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Where is the flush of digital currency market

Publish: 2021-04-24 20:55:44
1. 8.22 digital currency market in the year long and short situation, how late disk trend e to the operation



as time goes by, half of a year has passed. Now let's review the market trend of bitcoin in 2019. After last year's bear market, the trend of bitcoin has been at a low ebb, with the lowest falling to 3155. After that, on the first day of the new year, it will enter a state of shock and energy accumulation, It wasn't until about 8 a.m. on April 1 that the market ushered in the dawn. During the rise at 4000, the market experienced a period from 9000 high in May to 13970 high in June. During this period, many friends who were trapped in high positions last year were out of the game or entered low positions to gain profits. After the market in June, the overall trend of bitcoin entered a callback state, After digesting the sequelae (large volume) brought by the rising trend ring this period, the fluctuation range is between 9000-10000. The wave was used for nearly two months, and it started a new round of pull-up at the end of July 21. After reaching 12500, it is now in a state of callback. How do you view the overall direction of the later disk



although the market in the past two days is in a state of correction and repair, the overall market trend of bulls is not finished, but hidden. From the weekly market, we can see that the bull's rising space has not yet come out completely, but is waiting for a new round of rising at the bottom of the market, and the weekly bullion belt index is all up, In this week's market, we can see that the rally and the callback account for half of each other, and the long rally is pushed by the energy and there is a sharp decline. This is a signal. The key to the sustainability of the long market is the update of the market index next week. If the momentum of the long market does not enter the market, the market will change, Please take a rational view of the trend



at present, the daily short position is graally strong in the evening, and the daily indexes of Ma5 and ma10 above the market show signs of dead cross downward. As long as the daily line of ma10 is shifted downward, there will be a short-term decline. Although 11400-11200 below is the short-term support of the daily line, as long as the short position of Ma5 and ma10 above the market touches the hundreds of points below, it is impossible to hold, At that time, 11000 is the watershed, so we need to pay attention to the short-term pressure range of 11800-11700. The 4-hour market is in the stage of rebound from the recent decline reaching the bottom of 11400. At present, the pressure above the short-term market is 11700. If the rebound kinetic energy does not reach the top and the lower Ma5 moving average continues to decline, then the short market will continue. This is the point that should be paid attention to by friends who are staring at the market at night

the operation idea is that if the market rebounds to the upper 11700-11800 pressure range, then the target range of 11500-11400 can be seen under the entry empty order, and 11000-11200 can be regarded as the bottom in the short term if it can continue to be short, and the bull short-term change needs to pay attention to the upper 11700 pressure position, and if the market rise breaks and stands firm, then the entry empty order can test the upper 11800-11900, The overall idea is to take short positions as the main method and take long positions as the auxiliary method.




if you have a friend who has an operation, take stop loss and stop profit, and do a good job in risk control. If you don't understand the market analysis or understand it in the early stage, please enter the market cautiously. I hope you can plan the worst result for every operation. After all, it's all real gold and silver, and your own hard money, It's best to be able to afford the return of your own efforts. Of course, some friends need to keep in touch with shanghua operation, and they will pass it one by one later
2. The better market software of digital currency are:
sosobtc (affected by the policy, this one has been closed recently)
currency watch (old market software)
mytoken (new, UI is good)
control bank world (known as coin circle flush, very easy to use)
3. Blockchain is now a mix of good and bad. If you don't understand it, it's hard to tell what the company is really about. Sell stock software, you can learn to do stock, if the software is good, you will rely too much on the software, if the software is useless... Just... you'll see
4. There are several ways to view the plate Market in tonghuashun:
1. Enter "94" and press enter to view the plate's rise ranking, and click the plate you want to view
2. On the daily K-line chart page of a stock, under the opening display, there is "view plate & quot;, Click to see the stock market of the plate
3. Press F3 for Shanghai stock market and F4 for Shenzhen stock market to display all indexes, from which you can find the index of each plate, click to see the plate trend chart, and then press F5 to view the plate K line chart
4. On the stock market display page, click "instry sector" and "concept sector" at the bottom to see all sectors, and click which sector to check.
5. When opening, it usually takes about 30 seconds to 1 minute to open and wait for the system to update. Then you can enter the stock code you want to see (a small grid will appear in the lower right corner) and click enter to see the real-time rise and fall of the stock you want to see
6. Blueberry summary: it depends on what you want to do. Most thieves go to mining, medicine collecting, fishing and stealing money. Let's talk about the alliance. The primary mines are dead. There are many copper mines and tin mines. There is a lot of iron ore and fine iron ore in odaman. There are many black iron ores in the high-grade mine abyss. There are many silver ores outside. There are ghost mushrooms in the maradonian of the medicine. Zug also has a lot of medicine in it. Fishing usually goes to wailing cave, which can catch mutant fish. If you steal money, you go to the of humanoid creatures. Generally, only people take money with them. ha-ha.
7. Weapon:
tooth of the faceless (purple) one handed dagger 66-123 damage speed 1.90 (49.7 damage per second) 28 attack power increases your chance of dealing a critical strike by 1%

main hand sword 59-110 damage speed 1.70 (damage 49.7 per second) 28 attack strength of hakalai battle blade (purple). Increases your critical strike chance by 1%
hakalai battle blade (purple) Deputy sword 57-106 damage speed 1.70 (47.9 damage per second) 40 strong attack
Set: sword weapon skill increased by 6 points

Zulian cutter (blue) one handed sword 78-146 damage speed 2.50 (damage 44.8 per second) 12 attack strength when hit, it may: cut the enemy, causing 72 to 96 natural damage
equipment: peeling skill increased by 10 points

mandokir's stab (purple) long range bow 68-127 damage speed 2.60 (damage 37.5 per second) 11 agility 8 enrance

gulabash destroyer (purple) gun 62-147 damage speed 2.70 (damage 38.9 per second) 40 attack strength

yarrow's grip (purple) fist 41-85 damage speed 1.5 (damage 42 per second) when hit, it may shoot shadow arrow to cause 55-85 damage to the target
Saikal's attack strength Grip (purple) fist set 72-135 damage speed 2.2 (damage in 47 seconds) + 13 enrance critical hit 1%
Set: gives the caster a smaller chance to get the blessing of ancient gods. When dealing damage to the enemy, the long-range and close combat attack strength increases by 300 points, lasting for 12 seconds

equipment:

Julian tiger fur cape (blue) back 13 agility 10 enrance increases your chance of hitting the target by 1%

the 40 attack power of Haka's eye (purple) neck increases your chance of dealing a critical strike by 1%

the 21 agility 10 enrance of bloodbath soft shoes and toenails increases your chance of hitting the target by 1%

bloodbath hand armor 16 enrance 34 attack power increases your chance of causing a critical strike by 1%

blood bath leg protection leg Leather Armor 35 agility 15 enrance blood bath sleeve is blue

Troll clan leader ring finger 14 agility 8 enrance increases your chance of hitting the target by 1%

Troll clan leader badge finger 8 enrance 20 attack power increases your chance of dealing a critical strike by 1%

suit + 30 attack strength blue suit
8. Jeklik (BAT)

the battle is mainly divided into two stages. When jeklik (jeklik) is introced, she will be attacked by bats, and several waves of non elite bats will appear ring the battle, which needs to be solved by AOE. The main damage exporter must also pay attention to the fact that she will use fear periodically, so when the main tank is scared, it is necessary to attract hatred and prevent group attacks

in the second stage, she will become a troll and continue to fight. In combat, she will try to treat herself. At this time, she needs to kick or other means to interrupt. She will make an expression before each treatment, so she will not miss the opportunity to interrupt. She also throws fireballs at ranged attack classes and healers. Fireballs cause range damage and leave a burning area on the ground. It's easy to get out of the way. Be careful not to stand too concentrated or in the burning area

Senior sacrifice (male) venoxis (snake)

another simple two-stage battle, when the hunter pulls venoxis (venoxis) to the right of the stairs and the main tank catches the hatred, assign the mage and druid to control one of the four add snakes respectively. After killing the snake, the damage is concentrated on the sacrifice. Venoxis will try to cast dispel on the snake, so the person in charge of control should continue to cast control spells (sheep changing, twining) until the fire is focused on the snake he controls. The priest must stand well away from the sacrifice. He has an anti Healing Wave magic. This magic is holy damage. It will jump on people in any range. The damage will increase after each jump. We once did 49000 damage on the last jump after the spell had jumped all the raid players. In addition to this magic, the first stage is very simple, just need damage output

when venoxis has about 40% hp, he will become a snake. In snake form, there are two effects to note. He will send out a poison cloud, causing very serious damage to people close to him. In short, don't stand in the poison cloud. The person who does close damage should leave, and then the tank pulls the snake away from the poison cloud. Boss in the battle will still proce a small snake to climb to a random person. When they climb to the target, they will cause slight continuous damage to the target. If you can, kill these snakes, but don't worry too much. The damage they cause can be ignored

Senior sacrifice (female) Mar, Li (MA, Li) (spider)

this boss is very difficult to deal with, and the key to success is standing. After starting to pull boss, there will be four spiders who are not elite. After killing the speaker, we should kill these four spiders first. When they die, they focus their fire on the sacrifice. However, it should be noted that this spider will continue to appear in the process of fighting and should be killed as soon as possible to prevent them from biting the healer. In sacrificial form, Mar. Li has two skills to worry about - range poison damage and life drain. To deal with venom, you only need to keep long-range attackers and healers out of range. Life drain can be dispelled and should not cause a big problem

when Mar, Li has 75% hp, she will become a spider. Again and again, she'll circle around her close quarters and attack any damage output or healer at random. It's obvious that when the main tank is entangled, there will be problems. The solution is to keep a tank in the long-distance team ring the battle. When the main tank is entangled and the boss intends to attack the long-range attack / treatment team, the No. 2 tank will pull the boss back to the original position. Then tank 1 goes into the long range attack / treatment team. Be ready to attract hate the next time. The two tanks are attracted in turn to ensure that the boss will not hurt other people in the process of moving, so the battle is very simple. It can also keep the free blessing of either tank in releasable state

bloody Lord Mandolin

this may be the simplest boss of zulgrab, starting from killing the minstrel under the stairs. After killing the minstrel, the boss will appear. Then the tank pulls the boss and kills him. The only thing that needs real attention is the boss's skill, bloody Lord's gaze. In the battle, the boss will randomly choose a person to say to him: "XXX (player's name), I'm watching you!" At the same time, that person will be released a negative magic that lasts for 8 seconds. During that time, the watched player must stop some actions, can't damage the output, can't heal, and can't even make facial expressions. If you do any action ring that period, the boss will clean you up at the end of the time, causing almost fatal damage to you. So remember, if you are released this magic, immediately stop any action, so that you will be OK

if you die in battle, some people can come along the wall to revive you. But in any case, death should be avoided as much as possible, because not only will each death rece the rability of equipment by 10%, but the boss will also gain more power from each player's death. When the continuous death begins, the boss will graally obtain the physical form. Finally, mandolin will be afraid of single use. It's not a big problem, but it's wise to clean up the fighting area before the fight begins

curse Jin, do (God of plague)

when the battle starts, focus on burning boss's blue. That limits the number of totems he can place. Then, it's just about cutting him to pieces. There are three main points to pay attention to in the battle, so the battle is very complicated

skeleton pit: there is a dry spring not far from the curse, in which eight non elite skeletons dance. In the process of fighting, the boss will randomly select a person to send him into the pit. The HP of the skeletons inside is very small, but the damage is considerable, and they will appear in large numbers in a short time (about 20 seconds). It's very easy to control this situation. In the process of fighting, you only need to assign a mage to the side of the skeleton pit to prepare AOE

shadow: it's probably the most hidden part of the battle. Jin, do will curse players randomly. After each curse, an elite shadow will appear. The problem here is that only the cursed can see or attack those shadows. If you don't control it, when the number of shadows soars and no one attacks them, they attack the healer. In order to deal with shadow, first of all, make sure that everyone has Shadow Protection before the battle begins. This will rece the terrible damage caused by the shadow. In addition, any damage giver who is cursed should immediately change the target into a shadow. The curse can only last for a short time (about 15 seconds), but the shadow only has about 1500 HP, so it should be possible to kill 1-2 shadows. It should be noted that the shadow is immune to any type of AoE damage. Finally, all hunters participating in raid should set their pets in active attack status, but don't let them attack Jin. Just put them aside and they will attack the shadow automatically

Totem: jin.do (Jin, Du) will release two kinds of totems. One is the therapeutic totem, the other is the conscious control totem. In combat, we must focus on destroying totems. A team should be assigned to deal with totems. When totems are put down, they should be cleaned up immediately. A totem has about 2000 HP. If there is a special team for centralized cleaning, it should be well controlled. When there is no totem or shadow to attack, everyone should come back and concentrate on attacking the curser

Senior sacrificial (female) arlokk (arococo) (Panther)

(if we fight according to the general method, it's terrible! I've heard people say that ring the battle, it will be "covered" by about 30 waves of panthers. Panthers will appear endlessly in combat, and even increase after the boss dies. I even heard that there was no way for the boss to show up at the beginning. There are all kinds of opinions about this problem. For example, it is said that the emergence of elite Panthers can be avoided as long as the non elite Panthers are not killed.)

when the boss kills, the key point of the standing range is to stand beside the Gong in the middle of the room with the main tank. When the battle begins, all damage should be focused on arlokk, regardless of the Panthers. Some time later, a person in the raid team will be "tagged.". He'll have a purple arrow on his head, and all the Panthers will pounce on him. The treatment should focus on that person immediately to keep that person alive. When arlokk's HP is still 80%, it will disappear and let you deal with the Panthers. There won't be many Panthers at this stage, so melee class should be able to control their number

when arlokk comes back, all the damage should be focused on her again. At this time, the Panther begins to brush out quickly. Flares, traps, and fears are all used to control the Panthers as much as possible. AOE attack if necessary. When there is about 30% hp left, arlokk will disappear again. At this time, try to fear the Panthers (or other means of control) to ensure that the Panthers do not get close to the cloth team until arlokk comes back. When she comes back, all the damage should be focused on her. Before you are killed by the Panther, kill her at the same speed as a race

Senior sacrifice to thekal (tiger, he's so great)

I think this is the most enjoyable battle of zulgrabri. Like other boss, the battle is divided into two stages. The first stage is the tactics of slowly applying damage to the boss in turn, and the second stage is the crazy damage output like a storm. When you pull a boss, you will attract five monsters -- boss, his two fanatical followers and two elite tigers. One tank draws the Kal to his original position, the second tank draws the Zealot zath to the right, and the third tank draws the Zealot lor., Khan to the left. This is to bring the two fanatics to the visual field of thekal, so that the boss can't treat them. First, kill the tiger. After killing the tiger, take turns to kill 10-20% hp of the three boss (that is, after killing 10% - 20% hp of one boss, switch the target and kill 10% - 20% hp of the next boss, so as to cycle). Start with thekal, then zath and lor Khan. When they all have 15% hp, pull them together and kill all three of them at the same time!!! If they didn't die at the same time, they would revive each other like MC's ancient fusion dog

what we need to pay attention to about zath: he has a gouging effect that will stun the tank, and then he will run around
9. ZG's hidden boss four Trolls: each boss must drop 1-3 task items. Each boss needs to drop one task item. Each boss refreshes once every 2 weeks. That is to say, after the first summoning boss, it takes 2 weeks for the next boss to appear. Summoning can be called as long as there is a demon spirit. The demon spirit needs to refine g to make it, Reinataki's cunning talisman
pick binding
unique

Jewelry
Occupation: thief
use: instantly increase your energy value by 60 points.
cooling time: 3 minutes

need:
punch voodoo doll: thief
greyk's blood
reinataki's tooth
wusulei's mane
hazaral's dream silk

< br />Note: Voodoo dolls are randomly created from the voodoo bone pile in the , and the other four props are to kill zuergrabu, and the four hidden bosses are dropped
it seems that after 2.0, the attribute of this ornament has been changed, and the energy value recovered becomes less and unstable
it is recommended to give up
alchemy summoning method: enter the edge of madness. Now the edge of madness has been changed a lot by nerf. Four kids in a group have become three. The number of void summoned by one kid after his death has also changed from three to two. Moreover, the void FC summoned by nerf has increased a lot, and there is almost no strength of second people. If you are in the edge of madness, you can safely learn an alchemy formula on the wall by clearing all the little monsters. You need 1 extremely effective demon, 6 powerful demon, 1 hero's blood and 1 Black Lotus to make 3 gulabashi demon summoning boss. Throw a demon into a brazier, and after a gorgeous cloud of lightning, the boss will appear...
alchemy call 4boss introction: see the wall. Every boss has a slate to introce.
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