Position: Home page » Virtual » Virtual currency segmentation of online games

Virtual currency segmentation of online games

Publish: 2021-05-06 13:34:29
1.

The real virtual currency must first have open source code, decentralization, and constant distribution

if the initial mining scale of this coin is large, it can be split

In fact, it mainly depends on whether it can circulate, that is, it is recognized by people

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software



extended materials:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and more and more with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints

2. A trading platform, generally is 5173 (consignment form, charge a certain proportion of fees) or Taobao above
the seller provides the transaction currency amount of the server role name
the buyer searches for the game currency amount of the regional service limited transaction under this category to get the transaction window to complete the transaction
3. First, it clarifies the scope of application of virtual currency of online games for the first time, and makes a distinction between the current virtual currency of online games and the virtual props in the game, so as to adapt to the new situation of the development of online game market and solve new problems
the second is to strengthen subject management and standardize market behavior The circular stipulates that enterprises engaged in relevant services can operate only after approval. At the same time, the use scope of online game virtual currency is strictly regulated: it shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises, so as to prevent the possible impact of online game virtual currency on the real financial order
the third is to effectively protect the legitimate rights and interests of users and clarify corporate responsibilities. After verifying the identity of users, online game operators should provide online game virtual currency recharge and transfer records, and handle them according to the complaint handling proceres. It has made a series of regulations and put forward strict requirements for enterprises engaged in online game virtual currency issuance and trading services< The fourth is to protect the healthy growth of minors and prohibit online game virtual currency trading service enterprises from providing services to minors
fifthly, make full use of the existing management means, put forward the establishment of online game virtual currency management coordination mechanism, strengthen department communication and coordination, standardize the market order, ensure the healthy development of online game instry, prevent financial risks, prevent and crack down on the illegal and criminal acts of using online game virtual currency.
4. Well, my opinion is No. first of all, virtual currency in online games has no financial norms and no issuing cost. If allowed to participate in currency exchange, it is bound to disrupt the financial order (see the relationship between total social procts and money demand for details). Second, if virtual currency can be exchanged with real currency, it is bound to affect the fairness of the game, Third, virtual currency can be exchanged with real currency, which will tempt game companies to participate, which is not concive to the long-term development of game companies. Fourth, the exchange of real currency and virtual currency will lead to many legal problems (after buying with money, virtual currency will have real value. Game companies' adjustment behaviors, such as adjusting prices, issuing rewards and closing cheating accounts, will involve laws. Price adjustment will be described as "stealing money", and the issuance of rewards will be limited by the maximum amount of rewards, Sealing a cheating account is a blatant robbery. Can you be sure how much of it is legitimate income? A little price adjustment leads to many lawsuits, some rewards have to pay taxes, and cheating is rampant. But if you want to seal him up, you have to file a case for investigation. Can you play such a game? Can such a game be operated?
5. Netease game is of course in the scope of the new rules of online virtual currency
scope of use of virtual currency: it is not allowed to pay for the purchase of physical procts
the notice also clearly points out that the scope of application of virtual currency of online games is limited to the exchange of virtual services provided by the issuing enterprise itself, and shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< It is worth noting that the above "notice" points out that the cultural administrative departments should strictly enforce market access, strengthen the management of the issuers and transaction service providers of online game virtual currency, and require the same enterprise not to operate online game virtual currency issuance and transaction business at the same time
of course, cryptocurrencies such as bitcoin, Leyte and decent are not in its scope.
6. What is the relationship between ubank and blockchain? What is the relationship between enterprises and indivial investors. It's not easy to talk about the concrete.
7. MediaTek is an excellent IC design company, once known as the light of Taiwan, and one of the two pillars of Taiwan semiconctor enterprises (the other is TSMC). Copycat mobile phone chip was first built as a DVD chip, and later made mobile phone chips. With the rise of the Chinese mainland's cottage market, the market share was directly driven to Qualcomm, reaching second in the world ring the time when Deyi declined to Qualcomm. However, e to the big gap between the core technology and Qualcomm, it was defeated by Qualcomm in the high-end market. Moreover, e to the insufficient processor performance, it was praised by netizens as "one core is difficult, nine cores are surrounded"... Now the market share is not as good as before, the middle and high-end market has been completely defeated, and the low-end market is also being chased by domestic Spreadtrum.... But the thin camel is bigger than the horse. At present, MediaTek is still a top IC design company in the world, with a large layout (the famous huiding technology in China has shares of MediaTek). At present, it is laying out IC chips for the Internet of things and the Internet of vehicles...
8. The virtual currency only disappears automatically, because the virtual currency of online games is issued and operated by the game companies, and they have the final right to explain. Now that the games have stopped operating, there is no doubt that the relevant service instry will stop

bitcoin is not the same. Bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
9. I don't answer the questions I don't know

but if someone answers your question, you can't get anything.

because it's not a person who operates it, does he have n computers
Hot content
Inn digger Publish: 2021-05-29 20:04:36 Views: 341
Purchase of virtual currency in trust contract dispute Publish: 2021-05-29 20:04:33 Views: 942
Blockchain trust machine Publish: 2021-05-29 20:04:26 Views: 720
Brief introduction of ant mine Publish: 2021-05-29 20:04:25 Views: 848
Will digital currency open in November Publish: 2021-05-29 19:56:16 Views: 861
Global digital currency asset exchange Publish: 2021-05-29 19:54:29 Views: 603
Mining chip machine S11 Publish: 2021-05-29 19:54:26 Views: 945
Ethereum algorithm Sha3 Publish: 2021-05-29 19:52:40 Views: 643
Talking about blockchain is not reliable Publish: 2021-05-29 19:52:26 Views: 754
Mining machine node query Publish: 2021-05-29 19:36:37 Views: 750