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Inflation virtual currency

Publish: 2021-04-15 10:44:26
1. The popularity of credit currency is an impact on the low level of currency issuance of the central bank, so the central bank will not sit idly by the large-scale development of Q currency. Naturally, the best way to deal with it is to determine the rights and obligations of game companies through legislation, increase their supervision, and ensure the monetary development rights of the central bank.
2. Hello, I hope my answer will be helpful to you:
LZ is actually a problem that all countries in the world will face in the future. It is obvious that China, the world's largest virtual network market, lags behind developed countries by a large margin. Ha ha, ha ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, The total social demand is greater than the total social supply, and the supply is greater than the demand
2. The regional statistical bureaus under the National Bureau of statistics must count the money circulation of the region every week to report to the Ministry of Finance for filing, and the central bank will set the money supply for the next year. If we find that there is too much money in circulation in the society, we should adopt tightening policy and raise interest rate to recover some money. If there is less, the opposite is true. We will find that no matter where the Bureau of statistics can only count the currency in circulation. For those virtual currencies, they are those Q currencies. China and even many countries still can't make accurate statistics, once the whole China in extreme cases, throw out Q currency for other people's real currency. For example, a sells 10 Q coins to B, and B has to go to the bank to withdraw 10 yuan. If all Q coins are sold off and someone buys them, the market currency will increase, the currency will depreciate and cause inflation

PS: I want to remind LZ that this may be too small. virtual currency is different from e-money. E-money is our common people's lucky money, which is deposited in the bank and converted into bank network currency. The state can get statistics, and the banks have records. Virtual currency is different, many times it is free, so there are many disadvantages when it is immature. Lack of liquidity, not everywhere can use Q currency, it can only be used for Tencent games, electronic currency can be used for any network transactions. If you really take all the Q coins to exchange, the worst may be the collapse of Tencent, which will not cause inflation

sorry, I think that virtual currency does not necessarily cause inflation. For example: A sells Q coins to B, B must withdraw money to buy. There are three possibilities for a to get money: 1. Deposit 2. Holding 3. Consumption. If a chooses to deposit or consume, in fact, the money flows into the bank, which means that B withdraws from the bank and a deposits the money. But if a holds it at home and everyone sells it, it will cause inflation One of Keynes's theorems is liquidity preference. Keynes thinks that money demand refers to the amount of money that the public can and is willing to hold in a specific period. According to him, people need to hold money because of the general psychological tendency of liquidity preference. The so-called liquidity preference refers to people's psychological preference for liquidity and their desire to hold money rather than other illiquid assets. This desire constitutes the demand for money. Therefore, Keynes' money demand theory is also known as the liquidity preference theory, because there are more and more money in the society, the currency devalues.
3. Hehe; Virtual currency earned from the game, & quot& quot; If it is traded into RMB, is the demand for RMB increasing& quot; Yes, that's exactly right.
& quot; And the real money supply can not meet the money demand. Will it cause deflation? But most of the statements about the impact of virtual currency on reality say that it will cause inflation. Why do you say that& quot;
the key lies in the liquidity of virtual currency. If the virtual currency itself can be accepted and circulated in the market like RMB, then issuing virtual currency is equivalent to issuing RMB, and the issuance of virtual currency is very random. If a large number of virtual currencies are issued in the game, there is the possibility of inflation in theory.
but in fact, this situation is very difficult to achieve The essence of unreliability determines that it is difficult for RBM to achieve its acceptance and circulation; Second, the issuance of virtual currency is actually a hedge against the game's demand for RMB. Therefore, the government's restrictions on the use of virtual currency are just a precautionary measure.
4. 1. It's stipulated that operators can't convert game currency into RMB

2. Specifically, whether the equipment is suitable or the materials are suitable, you should be very clear that you are playing this game, and you should know what is more valuable
5. At present, there are many kinds of "currencies" on the Internet. Tencent's "Q currency", Shanda's "Yuanbao", Paradise currency, Warcraft currency and so on have become hot "currencies" on the Internet
experts believe that if network operators are allowed to issue unlimited virtual currencies that can be exchanged with RMB, it is likely to replace RMB as the general equivalent of some online transactions. Once such disorderly transactions are rampant, it is bound to impact the market position of RMB and destroy China's financial order
from the point of view of behavioral economics, as a general equivalent, the "price" of "equal" in money is called value in language, but it actually refers to utility. Virtual currency does not represent the "effect" of general "price", but the value itself. Therefore, under the intervention of market and policy, the virtual money instry still has the characteristics of market supply and demand of deflation and inflation
will run into the mortal enemy of human economy, & quot; Inflation & quot;
6. Of course, a lot of online games, for example, just play when each player's money is not much, the price of the goods is correspondingly low, when the time is long, more experts, more money, in order to buy good goods, it is inevitable that someone bidding, time is long, natural things are not worth money, money is also not worth money
7. In Keynesian economics, inflation caused by moderately issuing money in the short term can moderately promote the economy. 2. Money is an important source of Finance for the country. Government expenditure needs to be financed, including taxes, bonds, etc. Generally speaking, there will be a lot of opposition to more taxes. It is difficult to pass a tax policy. If the government can't borrow money from bonds, it is also very troublesome to issue money to raise money for the government, In fact, this makes the residents' currency devalue and levy inflation tax in disguised form. But now the government knows that the cost of hyperinflation is very high, and it is very cautious to use this function. 3. To promote proction, generally speaking, if there is a technology shock that reces the proctivity of workers, the real wage needs to be reced, but if the nominal wage is directly reced, the workers will strongly oppose it, But for example, if 5% inflation gives 3% nominal wage growth rate, the real wage will be reced by 2%, which not only realizes the wage rection, but also makes the workers psychologically easy to accept
8. No, the "currency" of game software is used in the game and will not flow into reality. Its attribute should be "goods" rather than money“ Charging money to play games "is like & quot; I bought two apples to eat; It's the same. It's the use of RMB to buy virtual goods or services, rather than exchange RMB for us dollars and other currencies. So you don't use the word "exchange rate" exactly. It's not a concept, so if game or software developers don't change the "exchange rate", they will never depreciate in the case of official recharge. For example, if you spend 10 yuan on QQ, you can charge 10 qq COINS. If you sell it to others, you can sell it for 7 yuan and 5 yuan. However, in the end, you will still use this Q coin in the virtual goods or services provided by Tencent, and your collection of Q coin will not have any value. So the equivalent is that you spend money directly on the purchase of Tencent's virtual goods or services. Therefore, virtual goods should be equivalent to "goods", rather than "currency". Therefore, no matter how many Q coins Tencent issues (in fact, as long as someone buys it, it can issue unlimited), it is only providing "goods", not "issuing currency". Of course, there is a virtual currency, which is not directly provided by a game or software developer. It is called "bitcoin". This virtual currency has real value. If you are interested, you can see the difference.
9.

1. Currency devaluation is only one kind of inflation. Inflation generally refers to the devaluation of banknotes and the rise of prices caused by the issue of banknotes exceeding the amount of money actually needed in commodity circulation

There are three manifestations of inflation: first, the devaluation of currency; second, the continuous rise of prices; third, the overheated economy. The essence of inflation is that the total social demand is greater than the total supply

When the currency devalues, the value contained in or represented by the unit currency decreases, that is, the price of the unit currency decreases. There are many reasons for devaluation. The first reason is inflation, the second reason is the rise of foreign exchange rate, and the third reason is that the amount of money issued by the state is more than the amount of money needed in real life. One of the main reasons for inflation is that the amount of paper money issued exceeds the amount of money actually needed in circulation

Sometimes inflation does not necessarily lead to the devaluation of the local currency, and sometimes currency appreciation will aggravate inflation

extended data

currency devaluation (also known as currency devaluation) is the symmetry of currency appreciation, which refers to the decline of the value contained in or represented by the unit currency, that is, the decline of the unit currency price

the devaluation of currency leads to the rise of domestic prices. However, currency devaluation can stimulate proction under certain conditions, and rece the price of domestic goods abroad, which is concive to expanding exports and recing imports. Therefore, after the Second World War, many countries used it as a means of anti economic crisis and stimulating economic development

(see online devaluation)

10.

The relationship between the two:
inflation in modern economics refers to the rise of the overall price level. General inflation is the decline of market value or purchasing power of currency, while currency depreciation is the relative decline of currency value between two economies

currency devaluation will partly cause inflation, but it is not the only reason for inflation

for your small problem: inflation is mainly reflected in the rise of prices. For currency, because currency is a measure of prices, and currency appreciation is relative to foreign currency, which is a different matter

extended data:

inflation, concise definition: it refers to the phenomenon that under the condition of currency circulation, because the money supply is greater than the actual demand for money, that is, the real purchasing power is greater than the output supply, leading to currency devaluation, resulting in a sustained and general rise in prices for a period of time. Its essence is that the total social demand is greater than the total social supply (supply is far less than demand)

in Keynesian economics, the reason is that the change of aggregate supply and demand leads to the movement of price level. In monetarist economics, the reason is: when the amount of money issued in the market exceeds the amount of money needed in circulation, there will be devaluation of paper money, rising prices, leading to a decline in purchasing power, which is inflation. The theory is summarized as a very famous equation: MV = Pt

unlike currency devaluation, overall inflation is the decline in the value of money in a given economy, while currency devaluation is the decline in the relative value of money among economies. The former affects the value of the currency in domestic use, while the latter affects the value of the currency in the international market. The relationship between them is one of the controversies in economics. Inflation refers to "money"

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