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Unused game virtual currency

Publish: 2021-05-02 15:42:14
1.

Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)

network virtual currency can be roughly divided into:

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

extended materials

strict law enforcement:

(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management

(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law

(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities

(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments

source: Internet virtual currency

2. First, it clarifies the scope of application of virtual currency of online games for the first time, and makes a distinction between the current virtual currency of online games and the virtual props in the game, so as to adapt to the new situation of the development of online game market and solve new problems
the second is to strengthen subject management and standardize market behavior The circular stipulates that enterprises engaged in relevant services can operate only after approval. At the same time, the use scope of online game virtual currency is strictly regulated: it shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises, so as to prevent the possible impact of online game virtual currency on the real financial order
the third is to effectively protect the legitimate rights and interests of users and clarify corporate responsibilities. After verifying the identity of users, online game operators should provide online game virtual currency recharge and transfer records, and handle them according to the complaint handling proceres. It has made a series of regulations and put forward strict requirements for enterprises engaged in online game virtual currency issuance and trading services< The fourth is to protect the healthy growth of minors and prohibit online game virtual currency trading service enterprises from providing services to minors
fifthly, make full use of the existing management means, put forward the establishment of online game virtual currency management coordination mechanism, strengthen department communication and coordination, standardize the market order, ensure the healthy development of online game instry, prevent financial risks, prevent and crack down on the illegal and criminal acts of using online game virtual currency.
3. If we do not include the electronic currency of the banking system, the network virtual currency can be roughly divided into:
the first category is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. Tencent is the most widely used company, which can be used to purchase membership, QQ show and other value-added services
4. This is a kind of buying behavior. It doesn't mean much. Game companies proce virtual currency, just for more convenient recharge, let you spend more

this is just a game currency, not the virtual currency that we often talk about now. Now virtual currency refers to bitcoin. Bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
5. No matter what way to recharge, the main thing to see is the speed of the account. If it doesn't exceed the system time, it can't be recovered temporarily.
6. Generally speaking, it doesn't work, but it depends on the specific game. You can ask the customer service. There is less than 11 years old belongs to the limited capacity for civil conct, the behavior of spending virtual games does not adapt to their age, and the purchase behavior without parental consent, then their parents can ask for a refund from the business
7. You can try to contact the customer service
but they usually don't give you a refund
How can these unscrupulous merchants spit out after swallowing your money
if they really don't want to play
sell the number
8. Transaction in waiting
at present, there has been a large-scale hot debate on whether virtual property transaction and virtual currency will impact the existing financial system and whether it should be prohibited or recognized by legislation. Relevant enterprises appeal to national legislatures and management departments to speed up legislation and strengthen supervision, and put an end to illegal underground transactions and stolen goods sales. Relevant authorities have also expressed their opinions, but no substantive policies and regulations have been issued
all participants are still waiting for policies or regulations, and the virtual property transaction has not stopped
in the era of Internet economy, there is no essential difference between the nature of virtual property and the money in the bank account. At present, there is only the essential difference whether it can be traded. The reality is that these deals are very popular. Foreign examples also show that simple prohibition is not really effective. But China has not recognized the virtual property so far. In the previous cases, the loss of weapons and equipment was attributed to the loopholes of the server and the dereliction of ty of the operators, and the legal nature of virtual property was not involved.
9. Well, it's hard to make it clear. For example, someone who swindles people's money in the game and then asks if it's illegal. If you get the money, even if you break the law, you can't be sued. It's not your fault that the game has bugs. If you can get the money, then the money is yours. What's the problem with selling it. In fact, playing bug in the game is also playing the game. It's not the responsibility of the players, it's the responsibility of the game providers
10. To judge whether an act is a pyramid selling act, it mainly depends on whether the act has several elements of pyramid selling crime. If it meets the following conditions, it is a pyramid selling act<

(revised according to the Seventh Amendment to the criminal law) article 224-1 of the criminal law: in the name of business activities such as selling goods and providing services, organizations and leaders require participants to obtain the qualification of joining by paying fees or purchasing goods and services, and form levels according to a certain order, and directly or indirectly use the number of development personnel as the basis for remuneration or rebate, Luring or intimidating participants to continue to develop pyramid selling activities that involve others, defraud property, and disrupt economic and social order
in the name of marketing goods, providing services, project investment and other business activities, the organization and leaders require the participants to obtain the qualification by paying fees or purchasing goods, services and investment
in the regulations on the prohibition of pyramid schemes, the concept of hierarchical relationship is repeatedly mentioned. The hierarchical relationship formed by certain rules is only a phenomenon in many pyramid schemes. It must be related to the illegal possession of other people's property before it can be suspected of pyramid schemes. For example, there are five or six levels of village level community store goods, which are sold normally. Therefore, the object of MLM infringement is complex, and MLM is often accompanied by tax evasion, price driving and other phenomena. Infringement of multiple social relations and legal objects; There must be two elements of the main object: 1. Fraud (infringement of citizens' property ownership); 2; 2. Disturbing social management order and economic order.
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