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Virtual currency points and point cards

Publish: 2021-04-15 04:12:29
1.

virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software

extended data:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players

Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

reference: network virtual currency

2. This is not illegal, is it
3. There are two main differences: virtual currency can directly purchase the procts of the issuing unit, and can circulate within a certain range, but not points. The competent departments are the people's Bank of China and the administrative department for Instry and commerce
4. Integral trading and virtual currency trading are not the same concept
general points refers to that many alliance businesses use the same points to reward their members. Members can get points when they consume in alliance businesses. When the points are accumulated, they can exchange gifts or cash back directly. Under the same conditions, members must give priority to the merchants who can get bonus points, so as to improve the sales of alliance merchants. The operators of the general points platform can also benefit from the profit growth of the alliance businesses. Points can only be traded internally
virtual currency refers to non real currency. Well known virtual currencies, such as internet currency of Internet company, QQ currency of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), and popular digital currencies in 2013, such as bitcoin, Laite currency, Fuyuan currency, doggy currency, etc. Virtual currency can be traded on a third-party platform. Of course, virtual money can also be used as business points.
5. Looking at the background and strength, every project is good. It's just artificial.
6.

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7.

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8. Go to the official website of the game to order a lot, it will be much cheaper
9. You don't even know that=
all are virtual, as long as the currency in circulation on the network is virtual.
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