Monetary asset virtualization
Publish: 2021-04-13 23:37:06
1. virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"
virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
2. Virtual currency refers to non real currency, which can be roughly divided into three categories:
the first category is familiar game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the first two types can be regarded as one, which is only a detailed difference in function. Since the end of 2016, the third type of digital currency has quietly entered our life, which refers to the digitization of currency. Digitization doesn't mean scanning. This is just like digital signature. Digital signature does not mean scanning your signature into a digital image, or using the touchpad to obtain the signature, let alone your signature. Digital currency is often mistaken for virtual currency. But virtual currency refers to non real currency. For example, when you play "Three Kingdoms" (game) or "grand Voyage", you have money, which is virtual, that is, the first and second categories we just described. Of course, the virtual money will also have its real value. For example, if you buy her / his account from another player, you can get all the virtual assets of that player, and then it will be much easier for you to continue playing. Virtual money is not necessarily digital. For example, children play games with pebbles as virtual currency
there are also obvious differences between the transaction rules of digital currency and virtual currency. In most cases, the value of digital currency is higher than that of virtual currency, and it needs more strict transaction rules to carry out transactions
the top three currencies of digital currency are BTC eth EOS
the first category is familiar game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the first two types can be regarded as one, which is only a detailed difference in function. Since the end of 2016, the third type of digital currency has quietly entered our life, which refers to the digitization of currency. Digitization doesn't mean scanning. This is just like digital signature. Digital signature does not mean scanning your signature into a digital image, or using the touchpad to obtain the signature, let alone your signature. Digital currency is often mistaken for virtual currency. But virtual currency refers to non real currency. For example, when you play "Three Kingdoms" (game) or "grand Voyage", you have money, which is virtual, that is, the first and second categories we just described. Of course, the virtual money will also have its real value. For example, if you buy her / his account from another player, you can get all the virtual assets of that player, and then it will be much easier for you to continue playing. Virtual money is not necessarily digital. For example, children play games with pebbles as virtual currency
there are also obvious differences between the transaction rules of digital currency and virtual currency. In most cases, the value of digital currency is higher than that of virtual currency, and it needs more strict transaction rules to carry out transactions
the top three currencies of digital currency are BTC eth EOS
3. The ultimate goal of population consumption is to waste everything. "Asset virtualization" is the ultimate bubble. Friedman, the most important economist after Keynes, once understood the formula of income capitalization from a macro perspective when he expressed the relationship between economic flow and stock. The so-called income capitalization formula means that the value of capital stock is equal to income except interest rate. This is actually an "economic virtualization relationship" that can virtualize any income stream into a large number of financial assets. Asset virtualization is mentioned in the book currency war and RMB strategy, which you can check for yourself.
4. Should be able to re-examine the new model of network pyramid scheme fraud
5. Virtual currency is a legal virtual asset, which is protected by law. In China, virtual currency is defined as a special Internet commodity by the central bank. People can buy and sell it freely at their own risk, but it denies its monetary attribute. Bitcoin, Ruitai coin, Laite coin and doggy coin all belong to a kind of virtual currency and can also be regarded as a kind of virtual asset.
6. Virtual property refers to the narrow sense of digital, non materialized form of property
it includes a series of information procts such as online game account, game currency, various equipment owned by game account, as well as netizens' e-mail, network paging and even characters formed in long-term virtual life.
it includes a series of information procts such as online game account, game currency, various equipment owned by game account, as well as netizens' e-mail, network paging and even characters formed in long-term virtual life.
7. The so-called virtual assets refer to the expenses or losses that have occurred but are temporarily listed as deferred expenses, deferred assets, losses of current assets to be processed and losses of fixed assets to be processed e to the lack of affordability of the enterprise
virtual assets are a special part of enterprise assets and the proct of accounting assumptions of going concern. In essence, virtual assets are not assets, but expenses or losses that have occurred in the enterprise. According to the accrual basis and accounting matching requirements, they are temporarily accounted as assets
it specifically includes two parts:
one part is intuitive virtual assets, which includes prepaid expenses. These virtual assets can be seen from the balance sheet of an enterprise at a glance, including long-term deferred expenses and property losses to be disposed of, among which the property losses to be disposed of have been removed from the annual balance sheet after the implementation of the new enterprise accounting system
the other part is the implied fictitious assets, that is, the part where the book value of enterprise assets deviates from the actual value, such as bad debts in accounts receivable, obsolete and unsalable inventory, the difference between the historical cost and fair value of fixed assets and construction in progress, etc. this part of fictitious assets is required to be taken as bad debt provision, the balance between the historical cost and fair value in 1998 "accounting system of joint stock limited company" The depreciation reserves of short-term investment, long-term investment and inventory, as the allowance items of various asset values, are eliminated from the total assets of the enterprise. After the implementation of the new enterprise accounting system, it is extended to the depreciation reserves of fixed assets, construction in progress, intangible assets and entrusted loans, Of course, this kind of provision belongs to the category of accounting professional judgment, which may lead to deviation. It can only be verified when the enterprise assets are reorganized or bankruptcy liquidation
using virtual assets as a "reservoir" is also a common way for listed companies to whitewash their accounting statements. Their excuses include accrual basis, matching principle and instructions from local financial departments.
virtual assets are a special part of enterprise assets and the proct of accounting assumptions of going concern. In essence, virtual assets are not assets, but expenses or losses that have occurred in the enterprise. According to the accrual basis and accounting matching requirements, they are temporarily accounted as assets
it specifically includes two parts:
one part is intuitive virtual assets, which includes prepaid expenses. These virtual assets can be seen from the balance sheet of an enterprise at a glance, including long-term deferred expenses and property losses to be disposed of, among which the property losses to be disposed of have been removed from the annual balance sheet after the implementation of the new enterprise accounting system
the other part is the implied fictitious assets, that is, the part where the book value of enterprise assets deviates from the actual value, such as bad debts in accounts receivable, obsolete and unsalable inventory, the difference between the historical cost and fair value of fixed assets and construction in progress, etc. this part of fictitious assets is required to be taken as bad debt provision, the balance between the historical cost and fair value in 1998 "accounting system of joint stock limited company" The depreciation reserves of short-term investment, long-term investment and inventory, as the allowance items of various asset values, are eliminated from the total assets of the enterprise. After the implementation of the new enterprise accounting system, it is extended to the depreciation reserves of fixed assets, construction in progress, intangible assets and entrusted loans, Of course, this kind of provision belongs to the category of accounting professional judgment, which may lead to deviation. It can only be verified when the enterprise assets are reorganized or bankruptcy liquidation
using virtual assets as a "reservoir" is also a common way for listed companies to whitewash their accounting statements. Their excuses include accrual basis, matching principle and instructions from local financial departments.
8. Of course, virtual property includes digital currency, which is also a kind of virtual property. All laws on virtual property apply to digital currency
some time ago, the state has begun to legislate on digital currency, including QQ currency, bitcoin, Ruitai currency and other virtual properties.
some time ago, the state has begun to legislate on digital currency, including QQ currency, bitcoin, Ruitai currency and other virtual properties.
9. Virtual currency is a legal virtual asset, which is protected by law. In China, virtual currency is defined as a special Internet commodity by the central bank. People can buy and sell it freely at their own risk, but it denies its monetary attribute
bitcoin, Ruitai coin, Laite coin and doggy coin are all virtual currencies and can be regarded as virtual assets.
bitcoin, Ruitai coin, Laite coin and doggy coin are all virtual currencies and can be regarded as virtual assets.
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