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Game virtual currency table structure

Publish: 2021-05-08 12:03:18
1. Maybe it's just the prejudice of a few people. The vast majority of fans who like NBA will support NBA all the time. Moreover, NBA players are updated quickly, and it's normal that some of them are not liked.
2. A trading platform, generally is 5173 (consignment form, charge a certain proportion of fees) or Taobao above
the seller provides the transaction currency amount of the server role name
the buyer searches for the game currency amount of the regional service limited transaction under this category to get the transaction window to complete the transaction
3. Well, my opinion is No. first of all, virtual currency in online games has no financial norms and no issuing cost. If allowed to participate in currency exchange, it is bound to disrupt the financial order (see the relationship between total social procts and money demand for details). Second, if virtual currency can be exchanged with real currency, it is bound to affect the fairness of the game, Third, virtual currency can be exchanged with real currency, which will tempt game companies to participate, which is not concive to the long-term development of game companies. Fourth, the exchange of real currency and virtual currency will lead to many legal problems (after buying with money, virtual currency will have real value. Game companies' adjustment behaviors, such as adjusting prices, issuing rewards and closing cheating accounts, will involve laws. Price adjustment will be described as "stealing money", and the issuance of rewards will be limited by the maximum amount of rewards, Sealing a cheating account is a blatant robbery. Can you be sure how much of it is legitimate income? A little price adjustment leads to many lawsuits, some rewards have to pay taxes, and cheating is rampant. But if you want to seal him up, you have to file a case for investigation. Can you play such a game? Can such a game be operated?
4. Virtual currency refers to non real currency. Well known virtual currency, such as network company's network currency, Tencent company's Q currency, Q point, Shanda company's voucher; The popular digital currencies in 2013 include bitcoin, Leyte coin, Fuyuan coin, doggy coin and so on
network virtual currency can be roughly divided into

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
5.

On June 26, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the notice on the management of online game virtual currency transactions, which clearly pointed out that the same enterprise can not operate the issuance and transaction of virtual currency at the same time, and the virtual currency can not pay for the purchase of physical goods, so as to prevent the possible impact of online game virtual currency on the real financial order

6. Yes
for example, the current electronic transfer is actually virtual currency
of course, paper money itself is a currency symbol, not a currency
the goods ratio is the general equivalent
nowadays, paper money or virtual currency are all transactions based on national credit or enterprise credit
in these economic activities, virtual currency acts as a measure of value and a means of circulation.
7. What is the relationship between ubank and blockchain? What is the relationship between enterprises and indivial investors. It's not easy to talk about the concrete.
8.

Last week, a paragraph about bitcoin became popular:

bitcoin broke through 5800 US dollars (about 38280 yuan) . When it was issued in 2009, 1 US dollar was equivalent to 1300 bitcoins. What is investment? It has increased by 7.54 million times in 8 years. At that time, you spent 38000 yuan to buy some bitcoin. Now you are the richest man in China, surpassing Xu Jiayin, who has 290 billion yuan

but just one week later, on October 20, bitcoin broke through the $6000 mark. Although it fell later, it reached more than $6000 again on October 21, reaching a maximum of $6147. In terms of $6000, bitcoin prices have risen 7.8 million times in eight years


according to cryptocompare, a bitcoin data provider, e to China's strict supervision of cryptocurrency trading, the global share of bitcoin market has been greatly changed. Now, in the total trading volume of the world's bitcoin exchanges, the trading volume of RMB versus bitcoin accounts for about 1.6%

} the proportion of RMB and yen in global bitcoin trading volume (photo source: cryptocompare)

the reporter noted that in the first half of this year, after Japan's legislation recognized bitcoin as a legal payment method, bitcoin's trading volume in Japan surged, and Japanese regulatory authorities have issued certificates to 11 cryptocurrency exchanges. About 58% of bitcoin trading currently takes place in the Japanese market, and nearly a third of yen to bitcoin trading takes place on the bitflyer exchange in Tokyo. In addition, the U.S. and South Korea markets also account for a large part of global bitcoin transactions - the U.S. dollar and the Korean won account for 27% and 7% of the total bitcoin transactions, respectively< br />

9. From the online use to now, I feel that it ensures the maximum benefits. In addition to 24-hour real-time monitoring of computing power, there is no need to worry about price changes in the mining process.
10. I also like to play mediaeval 2
if you want to play, you can wait for 2 to 3 days
the game is too big. You'd better buy it so fast
it's OK in 30 minutes, and you can buy it for 10 yuan soon
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