It is not allowed to publicize the virtual currency
the first category is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. Tencent is the most widely used company, which can be used to purchase membership, QQ show and other value-added services
No. Virtual currency with good operation and investment will survive for a long time and will not go bankrupt in a few months, such as bitcoin and internet currency of Internet companies
there are various types of virtual currencies. The virtual currencies with high acceptance abroad are Facebook's f currency, online game second life's Linden currency, etc., while the representative virtual currencies in China are Tencent's Q currency, Sina's u currency, online currency, Shanda Yuanbao, etc
virtual currency is different from check and telegraphic transfer. The value that virtual currency can't realize can't be transferred by bank. At present, it can only circulate in the network world. Virtual currency is released by various network organizations, and there is no unified issuance and management standard
2. The special currency issued by the portal website or instant messaging service provider is used to purchase the services in the website the most widely used is Tencent's q-coin, which can be used to purchase value-added services such as membership and QQ show
3. Virtual currency on the Internet. For example, bitcoin, Wright currency, etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
Decree No. 49 of the Ministry of culture of the people's Republic of China
the Interim Measures for the administration of online games, which were deliberated and adopted at the ministerial meeting of the Ministry of culture on March 17, 2010, are hereby promulgated and shall come into force as of August 1, 2010<
Minister Cai Wu
June 3, 2010
Interim Measures for the management of online games
Chapter I General Provisions
Article 1 in order to strengthen the management of online games, standardize the operation order of online games, and maintain the healthy development of online game instry, These measures are formulated in accordance with the decision of the Standing Committee of the National People's Congress on maintaining Internet security, the measures for the administration of Internet information services, and the relevant provisions of the state laws and regulations
Article 2 These measures are applicable to business activities in the form of online game R & D and proction, online game operation, online game virtual currency issuance, online game virtual currency trading services, etc
the online games mentioned in the Measures refer to the game procts and services provided by the Internet, mobile communication network and other information networks, which are composed of software programs and information data
online game operation refers to the operation of providing game procts and services to the public through the information network, using the user system or charging system
online game virtual currency is a virtual exchange tool that is issued by online game business units, purchased directly or indirectly by online game users using legal tender in a certain proportion, exists outside the game program, stored in the server in the form of electromagnetic recording, and expressed in specific digital units< Article 3 the administrative department for culture under the State Council is the competent department for online games, and the administrative department for culture under the people's government at or above the county level shall be responsible for the supervision and administration of online games within their respective administrative areas according to the division of responsibilities
Article 4 to engage in online game business activities, we should abide by the constitution, laws and administrative regulations, adhere to the principle of giving priority to social benefits, giving priority to the protection of minors, carrying forward the ideological and cultural norms and moral norms reflecting the development of the times and social progress, following the principles concive to the protection of public health and moderate games, and safeguarding the legitimate rights and interests of online game users according to law, Promote the all-round development of people and social harmony
Article 5 the online game instry association and other social organizations shall accept the guidance of the cultural administrative department, formulate instry self-discipline norms in accordance with laws, administrative regulations and articles of association, strengthen professional ethics ecation, guide and supervise members' business activities, safeguard members' legitimate rights and interests, and promote fair competition< Chapter II business units Article 6 the units engaged in online game operation, online game virtual currency issuance, online game virtual currency trading services and other online game business activities shall meet the following conditions and obtain the "online culture business license":
(1) name, residence, organization and articles of association of the unit< (2) the business scope of online games< (3) employees who meet the requirements of the state< (4) a registered capital of not less than 10 million yuan< (5) meet the requirements of laws, administrative regulations and relevant national regulations
Article 7 to apply for the network culture business license, an application shall be submitted to the cultural administrative department of the province, autonomous region or municipality directly under the central government. The cultural administrative department of a province, autonomous region or municipality directly under the central government shall make a decision of approval or disapproval within 20 days from the date of receiving the application. If it is approved, the "network culture business license" shall be issued and announced to the public; In case of disapproval, the applicant shall be notified in writing and the reasons shall be explained
the Ministry of culture's interim measures for the administration of online games published a total of 1 comment on Fenghuang science and technology [large, medium and small] [Print] at 12:36, June 22, 2010. The license is valid for 3 years. If it is necessary to continue its business operation at the expiration of the term of validity, it shall apply for renewal 30 days before the expiration of the term of validity
Article 8 If an online game business entity that has obtained the "online culture business license" changes its website name, website domain name or legal representative, registered address, business address, registered capital, equity structure and permitted business scope, it shall go through the change proceres with the original license issuing authority within 20 days from the date of change
the online game business unit shall mark the "online culture business license" and other information on the enterprise website, proct client, user service center and other prominent positions; The domain name of the website actually operated shall be consistent with the declared information< Article 9 online games shall not contain the following contents:
(1) violating the basic principles established by the constitution< (2) endangering national unity, sovereignty and territorial integrity< (3) divulging state secrets, endangering national security or damaging national honor and interests< (4) inciting national hatred or discrimination, undermining national unity, or infringing national customs and habits< (5) those who propagate heresy and superstition< (6) spreading rumors, disrupting social order and undermining social stability< (7) promoting obscenity, pornography, gambling, violence, or abetting crime< (8) insulting or slandering others and infringing upon their legitimate rights and interests< (9) violating social morality< (10) other contents prohibited by laws, administrative regulations or state regulations< Article 10 the administrative department of culture under the State Council is responsible for the examination of online game content, and employs relevant experts to undertake the consultation and transactional work related to the examination, filing and appraisal of online game content
the cultural administrative department of the State Council will not review the online game publications that have been pre approved by the relevant departments and allow them to operate online
Article 11 the cultural administration department of the State Council shall examine the content of imported online games according to law. Imported online games shall not be operated online until they have been examined and approved by the cultural administration department of the State Council. To apply for content review, the following materials should be submitted:
(1) application form for content review of imported online games< (2) content specification of imported online games< (3) or of right trade or operation agency agreement, original right certificate and power of attorney of Chinese and foreign texts< (4) copies of the "network culture business license" and "business license" of the applicant< (5) other documents required for content review
Article 12 those who apply for the examination of imported online game content shall be the online game operation enterprises that have obtained exclusive authorization according to law
If an imported online game is approved to change its operation enterprise, the changed operation enterprise shall, in accordance with the provisions of Article 11 of these measures, make a new declaration to the cultural administration department of the State Council< Article 13 domestic online games shall, within 30 days from the date of online operation, go through the filing proceres with the cultural administration department of the State Council in accordance with regulations
for domestic online games that have been filed, the filing number shall be marked at the designated location of the operation website and the prominent position in the game
Article 14 If the content of imported online games needs to be substantially changed after online operation, the online game operation enterprise shall report the content to be changed to the cultural administration department of the State Council for content review
in case of substantial changes in the content of domestic online games, the online game operation enterprise shall file with the cultural administration department of the State Council within 30 days from the date of change
the substantial changes of online game content refer to the significant changes in the background of online game story, plot language, place name setting, task design, economic system, trading system, proction and construction system, social system, confrontation function, role image, sound effect, map props, action presentation, team system, etc
Article 15 an online game operation enterprise shall establish a self-examination system, specify special departments, and assign professional personnel to be responsible for the self-examination and management of online game content and business behavior, so as to ensure the legitimacy of online game content and business behavior< Chapter IV business activities Article 16 an online game business unit shall, in accordance with the contents, functions and applicable groups of online games, formulate user guidelines and warning instructions for online games, and mark them in prominent positions on websites and online games<
online games targeting minors shall not contain contents that ince minors to imitate behaviors violating social morality and crimes, as well as contents that harm minors' physical and mental health, such as terror and cruelty
online game business units shall, in accordance with national regulations, take technical measures to prohibit minors from contacting inappropriate games or game functions, limit their game time, and prevent minors from inlging in the Internet
Article 17 An online game business entity shall not authorize an entity without online game operation qualification to operate online games< Article 18 an online game business unit shall abide by the following provisions:
(1) it is not allowed to set up a compulsory battle in online games without the consent of online game users< (2) the promotion and publicity of online games shall not contain the contents prohibited in Article 9 of these measures
(3) it is not allowed to ince online game users to obtain online game procts and services by investing legal tender or online game virtual currency by random sampling or other accidental means
Article 19 when an online game operation enterprise issues online game virtual currency, it shall abide by the following provisions:
(1) the scope of use of online game virtual currency is limited to the exchange of online game procts and services provided by itself, and shall not be used for payment, purchase of physical objects or exchange for procts and services of other units< (2) the issuance of virtual currency for online games shall not be for the purpose of occupying users' prepaid funds maliciously< (3) save the purchase records of online game users. The storage period shall not be less than 180 days from the date of the user's last service acceptance< (4) submit the types, prices and total amount of online game virtual currency to the provincial cultural administrative department of the place of registration for the record< Article 20 an online game virtual currency trading service enterprise shall abide by the following provisions:
(1) it shall not provide trading services for minors< (2) it is not allowed to provide trading services for online games that have not been examined or filed
(3) when providing services, it is necessary to ensure that the user registers with a valid ID card and bind a bank account consistent with the user's registration information< (4) after receiving the notice from interested parties, government departments and judicial organs, they shall assist in verifying the legitimacy of the transaction. If the transaction is verified to be illegal, measures shall be taken immediately to terminate the transaction service and relevant records shall be kept< (5) information such as transaction records and accounting records among users shall be kept for at least 180 days< Article 21 an online game operation enterprise shall require online game users to
It is impossible to withdraw 200000 global currency. The business management department of the people's Bank of China issued the notice on self inspection and rectification of payment services for illegal virtual currency transactions, requiring legal person Payment institutions within their jurisdiction to carry out self inspection and rectification in their own units and branches from the date of document release, strictly forbidding to provide services for virtual currency transactions, and taking effective measures to prevent payment channels from being used for virtual currency transactions
the notice also requires that all units should strengthen the daily transaction monitoring, timely close the payment channels of relevant transaction subjects for the discovered virtual currency transactions, and properly handle the funds to be settled, so as to avoid mass incidents
this is not the first time that the regulatory authorities have imposed restrictions on virtual currency transactions. Last year, the regulatory authorities issued the "notice on preventing the financing risk of token issuance", which clearly pointed out that financial institutions and non bank payment institutions are not allowed to carry out business related to token issuance financing transactions
financial institutions and non bank payment institutions shall not directly or indirectly provide account opening, registration, trading, clearing, settlement and other procts or services for token issuance and financing and "virtual currency", nor undertake insurance business related to token and "virtual currency" or include token and "virtual currency" into the scope of insurance liability
extended materials:
risk tips on further preventing "virtual currency" trading activities
with the promotion of blockchain technology, virtual currency trading activities are showing signs of resurgence in China, and some virtual currency trading platforms provide virtual currency trading services for domestic residents, The introction of zero interest lending, al currency financing and other projects through digital currency mortgage seriously violates the announcement on preventing the financing risk of token issuance issued by seven ministries and commissions including the people's Bank of China, and is suspected of engaging in illegal financial activities and disturbing the economic and financial order
the financial management departments, network and telecommunication management departments and public security departments within their jurisdiction keep a high pressure on the supervision of virtual currency trading, ICO and ICO in disguised form, and comprehensively use on-site interview, administrative investigation, website closure, criminal case filing and other means to crack down
here, we seriously warn the institutions and personnel in Beijing who carry out relevant activities not to publicize and promote relevant virtual currency projects or platforms, not to carry out sales or transactions of virtual currency business, not to carry out virtual currency transactions or disguised transactions with investors, not to engage in or act as an agent in the issuance and trading of virtual currency at home and abroad, All financial institutions and non bank payment institutions within their jurisdiction shall not provide services for any virtual currency transaction
at the same time, we should remind investors to be rational, strengthen risk prevention awareness and identification ability, guard against being cheated, and timely report relevant illegal clues
Atomic currency is not legal. With the blockchain technology becoming the focus of social attention, the virtual currency severely cracked down by the regulatory authorities appears the momentum of resurgence
all promotional activities on virtual currency under the banner of blockchain are illegal. There is no change in the attitude of the regulatory authorities to the virtual currency speculation and the virtual currency trading places
the regulatory authorities have made an overall deployment, requiring all parts of the country to comprehensively investigate the latest situation of the territory's virtual currency speculation activities with the help of blockchain. In the next stage of work, the regulatory authorities will intensify efforts to clean up and rectify the virtual currency and trading places, and find and deal with them together
the registration, filing information and legitimacy of virtual currency platform are not protected by law when the legitimacy of virtual currency is not clear
extended information:
the people's Court of Futian District of Shenzhen city tried a dispute caused by the investment and trading of virtual currency. The court reminded that the investment transaction of virtual currency is not protected by law, and investors should keep sober and rational
according to the relevant regulations, virtual currency is not issued by the monetary authority, does not have monetary attributes such as compensatory and mandatory, does not have the same legal status as currency, and cannot be used as currency in the market
the issuance and financing of virtual currency is essentially an unauthorized illegal public financing behavior, which is suspected of illegal selling of token tickets, illegal fund-raising, financial fraud, pyramid schemes and other illegal and criminal activities. Investors should not be carried away by "high income"
2. If RMB or virtual currency is prohibited by law, there is no need to explain RMB. Virtual currency refers to QB. If you think about it, is the magic box extracted from RMB? The hammer is not extraction, is it? How much to give, give the corresponding number of hammers, there is no illegal oh. Sky cover, fashion is not randomly selected, right? Synthesizer, you buy 20 yuan, he didn't say to give you one or five at random? It's not against the law. Therefore, this kind of extraction is indirect, not direct, so it is not using RMB or virtual currency to extract services or goods
3. Inheritance, let alone breaking the law, because inheritance is not RMB extraction or virtual currency extraction (please refer to the definition of virtual currency in the law, that is, Q currency)
4. There are policies above and Countermeasures below. When you see this news, game operators like TX have been participating in the preparation of the draft law for a long time
5. If the magic box is still, the sky set is still, and the inheritance is still, don't expect players to take advantage of it. What's more, even if we don't do extraction, the price will not be cheap! It's just a temporary measure. There are many loopholes. People's skill of playing edge ball is much higher than you