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Notice on prevention of Internet virtual currency

Publish: 2021-04-16 22:42:35
1.

On June 28, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the "notice on strengthening the management of virtual currency in online games", which made it clear that virtual currency is expressed in the form of prepaid recharge card, prepaid amount or points of online games, but does not include game props obtained in game activities; Virtual currency shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< The following is the full text of the Circular of the Ministry of culture and the Ministry of Commerce:
the Circular of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games
the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the Cultural Bureau and commercial bureau of Xinjiang proction and Construction Corps, Beijing, Tianjin, Shanghai and Chongqing Ningxia Hui Autonomous Region Cultural market administrative law enforcement corps:
with the rapid development of online games, online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes
in order to standardize the operation order of online game market, according to the spirit of Interim Provisions on Internet culture management, notice on Further Strengthening the management of Internet cafes and online games (Wen Shi Fa [2007] No. 10) and notice on standardizing the operation order of online games and banning the use of online game gambling (Gong Tong Zi [2007] No. 3), etc, With the consent of the people's Bank of China and other departments, the notice on strengthening the management of virtual currency of online games is as follows

2. Effective immediately
3. A few words, that is to standardize the online game virtual currency issue transactions
only in a few dozen words can we make it clear, to the effect that it is the first time to define the virtual currency of online games; Engaging in online game virtual currency business needs approval; The issuance and transaction of virtual currency in online games are standardized; Make it clear that virtual currency shall not pay for physical goods; When the service is terminated, the virtual currency must be returned to the user; Severely crack down on the use of virtual currency in gambling and other activities
4.

In recent years, with the rapid development of online games, the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the cultural bureaus and commercial bureaus of Xinjiang proction and Construction Corps, and the administrative law enforcement corps of cultural markets in Beijing, Tianjin, Shanghai, Chongqing and Ningxia Hui Autonomous Region have been developing rapidly, Online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes

5.

In order to standardize the operation order of online game market, according to the spirit of "Interim Provisions on Internet culture management", "notice on Further Strengthening the management of Internet cafes and online games" (Wen Shi Fa [2007] No. 10) and "notice on standardizing the operation order of online games and banning the use of online game gambling" (Gong Tong Zi [2007] No. 3), etc, With the consent of the people's Bank of China and other departments, the notice on strengthening the management of virtual currency of online games is as follows

6.
D

7. 1、 "The game's internal equipment enhancement system, proction system and enchantment system are all probabilistic. Are they illegal?" I can tell you clearly that it's not illegal< Second, Article 20 of the notice of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games stipulates that "online game operators shall not distribute game props or virtual currency by random means such as drawing lots, betting or random drawing on the premise that users directly invest cash or virtual currency." The purpose of this article is to strengthen market supervision and crack down on illegal and criminal activities such as gambling with virtual currency< Third, your understanding of this article is wrong. 1. The accidental acquisition of equipment and attributes in the game is not necessarily caused by direct investment of cash or virtual currency; 2. Although the acquisition of some attributes in the game is accidental, it is not necessarily through "lottery, bet, random extraction and other accidental distribution"; 3. Only through direct investment of cash or virtual currency, and through drawing lots, betting, immediate drawing and other means of distribution, is the prohibited act stipulated in Article 20.
8. Specifically, this is an instry guidance and risk warning, that is, several authoritative departments give a statement to a new financial / investment / speculation proct. Risk management should be put in the front to avoid causing great losses to people's property safety in the future. Involving the Internet, banking, finance, foreign exchange management, taxation and other departments, it reflects the complexity of the current financial situation and the great concern of the party and the government for the vital interests of the people, and the decisive and effective measures.
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