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Virtual currency as entity

Publish: 2021-05-08 05:40:37
1. virtual currency refers to the information flow or data flow that replaces the real currency in high technology. It can't transfer money through bank. At present, it can only circulate in the network world. The virtual currency is released by various network organizations, and there is no unified issuance and management standard. According to incomplete statistics, there are no less than 10 kinds of network virtual currency (referred to as network currency) in circulation, such as Q currency, u currency, network currency, bubble currency, cool currency, Warcraft gold coin, Paradise currency, Shanda counting, etc. Take Q coin as an example, there are more than 200 million users. Instry insiders estimate that the domestic Internet has a virtual money market scale of several billion yuan per year, and is growing at a speed of 15% - 20%.
2. If you think about it, the amount of transactions in the game will always exceed 100 million yuan, and the amount of transactions in some games will be tens of thousands of yuan. The amount of virtual currency transactions in a rich day will reach 10 million yuan. From the perspective of Taxation, the tax revenue of a single game is no less than 100000 yuan a day
3. It's hard to say, but blockchain technology may pose a potential threat to all walks of life. bitcoin is as virtual as the credit cards people use every day and the online banking network. Bitcoin, like any other form of currency, can be used to pay online or in physical stores. Bitcoin can also be converted into real currency, such as casascius, but mobile payment is usually more convenient. Bitcoin balance is stored in a large distributed network, and no one can modify it maliciously. In other words, bitcoin users have the only control over their funds, and bitcoin will not disappear because of its virtuality
bitcoin network has been able to process a lot more transactions per second than the current processing capacity. But it's not fully mature enough to scale up to major credit card networks. The work to raise the current ceiling is in progress, and the future needs are very clear. From the beginning, every aspect of the bitcoin network has been maturing, optimizing and specialization, and this process will continue in the next few years. With the increase of traffic, more bitcoin users may use lightweight clients, while full network nodes may become more specialized services. For more details, check out wiki page extensibility.
4. This question can be used as a topic to write a complete report. As far as the simple question of network knowledge is concerned, it can be divided into two aspects. The first aspect is the exchange of RMB into virtual currency. Subjective judgment is that it can. If there is no impact, Tencent will not be so easy to make huge profits. If we analyze GDP, it will not pose a threat to the real economy in a short time. The second aspect is the exchange of virtual currency into RMB, which is an extremely serious issue. Then from the micro perspective, in the future, the virtual economy will develop faster, and the network will not only be a platform for real economy promotion, but also become a perfect self-protection economy. In other words, the threat and impact will be great and more unavoidable. Macroscopically, it is a microcosm of society. The long economic reform will pave the way for future economic collision.
5.

There is no definition and distinction between game currency and stock, derivative financial instruments, especially electronic currency. In fact, there is an internal thread that can run through these different forms of virtual currency, which is the performance maturity of personalized value. We can summarize it logically as follows:
Bank e-money
Bank e-money was initially a kind of "pseudo virtual money". It only has the form of virtual currency, such as digitization and symbolization, but it does not have the essence of virtual currency and has nothing to do with personalization. For example, it is just the counterpart of paper money; It may be issued by the central bank; It may be in the same market as the money market. However, bank e-money has broken through the extension of money, that is, it can also be issued not by the central bank, but by information service providers, as was the case with several early e-money. The second breakthrough is the liquidity of bank e-money, which far exceeds that of ordinary money. Therefore, it implies a challenge to the pricing power of currency price level. For example, in overnight lending, if the same money is turned over several times in the form of electronic money, although from the traditional monetary point of view, nothing has happened, but from the perspective of virtual money circulation speed, it has actually changed the conditions of money price level
credit information currency
stock is the most typical credit information currency. Its essence is virtual and it is a kind of virtual currency with personalized characteristics. It is the most realistic foundation of the current virtual economy. Stock market and derivative financial instrument market constitute a large-scale and unified virtual money market. They are not only based on entity business, but also supported by a wide range of information services such as trust business and insurance business. The so-called unified market refers to that the market as a whole can be exchanged with the money market at the overall level of national income. Historically, only when money forms a unified market, that is, the main body of the national economy is monetized, can the adjustment of money quantity and interest rate on the national economy be discussed. The same is true for the virtual economy. This issue is not without dispute. Although the scale of the virtual economy is several times larger than that of the real economy, a large part of the real economy has not entered the unified market. If the game currency is compared with stocks, its progress in this respect is far from satisfactory. Only through the two stages of entertainment instrialization and instrial entertainment, it is possible to reach the level of unified market
analyzing the stock market and derivative financial instrument market, the biggest difference between the stock market and the general money market is that its circulation speed cannot be directly determined by the central bank. For example, as a virtual currency, the price level of stock index can not be directly determined by the central bank like the interest rate, but by the so-called "confidence" of people. The fundamentals of the central bank and the real capital market can only indirectly determine the stock market, not directly. So I think the stock market is an information market, not a money market
compared with the mature virtual money market, the main characteristics of the stock market are incomplete. The stock market integrates the noise at all reference points (i.e. indivial gain and loss values) into a unified reference value, which is combined with the standard value (utility value on the basis and general equilibrium value) to form the continuous fluctuation of the market around the utility value. Although it is different from the money market with the central bank as the center for orderly centripetal movement, it is not different from the money market. From the point of view of the real virtual money market, the characteristic of this market is the incommensurable personalized fixed value. In this sense, the centralized stock market has not achieved this function, and the independent role of the stock market as the so-called "casino" has not been played. Thirdly,
the fundamental function of personalized credit voucher
virtual currency is to synthesize value on the spot of personality, rather than to determine a rational value in isolation at an equilibrium point separated from the real world. The significance of virtual currency is to establish a value system centered on the final consumer. After the full realization of virtual currency, the single currency with general equivalent function will tend to be backward. Game currency is the experimental field of virtual currency at a higher stage, and it is difficult to be a major task. The ideal virtual currency is the value symbol of the real world. In the general equivalent exchange, the specific use value and the corresponding subject of the specific use value, namely the non-homogeneous needs and personalized needs of people, are completely filtered out. Virtual currency will change all this, through the virtual way, people's heterogeneous needs and personalized needs will be anchored to the fundamentals by indivial reference point, and the value will be synthesized. Therefore, virtual currency must have two sides, one is to have the function of commodity exchange, the other is to have the function of barter. Through the former to overcome the relativity and subjectivity of value, through the latter to achieve personalized value confirmation. In order to achieve this goal, virtual currency must realize a huge transformation, which is to transform to dialogue system and become interactive currency. The bargaining here is aimed at the level of currency price. Recall that the transformation from text to dialogue, which has been realized for decades, is the direction of the transformation of virtual currency. The value of game currency is uncertain. When people exchange game currency, it is uncertain whether the ultimate happiness they may get is above or below the currency value until they participate in the game. The game is a dialogue process. Of course, various value-added functions of game currency have not been developed in combination with personalized information services. If this kind of value-added business is fully developed, game currency will not be used because of the different businesses providing services, which may become an advantage over stocks
a fully personalized virtual currency may be a kind of currency card with additional information, and its value is to be confirmed. Virtual currency with specific undetermined function and resial value, on the one hand, its information can have room for reinterpretation like text, on the other hand, it has the potential of karaoke like redevelopment. Its information value has an open interface and can be added again. If they are exchanged in the secondary market like the stock market, they may float up and down in the basic par value with their personalized information, and they will have more attractiveness like stocks. Game currency only has the function of value circulation, but not the function of market platform, so it is only an imperfect virtual currency. The reason is the lack of corresponding instrial base

6. Bitcoin and other virtual currency is a kind of network virtual currency generated by computer operation or issued and managed by network community, which can be used to purchase network virtual goods or physical objects. Because of its strong sense of consumption, it attracts people's attention. However, it should be noted that it is difficult to supervise the use of virtual currency in offline transactions, so some countries have found it illegal. However, virtual currency, a financial model that is so convenient for people's lives, is indeed worthy of in-depth study.
7. It's a good idea. It's really a good development direction, but it won't avoid inflation caused by issuing too much money
8. In order to avoid those who have ulterior motives of online game operators, use the weakness of players, and their own "creator" advantages, to collect money in a short time, and avoid those ignorant players from greater economic losses! That's all. The government is in good faith!
9.

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