What is the original currency of virtual currency
if there is no one in the back to take the order, all will be 0.
it can be seen that money itself is a kind of commodity, but this kind of commodity has a special function. It can be exchanged with any other commodity and acts as a general equivalent.
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC) and Wright currency (LTC). Bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
the first category is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as Fuyuan currency (FTC), bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
The essence of money is the general equivalent. In the process of the continuous development and evolution of human history, it has gone through the stage of physical money, the stage of substitute money, and then entered the stage of credit money. In primitive society, people exchanged livestock, salt, shells and other hard to get goods as general equivalents
in the long history, the emergence of metal currency makes the economic life achieve unprecedented prosperity. However, e to the inconvenience of carrying metal money, paper money became the mainstream form of money. With the rapid development of modern information technology, e-money has come into our life
if the evolution process from physical money to value symbol paper money is the first qualitative leap in the history of money development, then the evolution process from paper money to electronic money is the second qualitative leap in the history of money development
from the perspective of money form, physical money itself is a commodity in addition to performing monetary functions; Paper money is a symbolic tool of value for commodity exchange and a credit currency; Electronic currency is the proct of highly developed Internet economy and continuous progress of bank payment and settlement technology. It not only has the function of traditional currency, but also can continuously improve digital currency
At the same time, the virtual money market based on electronic information is also booming. By the end of 2014, the number of Internet users in China had reached 632 million, including 517 million registered users in the online game market and 114.48 billion yuan of sales revenue, an actual increase of 37.7% over the previous yeara huge virtual space based on the Internet has been formally formed. As a kind of virtual currency with intrinsic value, convenient online trading behavior, low transaction cost, and service providers' issuance, it emerges as the times require
first of all, from the functional analysis. Virtual currency is a kind of transaction medium in the Internet virtual space, which has the function of value scale, but the value scale of virtual currency is different from that of legal currency
using virtual currency to purchase virtual procts and services can only be within the scope specified and allowed by the issuer of virtual currency (Internet operator), and the size of this scope depends on the number of virtual procts and services. If the virtual procts and services provided by the website are large enough, the scope of virtual currency will be large
the currency value of virtual currency depends on the pricing of virtual currency by issuers. When no currency can communicate between virtual cyberspace and reality, the pricing of procts and services is still based on real RMB. That is to say, when issuers of virtual currency price their own virtual currency, they should first convert the price of virtual currency based on RMB
however, in the Sui and Tang Dynasties, silk and copper coins were still in circulation together in the market, which was mainly a compromise under the low copper proction at that time, but it was also physical currency
in my opinion, the so-called physical currency is used to trade valuable goods - silk, cattle, and even people, while the original currency is a kind of substitute equivalent without clear economic consciousness, which was agreed by people in ancient times, It can also be just a beautiful but worthless thing for people, such as shells. It can even be bad taste. Europeans have found that Pacific aborigines use animal teeth as currency. The higher the curvature, the greater the value
hope to help you.
According to the definition of the European Central Bank in 2012, "a kind of digital currency that is not legally binding, issued and controlled by developers, and accepted and used in specific virtual community members."
at the 2013 congressional hearing, Federal Reserve Chairman Ben Bernanke said that "in the past two decades, virtual currency has been regarded as an electronic currency, or a payment system technology field that has been developing."< In 2013, the financial crime enforcement network (FinCEN) of the U.S. Department of the Treasury defined it as: "virtual currency is a medium of exchange that operates like real currency in some environments, but it does not have all the attributes of real currency." It also has no legal tender status. In 2014, the European Banking authority defined it as "a digital form of value that is not issued by central banks or government departments and is not necessarily associated with legal tender, but it is accepted by natural and legal persons as a means of payment and can be transferred, stored and traded electronically P>
in Chinese mainland refers to the currency that runs on the Internet, and the famous virtual currency, such as Tencent Inc's Q coins and the grand company's roll, also has virtual currency in online games. Virtual currency is usually used for users to purchase virtual services on the network, such as QQ membership function of Tencent's QQ coin, online game equipment, etc. Virtual currency is usually a means of payment. For example, the Ministry of culture of the people's Republic of China defined it in 2009 as a virtual exchange tool that is issued by online game operators, directly or indirectly purchased by game users using legal tender in a certain proportion, existing outside game programs, stored in servers provided by online game operators in the form of electromagnetic records, and expressed in specific digital units
data source: virtual current from Wikipedia
2. Imitation shellfish: with the development of economy and trade in the Shang and Zhou Dynasties (16th-8th century), the stone shellfish, jade shellfish, bone shellfish, mussel, and pottery shellfish, which were made to make up for the shortage of natural circulation of shellfish, were also called imitation shellfish. They were carved with white talc, jade, animal bone, and shell. Most of them have one or two perforations on the back, and their exchange value is about equal to or slightly lower than that of natural seashells. In the spring and Autumn period, when shellfish goods tended to decline, imitation shellfish graally lost their monetary function and became general decorations, many of which were used for burial. However, the ethnic minorities in border areas such as Yunnan used to be used until the yuan and Ming Dynasties
3. Bronze shell: the bronze shell of the middle and late Shang Dynasty (about 14th-11th century) is the earliest metal coin in China. There are two kinds of shell: hollow and solid. The larger one is 2.5 years long and 1.5 cm wide, weighing more than 7 grams; The small one is about 1.5 cm long and 1 cm wide, and weighs about 3 grams. There are grinding holes on the back, straight teeth or curved teeth on the surface, and the tooth lines can be seen. The unit of measurement of copper shell is Gua (yinwu). One Gua is nearly 12 baht, about 8 grams today (the first Gua changed to 1400 grams in the middle and late Warring States period). It was widely used in the Yellow River and Jianghuai vassal states since the Zhou Dynasty, especially in Lu state. In the later period, there were copper shells and silver shells with gold covering. Their value should be above copper shells, and they were mostly used by princes and nobles.