V virtual currency
virtual currency fraud calls 110 directly
many departments, such as the China Banking and Insurance Regulatory Commission, the central office of information technology, the Ministry of public security and so on, issued risk tips, saying that some criminals, under the banner of "financial innovation" and "blockchain", absorbed funds by issuing the so-called "virtual currency", "virtual assets" and "digital assets", thus infringing the legitimate rights and interests of the public
this kind of activity is not really based on blockchain technology, but on the hype of blockchain concept, illegal fund-raising, pyramid selling and fraud. In essence, it is a Ponzi scheme of "repaying the old by borrowing the new", which is difficult to maintain the long-term operation of funds
the public should treat the blockchain rationally, not blindly believe the promises, establish a correct monetary concept and investment concept, and effectively improve the risk awareness. Report to the public security organ in time after being cheated
extended data:
the first is the obvious networking and cross-border of virtual currency. Relying on the Internet and chat tools for transactions, and using online payment tools to balance funds, the risks spread widely and spread quickly. Some lawless elements set up websites by renting overseas servers to carry out activities for domestic residents and control illegal activities remotely
some indivials claim that they have obtained the investment quota of overseas high-quality blockchain projects in the chat tool group and can invest on their behalf, which is most likely fraud. Most of these illegal funds flow overseas, which makes it very difficult to supervise and trace
followed by deception, temptation and concealment. They use hot concepts to hype, fabricate various "tall and tall" theories, and some also use celebrity "big V" platforms to publicize. They use airdrop "candy" as temptation to claim that "currency value only rises but not falls", "investment cycle is short, income is high, and risk is low", which has strong bewitching
in practice, criminals illegally make huge profits by manipulating the price trend of the so-called virtual currency, setting profit and withdrawal threshold. In addition, some criminals also issue tokens under the guise of ICO, IFO, IEO, etc., or hype virtual currency in the way of IMO under the banner of sharing economy, which has strong concealment and confusion
finally, there are many kinds of illegal risks in this kind of behavior. Through public publicity, the illegal elements attract the public to invest funds, lure investors and development personnel to join, and constantly expand the fund pool with the t of currency appreciation and development offline profits, which has the characteristics of illegal fund-raising, pyramid selling, fraud and other illegal acts
besides today's vpay, I'm not going to talk about it. I just want to explain my own point of view. I've also heard people tell me about the "V" faction. I just want to ask the great gods a question: it's good to share the economy, it's good to return cash from consumption, it's good to return points from consumption, and it's good to exchange points for goods. This is what we have in China. Do you say that if we don't know what country we have, how can we Chinese people get less good things from China? Please think about a problem for investors. MLM sellers never admit that they are MLM sellers. Watermelon sellers never say that their watermelons are not sweet, that their mothers are ugly, that dogs are poor, that their children are incompetent, and that is a treasure in their hearts. So what you choose is always good
let's not say whether it is good or not, but consider one question first. What's returned to you from v-pie consumption is money! Or virtual currency? It's indisputable that we have to make it clear. Then, does virtual currency need to be joined by later generations to purchase virtual currency in order to realize circulation? The result must be! Let's suppose a question, if there are 1.6 billion people in China, and everyone has bought virtual money, (realize your dream, all agree with this thing) 1.6 billion people have used v-pie, what is the result? As a result, when you have virtual currency, do you still need virtual currency? Can virtual currency replace RMB in shopping? If you have virtual currency, who do you sell it to? Is virtual money real money
if there are only 100000 people in China who will use it again, and these people will not use it in the future, what about the virtual currency of 100000 people? Can it be realized? In the end, once no one goes in, the result will come out, rich in figures and poor in grandfather Mao
before that, there was an apple growing model - 27822; I don't know how many people have participated in the game. What the Chinese say is too extravagant to be true. Foreign dog poop may be more expensive than jewelry as long as it comes to China. Early is also to buy apple trees, apple trees will bear apples, an apple a dollar, how many apples can be exchanged for an apple tree. A series of figures, we just think that the more trees I plant, the more apples I receive, and the more I earn. We always ignore the problem that if you don't find someone to sell the apples to, if no one does, don't plant the apples. I'll give you the apples directly. Question: how can you cash your apple? I just want to make money, but I don't want to know where the money comes from
vpai is just a virtual currency, which does not represent RMB. Now it can be traded only by pulling the head. Once there is no head, it is all virtual currency. You feel like no matter how rich you are, no one will recycle your money. Just like those apple tree growers, how about taking tens of thousands of apples a day with their account number? Who can you sell them to? Can you eat them? Who will recycle it in the end? It's still a new person who depends on development. Without RMB, those are nothing.
legal. Virtual currency mining to make money, digital currency hoarding to make money, virtual currency speculation to make money, digital currency move bricks arbitrage to make money, open a digital currency trading platform, charge fees are good ways to make money
1, virtual currency mining to make money : This is the most original way to make money with virtual currency. Through the purchase, rent, or self-assembly of mining machine, installation and operation of specific mining program software, 24 hours a day continuously running mining. The earlier the project, the more opportunities there are for mining, and the greater the harvest. For example, bitcoin, now the cost of mining is higher and higher, but the bitcoin is less and less. Therefore, the best way is to find projects that contribute to the development of world blockchain in advance, and get involved in mining as soon as possible to obtain early dividends. Then hoard the money and wait for the later appreciation before selling it
4, digital currency move brick arbitrage to make money : in the field of digital currency, there is a way to make money without losing money, that is move brick arbitrage. The digital currency transaction led by bitcoin is a pure market behavior, which is not regulated by the financial system of any country or region. The digital asset itself is encrypted, but it is multi-party proof, at the same time, it is completely transparent, and anyone can query it
5, open a digital currency trading platform and charge a handling fee . These are basically the profit models of mainstream digital currencies such as bitcoin, Ruitai coin and Laite coin. Virtual currency investment is risky, and there is no limit on the rise and fall of stocks in virtual currency, so it needs to be cautious to invest in virtual currency. At present, Ruitai coin, Weimeng coin and Ethereum perform well in the market
1. The essence of interpretation is different:
virtual currency: virtual currency refers to non real currency
currency: currency (CCY) is the medium of purchasing goods and preserving wealth. It is the contract between the owner of property and the market about the right of exchange. In essence, it is the agreement between the owners
2. Different types:
virtual currency: game currency, special currency, etc.
currency: coin, paper currency, deposit currency, etc.
extended data:
formation of virtual currency market:
Internet leads to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered
with the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time
The form and expression of "virtual" is not the first important, the first important is the internal value. In other words, what is the relationship and difference between the value of virtual currency and that of general currency. In view of the depth of the background of the problem, we need to stand higher in the starting point of the research. The problem of currency is the problem of modernity, and the problem of virtual currency is the problem of post modernity. They do not share the same basic paradigm. It is the difference of paradigm, not virtual phenomenon, that leads to the difference between them
the formation mechanism of value is different
the value basis of general currency and virtual currency is different, the former represents utility, the latter represents value. From the point of view of behavioral economics, money, as a general equivalent, is called value in language, but it actually refers to utility. Virtual currency does not represent the "effect" of general "price", but the value itself. Virtual currency is not a general equivalent, but a manifestation of value relativity, or a symbol; It can also be said that virtual currency is personalized currency. In another way, it can also be called information currency. Their commonness lies in that they are symbols of uncertain value and relative value. When we say that, the traditional meaning of currency has been broken through. Money in its original meaning can only be a special case of the new currency in a broader sense. Money can be used as the symbol of general equivalent or relative value set
the monetary decision mechanism is different
the general currency is decided by the central bank, and the virtual currency is decided by indivials. The sovereignty of general currency is in the center of the Republic; The sovereignty of virtual currency lies in distributed indivial nodes. From the perspective of information economics, general currency is a special case of virtual currency. The special points of this special case are: first, the reference point does not change. Therefore, value is specialized from a set to a recible value. When the reference point remains unchanged, value is equivalent to utility; Second, the gain and loss of utility relative to the reference point remain unchanged. This means that the value of reference point is a stable rational value and equilibrium value. In a rational economy, the reference point may remain unchanged, but it is still a scattered set. The difference is that every point (the actual transaction price) of this decentralization is unstable, and only the equilibrium value is stable; But in the value concentration of virtual currency, every point may be stable, on the contrary, the rational equilibrium value may be unstable. Reflecting on the monetary decision mechanism, the central bank is the personified representative of a fixed reference point of rational value, while the virtual money market (such as stock market and game money market) is determined by forces other than the central bank. In this sense, some people in economics call the stock market as the virtual money market, and the economy formed by the stock market and derivative financial market as the virtual economy. The essence of virtual economy is information economy with indivial as the center
the value exchange mechanism is different
the value conversion of general currency is completed in the money market; The value conversion of virtual money is completed in the virtual money market. The value exchange between general currency and virtual currency is completed through the overall exchange of the two markets. Under special conditions, there is an immature exchange relationship between indivial markets. Therefore, it can be said that general currency and virtual currency are in different markets. Fisher Equation (QP = MV) describes the value conversion relationship between commodity market and money market; The extended Fisher Equation (MV = BH) describes the value conversion relationship between money market and virtual money market. Some people worry that the game virtual currency may cause inflation. This is because he does not understand the market exchange mechanism of virtual currency and confused the money market with the virtual currency market. Just as the imbalance of supply and demand in the commodity market can not directly lead to the imbalance of supply and demand in the money market, it must lead to inflation by issuing more money in the overall market; The imbalance of supply and demand in the virtual money market can not directly lead to inflation in the money market. The key to the problem is whether a unified virtual money market has been formed. The stock market is a unified market, but the game market is not. For example, the ratio of a game virtual currency to RMB may initially be 800000 to 1, and then it may change to 8 million to 1. Maybe we can buy a castle's virtual currency today, and maybe we can only buy a Tomahawk tomorrow. This phenomenon is indeed possible; If virtual currency forms a unified market, it may indeed exert pressure on the money market. The problem is that there is no such unified market. The issuers of game currency are independent of each other and do not have the status of financial subject, let alone the exchange with money at the level of financial market. What's more, whether it's base money or value-added money, the amount of money (m) and the level of money price (V, i.e. velocity of circulation) have not changed, so we can't think that there will be monetary inflation or deflation. For the current game currency depreciation phenomenon, it is better to explain that the service conditions of a game as a value-added service have changed. Due to the general improvement of the level of players or the increase of the number of players, the demand for virtual currency increases, and the price of services and virtual currency decreases. As a result of this change in the supply and demand conditions of services, service prices have declined. This is a phenomenon that can be explained by a real commodity market
MLM can be confirmed in three ways: "first, it depends on whether there are goods on sale; second, it depends on whether it makes money by pulling people's heads; third, it depends on the level of commission to see whether it forms a pyramid system."
some MLM organizations also have goods, but it depends on whether the value of the goods corresponds to the price. Ruan Qilin said that the virtual currency "V Bao", which is not open source, "is a prop built by the MLM organization to cover up its essence of MLM.".
virtual currency originally refers to non real currency.
in the case that virtual currency is connected with reality, virtual currency has its real value. Well known virtual currencies such as Tencent's q-coin, q-point, Shanda's roll, Sina's u-coin meter ticket (used in igome game), chivalrous Yuanbao (used in chivalrous road game), and so on, In the era of stand-alone games, the protagonists accumulate money by knocking down the enemy and winning money in gambling houses to buy Herbs and equipment, At that time, there was no "market" between players. Since the Internet established the portal and community and realized the game networking, there has been a "financial market" for virtual currency, and players can trade game currency.
the second type is the special currency issued by portal websites or instant messaging service providers, Tencent's q-coin is the most widely used to purchase services on this website. It can be used to purchase membership, QQ show and other value-added services.
Third, the difference between real currency and virtual currency
the first feature: different value formation mechanisms.
general currency and virtual currency have different value bases, the former represents utility, The latter represents value.
as a general equivalent, the "price" of currency is called value in language, but actually refers to utility. Virtual currency does not represent the "effect" of general "price", but the value itself.
virtual currency is not a general equivalent, but a manifestation of value relativity, or a symbol of expression; It can also be said that virtual currency is a personalized currency.
the second feature is that the monetary decision mechanism is different.
general currency is decided by the central bank, while virtual currency is decided by indivials.
reflected in the monetary decision mechanism, real currency is decided by the central bank; The virtual money market (such as stock market and game money market) is determined by forces outside the central bank, The economy formed by stock market and derivative financial market is called fictitious economy. The essence of fictitious economy is information economy with indivial as the center.
the third characteristic is that the value exchange mechanism is different.
the value conversion of general currency is completed in the money market; The value exchange between general currency and virtual currency is completed through the overall exchange of the two markets. Under special conditions, there is an immature exchange relationship between indivial markets. Therefore, it can be said that general currency and virtual currency are in different markets.
some people worry that game virtual currency may cause inflation, Just as the imbalance of supply and demand in the commodity market can not directly lead to the imbalance of supply and demand in the money market, it must be through the issuance of additional money in the overall market to lead to inflation; At present, the stock market is a unified market, but the game market is not.
for example, the ratio of a certain game virtual currency to RMB may initially be 800000 to 1, Then it may change to 8 million to 1. Maybe the virtual currency of a castle today will be enough to buy a Tomahawk tomorrow; If the virtual currency forms a unified market, it may indeed exert pressure on the money market. The problem is that there is no such unified market now. The issuers of game currency are independent of each other and do not have the status of financial subject, let alone the exchange with currency at the level of financial market. What's more, whether it is base currency or value-added currency, The currency volume (m) and the currency price level (V, i.e. the velocity of circulation) have not changed, so it can not be considered that there will be monetary inflation or deflation.
for the current game currency depreciation, it is better to explain that the service conditions of a game as a value-added service have changed, As the demand for virtual currency increases, the price of services involved and the price level of virtual currency decrease. Due to the change of supply and demand conditions of such services, the price of services decreases. This is a phenomenon that can be explained by a real commodity market
[seven differences between BTC and VPAL] 1. The former is science, the latter is superstition; 2. The former is transparent, the latter is dark. 3. The former is original, while the latter is plagiarized; 4. The former is for all intelligent life, while the latter is for Chinese people; 5. The former believes in himself, while the latter believes in sudden wealth; 6. The former is responsible for his own rational choice, while the latter will kill others sooner or later; In the final analysis: the former is automatic dissemination, while the latter is active MLM.