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What is selling virtual currency

Publish: 2021-04-29 06:11:01
1.

in the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, etc., which can be used to buy Herbs and equipment, but only in his own game console; The special currency issued by the portal website or instant messaging service provider is used to purchase the services within the website

there are four types of virtual currency in the market:

1. Game currency developed by game operators for players to use as a trading medium in online games

2. A special virtual currency issued by the portal or instant messaging tools for use in the operating cyberspace

3. Interactive virtual currency, which can be used in the issuing entity of virtual currency and can purchase goods and services from non issuing entities

4. Based on cryptography and modern network P2P technology, a special electronic and digital network cryptocurrency is proced through complex mathematical algorithm



the instrialization of virtual money will form a virtual money market. If the emergence of the stock market is the proct of the combination of instrial capital and financial capital, then virtual currency will be the proct of the combination of service capital and financial capital. Modern service instry, especially personalized modern information service instry, will become the instrial foundation of personalized virtual currency

the personalized virtual money market is different from the stock market and derivative financial instrument market. The latter is more established for the needs of instrialization, which is also reflected in meeting the needs of the so-called modern service instry; The instrial foundation of the former is closely related to the demand of informatization

The future of the tertiary instry is different from the service instry, its development direction is the post-modern service instry, that is, the experience instry, that is, more personalized instry to meet the development needs of spirit, culture and entertainment. The stock market will make more use of information to guide the rational investment of instry and service instry, while the personalized virtual money market will make more use of information to guide the perceptual consumption of experience instry

2. Virtual currency is not MLM, but virtual fraud under the guise of bitcoin or virtual currency is not uncommon. In fact, they have nothing to do with virtual currency. The virtual currency represented by bitcoin is completely legal in China. In 2013, in the 12.5 bitcoin risk notice, the central bank and other five ministries and commissions clearly defined bitcoin as a special Internet commodity. People can buy and sell bitcoin freely at their own risk, denying its currency attribute. Zhou Xiaochuan, the governor of the central bank, regards bitcoin as a tradable asset like a stamp. The central bank has no right to ban it.
3. To a certain extent, virtual currency can be exchanged and traded in the form of RMB... Compared with Q currency and other online game currencies... But the premise is that it needs to be paid in RMB... So virtual currency is only a form of online payment of RMB... Today, it is still difficult to use it as RMB
virtual currency is a kind of currency that has value but can't be directly exchanged for real goods Therefore, virtual currency is not a commodity.
4. Investment should be cautious, please study carefully before deciding
virtual currency is a currency that can buy goods and services in a specific community in a virtual space. It has the monetary function of medium of exchange and unit of account
virtual currency can be roughly divided into three categories
the first category
has nothing to do with real currency, and can only be used in a closed virtual environment, usually online games, such as world of Warcraft
the second type of one-way exchange can only be used in a virtual environment, and sometimes physical goods and services can be purchased, such as frequent flyer award program, microsoft points, Nintendo points, Facebook credits and Amazon coin
the third type of two-way exchange, which has a buying price and a selling price, is the same as "real" currency, including those issued by issuers, such as second life Linden coin, two-way exchangeable game currency, etc., as well as decentralized cryptocurrencies, such as bitcoin, Leyte coin, Ethereum, etc; Virtual currency & quot; But cryptocurrency is only one of the subcategories of virtual currency.
5. TOBI is safe in and out of the fund, and the platform is formal. You don't have to worry too much. Just like stocks, after the stocks are listed, the cost price will graally be listed, and the final market value is often higher than your subscription price. There's no such thing as losing money, so it's the same with playing new. Don't worry about losing money.
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