Game virtual currency business without capital
No. virtual currency with good operation and investment will survive for a long time and will not go bankrupt in a few months, such as bitcoin and internet currency of Internet companies
there are various types of virtual currencies. The virtual currencies with high acceptance abroad are Facebook's f currency, online game second life's Linden currency, etc., while the representative virtual currencies in China are Tencent's Q currency, Sina's u currency, online currency, Shanda Yuanbao, etc
virtual currency is different from check and telegraphic transfer. The value that virtual currency can't realize can't be transferred by bank. At present, it can only circulate in the network world. Virtual currency is released by various network organizations, and there is no unified issuance and management standard
2. The special currency issued by the portal website or instant messaging service provider is used to purchase the services in the website the most widely used is Tencent's q-coin, which can be used to purchase value-added services such as membership and QQ show
3. Virtual currency on the Internet. For example, bitcoin, Wright currency, etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
this is just a game currency, not the virtual currency that we often talk about now. Now virtual currency refers to bitcoin. Bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
Yuanbao QB and other virtual currencies (tokens) that are unilaterally recognized by game operators are only limited to those that are monetary in nature within a single scope and allow virtual game commodity transactions (personal understanding); In accordance with the law of the people's Republic of China on the Central People's Bank, the people's Bank of China, under the leadership of the State Council, independently implements monetary policy, performs its ties and concts its business in accordance with the law, free from interference by government departments, social organizations and indivials at all levels. Therefore, the right to issue currency in China is absolutely controlled by the state, and any other form of currency is not recognized by the central government; As early as June 24, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the notice of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games, which stipulates that the same enterprise can not operate the issuance and transaction of virtual currency at the same time, and virtual currency can not be used to purchase physical goods, so as to prevent the possible impact of virtual currency in online games on the real financial order, The principle of strict market access and strengthening subject management shall be implemented to standardize the issuance of virtual currency and allow qualified parties to issue virtual currency and provide services Relevant laws and regulations cited: Interim Provisions on the administration of Internet culture, notice on Further Strengthening the administration of Internet cafes and online games, notice on standardizing the operation order of online games and banning the use of online game gambling, and decision of the State Council on Setting Administrative License for administrative examination and approval projects that really need to be retained.)
by Dongfang satellite TV, shangteng entertainment and Leica & reg; With the support of universal records, Shanghai Media Group (SMG), and the co sponsorship of designated airlines, such as Dragonair and Guangming shangcha, the brand jointly launched a more cool and Creative Dream Music Tour with the purpose of exploring the potential idol and creating a superstar of tomorrow
the first Lycra & reg; Zhang Jie, the champion of "my show" competition, has released his first album and sold well all over the country. Zhang Jie has become one of the most popular new stars in the Asia Pacific region in 2005. This competition will continue the first model and be held nationwide with a stronger momentum. The final winner will sign a contract with shangteng entertainment, which will be made by the three organizers with a value of millions. It will be vigorously promoted by the full support of universal records and the strong platform of Shanghai Media Group, forging a global superstar of tomorrow! This competition will also make more people enjoy the fun of participation, experience and witness the birth of a shining star
at the same time of the competition, 13 TV reality shows related to the competition will be proced at the same time. Oriental satellite TV will cooperate with Beijing, Guangzhou and Cheng TV stations to create a more powerful media platform. At the same time, viewers from the United States, Australia, Japan and Macao can also watch it at the same time<
entry qualifications:
· the age of entry is 16-25 years old
· at the time of registration and ring the whole competition period, no contract has been signed with any record company, brokerage company or proction company other than shangteng entertainment, or any such contract is still valid
· there are no unsettled disputes with any record company, brokerage company or proction company
· you must enter the competition in your own name. Registration in the form of singing group is not accepted<
entry rules:
· enter "Lycra & reg; If the contestants are under 18 years old, they must be accompanied by their parents or guardians (only one person) to participate in the semi-finals* Cheng (May 12), Guangzhou (May 18), Beijing (May 23), Hangzhou (May 30) and Shanghai (June 5)
· shangteng entertainment is responsible for the round-trip tickets (hard sleeper train tickets or equivalent transportation) from the selection place to Shanghai, the transportation in Shanghai that shangteng Entertainment considers necessary, the transportation in Shanghai, the training in Shanghai, the training in Shanghai Basic accommodation ring the competition in Shanghai. Players need to bring their own daily necessities (such as daily changing clothes, performance clothes and CD listening, etc.)
· all players must comply with all activities arranged by shangteng entertainment, such as training, rehearsal, competition, promotion and shooting
· all contestants must agree to use the personal data provided by shangteng entertainment and the data obtained ring training and competition for publicity, promotion, training, competition and television broadcasting
· all contestants must agree that shangteng entertainment can distribute their personal data and information obtained ring training and competition to the press, other media, advertisers, competition judges and the public
· ring the competition, all competitors must only be interviewed by the press or other media arranged by shangteng entertainment, not by the press or other media without permission; Except for shangteng Entertainment's consent or requirements, all players must keep the competition process and related contents strictly confidential and shall not disclose them to the press, other media, the public, relatives and friends or any other third party
· shangteng entertainment has the right to eliminate the unqualified competitors at any time through any level of competition or any other way arranged by it ring the training period without any explanation.
crowdfunding is different from equity and debt financing. Crowdfunding platform requires that the project sponsor can not use equity, debt or capital as a return to the supporter, and neither the project sponsor nor the platform side can promise any financial income to the supporter. The return of the dream must be in kind (such as procts, publications), or media content (such as streaming or downloading video or music). The supporter's support for a project belongs to the behavior of purchase (pre purchase), not investment
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