Python virtual currency
virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
return f' RMB: 20 US dollars: {money * 20} & # 39
I don't know what you mean, but it's very simple. I don't know what effect you want. You'd better give an example, such as what to input and what to output
count = 0 # 1 正面 0 反面 记录1的次数
for i in range(10000000):
n = random.randint(0,1)
if n == 1:
count += 1
print(u'正面{0}次,反面{1}次'.format(count,1000000-count))
#coding:utf-8
import random
def mntb(T):
a = 0
b = 0
while a < T and b < T:
num = random.randint(0,1)
#print num 这里你可以看到每次抛的硬币的正反面情况
if num == 0:
a += 1
else:
b += 1
if a == T:
print u'b的得分是:%d '%b
return 'a won'
if b == T:
print u'a的得分是:%d '%a
return 'b won'
#你执行这个函数就可以了,T代表你设置的分数 mntb(T),代码写的比较啰嗦 嘿嘿
按照你题目的意思要这样修改一下:看题大意了,并不是从0开始统计
#coding:utf-8
import random
def mntb(T,a,b):#a代表p1目前的分数 b代表p2目前的分数
while a < T and b < T:
num = random.randint(0,1)
#print num 这里你可以看到每次抛的硬币的正反面情况
if num == 0:
a += 1
else:
b += 1
if a == T:
print u'p2的得分是:%d '%b
return 'p1 won'
if b == T:
print u'p1的得分是:%d '%a
return 'p2 won'
#你执行这个函数就可以了,T代表你设置的分数 mntb(T,a,b)