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What can 2k17 virtual currency do

Publish: 2021-05-12 09:23:14
1. The virtual currency in 2k19 is actually the VC currency in the game. Among many options that need to be purchased, this kind of currency is generally consumed. It can be consumed when adding points for self created players, and it can also be used to purchase cards and bags.
2. Intangibles: refers to the attributes that indivials in the team can influence the team but cannot be directly measured
generally + 1 after training and occasionally + 1 when rejecting others
this attribute is found in scouting reports of many players
as for the embodiment of intangible assets in the game, it may be a comprehensive display of a variety of non quantifiable attributes, such as personal outstanding ability, tacit understanding between players, personal emotions and so on. After the system synthesizes these unquantifiable attributes, they are reflected by a numerical value
according to the above analysis, the attribute of intangible assets may affect the team's ability of chemical effect, which may help the team to better establish a tacit understanding and improve the team's proficiency in cooperation, etc
of course, the real role of intangible assets will have to wait until the official announcement, you players will wait and see!
3.

Nba2k17 will be on sale on the 20th of this month, in which there is the saying of VC point. What is VC point and what is the use of VC point? Let's go and have a look with the new cloud editor
nba2k17vc point function introction at a glance:
1, VC point is the same point roll used in the game, you can draw cards, players, shoes, uniforms, coaches, etc., playing MC mode can be used
2. VC is used for personal growth bonus, badge upgrade and park vs hellip in MC mode; wait. Virtual currency, that is, MT currency, sells players, coaches, stadiums and basketball online

4. Virtual currency is mainly used in games, for the purpose of purchasing equipment< NBA
2k17 is a basketball competitive game proced by visual
concepts and released by 2K
games. It was officially released on September 20, 2016 and belongs to the 17th generation of NBA
2K series< NBA
2k17 will support HDR on Xbox
one
s, which makes NBA
2k17 the first Xbox
one game to support this technology[ 2]
in addition, the 1992 American basketball dream team will be included in the pre purchase bonus DLC
nowadays, virtual currency mainly refers to bitcoin, Leyte coin, doggy coin, Puyin, Ethereum and other mainstream digital cryptocurrency.
5.

1、 Training experience:

this training is divided into two parts: you can train in your own court and team stadium

the basic mode is that after training, the blue bar on the screen will grow, and then the blue bar will increase by a certain proportion of the yellow bar. When the yellow bar is full, you can add some attributes

Training of your own course:

you can add blue bars in your own course shooting, nking and other exercises. If you have a base friend from the team to play with you, you will add more training with him. Every time before going to the game, the blue bar of your course will be cleared and turned into yellow bar

the training of team training ground: arrange the time reasonably.

Second, the role of training:

there are two progress bars in training, blue and yellow. The blue progress bar will increase no matter what you do, but only when you finish some projects

the so-called event is the one that can give you marks, bronze medal, silver medal. Two gold medals will fill the blue bar

after the training, the blue bar will turn into yellow bar. The yellow bar is very important. When it is full, it will increase the upper limit of MC attribute. For example, there were 60 "upgradeable" attributes before. When the yellow color is full, it will become 61 "upgradeable"

It's not necessary to add the upper limit of which attribute, but it will be. If you want to practice omnipotence, this is essential

when the blue bar is full, there is a chance to give some temporary attributes

extended information:

note:

if the first event is 1:00-3:00, and the second event is 2:00-4:00

if you participate in the first event, the second event is not over, but you can't participate. If the second event is 3:00-4:00, you can still participate

when you enter the team training, you can safely throw the ball and play soy sauce. At this time, your teammates will gather to ask if you want to train together. At this time, be decisive

when you come in at the entrance, you can touch the item on the inside of the small room on the right side, which is simple and time-saving. Touch the blue bar twice and it will be full, and then you can finish the training. An average of 8 full blue bars can be filled with a yellow bar, that is, a little attribute point can be added

if you want to be faster, you can also train after the second quarter of the regular game and the midfield animation. Pay attention to this generation of fouls coming out quickly. It's not easy to train. You must fill the training ground with blue bars. If you quit directly, you won't give anything

6. I've played almost six teams, and now I'm trying to bring new players. Pittsburgh or Baltimore seem to be good home options. Now I'd like to share my experience with you and improve it together
1. Team selection
this generation of trade searchers is much more powerful than previous generations. Almost all players can be exchanged, and sometimes the offers given by computers are very good. So there is no standard sense of the bad team, the simpler is the Timberwolves, don Slaven Wiggins trio can be used for a long time, although each time the opening potential is random, but generally not too bad. Raven's three points are easy to practice. It's easy to use whether it's simulated or played by yourself. Wiggins can be sold after training, because this generation of small forwards who can't score three points are better than those who can score three points. Bad team, I use king, jazz, Knicks all simulation in the third season. In the fourth season of the Knicks season, Anthony proposed that there were too many stars in the team and he didn't have enough ball power to go. I couldn't find them by using the trade search machine. I just found a team at random and matched a rubbish contract that expired that year and a first round signing. The computer generally agreed. To sum up, the team choice does not matter, can play out
2. Team building
at the beginning of the game, give priority to the head coach and scouts, choose those with high index in those without negative influence, and if the index is the same, choose those with more special abilities. Of course, when your manager's level is high, you will get some special effects that can offset some employees' negative abilities. At this time, you can choose those employees with high index but negative bonus. Generally speaking, the budget of all teams is enough to build a team of top coaches (double a in attack and defense, 4.5-5.5m / year) + top Scouts (above A-level), and then the other staff are similar. In the second year, all employees are likely to be replaced by the best. This is not difficult. In the words of the head coach, Cole, spo, Kidd and McHale are all quite good. Personally, spo is the best among the four. Cole is expensive but also very good. Kidd's special abilities are too few and the most expensive. Although the data of the refrigerator is good, I can't find it. I used it before and replaced it in the third year
3. League rules are revised
at the beginning of every season, the league rules are revised. My suggestion is not to touch, not to touch, not to touch. Three important words. Often computer voting through fouls, no free throw direct score and other exotic settings, cancel 24 seconds to 17 seconds or something, no meaning. You can choose not to participate directly. So there won't be a change in the rules that year
4. Draft
before every draft, the coach will ask you to choose a player, which is difficult to achieve unless you get the number one award. The result is that the head coach will rece the morale by at least 30. Therefore, the answer "not participating in the draft" should be translated as "refuse". This generally increases morale by - 7
in addition, every time before you choose a player in the draft, the computer will suggest whether or not to look at the scheme you have received. At this time, you can often receive the situation that the team at the top of the ranking directly trades the newly won player to you. At this time, you can directly press the right rocker to see his potential. If it's appropriate, you can directly agree to it. Generally, you can earn money. I used to use No. 4 to replace the number one player selected by computer, and replaced the top 5 players from No. 8. This should be a big bug
5. Salary matching
there are big fish every year, big fish every year, big fish every year
therefore, no matter which team, the first goal is to eliminate long-term contracts and big contracts. Even if someone wants to lose
6. Role players
generally speaking, signing 73-75 players, because if the team atmosphere is good, there will be a + 2 bonus, so that 75-77 or so will not play as a substitute. Players who don't add 75 or more will make trouble when they play as substitutes. Indivial players who don't add 74 will make trouble! Therefore, don't make the figure difference between 1 and 2, so that the assistant manager will look for you all day. Role players don't have to pay too much attention to their age. They can sign for more than two years under the age of 33. They can replace them the next year and choose teams willing to sign in the first round. It's always like this. From the beginning of the third season, you'll have about three good first round signings every year
7. Training intensity
it is recommended to use the default. If the default intensity is ordinary, it is suggested to increase the intensity of the home game by 1 grid, so that the overall intensity becomes "high", but never to "very high", because one is that it will definitely cause a large area of injuries. Secondly, if there are players who say that the intensity is not enough, you can't satisfy them. So keep the overall intensity of the team high. If a trainer says there is nothing to do ring the season, it is suggested to increase the intensity and choose No. If there are players, generally speaking, they are substitutes who can't go on the field, or the main players who have just recovered will make a promise at this time, and then in training, only for these players, the intensity will be adjusted from "team" to "very high". This generation of training is useless. Don't worry about it
8. The growth of players
this generation can see the potential of players directly, so if the player is about 20, with initial ability of 72 or more and potential of 85 or more, it is worth cultivating. If he is willing to sign a long-term contract, he can be given a 10% rection in his base salary every year for four years, and he will certainly agree. If you don't agree, it will be reced by one year. If you are willing to sign for only one year, it is recommended to give up training, because this kind of player will only choose to sign for one year in the second year, and can not take advantage of it. What's more, if you like to play by hand, besides the above values, you should also look at the speed and acceleration. It's really hard for players with low values to use
9. When I bought the team
when I won the sixth consecutive championship, the owner of the team asked me if I would like to have my own team... When I won the seventh consecutive championship, the main team had three 95 +, two 85 +, and four 80 + substitutes. I felt that I could not hold it down, but the first round draw in the next three years had averaged 10 every year. It was really boring, so I didn't continue to play, It is estimated that if we continue to play, will we have the chance to buy the team in the future
10. Coaching
even if you don't play, you have to press y in the coaching menu every few games to reset the time, so that the player's playing time will be more reasonable. In addition, the coach's manual is similar. Choose the right one according to your own lineup. I usually use the Spurs, suitable for the attack excellent lineup.
7. Ordinary version / Standard Version:
it contains 5000vc, three dream team bundles, three packages must contain Paul George's free agent card, and an American Dream Team Card. Other features include Paul George's national team uniform (MC character adornment), 92 dream team 1.
Kobe's legend collection:
there are 30000 VC coins for free, and there are three dream team binding card bags, in which there must be Kobe's free agent card. In addition, the legendary store will add a pair of Kobe's limited shoes, classic Jersey and Hoodie, and Kobe's national team uniform (for MC characters). 92 dream team.
8. Nba2k17 career mode MC played a center, because it is the original, so what modifier is not used, will not rece the difficulty, fast brush VC, so play slowly, train slowly. There are two progress bars in training, blue and yellow. The blue progress bar will increase no matter what you do, but only when you finish some projects.
9. "Nba2k17" some players prefer to cultivate the team by themselves. Here is the experience of team building in manager mode. If you want to refer to it, you may as well have a look<

I've played almost six teams, and now I'm trying to bring new players. Pittsburgh or Baltimore seem to be good home options. Now I'd like to share my experience with you and improve it together
1. Team selection
this generation of trade searchers is much more powerful than previous generations. Almost all players can be exchanged, and sometimes the offers given by computers are very good. So there is no standard sense of the bad team, the simpler is the Timberwolves, don Slaven Wiggins trio can be used for a long time, although each time the opening potential is random, but generally not too bad. Raven's three points are easy to practice. It's easy to use whether it's simulated or played by yourself. Wiggins can be sold after training, because this generation of small forwards who can't score three points are better than those who can score three points. Bad team, I use king, jazz, Knicks all simulation in the third season. In the fourth season of the Knicks season, Anthony proposed that there were too many stars in the team and he didn't have enough ball power to go. I couldn't find them by using the trade search machine. I just found a team randomly and matched a rubbish e that year and a first round signing. The computer generally agreed. To sum up, the team choice does not matter, can play out
2. Team building
at the beginning of the game, give priority to the head coach and scouts, choose those with high index in those without negative influence, and if the index is the same, choose those with more special abilities. Of course, when your manager's level is high, you will get some special effects that can offset some employees' negative abilities. At this time, you can choose those employees with high index but negative bonus. Generally speaking, the budget of all teams is enough to build a team of top coaches (double a in attack and defense, 4.5-5.5m / year) + top Scouts (above A-level), and then the other staff are similar. In the second year, all employees are likely to be replaced by the best. This is not difficult. In the words of the head coach, Cole, spo, Kidd and McHale are all quite good. Personally, spo is the best among the four. Cole is expensive but also very good. Kidd's special abilities are too few and the most expensive. Although the data of the refrigerator is good, I can't find it. I used it before and replaced it in the third year
3. League rules are revised
at the beginning of every season, the league rules are revised. My suggestion is not to touch, not to touch, not to touch. Three important words. Often computer voting through fouls, no free throw direct score and other exotic settings, cancel 24 seconds to 17 seconds or something, no meaning. You can choose not to participate directly. So there won't be a change in the rules that year
4. Draft
before every draft, the coach will ask you to choose a player, which is difficult to achieve unless you get the number one award. The result is that the head coach will rece the morale by at least 30. Therefore, the answer "not participating in the draft" should be translated as "refuse". This generally increases morale by - 7
in addition, every time before you choose a player in the draft, the computer will suggest whether or not to look at the scheme you have received. At this time, you can often receive the situation that the team at the top of the ranking directly trades the newly won player to you. At this time, you can directly press the right rocker to see his potential. If it's appropriate, you can directly agree to it. Generally, you can earn money. I used to use No. 4 to replace the number one player selected by computer, and replaced the top 5 players from No. 8. This should be a big bug
5. Salary matching
there are big fish every year, big fish every year, big fish every year
therefore, no matter which team, the first goal is to clear the long team. Even if someone wants to lose
6. Role players
generally speaking, signing 73-75 players, because if the team atmosphere is good, there will be a + 2 bonus, so that 75-77 or so will not play as a substitute. Players who don't add 75 or more will make trouble when they play as substitutes. Indivial players who don't add 74 will make trouble! Therefore, don't make the figure difference between 1 and 2, so that the assistant manager will look for you all day. Role players don't have to pay too much attention to their age. They can sign for more than two years under the age of 33. They can replace them the next year and choose teams willing to sign in the first round. It's always like this. From the beginning of the third season, you'll have about three good first round signings every year
7. Training intensity
it is recommended to use the default. If the default intensity is ordinary, it is suggested to increase the intensity of the home game by 1 grid, so that the overall intensity becomes "high", but never to "very high", because one is that it will definitely cause a large area of injuries. Secondly, if there are players who say that the intensity is not enough, you can't satisfy them. So keep the overall intensity of the team high. If a trainer says there is nothing to do ring the season, it is suggested to increase the intensity and choose No. If there are players, generally speaking, they are substitutes who can't go on the field, or the main players who have just recovered will make a promise at this time, and then in training, only for these players, the intensity will be adjusted from "team" to "very high". This generation of training is useless. Don't worry about it
8. The growth of players
this generation can see the potential of players directly, so if the player is about 20, with initial ability of 72 or more and potential of 85 or more, it is worth cultivating. If he is willing to sign a long-term contract, he can be given a 10% rection in his base salary every year for four years, and he will certainly agree. If you don't agree, it will be reced by one year. If you are willing to sign for only one year, it is recommended to give up training, because this kind of player will only choose to sign for one year in the second year, and can not take advantage of it. What's more, if you like to play by hand, besides the above values, you should also look at the speed and acceleration. It's really hard for players with low values to use
9. When I bought the team
when I won the sixth consecutive championship, the owner of the team asked me if I would like to have my own team... When I won the seventh consecutive championship, the main team had three 95 +, two 85 +, and four 80 + substitutes. I felt that I could not hold it down, but the first round draw in the next three years had averaged 10 every year. It was really boring, so I didn't continue to play, It is estimated that if we continue to play, will we have the chance to buy the team in the future
10. Coaching
even if you don't play, you have to press y in the coaching menu every few games to reset the time, so that the player's playing time will be more reasonable. In addition, the coach's manual is similar. Choose the right one according to your own lineup. I usually use the Spurs, suitable for the attack excellent lineup.
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