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Forbid virtual props to exchange real money

Publish: 2021-03-30 16:20:49
1. Although I don't know much about games, some people can make money by playing games, and it's not illegal or professional.
2.

There are two reasons for the prohibition of virtual currency trading by the state:

1. The price fluctuates violently and the consumer protection is lacking:

virtual currency is the proct of network, and the digital information flowing in the network is beyond everyone's control. The code of cyberspace is the basis of the operation of virtual currency, investors can only operate through the front-end interface, seemingly "control" the virtual currency. The operator of the virtual currency service organization may become the actual controller of the virtual currency through the control code

bitcoin and other so-called "virtual currencies" lack a clear value basis, the market is full of speculative atmosphere, the price fluctuates violently, and investors blindly follow suit, which is easy to cause capital losses

2. Evade supervision and become the "accomplice" of criminal activities:

bitcoin is popular as a payment tool in the so-called "dark web" world“ The "dark net" is full of all kinds of serious criminal activities. One of the original intentions of the invention of bitcoin is to evade regulation. It has the characteristics of anonymity and convenient cross-border flow, and has become the preferred tool of "underground economy"

the existence of bitcoin and exchanges and other instrial chains has constructed a illegal financial market for asset transfer and financing in addition to legal currency, increased the difficulty of regulatory authorities in managing financial security and stability, and promoted regulatory arbitrage and financial crimes. The risks and social security risks it brings to the financial market are far higher than its innovative value

extended information

virtual currency transactions are not protected by law:

according to the notice on preventing bitcoin risks issued by the people's Bank of China and other departments on December 3, 2013 and the announcement on preventing financing risks of token issuance issued by seven ministries and commissions including the people's Bank of China on September 4, 2017, virtual currency is not issued by monetary authorities, It is not a real currency because it does not have the monetary attributes of legal compensation and compulsion

in terms of nature, virtual currency should be a specific virtual commodity, which does not have the same legal status as currency, and can not and should not be used as currency in the market. Although citizens' investment and trading in other virtual currencies are personal freedom, they can not be protected by law

3. The key information to solve the problem is "legal tender is purchased directly or indirectly in a certain proportion". Item C is obtained by players playing games, not by money, so it does not meet the definition. Item a belongs to the prepaid recharge card of online games, which meets the definition; Item B is the virtual currency purchased directly by game users using legal tender in a certain proportion, which meets the definition; Item D is a virtual exchange tool that meets the definition. The correct answer to this question is C.
4. If you look carefully, the new rule means that Internet companies are not allowed to let players exchange virtual props for legal tender from Internet companies. Both sides are players and Internet companies. The dream journey to the West treasure Pavilion is an exchange between players, which has nothing to do with the new rules.
5. First of all, you should make it clear that the Ministry of culture is not the law making and implementing unit. New regulations mean new regulations, which are administrative regulations. If they violate the law, they will be punished, but they are not illegal. These are two concepts
6. I don't think so. The exchange here should be similar to cash out. For example, I got a high will, I sold to Netease, Netease gave me a card to play money, this should not work. CBG is a kind of transaction between players.
7. That is to say, the point cards and the points you buy, such as the QB recharge card or the QB that you recharge with online banking, are virtual game currencies. These virtual currencies prohibit the purchase of real goods. For example, QB can only purchase various paid services and virtual goods in the game provided by Tencent, It is not allowed to use QB and other similar virtual currencies to buy mobile phones, steamed stuffed buns and other real things. In fact, this rule is very correct. Why do you need RMB to buy things with virtual currencies? If we allow the purchase of real objects, it will have a very serious impact on the real financial order, which is equal to increasing the supply of real money. This is not a joke! It's dangerous! I strongly support this rule!! However, it should be noted that the gold coins or similar in-game money that can only be obtained by playing monsters in the game or through other ways can be regarded as game props, not virtual game coins.
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