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Virtual currency in the market

Publish: 2021-04-18 04:57:38
1.

China's online virtual currency category:

  1. game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

  2. the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

  3. virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

2.

Virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software

extended data:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players

Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

reference: network virtual currency

3.

Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)

network virtual currency can be roughly divided into:

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

extended materials

strict law enforcement:

(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management

(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law

(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities

(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments

source: Internet virtual currency

4. Bitcoin Ethereum is bullshit. You have missed it in 2009. Can you afford it for an ordinary person now? For example, the current price of bitcoin is more than 70000. According to the summary of my mixed currency circle for many years, SPU is the best choice,
5. Of course, it's not reliable. Although the number of virtual currencies is limited (just like gold, because of its limited total number and fixed mining cost, its value is recognized by the world and can be used as the target of value preservation and investment), how many different virtual currencies are there in the world? There are unlimited kinds! There are bitcoin today, digital coin tomorrow, and digital coin the day after tomorrow~~
6. Network virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC) and Wright currency (LTC). Bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
7.

Strategic vision of talent cultivation
in the next 15 years, we will always maintain a world-class talent team that is good at large-scale hydropower project construction and power operation, and can lead the comprehensive development and utilization of the Yangtze River Basin, build a domestic first-class talent team with comparative advantages in the field of clean energy, and form a good environment for the common development of people and enterprises
talent cultivation concept and guiding ideology
establish the talent concept of pursuing first-class, paying attention to responsibility, encouraging innovation and achieving transcendence, take the scientific outlook on development as the guidance, take the development strategy of the head office as the basis, take solving the talent problems faced by the head office ring the strategic transformation period as the priority, focus on building the core and backbone talent team, and optimize the talent structure as the main line, We should focus on cultivating our own talents, appropriately introce high-end talents in urgent need, and form a talent management system that is compatible with the development strategy of the head office and with the group management, so as to make the overall strength and use efficiency of the talent team reach the level of world-class enterprises
talent training planning objective
1. Total amount objective. On the premise that the total number of basic talents remains basically stable, we should improve the overall basic quality in the dynamic adjustment, and cultivate about 1800 core and backbone talents, including about 200 core talents and about 1600 backbone talents. 2. The goal of talent structure. We will continue to maintain the dominant position in the number of technical personnel for hydropower project development and power operation management, and increase the proportion of professionals in immigration management, new energy, investment and financing, marketing, law, environmental protection, and public relations management in an orderly manner. Among the core talents, about 30% are large-scale hydropower project development talents, about 25% are large-scale hydropower station operation talents, about 15% are specialized company operation talents, about 10% are comprehensive development and utilization talents in the Yangtze River Basin, and 5% are cascade dispatching talents, capital operation talents, new energy development talents and headquarters. The professional structure of basic talents meets the requirements
3. Capacity building objectives. The five core competitiveness have been significantly improved, including the ability to build and manage large-scale engineering projects, to operate and manage world-class clean energy power stations, to develop and utilize cascade large-scale water conservancy projects, to operate capital market investment and financing, and to comprehensively develop and utilize the Yangtze River Basin; The sense of internationalization and marketization of the decision-making and senior management personnel of the group company and its affiliated companies has been further enhanced, and the strategic decision-making ability, the ability to grasp the team and lead the team, the market judgment ability, the development and innovation ability, the operation and management ability and the ability to control complex situations have been significantly improved; The ability of professional and technical personnel to make plans and carry out experiments, the ability of cooperation, innovation, foreign language ability, learning ability in multi-disciplinary teams, and the ability to solve challenging professional and technical problems have been significantly enhanced, forming a group of core technologies with instry-leading and independent intellectual property rights, and building a high-level professional leading talent team; The ability of skilled personnel to master high and new technology and master applicable technology has been significantly enhanced; The professional dedication, learning ability, professional level and team cooperation consciousness of basic talents have been greatly improved
talent training plan
1. Implement the basic talent training plan. By holding the "Three Gorges class", we can recruit potential excellent college students in advance. Strengthen the basic training of new recruits according to the three-year period. 2. We will implement the plan to promote key talents. We will establish a training system for young backbone personnel, which will be carried out every two years. We will select management technical backbone personnel under the age of 35 for centralized training, so as to speed up the growth of young talents
3. Every year, combined with the assessment of "four good teams" and employee performance assessment, we select and establish a reserve talent team, strengthen the training on the post by handing over tasks and burden, and promote the growth of reserve talents and the formation of echelons through job rotation, temporary training and overseas training
staff training principles and management system
staff training adheres to the principle of training on demand and learning for application, implements the management system of "unified planning, centralized management, hierarchical responsibility, classified implementation and covering all staff", and graally forms a sound, efficient and complete training system of the head office, so as to improve the ability of employees, enhance the performance of the organization, and promote the operation and management The coordinated development of the three teams of professional technology and skills can meet the strategic needs of building an international first-class clean energy group and realize the common development of enterprises and indivials< The training management organization is divided into five levels, including the human resources department of the head office and the training center; All functional departments, engineering construction departments and affiliated companies of the head office; All project departments and branches; Business department, workshop; Division and team
staff training curriculum system
the staff training curriculum of the head office is divided into management courses, professional courses and skills courses. The management category includes: inction training courses for new employees, training courses for excellent employees in recent five years, training courses for general managers, training courses for newly promoted cadres, training courses for middle-level cadres (Level 6 and 7), training courses for reserve talents / cadres (Level 5 and 6), training courses for department heads and team members of their companies. Professional categories include: engineering technology, power proction, finance and law, human resources, safety and environmental protection immigration, strategic planning, information technology, ideological and political (Corporate Culture), marketing, skill service and other categories. Skills include: general skills, professional skills< The training center of China Three Gorges Corporation (hereinafter referred to as the "training center") is located in the dam area of the Three Gorges project, which attracts worldwide attention. It is an ecational resource and training center of the development company of China Three Gorges Corporation (hereinafter referred to as the "China Three Gorges Corporation") The base of engineering ecation resources and social ecation resources (referred to as "three kinds of ecation resources") is also an important carrier of "building dam to ecate people and repay society" of China Three Gorges Corporation. The training center was established in 1994. After more than ten years of hard work, it has become "National College Students' teaching practice and social practice base, staff training base of China Three Gorges Corporation, National Water Conservancy and hydropower engineer training base, post doctoral research workstation of China Three Gorges Corporation and correspondence Station of three Gorges University Training Center" (referred to as "three bases and two stations"), More than 50000 college students from nearly 100 universities in China, Hong Kong and Taiwan have been received to practice in the construction site of the Three Gorges project, and more than 10000 talents have been trained for China Three Gorges Corporation and the hydropower and water conservancy instry. At the same time, the training center also undertakes the organization and arrangement of various large-scale reception activities of China Three Gorges Corporation, with an annual reception of more than 5000 people
the training center is 5 km away from the Three Gorges water control project and is closely connected with the famous scenic spots such as Jiuwan River, Shennong River and Sixi river. The 28 km "Three Gorges special road" is connected with Yichang and has convenient transportation. It is an important platform for experts' investigation, students' teaching practice, social practice, professional training, and so on It is an ideal place for investigation and tourism
the training center is composed of Jiaoyuan building, Xueyuan building, Yixin building, Yihua building and Zuixian building, with a construction area of 27000 square meters, and can accommodate 550 people at the same time
in the future, the training center takes "building dams to ecate people and repay the society" as its service purpose, takes the development of "three kinds of ecation resources" as its starting point, and takes "three bases and two stations" as its link to strengthen the close cooperation between enterprises and all sectors of the society. It has become an important window for China Three Gorges Corporation to face the world and the society

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