Will virtual currency be pulled again after pulling
mainly speaking, it depends on the project party's idea. Gongxinbao and Xingyun chain both adopt the buyback lock mode, while trip of platform currency and blockchain tourism projects on several major platforms uses the buyback destruction mode. The former two brothers were very popular at that time, but they are not making any noise now, and the latter are still developing well. I don't know which mode eke belongs to
Step 1: attract funds. In the digital money market, only when the number of chips of the makers reaches 30% or more can it be controlled. In order to get more chips at a low cost, the dealer will release negative news, and at the same time use the chips in hand to actively hang up the order and sell at a low price. The price is lower than the normal price, which makes the transaction currency price fall in real time. The retail investors who do not know the truth are easily affected by the negative news and the falling market, and panic, so as to sell the chips in hand, and the dealer will buy the chips at a low price
Step 2: prepare. The purpose of the market washing is because some retail investors may also buy at a low price in the process of low-cost fund-raising. By continuously maintaining the horizontal fluctuation, we can strengthen the sad mood of retail investors, and let these retail investors who are not determined to hand over their chips, so as to prevent them from losing money in the later process of market pulling, Retail investors sell at a high level (at this time, retail profits are relatively large, and the possibility of selling is very high), and they trap the makers
Step 3: pull up. Makers will release good news, such as which country has introced good policies, to what extent the technology has been realized, which institution has invested, etc
Step 4: shipping. Makers in the shipment, often can not be a one-time all out, otherwise too obvious, there will not be enough retail then plate, unable to retreat. Therefore, the dealer will generally be in high batch shipment, that is, high range shock way batch shipment. Make huge profits
at present, in the virtual currency market, small exchanges also have the possibility of controlling the market. The bigger the market, the less likely it is to be manipulated, because the cost of pulling and smashing the market is very high. At present, the top three trading volume of the exchange are: 1. Qube2. Bitmex3. Okex; In addition, not only small currencies, but also some well-known currencies, such as EOS, are controlled by the makers. Dynamic K-line analysis, as long as to observe their trading map, can know a general, so EOS in the dealer after the whole body, the currency price has not gone up.
That's inevitable. After all, virtual currency has too many disadvantages
the Internet has led to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers
at the same time, it also provides the business market for enterprises. Enterprises must change from the proct as the core to the service as the core to the customer as the core. With the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time
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extended materials:
network virtual currency can be roughly divided into:
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console
at that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services