNK]");< br />CityParTrack(" 无[UNK]", 0);< br />
CityRoleGoto(" 无[UNK]", 18.49.0);< br />Sleep(500);< br />CityRoleGoto(" 铁[UNK]", 17.47.0);< br />Sleep(500);< br />CityRoleGoto(" 冷[UNK]", 19.51.0);< br />
CityPlyWaiting(3," 无[UNK]",& " 铁[UNK]",& " 冷血");< br />
CityRoleSetDir(" 无[UNK]", 5);< br />CityRoleSetDir(" 铁[UNK]", 5);< br />CityRoleSetDir(" 冷[UNK]", 5);< br />CityRoleSetDir(" 追命 5);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_03.INI");< br />
CityRoleSetPos(" 慕容想想 15.58);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityRoleSetPos(" 夕玫凤 14.58);< br />CityRoleSetDir(" 夕玫凤 5);< Return;< br />
3[UNK]combat_lost.txt[UNK][UNK]容复[UNK][UNK][UNK]
CombatEnd();< br />StopMusic();< br />
PlayMusic(" kite.mp3");< br />FadeInEx(255,0,0,80);< br />Sleep(800);< br />CityLoad(" screen_end.mps");< br />Sleep(200);< br />FadeOutEx(80);< br />Sleep(2800);< br />Sleep(500);< br />CityEnd();< br />Return;
2 />最近玩这个游戏,玩好两天了,就打到蔡京府卡住了,那个急啊,想必和我一起玩这个游戏的朋友也急,所以我把破解之法告诉大家本人已经测试通过,请大家放心希望大家游戏愉快
操作如下:打开文件夹,找到Date/City/map_11418,
br />
StopMusic();< br />
Sleep(200);< br />
//[UNK] 布阵 5", 17.44);< br />CityRoleSetDir(" 布阵 5", 0);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 6", 19.44);< br />CityRoleSetDir(" 布阵 6", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 7", 20,47);< br />CityRoleSetDir(" 布阵 7", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵[UNK]8", 21.52);< br />CityRoleSetDir(" 布阵[UNK]8", 2);< br />//CityRoleResChange();< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_02.INI");< Return;< br />2[UNK]combat_caifu_02_win.TXT[UNK]容复[UNK][UNK][UNK]
//冷[UNK]等[UNK]赶[UNK]蔡府
CombatEnd();< br />StopMusic();< br />
Sleep(100);< br />
CityLoad(" map_11418_1.mps");< br />CityRoleLoad(" map_11418_1.unt");< br />//播放落叶果
SetWeather(" weather defoliation.ini 50 25 70 1");< br />
CityPlyLoad(18,50,5);< br />
PlayMusic(" Mus018.mp3");< br />
CityParAdd(" 慕容想想");< br />
CityParDel(" 慕容想想 0);< br />CityRoleSetPos(" 慕容想想 18.53);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityParAdd(" 离离");< br />
CityParDel(" 离离 0);< br />CityRoleSetPos(" 离离 16.56);< br />CityRoleSetDir(" 离离 5);< br ///><
<<<<
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CityParAdd(" 冷[UNK]");< br />PlyAddExp(" 冷[UNK]", 91250);< br />CityParDel(" 冷[UNK]", 1);< br />
CityParAdd(" 夕玫凤");< br />PlyAddExp(" 夕玫凤 91250);< br />CityParDel(" 夕玫凤 1);< br />
CityParAdd(" 无情");< br />PlyAddExp(" 无[UNK]", 51600);< br />CityParDel(" 无[UNK]", 1);< br />
CityParAdd(" 铁[UNK]");< br />PlyAddExp(" 铁[UNK]", 31850);< br />CityParDel(" 铁[UNK]", 1);< br />
PlyAddFull();< br ///><
<<<<
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//CityRoleAdd(" 无[UNK]", 2.61.6);< br />//CityRoleAdd(" 铁[UNK]", 2.58.6);< br />//CityRoleAdd(" 冷[UNK]", 1.63.6);< br />//CityRoleAdd(" 夕玫凤 1.60.6);< br />
//Sleep(1000);< br />
FadeOut();< br />
Sleep(300);< br />
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />
//播放离离躺[UNK][UNK][UNK][UNK][UNK]
CityRoleResChange(" 离离",& " NPA105D" 0);< br />
CityTalk(" 0001");< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
CityRoleSetDir(" 追命 1);< br />CityRoleSetDir(" 慕容想想 1);< br />
//FadeOut();< br />
CityRoleAdd(" 无[UNK]", 15.60.5);< br />CityRoleAdd(" 铁[UNK]", 14.58.5);< br />CityRoleAdd(" 冷[UNK]", 14.62.5);< br />CityRoleAdd(" 夕玫凤 13.60.5);< br />
//CityRollWaypointEx(" 无[UNK]", 80);< br />//CitySetFocus(" ROLE",& " 无[UNK]");< br />
//CityRoleSpeed(" 无[UNK]", 4);< br />//CityRoleSpeed(" 铁[UNK]", 4);< br />//CityRoleSpeed(" 冷[UNK]", 4);< br />//CityRoleSpeed(" 夕玫凤 4);< br />
//CityRoleGotoEx(" 无[UNK]", 15.60.0);< br />//CityRoleSetDir(" 无[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 铁[UNK]", 14.58.0);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 冷[UNK]", 14.62.0);< br />
><
BUG[UNK]解决
//CityRoleSetDir(" 冷[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 夕玫凤 13.60.0);< br />//CityRoleSetDir(" 夕玫凤 5);< br />//CityPlyWaiting(4," 无[UNK]",& " 铁[UNK]",& " 冷血",& " 夕玫凤");< br />
Sleep(300);< br />
//CityRoleSetDir(" 无[UNK]", 5);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//CityRoleSetDir(" 冷[UNK]", 5);< br />//CityRoleSetDir(" 夕玫凤 5);< br />
CityRoleGotoEx(" 追命 17.52.0);< br />CityRoleSetDir(" 追命 1);< br />
CityRollWaypointEx(" 追命 100);< br />CitySetFocus(" PLAYER", " 追命");< br />
CityFaceShow(" 无[UNK]",& " talk," 800.0);< br />CityTalk(" 0002");< br />
CityFaceShow(" 无[UNK]",& " em_04", 800.1);< br />CityTalk(" 0003");< br />
CityRoleSetDir(" 追命 1);< br />
CityFaceShow(" 无[UNK]",& " talk," 1000,0);< br />CityTalk(" 0004");< br />
CityRoleSetDir(" 追命 5);< br />
CityRoleSetDir(" 铁[UNK]", 7);< br />CityRoleSetDir(" 夕玫凤 6);< br />CityRoleSetDir(" 追命 0);< br />
CityTalk(" 0005");< br />
CityFaceShow(" 无[UNK]",& " talk," 1500,1);< br />CityTalk(" 0006");< br />
//播放想想倒[UNK][UNK][UNK][UNK][UNK]
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />CityRoleResChange(" 慕容想想",& " NPA103U", 0);< br />
CityFaceShow(" 追命",& " em_04", 1000,0);< br />
CityRoleGotoEx(" 追命 17.53.0);< br />CityRoleSetDir(" 追命 7);< br />CityTalk(" 0007");< br />
CityRoleSpeed(" 夕玫凤 2);< br />
CityRoleGotoEx(" 夕玫凤 17.55.1);< br />CityRoleSetDir(" 夕玫凤 5);< br />
CityTalk(" 0008");< br />
CityParAdd(" 冷[UNK]");< br />CityParTrack(" 冷[UNK]", 0);< br />
CityParAdd(" 铁[UNK]");< br />CityParTrack(" 铁[UNK]", 0);< br />
CityParAdd(" 无[UNK]");< br />CityParTrack(" 无[UNK]", 0);< br />
CityRoleGoto(" 无[UNK]", 18.49.0);< br />Sleep(500);< br />CityRoleGoto(" 铁[UNK]", 17.47.0);< br />Sleep(500);< br />CityRoleGoto(" 冷[UNK]", 19.51.0);< br />
CityPlyWaiting(3," 无[UNK]",& " 铁[UNK]",& " 冷血");< br />
CityRoleSetDir(" 无[UNK]", 5);< br />CityRoleSetDir(" 铁[UNK]", 5);< br />CityRoleSetDir(" 冷[UNK]", 5);< br />CityRoleSetDir(" 追命 5);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_03.INI");< br />
CityRoleSetPos(" 慕容想想 15.58);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityRoleSetPos(" 夕玫凤 14.58);< br />CityRoleSetDir(" 夕玫凤 5);< Return;< br />
3[UNK]combat_lost.txt[UNK][UNK]容复[UNK][UNK][UNK]
CombatEnd();< br />StopMusic();< br />
PlayMusic(" kite.mp3");< br />FadeInEx(255,0,0,80);< br />Sleep(800);< br />CityLoad(" screen_end.mps");< br />Sleep(200);< br />FadeOutEx(80);< br />Sleep(2800);< br />Sleep(500);< br />CityEnd();< br />Return;
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father
father
timestimes times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times
/ > / >
keep
three
swesweep
sweep
sleep
engineengineer
ᎠᎠᎠᎠᎠnownow now now now now now now now now ᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠnow now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now ᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠface face face face face face face face face face face face face face face face face face face face times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times
joy
point
/ / / / >boy
oldold
son
monday
monday
frontfront
atat
become
become
becomesomething
/ > / >
now
now
town
tomorrowfollow
tomorrowtomorrow
atat at
/ / /> / / >can
catch
cold
cut
clothes
class
class
China
China
teach
childchild
child
ChinaChina China chinchinese
quick
quickquick<;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;It was said to her, “Go ahead, go ahead, go ahead, go ahead, and fight. / / /><
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/ / >these
catcat
atat
atat
write
wrong
6
box
text
next
face
am
and
and
at
at
can
atat
can
plan
plan
plantimes times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Yesterday
member
/ / > December
line
life
time
time
driver
of
lot
/ / / > /
...
doctor
atat
glass
class
lastlast last
fortfort
past
father
father
father
timestimes times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times
/ > / >
keep
three
swesweep
sweep
sleep
engineengineer
ᎠᎠᎠᎠᎠnownow now now now now now now now now ᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠnow now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now now ᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠᎠface face face face face face face face face face face face face face face face face face face face times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times times
joy
point
/ / / / >boy
oldold
son
monday
monday
frontfront
atat
become
become
becomesomething
/ > / >
now
now
town
tomorrowfollow
tomorrowtomorrow
atat at
/ / /> / / >can
catch
cold
cut
clothes
class
class
China
China
teach
childchild
child
ChinaChina China chinchinese
quick
quickquick<;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;It was said to her, “Go ahead, go ahead, go ahead, go ahead, and fight. / / /><
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catcat
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next
8. You don't have to or paste any text
just open the game folder / data / city / map_ 11418_ 1 (that is, the folder where the plot code of the cold-blooded line is located), and paste all the files in it into the map_ 11418 (the plot code folder of the return wind and fallen leaves array) folder
the modified text on the Internet may get stuck after breaking the battle, because there is no combat in the folder 11418_ caifu_ 03_ Win this document, treat the symptoms but not the root cause
just open the game folder / data / city / map_ 11418_ 1 (that is, the folder where the plot code of the cold-blooded line is located), and paste all the files in it into the map_ 11418 (the plot code folder of the return wind and fallen leaves array) folder
the modified text on the Internet may get stuck after breaking the battle, because there is no combat in the folder 11418_ caifu_ 03_ Win this document, treat the symptoms but not the root cause
9. (Laughter) http://noyes.cn/UploadFile/2007-2/20072833424787.rar
uu u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u >< br />
br />
StopMusic();< br />
Sleep(200);< br />
//[UNK] 布阵 5", 17.44);< br />CityRoleSetDir(" 布阵 5", 0);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 6", 19.44);< br />CityRoleSetDir(" 布阵 6", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 7", 20,47);< br />CityRoleSetDir(" 布阵 7", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵[UNK]8", 21.52);< br />CityRoleSetDir(" 布阵[UNK]8", 2);< br />//CityRoleResChange();< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_02.INI");< Return;< br />2[UNK]combat_caifu_02_win.TXT[UNK]容复[UNK][UNK][UNK]
//冷[UNK]等[UNK]赶[UNK]蔡府
CombatEnd();< br />StopMusic();< br />
Sleep(100);< br />
CityLoad(" map_11418_1.mps");< br />CityRoleLoad(" map_11418_1.unt");< br />//播放落叶果
SetWeather(" weather defoliation.ini 50 25 70 1");< br />
CityPlyLoad(18,50,5);< br />
PlayMusic(" Mus018.mp3");< br />
CityParAdd(" 慕容想想");< br />
CityParDel(" 慕容想想 0);< br />CityRoleSetPos(" 慕容想想 18.53);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityParAdd(" 离离");< br />
CityParDel(" 离离 0);< br />CityRoleSetPos(" 离离 16.56);< br />CityRoleSetDir(" 离离 5);< br ///><
<<<<
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CityParAdd(" 冷[UNK]");< br />PlyAddExp(" 冷[UNK]", 91250);< br />CityParDel(" 冷[UNK]", 1);< br />
CityParAdd(" 夕玫凤");< br />PlyAddExp(" 夕玫凤 91250);< br />CityParDel(" 夕玫凤 1);< br />
CityParAdd(" 无[UNK]");< br />PlyAddExp(" 无[UNK]", 51600);< br />CityParDel(" 无[UNK]", 1);< br />
CityParAdd(" 铁[UNK]");< br />PlyAddExp(" 铁[UNK]", 31850);< br />CityParDel(" 铁[UNK]", 1);< br />
PlyAddFull();< br ///><
<<<<
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//CityRoleAdd(" 无[UNK]", 2.61.6);< br />//CityRoleAdd(" 铁[UNK]", 2.58.6);< br />//CityRoleAdd(" 冷[UNK]", 1.63.6);< br />//CityRoleAdd(" 夕玫凤 1.60.6);< br />
//Sleep(1000);< br />
FadeOut();< br />
Sleep(300);< br />
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />
//播放离离躺[UNK][UNK][UNK][UNK][UNK]
CityRoleResChange(" 离离",& " NPA105D" 0);< br />
CityTalk(" 0001");< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
CityRoleSetDir(" 追命 1);< br />CityRoleSetDir(" 慕容想想 1);< br />
//FadeOut();< br />
CityRoleAdd(" 无[UNK]", 15.60.5);< br />CityRoleAdd(" 铁[UNK]", 14.58.5);< br />CityRoleAdd(" 冷[UNK]", 14.62.5);< br />CityRoleAdd(" 夕玫凤 13.60.5);< br />
//CityRollWaypointEx(" 无[UNK]", 80);< br />//CitySetFocus(" ROLE",& " 无[UNK]");< br />
//CityRoleSpeed(" 无[UNK]", 4);< br />//CityRoleSpeed(" 铁[UNK]", 4);< br />//CityRoleSpeed(" 冷[UNK]", 4);< br />//CityRoleSpeed(" 夕玫凤 4);< br />
//CityRoleGotoEx(" 无[UNK]", 15.60.0);< br />//CityRoleSetDir(" 无[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 铁[UNK]", 14.58.0);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 冷[UNK]", 14.62.0);< br />//CityRoleSetDir(" 冷[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 夕玫凤 13.60.0);< br />//CityRoleSetDir(" 夕玫凤 5);< br />//CityPlyWaiting(4," 无[UNK]",& " 铁[UNK]",& " 冷血",& " 夕玫凤");< br />
Sleep(300);< br />
//CityRoleSetDir(" 无[UNK]", 5);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//CityRoleSetDir(" 冷[UNK]", 5);< br />//CityRoleSetDir(" 夕玫凤 5);< br />
CityRoleGotoEx(" 追命 17.52.0);< br />CityRoleSetDir(" 追命 1);< br />
CityRollWaypointEx(" 追命 100);< br />CitySetFocus(" PLAYER", " 追命");< br />
CityFaceShow(" 无[UNK]",& " talk," 800.0);< br />CityTalk(" 0002");< br />
CityFaceShow(" 无[UNK]",& " em_04", 800.1);< br />CityTalk(" 0003");< br />
CityRoleSetDir(" 追命 1);< br />
CityFaceShow(" 无[UNK]",& " talk," 1000,0);< br />CityTalk(" 0004");< br />
CityRoleSetDir(" 追命 5);< br />
CityRoleSetDir(" 铁[UNK]", 7);< br />CityRoleSetDir(" 夕玫凤 6);< br />CityRoleSetDir(" 追命 0);< br />
CityTalk(" 0005");< br />
CityFaceShow(" 无[UNK]",& " talk," 1500,1);< br />CityTalk(" 0006");< br />
//播放想想倒[UNK][UNK][UNK][UNK][UNK]
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />CityRoleResChange(" 慕容想想",& " NPA103U", 0);< br />
CityFaceShow(" 追命",& " em_04", 1000,0);< br />
CityRoleGotoEx(" 追命 17.53.0);< br />CityRoleSetDir(" 追命 7);< br />CityTalk(" 0007");< br />
CityRoleSpeed(" 夕玫凤 2);< br />
CityRoleGotoEx(" 夕玫凤 17.55.1);< br />CityRoleSetDir(" 夕玫凤 5);< br />
CityTalk(" 0008");< br />
CityParAdd(" 冷[UNK]");< br />CityParTrack(" 冷[UNK]", 0);< br />
CityParAdd(" 铁[UNK]");< br />CityParTrack(" 铁[UNK]", 0);< br />
CityParAdd(" 无[UNK]");< br />CityParTrack(" 无[UNK]", 0);< br />
CityRoleGoto(" 无[UNK]", 18.49.0);< br />Sleep(500);< br />CityRoleGoto(" 铁[UNK]", 17.47.0);< br />Sleep(500);< br />CityRoleGoto(" 冷[UNK]", 19.51.0);< br />
CityPlyWaiting(3," 无[UNK]",& " 铁[UNK]",& " 冷[UNK]");< br />
CityRoleSetDir(" 无[UNK]", 5);< br />CityRoleSetDir(" 铁[UNK]", 5);< br />CityRoleSetDir(" 冷[UNK]", 5);< br />CityRoleSetDir(" 追命 5);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_03.INI");< br />
CityRoleSetPos(" 慕容想想 15.58);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityRoleSetPos(" 夕玫凤 14.58);< br />CityRoleSetDir(" 夕玫凤 5);< Return;< br />
3[UNK]combat_lost.txt[UNK][UNK]容复[UNK][UNK][UNK]
CombatEnd();< br />StopMusic();< br />
PlayMusic(" kite.mp3");< br />FadeInEx(255,0,0,80);< br />Sleep(800);< br />CityLoad(" screen_end.mps");< br />Sleep(200);< br />FadeOutEx(80);< br />Sleep(2800);< br />Sleep(500);< br />CityEnd();< br />Return;< br /> />
209199; 3077772; I
uu u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u >< br />
br />
StopMusic();< br />
Sleep(200);< br />
//[UNK] 布阵 5", 17.44);< br />CityRoleSetDir(" 布阵 5", 0);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 6", 19.44);< br />CityRoleSetDir(" 布阵 6", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵 7", 20,47);< br />CityRoleSetDir(" 布阵 7", 1);< br />//CityRoleResChange();< br />
CityRoleSetPos(" 布阵[UNK]8", 21.52);< br />CityRoleSetDir(" 布阵[UNK]8", 2);< br />//CityRoleResChange();< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_02.INI");< Return;< br />2[UNK]combat_caifu_02_win.TXT[UNK]容复[UNK][UNK][UNK]
//冷[UNK]等[UNK]赶[UNK]蔡府
CombatEnd();< br />StopMusic();< br />
Sleep(100);< br />
CityLoad(" map_11418_1.mps");< br />CityRoleLoad(" map_11418_1.unt");< br />//播放落叶果
SetWeather(" weather defoliation.ini 50 25 70 1");< br />
CityPlyLoad(18,50,5);< br />
PlayMusic(" Mus018.mp3");< br />
CityParAdd(" 慕容想想");< br />
CityParDel(" 慕容想想 0);< br />CityRoleSetPos(" 慕容想想 18.53);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityParAdd(" 离离");< br />
CityParDel(" 离离 0);< br />CityRoleSetPos(" 离离 16.56);< br />CityRoleSetDir(" 离离 5);< br ///><
<<<<
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CityParAdd(" 冷[UNK]");< br />PlyAddExp(" 冷[UNK]", 91250);< br />CityParDel(" 冷[UNK]", 1);< br />
CityParAdd(" 夕玫凤");< br />PlyAddExp(" 夕玫凤 91250);< br />CityParDel(" 夕玫凤 1);< br />
CityParAdd(" 无[UNK]");< br />PlyAddExp(" 无[UNK]", 51600);< br />CityParDel(" 无[UNK]", 1);< br />
CityParAdd(" 铁[UNK]");< br />PlyAddExp(" 铁[UNK]", 31850);< br />CityParDel(" 铁[UNK]", 1);< br />
PlyAddFull();< br ///><
<<<<
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//CityRoleAdd(" 无[UNK]", 2.61.6);< br />//CityRoleAdd(" 铁[UNK]", 2.58.6);< br />//CityRoleAdd(" 冷[UNK]", 1.63.6);< br />//CityRoleAdd(" 夕玫凤 1.60.6);< br />
//Sleep(1000);< br />
FadeOut();< br />
Sleep(300);< br />
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />
//播放离离躺[UNK][UNK][UNK][UNK][UNK]
CityRoleResChange(" 离离",& " NPA105D" 0);< br />
CityTalk(" 0001");< br />
CityFaceShow(" 追命",& " em_04", 800.0);< br />CityFaceShow(" 慕容想想",& " em_04", 800.1);< br />
CityRoleSetDir(" 追命 1);< br />CityRoleSetDir(" 慕容想想 1);< br />
//FadeOut();< br />
CityRoleAdd(" 无[UNK]", 15.60.5);< br />CityRoleAdd(" 铁[UNK]", 14.58.5);< br />CityRoleAdd(" 冷[UNK]", 14.62.5);< br />CityRoleAdd(" 夕玫凤 13.60.5);< br />
//CityRollWaypointEx(" 无[UNK]", 80);< br />//CitySetFocus(" ROLE",& " 无[UNK]");< br />
//CityRoleSpeed(" 无[UNK]", 4);< br />//CityRoleSpeed(" 铁[UNK]", 4);< br />//CityRoleSpeed(" 冷[UNK]", 4);< br />//CityRoleSpeed(" 夕玫凤 4);< br />
//CityRoleGotoEx(" 无[UNK]", 15.60.0);< br />//CityRoleSetDir(" 无[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 铁[UNK]", 14.58.0);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 冷[UNK]", 14.62.0);< br />//CityRoleSetDir(" 冷[UNK]", 5);< br />//Sleep(500);< br />//CityRoleGotoEx(" 夕玫凤 13.60.0);< br />//CityRoleSetDir(" 夕玫凤 5);< br />//CityPlyWaiting(4," 无[UNK]",& " 铁[UNK]",& " 冷血",& " 夕玫凤");< br />
Sleep(300);< br />
//CityRoleSetDir(" 无[UNK]", 5);< br />//CityRoleSetDir(" 铁[UNK]", 5);< br />//CityRoleSetDir(" 冷[UNK]", 5);< br />//CityRoleSetDir(" 夕玫凤 5);< br />
CityRoleGotoEx(" 追命 17.52.0);< br />CityRoleSetDir(" 追命 1);< br />
CityRollWaypointEx(" 追命 100);< br />CitySetFocus(" PLAYER", " 追命");< br />
CityFaceShow(" 无[UNK]",& " talk," 800.0);< br />CityTalk(" 0002");< br />
CityFaceShow(" 无[UNK]",& " em_04", 800.1);< br />CityTalk(" 0003");< br />
CityRoleSetDir(" 追命 1);< br />
CityFaceShow(" 无[UNK]",& " talk," 1000,0);< br />CityTalk(" 0004");< br />
CityRoleSetDir(" 追命 5);< br />
CityRoleSetDir(" 铁[UNK]", 7);< br />CityRoleSetDir(" 夕玫凤 6);< br />CityRoleSetDir(" 追命 0);< br />
CityTalk(" 0005");< br />
CityFaceShow(" 无[UNK]",& " talk," 1500,1);< br />CityTalk(" 0006");< br />
//播放想想倒[UNK][UNK][UNK][UNK][UNK]
CityFaceShow(" 慕容想想",& " em_02", 800.1);< br />CityRoleResChange(" 慕容想想",& " NPA103U", 0);< br />
CityFaceShow(" 追命",& " em_04", 1000,0);< br />
CityRoleGotoEx(" 追命 17.53.0);< br />CityRoleSetDir(" 追命 7);< br />CityTalk(" 0007");< br />
CityRoleSpeed(" 夕玫凤 2);< br />
CityRoleGotoEx(" 夕玫凤 17.55.1);< br />CityRoleSetDir(" 夕玫凤 5);< br />
CityTalk(" 0008");< br />
CityParAdd(" 冷[UNK]");< br />CityParTrack(" 冷[UNK]", 0);< br />
CityParAdd(" 铁[UNK]");< br />CityParTrack(" 铁[UNK]", 0);< br />
CityParAdd(" 无[UNK]");< br />CityParTrack(" 无[UNK]", 0);< br />
CityRoleGoto(" 无[UNK]", 18.49.0);< br />Sleep(500);< br />CityRoleGoto(" 铁[UNK]", 17.47.0);< br />Sleep(500);< br />CityRoleGoto(" 冷[UNK]", 19.51.0);< br />
CityPlyWaiting(3," 无[UNK]",& " 铁[UNK]",& " 冷[UNK]");< br />
CityRoleSetDir(" 无[UNK]", 5);< br />CityRoleSetDir(" 铁[UNK]", 5);< br />CityRoleSetDir(" 冷[UNK]", 5);< br />CityRoleSetDir(" 追命 5);< br />
PlayMusic(" mus009.mp3");< br />
CombatLoad(" combat_caifu_03.INI");< br />
CityRoleSetPos(" 慕容想想 15.58);< br />CityRoleSetDir(" 慕容想想 5);< br />
CityRoleSetPos(" 夕玫凤 14.58);< br />CityRoleSetDir(" 夕玫凤 5);< Return;< br />
3[UNK]combat_lost.txt[UNK][UNK]容复[UNK][UNK][UNK]
CombatEnd();< br />StopMusic();< br />
PlayMusic(" kite.mp3");< br />FadeInEx(255,0,0,80);< br />Sleep(800);< br />CityLoad(" screen_end.mps");< br />Sleep(200);< br />FadeOutEx(80);< br />Sleep(2800);< br />Sleep(500);< br />CityEnd();< br />Return;< br /> />
209199; 3077772; I
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