Virtual currency segmentation of online games
The real virtual currency must first have open source code, decentralization, and constant distribution
if the initial mining scale of this coin is large, it can be split
In fact, it mainly depends on whether it can circulate, that is, it is recognized by peoplevirtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended materials:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and more and more with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints
the seller provides the transaction currency amount of the server role name
the buyer searches for the game currency amount of the regional service limited transaction under this category to get the transaction window to complete the transaction
the second is to strengthen subject management and standardize market behavior The circular stipulates that enterprises engaged in relevant services can operate only after approval. At the same time, the use scope of online game virtual currency is strictly regulated: it shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises, so as to prevent the possible impact of online game virtual currency on the real financial order
the third is to effectively protect the legitimate rights and interests of users and clarify corporate responsibilities. After verifying the identity of users, online game operators should provide online game virtual currency recharge and transfer records, and handle them according to the complaint handling proceres. It has made a series of regulations and put forward strict requirements for enterprises engaged in online game virtual currency issuance and trading services< The fourth is to protect the healthy growth of minors and prohibit online game virtual currency trading service enterprises from providing services to minors
fifthly, make full use of the existing management means, put forward the establishment of online game virtual currency management coordination mechanism, strengthen department communication and coordination, standardize the market order, ensure the healthy development of online game instry, prevent financial risks, prevent and crack down on the illegal and criminal acts of using online game virtual currency.
scope of use of virtual currency: it is not allowed to pay for the purchase of physical procts
the notice also clearly points out that the scope of application of virtual currency of online games is limited to the exchange of virtual services provided by the issuing enterprise itself, and shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< It is worth noting that the above "notice" points out that the cultural administrative departments should strictly enforce market access, strengthen the management of the issuers and transaction service providers of online game virtual currency, and require the same enterprise not to operate online game virtual currency issuance and transaction business at the same time
of course, cryptocurrencies such as bitcoin, Leyte and decent are not in its scope.
bitcoin is not the same. Bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
but if someone answers your question, you can't get anything.
because it's not a person who operates it, does he have n computers