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The Ethereum player feast was developed by blizzard

Publish: 2021-05-07 17:22:30
1. 1. What is the ether classic<

etc (Ethereum Classic) is a bifurcated currency that Ethereum hard bifurcates after 1920000 blocks, and its function is very similar to Ethereum. Etc adheres to the concept of decentralization and supports the consensus mechanism of blockchain guarantee. Etc firmly believes that once the blockchain starts to run, its development direction will not be controlled by any central team, but will be determined by the consensus of the people participating in the whole network and the consensus of the computing power of the whole network

the Ethereum blockchain hard branching in July 2016 aims to transfer the Dao funds stolen by hackers to an account controlled by investors, and let the old transaction records be forgotten by history. Most Ethereum developers are involved in the reversal, as are exchanges, startups and other members of the ecosystem. A few days later, the project returned to normal. But not everyone wants to forget the old record. As a result, a small number of miners continued to use the original blockchain as a protest. They described the hard fork as a capital withdrawal for the abandoned project of the Dao. So Ethereum classic (etc) was born

2. Detailed parameters

Chinese Name: Ethereum classic English Name: Ethereum classic English abbreviation: etc

developer: Ethereum Classic team core algorithm: ethash consensus proof: POW

release date: 2016 / 7 / 20 block time: About 15-17 seconds / block

total currency: fixed at 210 million, up to 230 million, Every 5 million blocks decelerate by 20%, and the first proction rection is expected to be in December 2017

main features: independent cryptocurrency
2. Ethereum is not a kind of currency, but a decentralized intelligent protocol. It can be understood as a huge global account book. The logic of this intelligent protocol does not need a specific server to support its daily operation. Instead, it is the protocol terms given by the executors before entering among the scattered users. This is an application evolved from decentralization
compared with bitcoin, we can find that Ethereum is more difficult to develop a new encryption technology than bitcoin. This breakthrough has greatly reced the development cost and time for developers who apply blockchain technology. The emergence of Ethereum once again reiterated the need to split the center, as well as the feasibility and advantages of decentralized distributed applications, to the existing economic market, the financial sector a new direction of development and throw to the society a new entrepreneurial ideas and opportunities.
3. Hello, it's called EOS token. It's based on Ethereum token
EOS coin
EOS (Chinese Name: EOS, English Name: EOS, abbreviation: EOS) is a token based on Ethereum released for eos.io blockchain system. Blockone is a new blockchain architecture developed by blockone company, which aims to expand the performance of distributed applications. The goal of EOS project is to achieve a blockchain architecture similar to the operating system supporting applications. The architecture can provide account, identity authentication, database, asynchronous communication and program scheling on hundreds of CPUs or clusters. The ultimate form of this technology is a blockchain architecture, which can support millions of transactions per second, and ordinary users do not need to pay for the use of the blockchain
function of EOS token
the current form of EOS cryptocurrency belongs to ERC 20 smart contract token on Ethereum blockchain. EOS ERC 20 token will be converted into the cryptocurrency available in EOS system 1:1 after the formal launch of EOS blockchain. The EOS system is expected to release the test network in August 2017, and it is expected to take one year for the main network of EOS blockchain to go online. The following application scenarios are introced after the EOS blockchain is officially launched
EOS cryptography currency has three main application scenarios: bandwidth and log storage (hard disk); Calculation and calculation reserve (CPU); State memory (RAM)
both instantaneous and long-term components consume bandwidth and computation. The blockchain system will maintain logs of all messages, which will be downloaded and stored by all complete nodes. With log information, the state of all applications can be reconstructed
the specific application scenario of EOS cryptography currency can be explained as:
receiver payment: customers purchase specific procts from the business, and the sales revenue of these procts will be used to pay the business cost, so as to avoid customers paying for the use of blockchain directly, and will not restrict or prevent enterprises from determining the monetization strategy of their procts
authorization capability: if a blockchain is developed by using EOS software system and its token is held by a ticket holder, it may not need to consume all or part of the available bandwidth immediately. Such a holder can choose to give or rent the unused bandwidth to others
separate transaction costs from token value: if the application owner holds a corresponding amount of tokens, the application can continue to run in a fixed state and bandwidth usage. Developers and users are not affected by price fluctuations in the token market, so they are not price dependent
block reward: each time a block is generated, the eos.io system will reward the block generator with a new token. The system may be configured to limit the reward cap for block procers, so that the total annual increase in token supply does not exceed 5%
community welfare applications: users can choose three community welfare applications, also known as smart contracts. These smart contracts will collect tokens based on the proportion of votes each application receives from the token holder. The elected application or smart contract can be replaced by the smart contract of the newly elected application or token holder
What are the technical advantages of EOS
1. EOS creates a developer friendly underlying platform of blockchain, which is similar to the operating system of blockchain. It has powerful performance, can support multiple applications running at the same time, and can support multiple programming languages at the same time. It provides developers with underlying moles to lower the development threshold, just like Microsoft's windows. Do you think Microsoft is worth money
2. EOS solves the problems of delay and data throughput through parallel chain and dpos. EOS can achieve a processing capacity of one million per second. At present, bitcoin has 7 transactions per second, while Ethereum has 30-40 transactions. This super power of EOS can hang bitcoin and Ethereum. For example, the recent cryptokitties | collect and breed digital cats! This is a very popular eth game. Only one game accounts for about 15% of eth's throughput. If there are seven or eight similar games at the same time, ETH will die. It's scary to think about it. Eth, which can't expand bandwidth, will have great challenges in throughput, and EOS can solve the above problems.
4. Pyramid selling refers to the illegal act of organizers' development personnel to obtain wealth by developing personnel or requiring the personnel to be developed to pay a certain fee to obtain the qualification to join. The essence of MLM is "Ponzi scheme", that is to say, the money of later comers is distributed to the income of former comers
new type of MLM: no restrictions on personal freedom, no ID cards and mobile phones, no collective classes, but to use capital operation as a banner to pull people to cheat money, drive luxury cars, wear gold and silver, etc., attract your relatives and friends with money, and finally make you lose your money
you should be careful when paying dividends at all levels, 100% of them are
Q, someone has analyzed you.
5. No, blockchain is a decentralized distributed ledger. You can understand blockchain as Internet. Will Internet cheat people? No, but some people will use the Internet to cheat others, and blockchain is the same
blockchain is not only about issuing money, but also can be applied in many places. The biggest feature of blockchain is decentralization. General Internet procts are centralized, and blockchain can use decentralization to solve the trust problem between each node. Because in the blockchain, information is traceable and cannot be tampered with
now there are many blockchain landing projects. You can properly understand that it is not a simple coin issuing thing, nor a deceptive project.
6.

Shenzhen Aibo blockchain Co., Ltd. is a limited liability company (solely owned by natural person) registered in Futian District, Shenzhen City, Guangdong Province on March 28, 2018. Its registered address is located at 01a25, 11 / F, block a, Jiahe Huaqiang Building, 3006 Shennan Middle Road, Huahang community, Huaqiang North Street, Futian District, Shenzhen city

the unified social credit code / registration number of Shenzhen Aibo blockchain Co., Ltd. is 91440300ma5f23p590, and the enterprise legal person is Huang Zhiqiang

Shenzhen Aibo blockchain Co., Ltd. has a general registered capital within the province

view more information and information of Shenzhen Aibo blockchain Co., Ltd. through network enterprise credit

7. Cloudleopard's blockchain game is deployed in the Ethereum blockchain. It uses virtual currency to carry out related transactions in the system, which reces the difficulty of players in the transaction
8. Dividend is just suspended. The protection mechanism is activated in the player's code. The protection mechanism will be activated when the dividend pool is less than 50000 yuan. When the dividend pool is more than 50000 yuan, the code will automatically restart the dividend. You should learn more. You are an investment, don't speculate. You should be responsible for your own investment!
9. DAPP is the abbreviation of decentralized application, which is called distributed application / decentralized application in Chinese. It is based on the underlying development platform of blockchain, such as Ethereum and EOS. The relationship between DAPP and the underlying platform is just like that between app and IOS and Android

a real DAPP application needs to meet the following conditions at the same time:

1. The application must be completely open source and autonomous, and no entity controls the application over 51% token. The application must be able to be upgraded according to users' feedback and technical requirements, and the application upgrade can only be carried out after the majority of users reach an agreement

2. Application data must be encrypted and stored on the public blockchain

3. The application must have token mechanism (common token based on the same underlying blockchain platform or new token can be issued by itself), and miners or application maintenance nodes need to be rewarded with token

4. The generation of application token must be based on the standard encryption algorithm, and valuable nodes can get the token reward according to the algorithm

take cryptokitties, the most famous Ethereum game, as an example. It is a DAPP running in Ethereum. Players can create, care for, buy, feed and sell the Ethereum stored in Ethereum blockchain, and proce a kitten every 15 minutes. Each cat has unique characteristics, New kittens can be bred by pairing

the DAPP is not owned by an entity, but is created on Ethereum and will never disappear. No one can rob your cat, and no one can change the appearance of any cat; Siphon of life & quot; There is no entity with arbitrary will to this DAPP

after the game is released, everyone can participate in the game, and e to the Ethereum architecture, the privacy of participants can be well protected. Therefore, in the future, investment in DAPP has a very imaginable appreciation space.
10. 1992:

Blizzard's first game work, the lost Viking, 1993:


rock racing, 1994:

blackthorn, the death and return of Superman, Warcraft<

1995:

Justice League Task Force
the lost Vikings II & gt<
Warcraft II

1996:
Warcraft II expansion "dark tide"

1997:
Diablo<

March 1998:
StarCraft
StarCraft expansion "battle of mother's nest"

June 2000:
Diablo II

June 2001:
Diablo II expansion "king of destruction"

September 2001:
world of Warcraft

July 2002:
Warcraft III & gt<

July 2003:
"iceberg throne"

2005:

"world of Warcraft" finally landed in China.
StarCraft expansion "ghost"

2006:

latest news:
1; God of darkness 3 & gt; And Starcraft 2 are under development.
2; World of Warcraft: burning expedition & gt

,,,,,,,,,,,,,,,,,,,,,,,

indeed, as you said, there are fewer people playing games in Europe and America in China, (World of Warcraft & gt; In fact, the scale and quality of game proction in Europe and the United States represent the highest level of game proction (including stand-alone and online games), which is far higher than that in China and South Korea.

however, in view of the huge differences in tastes between domestic and foreign players, European and American Games are not very popular in China.
for example, It has been ranked first in online games in Europe and America for half a year; Eve online>, In China, it is not as good as & lt; Warcraft & gt;

thank you!!
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