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The cost of issuing virtual currency

Publish: 2021-04-05 20:02:39
1.

in the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, etc., which can be used to buy Herbs and equipment, but only in his own game console; The special currency issued by the portal website or instant messaging service provider is used to purchase the services within the website

there are four types of virtual currency in the market:

1. Game currency developed by game operators for players to use as a trading medium in online games

2. A special virtual currency issued by the portal or instant messaging tools for use in the operating cyberspace

3. Interactive virtual currency, which can be used in the issuing entity of virtual currency and can purchase goods and services from non issuing entities

4. Based on cryptography and modern network P2P technology, a special electronic and digital network cryptocurrency is proced through complex mathematical algorithm



the instrialization of virtual money will form a virtual money market. If the emergence of the stock market is the proct of the combination of instrial capital and financial capital, then virtual currency will be the proct of the combination of service capital and financial capital. Modern service instry, especially personalized modern information service instry, will become the instrial foundation of personalized virtual currency

the personalized virtual money market is different from the stock market and derivative financial instrument market. The latter is more established for the needs of instrialization, which is also reflected in meeting the needs of the so-called modern service instry; The instrial foundation of the former is closely related to the demand of informatization

The future of the tertiary instry is different from the service instry, its development direction is the post-modern service instry, that is, the experience instry, that is, more personalized instry to meet the development needs of spirit, culture and entertainment. The stock market will make more use of information to guide the rational investment of instry and service instry, while the personalized virtual money market will make more use of information to guide the perceptual consumption of experience instry

2. In the future, the value of virtual currency only depends on the number of people with money, whether there are entities under it, and whether it plays a role in promoting social finance, which determines its success or failure; Any currency is issued by the head office, which is a process system. The circulation is the quantity issued by the decision-making level of the headquarters according to the market research, which is based on the accurate market research
3. Issuing digital currency can rece the high cost of issuing and circulating traditional banknotes, improve the convenience and transparency of economic transactions, rece money laundering, tax evasion and other illegal and criminal acts, enhance the central bank's control over money supply and currency circulation, better support economic and social development, and help the comprehensive realization of inclusive finance. In the future, the establishment of digital currency issuance and circulation system will also help China build a new financial infrastructure, further improve China's payment system, enhance the efficiency of payment and clearing, and promote the upgrading of economic quality and efficiency.
4. Virtual currency can be divided into game currency and network token
game currency is mainly circulated by game companies and professional gamers through online tasks and ground sales
network token: it is a kind of virtual currency equivalent to normal currency that can circulate on the network. Such as the common Q coin. This is mainly to facilitate users in a variety of consumer activities on the network. In the early stage, free quantitative distribution is used to guide consumers to a virtual consumption habit. In the later stage, special sales channels are set up.
5. No, the "currency" of game software is used in the game and will not flow into reality. Its attribute should be "goods" rather than money“ Charging money to play games "is like & quot; I bought two apples to eat; It's the same. It's the use of RMB to buy virtual goods or services, rather than exchange RMB for us dollars and other currencies. So you don't use the word "exchange rate" exactly. It's not a concept, so if game or software developers don't change the "exchange rate", they will never depreciate in the case of official recharge. For example, if you spend 10 yuan on QQ, you can charge 10 qq COINS. If you sell it to others, you can sell it for 7 yuan and 5 yuan. However, in the end, you will still use this Q coin in the virtual goods or services provided by Tencent, and your collection of Q coin will not have any value. So the equivalent is that you spend money directly on the purchase of Tencent's virtual goods or services. Therefore, virtual goods should be equivalent to "goods", rather than "currency". Therefore, no matter how many Q coins Tencent issues (in fact, as long as someone buys it, it can issue unlimited), it is only providing "goods", not "issuing currency". Of course, there is a virtual currency, which is not directly provided by a game or software developer. It is called "bitcoin". This virtual currency has real value. If you are interested, you can see the difference.
6.

The essence of money is the general equivalent. In the process of the continuous development and evolution of human history, it has gone through the stage of physical money, the stage of substitute money, and then entered the stage of credit money. In primitive society, people exchanged livestock, salt, shells and other hard to get goods as general equivalents

in the long history, the emergence of metal currency makes the economic life achieve unprecedented prosperity. However, e to the inconvenience of carrying metal money, paper money became the mainstream form of money. With the rapid development of modern information technology, e-money has come into our life

if the evolution process from physical money to value symbol paper money is the first qualitative leap in the history of money development, then the evolution process from paper money to electronic money is the second qualitative leap in the history of money development

from the perspective of money form, physical money itself is a commodity in addition to performing monetary functions; Paper money is a symbolic tool of value for commodity exchange and a credit currency; Electronic currency is the proct of highly developed Internet economy and continuous progress of bank payment and settlement technology. It not only has the function of traditional currency, but also can continuously improve digital currency

At the same time, the virtual money market based on electronic information is also booming. By the end of 2014, the number of Internet users in China had reached 632 million, including 517 million registered users in the online game market and 114.48 billion yuan of sales revenue, an actual increase of 37.7% over the previous year

a huge virtual space based on the Internet has been formally formed. As a kind of virtual currency with intrinsic value, convenient online trading behavior, low transaction cost, and service providers' issuance, it emerges as the times require

first of all, from the functional analysis. Virtual currency is a kind of transaction medium in the Internet virtual space, which has the function of value scale, but the value scale of virtual currency is different from that of legal currency

using virtual currency to purchase virtual procts and services can only be within the scope specified and allowed by the issuer of virtual currency (Internet operator), and the size of this scope depends on the number of virtual procts and services. If the virtual procts and services provided by the website are large enough, the scope of virtual currency will be large

the currency value of virtual currency depends on the pricing of virtual currency by issuers. When no currency can communicate between virtual cyberspace and reality, the pricing of procts and services is still based on real RMB. That is to say, when issuers of virtual currency price their own virtual currency, they should first convert the price of virtual currency based on RMB

7. 1 yuan coin (issued on October 16, 2000): the material is nickel plated steel core and the color is nickel white. It is round, 25 mm in diameter, 1.85 mm in thickness and 6.1 g in weight< The cost of banknotes is very high, including engraving, watermark and anti-counterfeiting.of course, the national banknotes are printed in large quantities, which will be much lower than the face value. Specifically, it is about a few percent of the face value. The following is my personal opinion, for reference only

1. The cost of paper is very low, but the technology can not be estimated, because it is a state secret
2. The cost of a yuan coin is about 95 cents, and the cost of a yuan note is a little more than 90 cents
3. The cost of 100 yuan is much lower. It is proced by a large quantity of gravure printing press (Web Series), which is basically the cost of paper and ink. Of course, the investment in plate making and printing press is also very large, but as a one-time investment, it can be used for a long time and has depreciation

4. The cost of a 100 yuan sheet of paper is about 0.38 to 0.4 yuan, which is about 40 cents< The reasonable comprehensive cost should be very low, and the printing technology and materials are monopolized, so it is difficult to calculate the reasonable cost with their sales price.

the reasonable cost should be calculated as follows: suppose an enterprise prints paper procts with little performance difference between RMB 100 and RMB 100, and the printing quantity is almost the same, while ensuring the printing board and semi-finished procts How much is the average cost for the safety management of finished procts

in view of the fact that many anti-counterfeiting labels sold in the market (using special paper, ink, pattern, etc.) are sold for far less than 1 yuan (many procts with a sales price of more than 10 yuan use very good anti-counterfeiting labels), and the cost of large-scale printing plate making is easy to spread very low

from a financial point of view, if the cost of paper currency is too high, It's not suitable either.

the material of the fifth set of RMB dime is changed from aluminum alloy to stainless steel.
the material of the fifth set of RMB dime is made of copper plated alloy with steel core for the first time.
the cost of making RMB dime is equivalent to its own value, and the precipitated coin takes up a lot of resources and costs a lot.
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