C-NET virtual currency
Here are some personal experiences in the exchange
(1) the coin search website has the advantages of low service charge, quick withdrawal and multiple currencies. It supports a variety of well-known virtual currency transactions and is convenient to purchase usdt. It has app and high security
(2) kucoin overseas version (coin win background) has smooth interface operation, and the speed of coin withdrawal is not bad, but most of them are junk ICO coins, many names have not been heard of, such as app
(3) China bitcoin overseas version EXX (slow coin withdrawal, kengdai) gambling platform, fixed-point blasting futures pop you up, there seems to be a problem with cash withdrawal, no app
(4) fire coin overseas version, Collude with OK, dozens of junk money a week, no bottom line, many small problems. Support C2C transactions, there are app
(5) okcoin overseas version, this does not say, OK life black, although support C2C transactions, but bottomless line shelf circle coins, flicker leeks, C2C transactions can not be withdrawn, embezzle the user's assets after the decimal point of tens of millions, careful into
(6) BTCC overseas version, support us dollar UnionPay direct charge, but the handling charge is high, it is relatively low-key in China, The experience of the transaction interface is very poor
(7) the overseas version of cloud coin has few currencies and many problems, so it's all warriors
(8) currency security is currently the largest exchange in China, with the most complete currency and many activities. It doesn't card you to withdraw and recharge money. Although there are so many junk money in ICO, it doesn't have as many problems as hot money OK platform. It can be said that it is the best exchange in China. It has app, needs to turn Q, and mobile client doesn't need to turn Q
(9) Yuanbao overseas version has Canadian financial license, legal operation, insufficient depth, small amount of currency, small transaction volume and insufficient UI beautification
(10) in the bitage, the overseas version takes a very long time to review, and it takes you a long time to pick up the coin and issue the coin. The miner's fee used to be a little higher, but now it's just a little higher. 0.5% for recharge, 1% for withdrawal, and the highest withdrawal fee in the whole universe. The garbage made by the K-line chart can't hold on to the ICO coin. At present, this platform can't stand the temptation of interests, and the card is only issued half a day, The trading volume is a little less. At present, I have abandoned this platform
(11) the overseas version of China's bitcoin has just been opened for trading, and C2C trading has a unique qash trading area. There are many small problems, so be careful to enter
Virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)
network virtual currency can be roughly divided into:
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
extended materials
strict law enforcement:
(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management
(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law (25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities (26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departmentssource: Internet virtual currency
network virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), Fuyuan currency (FTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and it is also a new payment system. Fuyuan coin is an applied digital currency, similar to business points. Buy jewelry to get Fuyuan coin, which can be used to buy jewelry.
In a narrow sense, virtual currency refers to the substitute currency circulating in the network virtual world. In addition to the virtual currencies issued by major online game companies with various names, Tencent Q currency is also widely used. At present, the network transaction of the virtual world has greatly exceeded people's imagination, and has formed a huge online transaction market of proction, supply and marketing. Moreover, a group of professional workers specialized in "coin printing" came into being; There are also special exchange shops for various game currencies