Accounting entry of game virtual currency income
Credit: cash on hand credit: other monetary funds
spoils drop monster Lv. 1 (possible)
Rune Stone blade jackal shaman / ancient giant wolf weapon power / recovery effect
rough stone blade jackal shaman / barbarian speed / weapon power / recovery effect
giant wolf heart Dirty ancient wolf power
specific strategies can be referred to:
http://news.4399.com/dxcb2/xinde/
debit: inventory goods
Credit: bank deposit (other accounts payable, etc.)
debit: cash on hand
Credit: main business income
The
game revenue is divided into the following categories for analysis
with the development of the Internet, games are becoming more and more popular. From end game to mobile game, countless game lovers inherit and create many game methods
play games? How much do you know about the game of old bird metamorphosis
for many game parties, it will take a long time for them to go from white to old. So, is there any way to help white quickly become a bed bird? Of course, that's the purpose of sharing content today. The hyperbolic cosine value of
next, let's talk about the ways to become old from scratch. The hyperbolic cosine value of
in recent years, have you found friends, colleagues and family around you playing games? Do you know what is the hottest game recently? If you look carefully, you will hear the sound of money. If you are good at thinking, you will find business opportunities
playing games is nothing more than divided into several categories:
the first: Game brick party
friends playing this kind of game are the most painful occupation in the bedding instry, and the game is also the most stable. The pain is because they repeat, repeat and do the same thing every day. The stability of the game is also because they repeat, repeat and repeat doing the same thing. Without any technical content, they can find a way to move bricks and play games
the second type: Game merchants are divided into short-term resellers, long-term hoarders and others
the short-term scalpers have the greatest risk and the highest profit. They should have a keen sense of the price trend. Personal talent is extremely important, with less investment and quick return of funds
compared with scalping, the risk of long-term hoarders is much lower. The profit of one-time hoarding is about 10% ~ 40%, and the profit risk in this range is relatively controllable. There is basically no risk point for 10% ~ 20% of profit materials. Indivials need to know more about the game, understand the score analysis of trading trends, be able to eat goods at freezing point, have stable characteristics, and invest a lot of money, If you have less money, it doesn't mean much, because the period of hoarding is long, and it's very stressful for capital. The period of hoarding can be as short as three months and as long as one year, which will crush you to death. It's said that big business can use hoarding to control the price of a certain material. This is the so-called monopoly
most of the other merchants say that they sell them through life skills, equipment, material collection and other ways. It's not recommended to spend time and effort here, and the profit space is limited...
they have hoarded time limited fashion in Jiansan middle school, challenge books, Nian Tao and various materials in the underground city, and the profit is still good
The most important thing for businessmen is to get the latest game information. If you can get the information of the next version earlier than others, you can play the game faster. So we must pay attention to the game in time. It's better to have a big business communication group. If you can't eat crabs for the first time, for the last time, for the last time, you are the dish collector In fact, the game studio can be merged into the game brick moving party, which is actually the quantitative process of the game brick moving party, expanding the number of bricks moving, using tools to rece personnel operation investment, and its characteristics are fast and efficient access to game resourcesrelatively speaking, the game studio has high input cost and high tool risk, so it needs to be able to control the input-output ratio. If there is an output ratio, a large amount of investment can be made and the profit is considerable
the fourth kind: game agent training
game agents have very little choice for games, and most of them appear in competitive games. In recent years, there are a lot of demands in the hot games such as lol, King glory, eating chicken, etc. now people work too long hours, and there is a lot of demand for RPG game agents, so there are business opportunities when there is demand.
game agent training is a test of personal skills, Now most of the agent practice is the customer directly holding the number to let the agent practitioners to operate, no one will use tools to practice without full confidence. Otherwise, compensation money compensation credit, not long, need manual agent practice. Of course, the price of manual agent training is much higher than the ordinary price
well, I'd like to talk about it with you today. The categories of games are divided here. You can basically become an old bird in the game instry by learning the above. I won't introce other minority methods today. I have time to talk about the game
1. Foreign exchange received:
when the remittance position is received, the accounting entry is:
debit: foreign currency deposited with foreign banks
Credit: foreign currency remitted in
if the remittance position has not been received, However, when the agreement or contract stipulates that the settlement can be made in advance, the accounting entries are as follows:
debit: remittable foreign currency
Credit: remitted foreign currency
when the remittance position is to be received, the accounting entries are as follows:
debit: foreign interbank foreign currency deposit
Credit: remittable foreign currency
2, settlement:
when the remittance is to be settled, The settlement of foreign exchange can be handled through the foreign exchange trading account. For example, the accounting entries of the accounts of relevant units with RMB income are as follows:
debit: remitted foreign currency
Credit: foreign exchange trading foreign currency
debit: foreign exchange trading RMB
Credit: current deposit RMB
if the payee requires original currency deposit, Make accounting entry as follows:
debit: remit remittance in foreign currency
Credit: current foreign exchange deposit or other account in foreign currency
note: if an account is opened in the remitting bank, the bank will directly record the remitted money into the account; If no account is opened in the receiving bank, the bank will handle the transfer in a reasonable way
extended data
1. Settlement of bill exchange. When handling the bill remittance business, the remitting bank will transfer the bill remittance notice sent by the remitting bank to the "inward remittance" account after checking the seal and contents, and wait for the summons to cash it. The accounting entries are as follows:
debit: foreign currency deposited in foreign banks
foreign currency exchanged between Hong Kong, Macao and foreign affiliated banks
Credit: foreign currency remitted in
2. When the holder withdraws money from the bank with a written bill of exchange, the settlement of RMB exchange or payment in original currency can be handled only after checking the signature of the issuing bank, payment amount, issuing date and endorsement of the payee. The accounting entries are the same as those of mail transfer and telegraphic transfer