Are game props virtual currency
virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
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real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
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A: the vaccines to prevent brucellosis mainly include sheep Brucella M5 or m5-90 attenuated vaccine and pig Brucella 2 attenuated vaccine
(1) attenuated vaccine of Brucella melitensis M5 or m5-90 was used to prevent brucellosis in cattle and sheep, and the ration of immunization was 3 years. Usage and dosage: subcutaneous injection, nasal drip, aerosol immunization and oral immunization. There should be 25 billion live bacteria in cattle skin injection, 25 billion live bacteria in indoor aerosol and 40 billion live bacteria in outdoor aerosol. Goats and sheep were subcutaneously injected with 1 billion live bacteria, intranasal drip with 1 billion live bacteria, indoor aerosol with 1 billion live bacteria, outdoor aerosol with 5 billion live bacteria and oral administration with 25 billion live bacteria 2) This proct is used to prevent brucellosis in goats, sheep, pigs and cattle. Duration of immunization: 3 years for sheep, 2 years for cattle and 1 year for pigs. The vaccine is most suitable for oral immunization and intramuscular injection. ① Oral immunization, goats and sheep, regardless of age, are oral 10 billion live bacteria; 50 billion live bacteria in cattle; Pigs were orally given 20 billion live bacteria twice with an interval of one month. ② Injection immunization, subcutaneous or intramuscular injection can be used. Each goat is injected with 2.5 billion live bacteria, sheep is injected with 5 billion live bacteria, cattle is injected with 50 billion live bacteria, pigs are injected with 2 times, 20 billion bacteria each time, with an interval of 1 month (3) the virulence of S19 was strong, and it was only used in Northwest Chinathe specific operation should refer to the manual