The form of virtual currency in the game
On June 28, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the "notice on strengthening the management of virtual currency in online games", which made it clear that virtual currency is expressed in the form of prepaid recharge card, prepaid amount or points of online games, but does not include game props obtained in game activities; Virtual currency shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< The following is the full text of the Circular of the Ministry of culture and the Ministry of Commerce:
the Circular of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games
the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the Cultural Bureau and commercial bureau of Xinjiang proction and Construction Corps, Beijing, Tianjin, Shanghai and Chongqing Ningxia Hui Autonomous Region Cultural market administrative law enforcement corps:
with the rapid development of online games, online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes
in order to standardize the operation order of online game market, according to the spirit of Interim Provisions on Internet culture management, notice on Further Strengthening the management of Internet cafes and online games (Wen Shi Fa [2007] No. 10) and notice on standardizing the operation order of online games and banning the use of online game gambling (Gong Tong Zi [2007] No. 3), etc, With the consent of the people's Bank of China and other departments, the notice on strengthening the management of virtual currency of online games is as follows
Virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
warm tips:
1. The above information is for reference only, without any suggestions
2. It is risky to enter the market and investment should be cautious. Before making any investment, you should make sure that you fully understand the nature of the investment and the risks involved in the proct. After a detailed understanding and careful evaluation of the proct, you can judge whether to participate in the transaction
response time: January 4, 2021. Please refer to the official website of Ping An Bank for the latest business changes
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it can be seen that money itself is a kind of commodity, but this kind of commodity has a special function. It can be exchanged with any other commodity and acts as a general equivalent.
in the form of game fraud, game account theft, etc
the seller provides the transaction currency amount of the server role name
the buyer searches for the game currency amount of the regional service limited transaction under this category to get the transaction window to complete the transaction
for example, the current electronic transfer is actually virtual currency
of course, paper money itself is a currency symbol, not a currency
the goods ratio is the general equivalent
nowadays, paper money or virtual currency are all transactions based on national credit or enterprise credit
in these economic activities, virtual currency acts as a measure of value and a means of circulation.
1dkp can obtain reputation by participating in guild raid (once the mainstream. WLK, it can only be said that it is one of the mainstream)
2 but now reputation equipment is of little significance, and the difficulty of gaining reputation is much lower than that of previous versions. It is usually used for some formulas and special items,
3 all kinds of Tokens: such as honor value (battlefield gain), arena score (arena weekly settlement), various heraldry of different stages dropped by different copies, rock fragments of Dongyong lake, formula exchange token of daily cooking / jewelry.
the token system is a kind of currency system developed by BLZ to facilitate the game and make the game more casual, The token system is concive to game balance and player entertainment. The main reasons are as follows: 1. Players who don't have much time can also get a certain degree of equipment by completing small copies, and reward items, so as to diversify the game mode. In this way, everyone can only get equipment through team raid, To some extent, it reces the team's conflict of interest. It's also a blessing for leisure players.
2. Once something is related to money, it won't be easy. I believe the landlord also understands it, so the way to get tokens other than gold coins also makes the game a little easier and more balanced. Although there is only a little, it can't be denied