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Wyoming digital currency legislation

Publish: 2021-04-25 19:09:17
1. Come up to get familiar with the operation first, go to the corner, press the X key to grab the edge of the wall, go all the way to the upper layer, press the key in the jump, and use the rope to reach the opposite side. Before arriving at the gate, first go up from the left platform, swing to the opposite side, press the upper mechanism, and the gate will open. Enter the inside of the relic and keep going inside. Use the left rocker to roll to avoid the mechanism on both sides. Continue to jump forward, after a few broken wooden bridges, don't rush to climb the wall, turn back and you will find a platform above, jump to the top. Jump several platforms in a row (the last place needs to slide down first to take off, not at the edge). Get the hidden item 1. Jump to the opposite side and grab the edge to get to the lower level. Enter the cave to kill the bat, slide down the edge
and use the rope to reach the upper layer, climb along the edge, and get the hidden item 2 at the end. Lower to the bottom, open the mechanism to enter the gate. When passing through the wooden bridge, it breaks. Use the broken wooden bridge to climb to the upper layer until you reach the place where you need to use the swing rope. First, go down to the stratum from the edge of the right side, eliminate the bears here, enter the cave, open the door and get the hidden object 3. After going down, you can get the small medical bag in the hole in front. Return to the swing rope, jump on the rope, adjust the direction, swing to the hole on the left and get the big medical bag. When you get to the opposite side, continue to go down and turn to the opposite side with the cross bar. Roll to avoid the mechanism and come to a face like door. First, reach the upper layer from the left side and pull down the mechanism on the right side. When you get to the end, turn over to the opposite side with the lever and pull down the mechanism again. When you return to the door, the door will open Note that there is a time limit for the above mechanisms. Players are required to complete them in one go after they are familiar with them. Don't enter the gate first, return to the place where the right mechanism is opened again, jump back to the crossbar, immediately jump to the left edge as shown in the figure, and use the crossbar to reach the upper layer to get the special hidden items. After entering the open door, this section ends

City of Vilcabamba

after killing the bear, slide forward from the pillar and use the right edge to reach the opposite pillar. Go straight down, kill the bear, jump under the water, turn on the switch at the end and go ashore. Go straight up the second floor, pull out the box to the end and get the key. Pull the box to the post and climb to the end to get the hidden items. Return to the place where the key is needed by the pool, open the door and come to the door with two holes. You can enter either hole first. You can reach the end, pull down the switch, open the door and enter the interior. When you get to the upper layer, you can reach the opposite side by using the stake, and walk to the end of this section

The Lost Valley

after killing the two wolves, take the gear 1 on the wall, take the road on the left side of the waterfall first, climb up to the upstream of the waterfall, and get the gear 2 after crossing the bridge. Use the rotating bar to reach the opposite side, open the switch, an underwater fence will open, and return to the waterfall again. Go up the ladder on the right side of the waterfall, put on the gear and turn on the switch. Use the crossbar to go to the opposite side. The switch on the platform ignores it first, grabs the edge on the right side to reach the upper board, jumps to grasp the edge on the left side, and uses the rope to reach the opposite platform. Enter the cave. Kill a bear, climb on the platform, jump to the top left edge, turn over and use two stakes to reach the opposite side

slide to the lower layer and go straight in. At the end, jump to the sliding board and immediately grasp the opposite edge. On the right side, use the cross bar to reach the upper layer. Don't rush forward. Look down and you'll find some edges to pick. Keep going down and you'll find the cave and get the goods. Go back all the way and fall to the virgin forest to fight with many speed dragons. The speed dragons are not low in physical strength and fast in speed. It is suggested that when the speed dragons rush over, they flash and shoot when the key prompts. Use bullet time to kill all dragons, and then Tyrannosaurus Rex appears!, There is also QTE system in the play, players need to press the prompt button given in the screen. After that is the battle with Tyrannosaurus Rex! The way to deal with it is not difficult. First, lock it and stay away from it. Keep shooting and wait for it to come. Still use the bullet time. Don't shoot after locking it. Wait for the sight to turn red and then attack it. You can eliminate it after several times. Go in through the hole smashed by the dinosaur, get the gear 3 in the hole, then go into the water, go from the hole in the water to the other side, go all the way to the broken bridge, jump up from the left edge, as shown in the picture, you need to jump continuously to reach the opposite side, and jump forward to get the hidden items

go straight along the road to return to the waterfall at the beginning, return to the platform, install the gear, turn on the switch to the upper layer, then put in the gear to turn on the switch, and the passage behind the waterfall will open. Do not enter the cave first, return to the left platform of the waterfall, jump into the water upstream of the waterfall, you will find the open fence door, and you can get special hidden items after entering. Then return to the path opened by the waterfall, and this section ends

Tom of quadrant

walk all the way to three entrances, lean against the door to avoid the boulder, and the middle door will close. Use the smashed road to go down to the bottom, first push the small movable object to the climbing place as a foot pad, and then move the large one to the center of the left entrance. To the upper level, use it as a transition to the left entrance. The next continuous jump e to the interference of the crossbow, so we must be careful. When you reach the end, turn on the switch and return again. The previous mechanism will change to a certain extent. Move the previous footings to the center of the right entrance, enter the right entrance, go to the first place where you need to jump the wooden pile, go down to the bottom to get the hidden items, reach the inside, pull out the cage footings, climb up, climb to the upper column and jump back to get the hidden items

jump on the post and pull down the mechanism. Return to the hole where the boulders roll out. Pull the foot to the left hole. Don't enter the hole this time, take advantage of the edge on the right side of the hole to go up. Use accurate shooting to shoot down the tall tree ferns, and use continuous swing rope to open the last mechanism. Enter the opening to the inside of the plot, the original road back to a certain extent, the end of this paragraph<

Green St. Francis folly

climb up along the edge of a left pillar to the hole where you need to swing the rope. Here, you need to open the fence by shooting with a gun, get the picture on the platform, return and open the door, pull off the two fixtures on both sides of the ball by using the rope, push the ball down to the mechanism in the center of the square, and the fence on the second floor will open, After entering, open the switch downstairs, open the door, and then push the ball to the indoor mechanism. From the open door down, it's a little complicated here

first jump to the opposite side, pull open the platform on the right side and jump to the switch along the left side, then pull down the switch. Return to the central platform and open the mechanism here. To the lower level, use the fallen stone column to reach another switch point, pull down the switch to open the door. After returning to the center, go down to the platform where the shooting mechanism needs to be opened. From its right side, go all the way to the open door. When you enter, you find that the switch here can't open the iron door. Turn around and climb from the back edge to the opposite room. The door here still can't be opened. Go to the room where there is a big ball discharging, pay attention to observe the law of discharging, carefully step on the mechanism at four corners, open the iron fence and enter. First, go to the mechanism with a big hammer on the left, dodge immediately after stepping on it, use the edge of the big hammer to jump to the platform, enter the central platform to get the hidden items

and then push the box down on the platform with a box. After going down, push the two statues to the central point. Then push the remaining boxes under the sledgehammer to smash the stone statue. After pushing the stone statue to the central point, the mechanism under the sledgehammer will change. Stepping on the fence in the mechanism room will open and get the purple key

return to the iron door with switch in the original way, pull down the switch, immediately hold the iron door, and hold the upper edge when the iron door rises and then falls. After returning to the central area, go down the ladder, pull out the platform here, and use the edge to reach another room. Or use the iron gate to reach the opposite side, all the way to the pool, from underwater to the other end. First jump into the water to open the mechanism, get the hidden objects from the open door, then use the center to climb to the upper layer, pull the stones on the left platform to make the water level rise. Then jump into the water, pull down the central mechanism, and then go to the right platform to push the stone underwater. Return to the left nozzle to block the water, and then go to the lower layer to block the water with the stone just pushed down. Go down to the bottom, pull the board to the position after the flood, jump to the gap, get the red key after reaching the fence. Go back to the center, open the new door at the switch, go up to the top, jump to the right platform, go down from its right side to the newly opened room, and go from the lower edge to the hidden goods

the entry method remains the same. When you get to the inside, first turn the wheel. Before waiting for the central stone slab to separate and reach the opposite side, first climb up from the left edge to turn on the switch. Horizontal bars will appear on the deep ditch. Shoot the switches on the left and right sides of the giant stone statue with a gun, and the giant stone will roll down. Quickly run to the deep ditch to escape, then return to get the green key, go to the switch opposite to the switch, close the road and return to the central area. Pull down the stone column to the opposite side, first pull out the cage on the right side, use the box to reach the top, and then to the opposite side until the new room. First, pull down the stone above the door, push it to the front of the door and pull down the switch, and stick the stone under the door (be careful not to push it all in), from the top to the opposite. Enter the room to the end, the mechanism will start, the door is sealed, and there are numerous sharp knife mechanisms in the middle of the road. First, climb from the end of the room to the right window to open the mechanism, then go down to the sharp knife area, pay attention to the law of the sharp knife, follow the diagonal line, stand on the white brick every time, and the last group needs to roll over. Be careful to turn the sword on your head to the other side, jump up to open the mechanism, and return to the opposite side to get the hidden items

go back to the room with a sharp knife, jump to the edge of the side with the pillar, jump to the central pillar with the swing rope, turn the wheel above the iron door to open the iron door, and go out to return to the central area before the iron door is closed. At the bottom, open the door according to the color of the key

the Coliseum

walk through the door until you enter the hole, jump on the left platform, go around the pool on the right and jump underwater to the other side. After coming out of the water, use the box on the right to grab the edge and go out from the upper right. Arrive at a fighting field to kill two orangutans, climb up the grandstand from a gap, use the crack of the pillar to climb up, and pull down the switch to open the lower door when there is a switch. Kill two orangutans and two tigers at the lower level, enter the open door, pull down the cage with rope, push the iron cage with key to pad feet, take away the key and return to the locked door at the upper level, climb the ladder to the top, swing through it with rope twice, and pay attention to the second swing point, which needs to be adjusted up and down. Jump into the cave with hidden objects, get the hidden objects, go up from the side edge, and use the sliding slope to jump to the opposite side. Jump to the roof of the house with two stone statues in succession, enter the interior and go down to the end of this section< br />
Midas' After killing the orangutans, climb up from the pool on the right side of the entrance and turn on the switch to open a gate. Go on to the stone
2. Hello, according to Article 224 of the criminal law, "Whoever, for the purpose of illegal possession, swindles the other party's property in the process of signing or performing a contract, if the amount is relatively large, shall be sentenced to fixed-term imprisonment of not more than three years or criminal detention and shall also, or shall only, be fined; If the amount is huge or if there are other serious circumstances, he shall be sentenced to fixed-term imprisonment of not less than three years but not more than 10 years and shall also be fined; If the amount is especially huge or if there are other especially serious circumstances, he shall be sentenced to fixed-term imprisonment of not less than 10 years or life imprisonment and shall also be fined or have his property confiscated. " There is no death penalty for the crime of contract fraud. As for the sentence of several years, it needs to be judged according to the circumstances of the case.
3. No. But tomb raider had a platform to kill Tyrannosaurus Rex. But now Tyrannosaurus rex has become a small boss, there is no way
besides, little dinosaurs and Tyrannosaurus Rex boss are just a piece of cake in the early stage of the game, and the hard things to play are mechanisms and actions. You're going to have to practice.
4.

According to Article 24 of the regulations on the prohibition of pyramid schemes, those who participate in pyramid schemes shall be ordered by the administrative department for Instry and commerce to stop their illegal acts. If the circumstances are serious, they may be sentenced to criminal detention or reecation through labor, and ordinary participants may be fined less than 2000 yuan. The property losses suffered by the participants in MLM are irreparable

according to Article 224 of the criminal law, those who organize or lead pyramid schemes shall be sentenced to fixed-term imprisonment of not more than five years or criminal detention and shall also be fined; If the circumstances are serious, he shall be sentenced to fixed-term imprisonment of not less than five years and shall also be fined

< H2 > extended information:

amendment to the criminal law of the people's Republic of China (7):

4. Add an article after article 224 of the criminal law as one of article 224 of the criminal law:

"in the name of marketing goods, providing services and other business activities, organizations and leaders require participants to pay fees or purchase goods Those who have obtained the qualification to join in the pyramid selling activities by means of service, and form a hierarchy according to a certain order, directly or indirectly use the number of development personnel as the basis for payment or rebate, entice or coerce the participants to continue to develop other people's participation, defraud property, and disrupt the economic and social order shall be sentenced to fixed-term imprisonment of not more than five years or criminal detention and shall also be fined; If the circumstances are serious, he shall be sentenced to fixed-term imprisonment of not less than five years and shall also be fined. "

There are five forms of fraud in this crime:

(1) signing a contract in the name of a fictitious unit or someone else

(2) using forged, altered or voided bills or other false property right certificates as security. The bill referred to here mainly refers to the financial bills that can be used as guarantee documents, such as bills of exchange, promissory notes and cheques. The so-called other property right certificates include land use right certificate, house ownership certificate and various effective documents that can prove movable property and real property

(3) having no actual ability to perform, using the method of performing a small contract first or partially to ince the other party to continue to sign and perform the contract

(4) escaping after receiving the goods, payment for goods, advance payment or guarantee property from the other party

(5) defrauding the other party's property by other means. The other methods mentioned here refer to all means other than the above four methods used in the process of signing and performing the economic contract, which take the economic contract as the means and the purpose of defrauding the goods, payment for goods, advance payment, deposit and other property delivered by the other party as agreed in the contract. As long as the perpetrator implements one of the above fraud acts, it can constitute this crime

Secondly, defrauding the other party's property must be in large amount. The so-called large amount, according to the law, for the purpose of illegal possession, in the process of signing and performing the contract, defraud the other party's property, suspected of one of the following circumstances, should be prosecuted:

(1) personal fraud of public and private property, the amount is more than 5000 yuan to 20000 yuan

(2) the person in charge and other persons directly responsible of the unit commit fraud in the name of the unit, and the proceeds of fraud belong to the unit, and the amount is more than 50000 to 200000 yuan

(3) the subject of this crime can be constituted by indivials or units. The indivial who commits this crime is the general subject, and the unit who commits this crime is any unit

(4) the subjective aspect of this crime is direct intention and the purpose of illegal possession of the other party's property

Article 1 in order to prevent fraud, protect the legitimate rights and interests of citizens, legal persons and other organizations, maintain the order of the socialist market economy and maintain social stability, these Regulations are formulated

Article 2 the term "pyramid selling" as mentioned in these Regulations refers to the organizers or operators' development personnel who seek illegal benefits and disrupt the economic order by calculating and paying remuneration to the developed personnel based on the number of personnel directly or indirectly developed or their sales performance, or requiring the developed personnel to obtain the qualification to join by paying certain fees, Behaviors that affect social stability

Article 3 local people's governments at or above the county level shall strengthen their leadership in the investigation and punishment of pyramid schemes, and support and urge relevant departments to perform their ties of supervision and management in accordance with the law

local people's governments at or above the county level should, according to their needs, establish a coordination mechanism for investigating and dealing with pyramid schemes, and coordinate and solve major problems in the investigation and dealing with pyramid schemes in a timely manner

Article 4 the administrative departments for Instry and Commerce and the public security organs shall, in accordance with the provisions of these regulations, investigate and deal with pyramid schemes within the scope of their respective ties

Article 5 the administrative departments for Instry and Commerce and the public security organs should adhere to the principle of combining ecation with punishment when investigating and dealing with pyramid schemes according to law, and ecate citizens, legal persons or other organizations to consciously abide by the law

Article 6 Any unit or indivial has the right to report pyramid selling to the administrative department for Instry and Commerce and the public security organ. After receiving the report, the administrative department for Instry and Commerce and the public security organ shall immediately investigate and verify it, investigate and deal with it according to law, and keep it secret for the informant; If it is verified through investigation, the informer shall be rewarded in accordance with the relevant provisions of the state

Chapter II types of pyramid schemes and investigation and punishment organs Article 7 the following acts belong to pyramid schemes:

(1) organizers or business operators, through developing personnel, require the developed personnel to develop other personnel to join, To calculate and pay remuneration (including material rewards and other economic benefits, the same below) to the developing personnel based on the number of the personnel they have directly or indirectly developed in a rolling way, so as to seek illegal benefits

(2) the organizer or business operator, through the development personnel, requires the personnel to be developed to pay fees or pay fees in disguised form by way of subscribing for commodities, so as to obtain the qualification of joining or developing other personnel to join and seek illegal interests

(3) the organizers or business operators, through the development personnel, require the development personnel to develop other personnel to join, form the relationship between the upper and lower line, and calculate and pay the online remuneration based on the sales performance of the lower line, so as to seek illegal interests

Article 8 the administrative department for Instry and Commerce shall, in accordance with the provisions of these regulations, be responsible for investigating and dealing with the pyramid selling activities specified in Article 7 of these regulations

Article 9 Where the Internet and other media are used to publish pyramid selling information containing the provisions of Article 7 of these regulations, the administrative department for Instry and Commerce shall, together with the relevant departments such as telecommunications, investigate and deal with the information in accordance with the provisions of these regulations

Article 10 in the process of pyramid selling, those who deceive others to leave their places of residence, illegally gather and restrict their personal freedom in the name of introcing jobs or engaging in business activities shall be investigated and dealt with by the public security organ together with the administrative department for Instry and commerce according to law

Article 11 the relevant departments and units of Commerce, ecation, civil affairs, finance, labor security, telecommunications, taxation, etc. shall cooperate with the administrative departments for Instry and Commerce and the public security organs to investigate and deal with pyramid schemes in accordance with their respective ties and the provisions of relevant laws and administrative regulations

Article 12 rural villagers' committees, urban residents' committees and other grassroots organizations shall, under the guidance of the local people's government, assist relevant departments in investigating and dealing with pyramid schemes

Article 13 the administrative department for Instry and Commerce shall investigate and deal with pyramid schemes, and transfer the suspected crimes to the public security organs for investigation according to law; The public security organ shall file a case to investigate a pyramid selling case. If the case does not constitute a crime after investigation, it shall hand it over to the administrative department for Instry and Commerce for investigation and punishment according to law

Chapter III investigation measures and proceres Article 14 when the administrative departments for Instry and commerce at or above the county level investigate and deal with suspected pyramid schemes, they may take the following measures:

(1) order to stop relevant activities

(2) to investigate and understand the relevant information from the organizers, operators and indivials suspected of MLM

(3) enter the business premises, training, assembly and other activity places suspected of pyramid selling, and carry out on-site inspection

(4) consulting, ing, sealing up and detaining the relevant contracts, bills and account books suspected of pyramid selling

(5) to seal up and detain the procts (commodities), tools, equipment, raw materials and other properties suspected to be specially used for pyramid selling

(6) seal up the business premises suspected of pyramid selling

(7) inquire about the accounts of the organizers or operators suspected of pyramid schemes and the accounting vouchers, account books, statements, etc. related to deposits

The administrative department for Instry and Commerce shall make a written or oral report to the principal person in charge of the administrative department for Instry and commerce at or above the county level for approval when taking the measures mentioned in the preceding paragraph. If it is necessary to take the measures mentioned in the preceding paragraph on the spot in case of emergency, it shall report immediately afterwards and go through the relevant formalities; Among them, the implementation of the sealing up and detention mentioned in the preceding paragraph and the measures mentioned in items (7) and (8) shall be subject to the prior written approval of the principal person in charge of the administrative department for Instry and commerce at or above the county level

Article 15 when the administrative department for Instry and Commerce investigates and punishes suspected pyramid schemes, the number of law enforcement personnel shall not be less than two

If the law enforcement officer has a direct interest with the party concerned, he shall withdraw

Article 16 when investigating and dealing with suspected pyramid schemes, the law enforcement personnel of the administrative department for Instry and Commerce shall present their certificates to the parties or relevant personnel

Article 17 the administrative department for Instry and Commerce shall deliver the decision of sealing up and detaining and the list of sealed up and detained property and materials to the parties on the spot

if the case is not sealed up or detained in an area with inconvenient transportation or in a timely manner, which may affect the investigation and handling of the case, it can be sealed up or detained first, and the decision letter of sealing up or detention shall be reissued within 24 hours and delivered to the party concerned

Article 18 the time limit for the administrative department for Instry and commerce to seal up or detain shall not exceed 30 days; If the case is complicated, it may be extended for 15 days with the approval of the principal person in charge of the administrative department for Instry and commerce at or above the county level

the administrative department for Instry and Commerce shall keep the sealed up or distrained property properly and shall not use or damage it; If losses are caused, they shall be liable for compensation. However, the loss caused by force majeure is excluded

Article 19 when the administrative department for Instry and Commerce seals up or detains, it shall find out the facts in time and make a decision to deal with them ring the period of sealing up or detaining

the illegal property sealed up and distrained should be confiscated according to law if it is verified to be pyramid selling; If there is no pyramid selling activity or it is no longer necessary to seal up or detain after investigation and verification, the seal up shall be lifted immediately after making a decision to deal with it, and the seized property shall be returned

if the administrative department for Instry and Commerce fails to make a decision on disposal within the time limit, the sealed up articles shall be deemed to have been released, and the seized property shall be returned. If it refuses to return it, the party concerned may file an administrative lawsuit with the people's court

Article 20 if the administrative department for Instry and Commerce and its staff use or damage the sealed up or distrained property in violation of the provisions of these regulations, thus causing economic losses to the parties, they shall be liable for compensation

Article 21 when the administrative departments for Instry and Commerce investigate and deal with suspected pyramid schemes, the parties have the right to state and defend

Article 22 the administrative department for Instry and Commerce shall make on-site records when investigating and dealing with suspected pyramid schemes

the on-the-spot record and the list of sealing up and detaining shall be signed or sealed by the parties, witnesses and law enforcement officers, but the parties are not present or the parties and witnesses refuse to accept

5. The video address is in the following reference,
level 0 prologue

as soon as the prologue comes up, Laura is in the exploded Crawford manor. If you are the first time to contact the series, you can familiarize yourself with the operation of the game in this chapter. When she is close to the burning flames on both sides of the wall, Laura will stretch out her arms to resist the flame. If Guo flame gets closer after that, she will be hurt, so we need to pay attention. Press the a key to jump to the upper floor, and then press the Y key to pull the switch on the high ground of the door to open the door (the Y key not only has the function of close combat, but also has the action key in the game. You can press the Y key to interact when you are close to the prompted items or mechanisms). The familiar operation after entering the room is the B key. Hold down or press the B key in place to make Laura squat down to pass through the lower channel, and press the B key along the direction to make Laura roll

when you climb up the front platform, you need to use Laura's traditional prop "rope" (where there are rings in the game, you can use the rope when you see the X key. In this work, the rope is used very frequently). Grab the ring on the door and press the Y key to pull the door open. Out of the room in front of you can find a first-aid kit, get the cross key to use. The next thing to train is the most important thing in the game - climbing. In the process of climbing, pressing and holding the Y key can speed up the movement, while the B key is to release the climbing object and fall down to catch the climbing object below. After jumping to the opposite side, push the box under the front wall, step on the box, climb up the wall, jump to the other side of the fire, jump out of the door damaged by the fire and come to the hall. On the other side of the corridor, you need to use a rope to hold the ball and press the a key to swing to the opposite side. In the corridor handrail gap near the edge, press B key to climb on the wall, and then jump to the lower floor to end this prologue<

Level 1 Mediterranean

Why did our former loyal friends shoot at Laura, why Croft Manor was engulfed by the relentless fire, or let's pull the time back to the Mediterranean one week ago. After jumping into the sea, the operation has changed. The left rocker controls the direction of movement. Key B is to dive, key a is to float up. We can also control the direction of swimming, and key Lb is to accelerate swimming. There are three sharks in the water area that will interfere with the player's action. Press the cross key → switch the weapon to nail gun, and one can be solved by two or three guns. Press the back key to call up the PDA, and use the sonar map to understand the terrain in the sea area. In the cave at the foot of the highest mountain is a closed Xiamen. There is a rotating axis on the ground in front of the door, but you need another rotating axis to solve this puzzle. The other axis is in another cave directly opposite to the cave (treasures are hidden on the left side of the axis). Treasures are also hidden in other caves in the sea area. You can use sonar map to detect the location of the cave entrance and then enter the cave to obtain them. Return to the front of the door, put the two rotating shafts in the slot (there is a treasure on the reef right above the front of the door), pull the rotating shaft to turn the three pieces with circular pattern to the middle to start the mechanism. There are six treasures in the waters of this pass. Remember to collect them before you leave

after entering the round door and swimming forward for a certain distance (there is a treasure on the ground behind the third turning), be careful not to touch the jellyfish. After meeting the tentacles of the octopus, you can reach the ground (there is a treasure in the jar in the next room after climbing on the ground). Just after two steps, I came to a shallow water area. After I got the underwater treasure, I climbed up the wall and jumped to the stone gate on the other side of the room (on the way, I can get a treasure from the jar on the high platform). The puzzle here needs to be solved by using two stones in the room. Use a rope to hook the upper ring of the earth Python on the right side, and then press the Y key to pull down the stone and press it on the stone slab below. Be careful not to stand too close, or you will be crushed to death by the stone. Next, move the two stones to the stone slab on the left side, and finally pull the spanner in the center to light the light to open the stone door
nifiheim

when you enter the stone gate and climb the high platform in front of you, don't jump down. You can find a treasure in the pot in the depression of the left wall. After climbing through the low hole, there are 1 treasure in the jar in the corner. After triggering the story of octopus, the next task is to find a way to clean up the big guy in the way. As several pathways are entangled by its tentacles, the tentacles should be solved first. It doesn't matter if you accidentally fall into the water on the way of jumping. Five treasures can be found at the bottom of the water and near the stairs on both sides of the shore (after landing, you should be careful to attack the tentacles extending from the water, just stay away). From the right passage to the room where there is a gear entangled by octopus tentacles, use the rope to pull down the stone to smash back the tentacles, and then jump from the next strong argument to the upper layer, pull out the stone plate inserted in the upper platform on the right side of the statue. Then through the stone to the other side of the room with gear, use the rope to pull out the gear, pull the beginning to pull out the other side of the stone. Jump to the wall behind the head of the octopus from the arm of the stone statue on the left side, start the beginning, then raise the platform, press the left rocker, aim at the two high ground chains with precision shooting, and use the triangle jump to reach the upper level to get a treasure in the jar. Pull the mechanism on the wall behind the octopus to open the huge stone gate

after entering the stone gate, the newly added climbing action of this work reaches the other side, passes through the "single wooden bridge" and comes to the room of Raytheon stone statue, but the door can only be opened by pressing down the stone slabs on both sides at the same time (there is a treasure in the jar in the corner of the left room). Climb to the room on the right side through the stone column, lift the stones in the room, step on the stone slab, open the stone door, and then press the RB key to throw the two stones into the room just now. Return to the central room, put the stone on one side of the slate, and then step on the other side of the slate, press the right rocker, aim at the front ring, use the rope, open the door and enter the room

as soon as she got the gloves, she was robbed. Naturally, Laura would not be reconciled. After taking the treasure on the left side of the statue of Thor, she would return to the upper layer of the scene where the octopus was just located from the newly exploded passage (after drilling a low hole on the way, she could get two treasures in the jar in the corner). Full of broken stone pillars, climb up the stone pillars in the room to reach the upper floor (a treasure can be found in the jar in the corner at the left front of the bottom). Use the rings above the octopus room to swing to the other side (after swinging, you can get a treasure in the jar in front of you). The steamer returning to the sea along the way can complete the process in the sea

how to get the point golden ball, But if you climb by the wall to the right in the picture, you can find the golden ball in the hidden room in front of you, and you can find a treasure in the jar on the way

God of thunder

after the ship is stable, it climbs to the deck of the ship through the anchor. There are many enemies guarding the container. It can secretly follow them to assassinate them, or directly kill them. After cleaning up the enemy, it jumps onto the container and reaches the upper deck. You can enter slow motion time or shoot different enemies separately by pressing the right rocker in battle. It's also a good way to use fighting skills by pressing y key in close range. When the guy who robbed Laura's gloves was buried by the explosion, Laura met her "old friends" Amanda and natara in the deep of the cabin. It turned out that Amanda was the real culprit who robbed the treasure, but the gloves seemed to work only in Laura's hands
e to the explosion just now, the wheel body began to collapse. The next thing we need to do is to escape from the sky before the ship sank. In fact, this part of the explosion and parts falling off are mostly performance effects, which have no substantial impact on our escape. The second half needs to climb on the hull to pass. It should be easy to observe the valves and protrusions on the hull. Came to the cabin outside, and finally in Amanda's hands to retrieve the gloves<

act game "Tomb Raider underground world" whole detailed introction 2

Level 2 Thailand coast
remnants
before the level starts, you can choose Laura's clothing and use weapons. The waters of this pass are much clearer than those of Shangguan. Unfortunately, the area that can be explored is much smaller, and we will leave here soon (1 treasure can be found at the bottom on the left side of the waterfall). Because there is no diving equipment in this pass, you need to pay attention to the oxygen consumption next to the upper left trough when you are in the water. Once you are short of oxygen, you need to immediately float to the surface to replenish oxygen, go ashore from the front stone of the waterfall, and climb to the upper mountain road (you can get a treasure in the cave by taking the right fork in the process of climbing). Swing to the front of the first corner behind the opposite side through the cross bar. From the edge of the right side, find a treasure in the cave below. Climb up the platform beside the waterfall and turn around to see another treasure on the platform below
when you come to the lower stream through the stone pillar, you will encounter several fierce tigers. After solving them with bullet time, you can find a treasure behind the bunker in front of you (one treasure can be found in the jar next to the first door). Next, you have to go to the top through the stone column, jump to the other side when the stone column is too awake, and you can get the treasure on the platform in front of you (there are some high points in the process of jumping that you need to triangle jump to go up). After jumping to the destination on the other side, you can get treasures and first-aid kits on both sides of the wall. Just after two steps, another three tigers rushed out. Don't rush forward after killing it. Jump on the high platform on the left side of the stone steps, and then after a series of climbing and jumping, you can get a treasure. There is no difficulty in the jumping puzzle ahead, just pay attention to the interference of spiders in the process of jumping (you can find the treasure in the jar on the way)

Bhogavati
after arriving at the scene with the statue of Shiva, we will start the second stage of this level. First of all, we need to find a way to reach the lower ground. After starting the switch of the front lifting platform, it is found that the rope of the platform is stuck, so it is necessary to clean up the rope stuck on both sides. Go to the right channel and pick up the cross bar on the ground on the lower platform, Then insert the crossbar into the hole of the stone pillar. Climb the crossbar and jump to the left rope through the stone pillar. After jumping, press y key to pull out the crossbar inserted above. Then swing to the platform on the other side through the thin rope on the platform that just picked up the crossbar (treasure can be found in the jar by using the rope). On the other side, the platform climbs back to the upper layer, returns to the lifting platform, grabs on the wall in the gap of the left road, and then stands on the protruding part of the wall, jumps to the central stone column, and reaches the left rope. Pull down the lifting ring with the rope. In this way, the ropes on both sides are cleaned up, and return to the lifting platform to pull the switch. Who knows, this broken thing is out of repair for a long time and can't be used. The platform collapses in an instant. At this time, you need to use the rope to hold the rings on the wall ring the slow motion period to save your life. Press the Y key to move down to reach the statue safely. Close to the stone statue of Shiva, five giant lizards climb out, and their movements are slow
6. If a person is suspected of the crime of fraud and the amount involved is especially huge, he may be sentenced to fixed-term imprisonment of not less than 10 years or life imprisonment and also be fined or have his property confiscated. The withdrawal of the plaintiff is a civil act, while the criminal case is a national public prosecution, so it has no right to withdraw. The specific sentencing depends on the circumstances
the interpretation of the Supreme People's court and the Supreme People's Procuratorate on Several Issues concerning the specific application of law in handling criminal cases of fraud, which was adopted by the 1512nd meeting of the judicial committee of the Supreme People's Court on February 21, 2011 and the 49th meeting of the 11th procuratorial committee of the Supreme People's Procuratorate on November 24, 2010, is hereby promulgated and shall come into force as of April 8, 2011< On March 1, 2011, in order to punish the crime of fraud and protect the ownership of public and private property, in accordance with the relevant provisions of the criminal law and the criminal procere law, and in combination with the needs of judicial practice, we hereby explain some issues concerning the specific application of law in handling criminal cases of fraud as follows:

Article 1 the value of public and private property defrauded ranges from 3000 yuan to more than 10000 yuan 30000 yuan to 100000 yuan or more and 500000 yuan or more shall be respectively recognized as "a large amount", "a huge amount" and "a particularly huge amount" as stipulated in Article 266 of the criminal law

the higher people's courts and the people's procuratorates of all provinces, autonomous regions and municipalities directly under the central government may, in the light of the economic and social development of their respective regions, jointly study and determine the specific amount standards to be implemented in their respective regions within the amount range specified in the preceding paragraph, and report them to the Supreme People's court and the Supreme People's Procuratorate for the record
Article 266 of the criminal law of the people's Republic of China [crime of fraud] Whoever swindles public or private property in a relatively large amount shall be sentenced to fixed-term imprisonment of not more than three years, criminal detention or public surveillance and shall also, or shall only, be fined; If the amount is huge or if there are other serious circumstances, he shall be sentenced to fixed-term imprisonment of not less than three years but not more than 10 years and shall also be fined; If the amount is especially huge or if there are other especially serious circumstances, he shall be sentenced to fixed-term imprisonment of not less than 10 years or life imprisonment and shall also be fined or have his property confiscated. Where there are other provisions in this law, such provisions shall prevail.
7. In the first stage, Bolivia Tiwanaku starts to cross the lower river on the right side and swim up the high wall on the left side to the other side of the waterfall. Press △ to push the stone down and jump to the front platform. Climb the next plant bar, then press X to jump to the right plant bar, and then jump to the right ground. Forward jump plus x grab the plant strip release x jump over the waterfall. Go through the hole and jump to the opposite platform. From this platform, press X to grasp the wall and move to the left. At the end, press X and direction key to jump to the opposite platform. Move forward above the waterfall to avoid the boulder, jump high and catch the long pole above, then move left and jump forward to catch the long pole in front, then jump forward to catch the edge of the wall, and jump right to the other side of the wall. Go up and kill the enemy! After killing the enemy, some items and weapons may fall down. Remember to pick them up. Move forward, grasp the front right wall edge, move right, press up and X, jump to the upper platform, and push down the stone. Go down, jump from the stone on the left side of the dead tree, catch the dead tree branch, and jump to the front platform. Press the mouth and then press △ to pull down the obstacles in front of you and move forward to kill the two enemies (another assassination ~ ~ ~ Khan ~ ~). Grab the wall edge of the waterfall, move left to jump on the back pole, then move to the other side, and jump up to the opposite platform. From the side, jump to the side of the waterfall, and then jump to the other side. Kill an enemy. Move forward and aim at the round sign above the opposite ladder platform. After alignment, jump over and use the hook rope to cross to the opposite side. After the plot, kill the enemy, grab the plant strip from the side of the slope and jump to the opposite side. Kill another group of enemies and go up the stairs (open a wall on the left side of the stairs and add props). Forward jump over the top of the round sign, after alignment jump past, air by mouth, use the hook rope across to the opposite There are props on the left. Climb up the middle of the three chains. Then jump to the chain on the right side, climb up, jump back to the middle chain and jump to the platform next to it. Enter the water, turn right and then left and go ashore. Over a pressing plate, and then use the box at the corner, press △ to use the middle box to block the pressing plate, so as to pass the next two continuous pressing plates. Move forward to a big scene (with props on the right). Here, we need to put three boxes on the three square mechanisms on the platform. One box is on the platform and can be pulled to the square fast place, and the other two are below. Using the left warping board, we can pull one box to one side, and then control Laura to jump from the middle high platform to the other side of the warping board, and then we can put the box bullets on the upper platform. In this way, the three boxes can press the mechanism correspondingly. Then climb the chain on the left side to the top, jump right to grasp the edge of the wall, move to the other side to grasp, cross the cable to the other side to grasp the edge, press 0 to let go and fall to grasp the edge on the next side, and jump right to the platform. Enter the door and press the screen prompt button to pass. Press o down to a scene with a rotating bar, go to the corner platform, jump to the parallel bar, continue to jump to the rotating bar in the corner on the other side, jump to the wall, grasp the wall edge, move to the right, and (you can get props on the other side) move up and down to the exit The other side can get props). Advance after the plot quickly forward, cross the drawbridge to the platform, kill all the enemies, the end of this pass. In the second level, Peru return to Paraiso begins to turn left Before the football can be moved with a gun, the barrel can also play violence). Kill all enemies (there are two props here, one in the corner and the other on the second floor). Climb from the flagpole and jump to the balcony on the second floor. After going out, there are many enemies in this scene. Kill all the enemies with heavy weapons and covers. Go straight ahead and kill the enemy to the motorcycle. You can still shoot with R1. X speed up and back up. All the way to the end of the car, a truck on the plot. After the plot, control the past Laura, jump forward and grab the rope to the opposite, to the scene of a fallen woman. Move the box to the top right under the long grass, and jump to the opposite platform. Then jump to the left platform. Go to the opposite platform, jump, grab the rope in the middle, and get to the platform above. After jumping off the plot, the monster who escapes the chase can run and jump all the time. Drag the 2-layer sphere onto the mechanism board below to make the spear protrude and jump from above to the opposite side There are props on the right. Catch the oranges and cross the trap. Back to now, Laura, move forward (props can be found in front), jump into the water, dive out of the mouth, and then float up to the second surface to restore oxygen. Then go down to the bottom, go out from the mouth, and float up to the third surface to restore oxygen. Then go down to the bottom, go out through the exit, and float up to the fourth surface to restore oxygen. Then go down to the bottom, from the other side to the place where there are four light spots, and press △ to pull out the light spot, but there is a time limit, so first pull out two, then float up to restore oxygen, and then quickly pull out the other two, and then the plot comes out, and all the water is released. Jump out of the next hole. Jump forward, grab the left side of the slope, and then jump to the right platform. Jump forward and press the hook to the opposite side. From the right side wall to the upper platform, adjust the position, jump forward on the oblique slope, and press the hook in the air to cross the slope platform. The normal process is up, X and △ (it is worth noting that the prompt screen on is -- l remote sensing plus arrow, which means up instead of L, just pay attention to the direction of the arrow). In the new scene, there are three mechanisms on the ground, and the stone slab needs three round stones. The first one is in place, and two are missing. The second one is on the stone pillar on one side of the cliff. Press R3 to aim at the light on the stone pillar, press △ to pull the pillar down, and the round stone will fall. The third is to move the round stone to the mechanism board on the right side, so that the stone statue on the right side is open, and the round stone is at the top of the stone statue. Go up from the ladder with open arms, then jump to the middle of the stone statue, and then jump back to the top of the ladder to push the stone down. From the ladder down slowly, move should be three round stone mechanism plot. After the plot, jump to the right wall edge, jump to the ladder on the stone statue, jump to the platform on the other side, grab the wall edge and fall to the end of the other side. Jump to the air, the rope to the middle platform, and then jump to the front platform on the same side to fall, kill the enemy. Go straight ahead and return to the previous four light spots to destroy the enemy. Climb from the rope and press the △ plus direction key to quickly move to the top and reach the exit on the other side of the rope. Go straight up the ladder, go up from the left wall smoke, kill an enemy, go up the rope to the top and jump to the big platform. Finish this level after killing all enemies here. Japan meeting with takamoto starts to go downstairs to talk with the bar staff, turns right into the story of the end door, and after going out, the story kills all the enemies, goes up the elevator to the top of the building, blows up the oil bucket according to the △ prompt, climbs up from the pipe to the right platform, aims at the roof, opens the skylight with the flying grab, rides on the motorcycle, and drives out over the suspension bridge, Pay attention to the key prompt (normal is x 0) Boss: as the first boss, it is relatively simple. At the beginning, we need to quickly climb from the pipe behind the stone statue to the upper level to fight takamoto. His attack is easy to avoid. The upper level uses L1 + circle, and the lower level uses L1 + fork to avoid, so we can chase him safely. In the fourth stage, Ghana chasing James Rutland began to climb up the rope, jump on the suspension bridge, put it down, pull the raft over after entering the hole, and then use the rope to move forward. Go to the room where there is a water wheel, swing the rope to kick off the stone column stuck in the mechanism, go to the other side, climb high, open the sluice and return to the water wheel room. Push the cage forward from the room where the mechanism is activated. Boss War: he can only attack in two ways: close up and grenade throwing, but he can jump to the platform to recover his physical strength, so he will be slaughtered after destroying the four surrounding platforms. In the fifth stage, Kazakhstan project carbon climbs up the ladder of the military fire depot to the roof and comes to the infirmary. Then enter the password in front of the password door. When opening the door, be careful of the oil bucket rolling down. Quickly rush up from the side to solve the problem of the person putting the oil bucket. Enter the satellite station, climb up the ladder, return to the tunnel entrance, and ride a motorcycle to catch up with the train within a limited time. After the explosion, the train enters through the ventilation ct to avoid the wires on the road, and arrives at the room with the generator. Go to the corner to pull down the pipe and open the locked door before starting the generator. Pull down the switch in the control room, pull the capacitor and put it into the container, use the recovered magnetic gun to put the platform in this position, and skip the opposite side. Boss War: I don't know how to fight here. It's actually very simple. Ignore the boss (it can't be killed) and directly pull down the four organs around and put down the magnetic ball. Then sit on the electromagnetic gun in the middle and turn on the four electromagnetic balls. Remove the protective cover and take down the debris in the middle with flying grab. The sixth level is England King Arthur; s Tomb At first, pull down the railing of the vent and use the box to climb up to the other side of the door. In front of the iron door grilled on the eaves in the past to open the switch, the road back to draw a sword to open the door. After entering the first room [picture] will slowly put down the broken bridge out to quickly jump back and then jump down. In the room with forklift, drive the forklift to the lower floor, hit the wall, and drive the forklift forward. After the crane fell, it slowly went down to the ground floor with the wall, paying attention to the platform that would collapse. On the road with fire wall, step on the iron cage to jump. Some flames are intermittent. Step on the iron cage at the gate and turn over. Open the gate and continue to push the iron cage to avoid the mechanism. After passing the first sickle, the stones engraved with "I" and "II" can be pushed into the wall in order on the left and right upper layers of the room. In the scene of a pond, a chandelier is used to smash the iron railings and pull down the coffin, and then the lamp is used to press down the coffin, and the switch is used to open the front door. In the waterway, the gate is also opened and the coffin is used to advance. Outside the church, first pull the lights on both sides to different directions, then go all the way from the left to the roof and go down from the vent. Push the sarcophagus with badwyr under the central pillar, then pull the central chandelier into a swing state, jump on the pillar and pull up the bell, so that the chandelier can hit it. A boss war broke out. Boss: first of all, use the gun to make the clock sound. When the stupid water monster reaches out to see it, immediately pull down the mechanism with flying grab. In this way, pull down the four iron cages around and you can get rid of the water monster. Step on the body of the water monster, put the water monster outside the gate, break the rope on the other side of the gate with a gun, and use it to swing to the front of the gate. Return the same way (pay attention to the enemy soldiers on the road). When you get to the elevator, use flying grab to make it swing. When you jump to the edge of the wall, it will end up in the room with forklift. In the seventh stage, Nepal the ghalali key moves forward on the cliff, paying attention to the places that will collapse, so when hanging on the cliff, try to speed up the passage by pressing the triangle as much as possible. At the first check point, use the flying grab to swing over the ice cone. The ice cone will drop immediately. Do not stop and jump forward immediately. Get to the ground, open the snow wall with a gun and go to the other side. After the snow leopard is removed from the wreckage of the plane, stand in the cabin (not too close to the inside) and use the flying grab to pull the debris outside to the tail to keep balance, then come to the cab to get the badge. Jump from the place where the plane fell and move forward. One place on the way should be damaged by triangle. Pay attention to the snow on the road. In the cave, the same attention will be paid to the collapse, and the place will move forward quickly. After the scene of exchanging fire with the enemy is clear, they go up to the high platform and slide into the cave on the other side with a rope. They step on the floating ice on the water (the second ice needs to be shot down with a gun) to reach the next scene, they need to step on the ice against the current. Come to the scene with the Buddha statue and use the central roof
8. Find two mechanisms to open the door under the water

it's hard to say. I found a video for you and made it as it is

the following is the website you can click to enter
9. Go back from the original road, climb to the waterfall, and go in the other direction. Damn, I was here for 2 days, but I couldn't find the way. How can I remember the three gears http://bbs.imobile.com.cn/thread-tid-459243.html

the third level: Lost Valley

(item: 16; Secret location: 5; Enemy: 12)
along the passage, a surging river appears. There is a road on the right. When you walk over, you stand on a rock by the side of the road. From a distance, you can see that two gray wolves are squatting by the water in a daze. So you take out two long-range guns. After putting down two wolves, enter the valley, climb the cave opposite the waterfall and kill the wolves inside. Climb up from a place with fan marks, climb up again, and pick up a medicine bag. Then he walked forward and found the valley lost in the legend. Down to the valley, did not walk a few steps to hear a kind of "Tong Tong" footsteps. Run back quickly, climb up the cliff that just jumped down, turn around and see that it is a red Velociraptor, wandering under your feet in a rage, pull out two guns to solve it! Then go back into the valley and do the same to kill another Velociraptor. Walking into the deep valley, you notice that there are huge footprints on the ground and broken rope bridges in the valley. Suddenly, the earth trembles and a mountain like Tyrannosaurus Rex rushes out from the darkness
you find a small hole next to a waterfall on the right and run in. Tyrannosaurus Rex came with heavy steps, but it was too big to enter the cave. You run down the cave to a high platform on the side of the valley, ready to double gun waiting for the Tyrannosaurus Rex. After a series of shots, Tyrannosaurus Rex is finally dead in the valley. You can continue to explore the Lost Valley
in a place with two waterfalls, climb into the hole on the right side of the waterfall on the right side (secret location 1) to get some shotgun bullets. After coming out, climb up the rock between the two waterfalls, climb the rock crack, move to the center of the waterfall, enter the secret location 2, and get some shotgun bullets and submachine gun magazine. Then come under the broken bridge, enter the hole behind the grass, kill the Velociraptor inside, go all the way to a small waterfall, climb several layers of rock on its right, and find a gear at the top. After getting down, he jumped into the water, swam out of the water, and walked towards the Temple deep in the valley. After killing the two Raptors there, he found a second gear in a small hole at the bottom of the pool in the temple. After you come out from the gate of the temple (with your back to the temple), you can find a rock on the right side of the mountain that you can climb up. With your superb jumping and climbing skills, you can climb up four rocks in a row, and finally jump to the top of the temple (secret location 3) to get the medicine bag and a variety of ammunition. After enjoying the magnificent scenery, I slide to the ground from the front right, climb into the cave on the rock on the left side of the temple, and come to the back of the broken bridge, Take a deep breath and sprint! Jump! Grab the broken bridge on the opposite side! Go into the cave ahead and find the third gear
go down to the ground and return to the river at the beginning. Now go left, after a series of dangerous jumping and climbing, and finally come to a row of gear mechanisms through a wooden bridge. Take out and install the three gears previously found, and then pull the switch to close the sluice. At this time, do not go back from the bridge, grab the edge of the rock bridge, move left, jump to a rock. Then go left and get a medicine bag (secret location 4). Then swim to the dam, come out of the water, climb up the rock, and you'll find a shotgun (Yahoo!) next to a skeleton. Jump back into the water, swim all the way to the tunnel, find the upward exit and come out of the water, then you will arrive at the secret location 5, where you can get shotgun bullets and medicine bags. Go out of the door and wade into the dry river bed. Walk in the direction of the original waterfall, jump into the lake, enter the channel blocked by the waterfall, open the door and pass

Level 4: klobeck tomb

(item: 7; Secret location: 3; Enemy: 7)
enter the magnificent tomb along the passage. When you walk up the slope in front of you, a big stone ball rolls down. Let's roll back and run out of the tunnel. Pull the switch in the corner, open the door on one side, turn around immediately, pull out the shotgun and kill the two raptors. Enter the newly opened door, go through the right door, push the gray stone forward twice, then turn left to push the other stone away, climb up the stone, run across the crumbling floor, and turn on the opposite switch. Jump back to the trap, go back to the previous room, enter the door with a circle, and see that there is a switch on the wall, but there is a trap below, but because there is no other way to go, we have to step on it. After falling down, immediately kill three old wolves, remove the stones in front, open the channel, go in, go down to the pit, pick up the medicine bag, and then climb up from the other side. Step up to the top floor, pull the switch and go back to the previous room. Enter the room with the "beautiful" picture on the door, and the switch on the wall will not move temporarily. Jump into the big house on the left, enter the passage on the left, come to a stone pillar, and then jump into the hole on the left. Go up and down the aisle to the end, and you can see two sides to jump down, one side to see a row of knives - yes, go there
after stepping on the second stone pillar, jump right into the small hole in the wall and pull the switch to move to the stone. Go back to the switch that didn't move. Enter the right passage and jump to the stone pillar, then sprint a few more times to jump into the hole in front of the right, pull the switch down and go back to the starting room, and kill a Velociraptor on the way
next, enter the newly opened channel and rush through the poison arrow array. Climb up from the right side of the last poison arrow, walk behind the statue, reach the secret location 1, quickly run to the upper left corner of the room, and get the shotgun bullet. Then close to the left wall down to the trap (secret location 2), get electromagnetic gun bullets, and then slowly out
continue to run straight ahead into the hall of the temple, and a king's bone is sitting on the throne in the middle. Do you think the mummy on his left hand doesn't look good? Take out your gun and knock it down. In front of the altar, a fragment of scion is on it
run out of the channel and jump into the pool. There is an inconspicuous hole on the right side of the water bottom. After entering the water, you can find the secret location 3 and get the medicine bag and electromagnetic bullet. Go back to the big pool, go ashore and pick up the attackers. Then you can enjoy a wonderful animation and get ready to enter the level

Level 5: Weird buildings

(item: 18; Secret location: 4, enemy: 21)
because there are two lions in front of you to "welcome" you, so at the beginning, immediately run forward, climb up the nearest stone in front (if you move a little slower, the lion's tongue will lick your heel), and then pull out two guns to practice "mobile climbing" shooting comfortably“ After the training, push the stone in front of the right to open the door in front of the left, hold the gun and go into the door. After solving the two dishonest orangutans, pull the switch, run up the left step, put down one orangutan and turn on the other switch. When you come out of this room, you find a man hiding in the dark shooting at you. You rush up and reward him with dozens of bullets, which makes him run away (you can't kill him). Then go ahead and do your job - push the stone to open another door. Then climb up the stone and jump on the small stone pillar on one side. If you are curious about the small hole in the front left wall, adjust your breathing and make several long-distance sprint jumps. After entering the small hole, you can see some treasures on it. How can you get up? Come on! Standing at the door, facing the slope on the right (try to stand close to the door, with your toes firmly against the slope), you can first jump forward, and then somersault back to grasp the rock wall above (the key is not to release the jump key, and press the "action" key when you roll, all at once). After climbing up again, you can reach the top left secret location 1 and get the medicine bag and shotgun bullet. Then go back to the original small stone pillar, jump on another pillar, pick up a medicine bag on it, and then jump on the protruding edge of the wall, jump all the way to enter the open door. After going in, slide down a long slope (it's better to save the disk first). When there is a big distance from the end, jump up and fall on another slope below (if you don't succeed, you will fall into the water, be careful of crocodiles!), After another jump, you can grab the opposite rock wall, enter secret location 2,
and get the shotgun bullet and cartridge. Then run forward and fall to the next level. Regardless of the switch on one side, prepare the gun, kill the crocodile in the pool, and then dive to surface from the other exit. Ashore and then to secret location 3, where there are more shotgun bullets waiting for you. Take the bullet back to the original room, pull down the switch to let the water go, and then jump into the passage, along the passage to a wide and complex hall. The hall has four floors, each with a door and a mechanism. First go to the upper platform, kill the bat, then go down to the right platform, and then go down to the ground, pull the switch to open Thor
then jump to the right, step on the gray brick, open a secret door which is closed regularly, quickly rush into the door, enter the secret location 4, and get the medicine bag and electromagnetic gun bullet. Go back to the hall, open the door of atlas, step on the edge of the platform, climb up, jump to another platform, shoot the bat and get the electromagnetic gun bullet. Then jump to the third platform and flip the switch around the corner to open Neptune. Now you can enter Thor's gate. After entering, he dodged the lightning from the plasma ball and rushed into the next room. Here you have to stand on the sign on the ground and pay attention to the movement above your head - it's Thor's hammer. After calculating the time, you jump. The huge hammer falls and shakes down a few stones. Move the stones and use them to the top, get the medicine bag and jump to the right platform. You can find the key of Thor in the cabin inside
after leaving Thor's gate, jump left to a platform that looks different. At this time, the man who was beaten away by you came to attack you again, regardless of him. Jump to the small platform on the right to kill two bats, then turn around and jump to the platform between the two platforms, and pull the switch to open the door of the God of War (Damocles). Then enter the previously opened door of Hercules, kill the gorilla at the door, and walk into an iron gate to find that the iron gate is closed. After walking up the slope for a few steps, a big stone ball rolled down and immediately turned to run back. While jumping into a pit, the stone ball skimmed over its head and landed in front of its eyes. Pick up the medicine bag under your feet, climb out of the pit, and continue to run up the slope. In the middle of the run, jump to the platform to the left and find the key of Hercules
after leaving the door of Hercules, jump on the top platform and enter the door of Poseidon. There's only a deep pool here. Are you ready? Jump into the water and swim deep down the main channel. You must pay attention to swim into a small channel to the left at the right time, pull the switch on the wall at the end of it, return to the main energy channel, and continue to find the key of Poseidon from the glue. Then get out of this place
after leaving Poseidon's gate, jump to the middle flat
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