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Free issue of virtual currency

Publish: 2021-04-18 00:26:31
1. First of all, clearly tell the subject, not every virtual currency can be free
secondly, I don't know if the questioner intentionally refers to digital currency. If so, it means that the questioner is not clear about the relationship between virtual currency and digital currency. First, explain the relationship between them to the questioner
virtual currency refers to non real currency, which can be roughly divided into three categories:
the first category is familiar game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the first two types can be regarded as one, which is only a detailed difference in function. Since the end of 2016, the third type of digital currency has quietly entered our life, which refers to the digitization of currency. Digitization doesn't mean scanning. This is just like digital signature. Digital signature does not mean scanning your signature into a digital image, or using the touchpad to obtain the signature, let alone your signature. Digital currency is often mistaken for virtual currency. But virtual currency refers to non real currency. For example, when you play "Three Kingdoms" (game) or "grand Voyage", you have money, which is virtual, that is, the first and second categories we just described. Of course, the virtual money will also have its real value. For example, if you buy her / his account from another player, you can get all the virtual assets of that player, and then it will be much easier for you to continue playing. Virtual money is not necessarily digital. For example, children play games with pebbles as virtual currency
there are also obvious differences between the transaction rules of digital currency and virtual currency. In most cases, the value of digital currency is higher than that of virtual currency, and it needs more strict transaction rules to carry out transactions
the top three currencies of digital currency are: BTC eth EOS
if it is a virtual currency in the game, then there are free and paid currencies. If it is a digital currency, it basically needs to pay the corresponding money value to get the same amount of digital currency! Basically not free!
2. The conditions for applying for the issuance service of game virtual currency are as follows. Conditions for application of online game virtual currency issuing Enterprises: (1) "online game virtual currency issuing enterprises" refer to online game operation enterprises that issue and provide virtual currency use services“ "Online game virtual currency transaction service enterprise" refers to the enterprise that provides platform service for online game virtual currency transaction among users. The same enterprise shall not operate the above two businesses at the same time 3 "Internet game virtual currency trading service enterprise" shall meet the relevant conditions for establishing an operating Internet cultural unit and the relevant provisions of the competent department of Commerce on e-commerce (platform) services.
3. At present, indivials should not be able to issue virtual currency. For example, Internet game companies have to have a license to issue virtual currency.
4. Issuing digital currency can rece the high cost of issuing and circulating traditional banknotes, improve the convenience and transparency of economic transactions, rece money laundering, tax evasion and other illegal and criminal acts, enhance the central bank's control over money supply and currency circulation, better support economic and social development, and help the comprehensive realization of inclusive finance. In the future, the establishment of digital currency issuance and circulation system will also help China build a new financial infrastructure, further improve China's payment system, enhance the efficiency of payment and clearing, and promote the upgrading of economic quality and efficiency.
5.

China's regulatory authorities have stopped the issuance and trading of virtual currency, and China's policy does not allow the issuance of any virtual currency

6. Network virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC) and Wright currency (LTC). Bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
7. I think there's a problem, but there's no evidence yet. For example, the winning numbers of both Xinneng technology and millway are 4671 recently. What's the probability that the winning numbers of these two stocks are the same? And in such a short time. I have more than a dozen registration numbers that have failed for two years in a row. What's the probability? I think there is a certain problem. The technology is too advanced now. Maybe the truth is only in the hands of a few people.
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