Selling virtual money to minors
Fake. It's not safe to invest in AMBC
through inquiry, AMBC international instrial group in Africa shows that it can not be inquired in China
it is reported that with the upsurge of blockchain, the most serious chaos appears in digital currency. These projects confuse the concept of blockchain with financial knowledge and monetary knowledge, and fish in troubled waters. It is difficult for ordinary people to distinguish them, which is extremely deceptive. According to the data provided by the relevant departments of the national Internet Emergency Center, 755 kinds of return to zero currency or air currency and 102 kinds of pyramid selling currency can be detected at present
extended data:
"non China mining investment fund" actual controller is Sun Peng, born in Tai'an City, Shandong Province. Sun PENGYUAN was the principal of Taian Jincheng Taishan Jasper Instry Co., Ltd. and a member of the second Taian CPPCC Committee. However, Sun Peng started to organize and plan MLM activities as early as ten years ago
According to the open judgment of Jinan Intermediate People's court in Shandong Province, Sun Peng established Taishan jade company on May 26, 2011 to engage in the research, development, design and sales of Taishan jadein the middle of June, with the consent of Sun Peng, we modified the company's MLM model and added two-level agents, namely, county-level brand stores and municipal flagship stores. By August 20 of the same year, Sun Peng had developed more than 3000 offline agents by adopting the network pyramid selling mode, and collected more than 60 million yuan of pyramid selling funds
Article 18 alts are persons with full capacity for civil conct and can independently perform civil legal acts
a minor over the age of 16 who lives mainly from his own labor income is regarded as a person with full capacity for civil conct
Article 19 A minor over the age of eight is a person with limited capacity for civil conct, and the execution of a civil juristic act shall be represented by his or her legal representative or with the consent and ratification of his or her legal representative. However, he or she may independently perform a civil juristic act of pure benefit or a civil juristic act appropriate to his or her age and intelligence
Article 20 a minor under the age of eight is a person without capacity for civil conct, who shall be represented by his legal representative to perform civil legal acts< Article 21 an alt who is unable to identify his or her own conct is a person without capacity for civil conct, and his or her legal representative shall perform the civil juristic act on his or her behalf
If a minor over eight years old is unable to identify his own behavior, the provisions of the preceding paragraph shall apply.
1. The virtuality of the network virtual property
the network virtual property has the virtuality, that is to say, the virtual property has the inherent dependence on the virtual environment of the network game, and cannot exist without the network game. The dependence of virtual property on online games is manifested in a variety of characters, equipment and game currency. It is the electronic data stored in the game server, which can only be displayed through specific online games. The virtual property in this online game cannot be used in other online games. When the data on the game server disappears, so does the virtual property
2. Technical limitation of network virtual property
network virtual property has technical limitation, which means that the attribute range of characters and equipment in online games are preset by online game program. Although there is certain volatility in this range, it can't exceed this range. The setting of equipment attribute range, The equipment that makes each attribute of the equipment maximum in its own range is rare. And what level of monsters drop what level of equipment, the probability of dropping equipment, the upgrade range and explosion probability of each kind of equipment are set in advance by the game program. Only high-level monsters drop high-level equipment. The more times the equipment is upgraded, the easier it is to explode (disappear). It is this technology limitation that makes the best equipment scarce
3. The transaction of network virtual property
transaction is a social habit of human beings since ancient times, and it is also an inevitable social behavior. The essence of social communication is the communication, exchange and mutual satisfaction between people. As a virtual society, online games also have this characteristic. Although there is a trading system in the game, the virtual society is connected with the real society after all. When the so-called "best" can not be measured by the value in the game or exchanged equivalently, or when the players do not have the ability to exchange equivalently in the game, It's natural to think of using the real society to make up. The network virtual property is traded in the form of commodities in the real society. Now more and more network virtual property trading websites appear, which makes the network virtual property trading present the characteristics of e-commerce and online game trading
4. The value of network virtual property
players invest financial resources, energy and intelligence in the process of the game, continuously improve the level of virtual characters by practicing and doing tasks, and obtain the corresponding equipment and game currency. The difference of financial resources and energy invested by players is directly reflected in the level and quantity of the game characters and the best equipment. Due to the imbalance of the distribution of virtual property and the need of players to redistribute virtual property, the transfer of virtual property leads to the so-called "professional players". These players spontaneously participate in the game in the form of indivials or organizations, by training the game to a high level, or after obtaining those scarce advanced equipment, These high-level roles, equipment and other network virtual property will be sold in reality in order to make profits and become a profession
however, not all virtual property can be sold at a high price in reality. The price of virtual property in reality has a lot to do with the demand. Only those online games that can attract a large number of players, the demand for the best equipment is large, and the virtual property on it can be sold at a high price in reality. This is exactly what game operators are willing to see, because only by allowing the majority of players to participate, can operators be profitable and continue to operate. On the contrary, a game without the participation of players, no matter how excellent equipment you have, no one needs it, so it can not be sold in reality. This kind of online game is also a lifeless online game, and it will close down soon because of poor management. It can be seen that the price of online virtual property in reality is directly related to the operation of online games. Only when the operation of online games is good, can the virtual property be sold at a high price in reality
5. The term of network virtual property
the term of network virtual property plays an important role in determining its legal attribute. Network virtual property is a part of specific online games, and exists on it. Online game is a kind of entertainment service project relying on the network, which is promoted to the market by independent online game service providers. As a kind of service commodity, it must exist in the service period with the changes of online game service providers' operating conditions, operating costs and market demand. This service period also determines the ration of online virtual property, The length of the term depends entirely on the operation of the game service.
let's go to a game manufacturer to communicate with each other, because the children's online devices are provided by their parents, and the money for the game money they buy comes from their parents. Whether it's cheating or stealing, it's the parents' responsibility. If you want to be hard, game manufacturers will not be afraid of you. It's better to come down and have a good communication