Virtual asset currency
Encrypted digital assets: encrypted digital currency is not issued by legal tender institutions and is not controlled by the central bank. It is based on the open source code of a group of equations calculated by computers all over the world. It is generated by a large number of operations of computer graphics card and CPU, and uses the design of cryptography to ensure the security of all aspects of currency circulation. The design based on cryptography can make the cryptocurrency only be owned by real users
encrypted digital asset is also a kind of gold existing in the network world, which is a kind of encrypted digital currency based on the block chain technology and using the digital encryption principle. In a sense, it has the same circulation function as ordinary currency. Encrypted digital assets apply blockchain technology to the global financial field, which makes consumers all over the world make business investment through encrypted digital assets, and create a new business model of win-win between investors and users, which is a trend for development
virtual currency (enterprise currency) is self issued by companies or private indivials. It can be issued indefinitely, and it does not need to be obtained by solving the equation through the CPU program of computer graphics card. Because it can be issued unlimited according to the market demand, it does not have the value of collection and appreciation. There is no ore pool website, no original code. Price can be manipulated, mostly one-way relationship
virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
the first category is familiar game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the first two types can be regarded as one, which is only a detailed difference in function. Since the end of 2016, the third type of digital currency has quietly entered our life, which refers to the digitization of currency. Digitization doesn't mean scanning. This is just like digital signature. Digital signature does not mean scanning your signature into a digital image, or using the touchpad to obtain the signature, let alone your signature. Digital currency is often mistaken for virtual currency. But virtual currency refers to non real currency. For example, when you play "Three Kingdoms" (game) or "grand Voyage", you have money, which is virtual, that is, the first and second categories we just described. Of course, the virtual money will also have its real value. For example, if you buy her / his account from another player, you can get all the virtual assets of that player, and then it will be much easier for you to continue playing. Virtual money is not necessarily digital. For example, children play games with pebbles as virtual currency
there are also obvious differences between the transaction rules of digital currency and virtual currency. In most cases, the value of digital currency is higher than that of virtual currency, and it needs more strict transaction rules to carry out transactions
the top three currencies of digital currency are BTC eth EOS
1. The essence of interpretation is different:
virtual currency: virtual currency refers to non real currency
currency: currency (CCY) is the medium of purchasing goods and preserving wealth. It is the contract between the owner of property and the market about the right of exchange. In essence, it is the agreement between the owners
2. Different types:
virtual currency: game currency, special currency, etc.
currency: coin, paper currency, deposit currency, etc.
extended data:
formation of virtual currency market:
Internet leads to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered
with the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time
it includes a series of information procts such as online game account, game currency, various equipment owned by game account, as well as netizens' e-mail, network paging and even characters formed in long-term virtual life.
virtual assets are a special part of enterprise assets and the proct of accounting assumptions of going concern. In essence, virtual assets are not assets, but expenses or losses that have occurred in the enterprise. According to the accrual basis and accounting matching requirements, they are temporarily accounted as assets
it specifically includes two parts:
one part is intuitive virtual assets, which includes prepaid expenses. These virtual assets can be seen from the balance sheet of an enterprise at a glance, including long-term deferred expenses and property losses to be disposed of, among which the property losses to be disposed of have been removed from the annual balance sheet after the implementation of the new enterprise accounting system
the other part is the implied fictitious assets, that is, the part where the book value of enterprise assets deviates from the actual value, such as bad debts in accounts receivable, obsolete and unsalable inventory, the difference between the historical cost and fair value of fixed assets and construction in progress, etc. this part of fictitious assets is required to be taken as bad debt provision, the balance between the historical cost and fair value in 1998 "accounting system of joint stock limited company" The depreciation reserves of short-term investment, long-term investment and inventory, as the allowance items of various asset values, are eliminated from the total assets of the enterprise. After the implementation of the new enterprise accounting system, it is extended to the depreciation reserves of fixed assets, construction in progress, intangible assets and entrusted loans, Of course, this kind of provision belongs to the category of accounting professional judgment, which may lead to deviation. It can only be verified when the enterprise assets are reorganized or bankruptcy liquidation
using virtual assets as a "reservoir" is also a common way for listed companies to whitewash their accounting statements. Their excuses include accrual basis, matching principle and instructions from local financial departments.
intangible assets refer to the non monetary long-term assets held by an enterprise for the purpose of procing goods, providing services, leasing to others, or for the purpose of management without physical form
intangible assets can be divided into identifiable intangible assets and unidentifiable intangible assets. Identifiable intangible assets include patent right, non patent technology, trademark right, right, land use right, franchise, etc; Unidentifiable intangible assets refer to goodwill
virtual assets do not meet the fixed conditions of assets and cannot bring economic benefits. To be precise, virtual assets are not assets.
some time ago, the state has begun to legislate on digital currency, including QQ currency, bitcoin, Ruitai currency and other virtual properties.