Online game virtual currency industry
Publish: 2021-04-01 06:36:31
1. Online game virtual currency trading service enterprises shall abide by the following provisions:
(1) they shall not provide trading services for minors
(2) it is not allowed to provide transaction services for online games that have not been reviewed or filed
(3) when providing services, it is necessary to ensure that the user registers with a valid ID card and bind a bank account consistent with the user's registration information
(4) after receiving the notice from interested parties, government departments and judicial organs, they should assist in verifying the legitimacy of the transaction. If the transaction is verified to be illegal, measures shall be taken immediately to terminate the transaction service and relevant records shall be kept
(5) the transaction records and accounting records among users should be kept for no less than 180 days.
(1) they shall not provide trading services for minors
(2) it is not allowed to provide transaction services for online games that have not been reviewed or filed
(3) when providing services, it is necessary to ensure that the user registers with a valid ID card and bind a bank account consistent with the user's registration information
(4) after receiving the notice from interested parties, government departments and judicial organs, they should assist in verifying the legitimacy of the transaction. If the transaction is verified to be illegal, measures shall be taken immediately to terminate the transaction service and relevant records shall be kept
(5) the transaction records and accounting records among users should be kept for no less than 180 days.
2. It's not so easy to control the size of the virtual currency in online games.
if we really count it carefully, we will violate something every day.
dare you say that you have never crossed the red light? Crossing the road
if we really count it carefully, we will violate something every day.
dare you say that you have never crossed the red light? Crossing the road
3. A trading platform, generally is 5173 (consignment form, charge a certain proportion of fees) or Taobao above
the seller provides the transaction currency amount of the server role name
the buyer searches for the game currency amount of the regional service limited transaction under this category to get the transaction window to complete the transaction
the seller provides the transaction currency amount of the server role name
the buyer searches for the game currency amount of the regional service limited transaction under this category to get the transaction window to complete the transaction
4. If we do not include the electronic currency of the banking system, the network virtual currency can be roughly divided into:
the first category is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. Tencent is the most widely used company, which can be used to purchase membership, QQ show and other value-added services
the first category is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. Tencent is the most widely used company, which can be used to purchase membership, QQ show and other value-added services
5. Game operators need to declare the issuance of network virtual currency. When they apply for text, they can write in the issuance of virtual currency. I don't know where your company is. If you haven't handled it yourself, you won't be able to write it. Now there are many agency companies. You can ask them to handle it. They are responsible for writing materials. Beijing Golden three consulting is good. I'll recommend it to you. Please contact me for details.
6. Online game operators without game virtual currency also need to deal with text
Business Internet cultural units refer to Internet information service providers engaged in business Internet cultural activities with the approval of cultural administrative departments and telecommunications regulatory agencies, among which business Internet cultural activities refer to profit-making activities, which obtain benefits by charging Internet users or by means of e-commerce, advertising, sponsorship, etc, Activities to provide Internet cultural procts and services. Those who engage in commercial Internet cultural activities within the territory of the people's Republic of China shall apply for the establishment of commercial Internet cultural units
we are honored to answer your questions. If you have any questions, please ask. If you are satisfied, please accept them
Business Internet cultural units refer to Internet information service providers engaged in business Internet cultural activities with the approval of cultural administrative departments and telecommunications regulatory agencies, among which business Internet cultural activities refer to profit-making activities, which obtain benefits by charging Internet users or by means of e-commerce, advertising, sponsorship, etc, Activities to provide Internet cultural procts and services. Those who engage in commercial Internet cultural activities within the territory of the people's Republic of China shall apply for the establishment of commercial Internet cultural units
we are honored to answer your questions. If you have any questions, please ask. If you are satisfied, please accept them
7. What is the relationship between ubank and blockchain? What is the relationship between enterprises and indivial investors. It's not easy to talk about the concrete.
8. The virtual currency only disappears automatically, because the virtual currency of online games is issued and operated by the game companies, and they have the final right to explain. Now that the games have stopped operating, there is no doubt that the relevant service instry will stop
bitcoin is not the same. Bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
bitcoin is not the same. Bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
9. "Han Tang Xintong" has this information
10. Is to provide virtual currency transactions, such as point cards, game currency such enterprises, Taobao, patting is.
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