What kind of real right does virtual currency belong to
virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
warm tips:
1. The above information is for reference only, without any suggestions
2. It is risky to enter the market and investment should be cautious. Before making any investment, you should make sure that you fully understand the nature of the investment and the risks involved in the proct. After a detailed understanding and careful evaluation of the proct, you can judge whether to participate in the transaction
response time: January 4, 2021. Please refer to the official website of Ping An Bank for the latest business changes
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virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
network virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
real estate, stocks, funds and virtual currency are all investment procts.
Inner Mongolia xintaicheng Mining Machinery Co., Ltd. is a limited liability company (solely owned by natural person) registered in ejinholo banner, Ordos City, Inner Mongolia Autonomous Region on November 8, 2018. Its registered address is located at No. 7, north of huma Road Agricultural Bank, Wulanmulun Town, ejinholo banner, Ordos City, inner Mongolia Autonomous Region
the unified social credit code / registration number of Inner Mongolia xintaicheng Mining Machinery Co., Ltd. is 91150627ma0q2lf55w, and the legal person is Liu Xin. At present, the enterprise is in the state of opening
the current registered capital of Inner Mongolia xintaicheng Mining Machinery Co., Ltd. is average within the province
view more information and information of Inner Mongolia xintaicheng Mining Machinery Co., Ltd. through network enterprise credit
China's current law on the protection of network virtual property is still blank, and there is no clear provision
however, in judicial practice, the acquisition of virtual property requires players to spend a lot of time and energy, as well as the cost of surfing the Internet and buying game time. Even if the virtual property is traded, it also directly forms an equivalent relationship with currency. Therefore, in legal practice, the virtual property is not only a kind of virtual property, but also a kind of virtual property, Many cases involving network virtual property regard it as property that should be protected
you can go to the court to file a case, but you may not be able to find the legal basis. On November 9, 2004, the Internet Supervision Department of Guangzhou Public Security Bureau received a report from Guangzhou Netease Interactive Entertainment Co., Ltd., claiming that the game accounts of some players in their "Dahua Xiyou II" game were stolen. The police soon found out that a gamer named Yan Yifan started playing the online game "Dahua Westward Journey" in 2002. In 2004, Yan Yifan was employed for a short period of time and became a staff member of the 2nd anniversary celebration of Netease's "journey to the West II". Through the reception of game players, Yan Yifan got more than 30 player information. So he forged the ID cards of the players, faxed the copies of the fake ID cards back to Netease company, cheated Netease company into modifying the security codes of the players on the ground that the security codes were stolen. He took the new security codes and sold the "magic beast sword, spirit, monkey spirit, demon chopping sword" and other "equipment" of the players in several Internet cafes in Guangzhou, making a profit of nearly 4000 yuan. The case was adjudged by Guangzhou intermediate court, and Yan Yifan, an "Internet thief", was convicted of theft for stealing other people's online virtual property - online game "equipment"
from this case, the public security and judicial organs have recognized the value of network virtual property, which is a part of personal property< On the morning of January 26, 2007, Li Fu and Zhang Huaichang, who worked for a science and technology company in Nanjing, rushed to the Criminal Police Brigade of Suixi County Public Security Bureau to report the theft of 18 "Star Wars Eve" game cards they bought. It turned out that in 2003, they spent 24000 yuan to buy 24 game cards. In order to make the game cards appreciate as soon as possible, they opened an eve game studio in Suixi County in 2005 and asked someone to help them play the game together
after investigation, Wang Tao and Wang Dong are highly suspected“ I know why you're looking for me. I've stolen boss Li's "Star Wars Eve" game card password, a total of 18. " According to Wang Dong's explanation to the police, in November 2005, Wang Tao and Wang Dong brothers came to Li Fu's Eve game studio to help play games. Later, because of the payment problem, Wang brothers left the studio, but when they left, Wang Dong didn't get the salary of that month. In the early morning of December 6, 2006, Wang Dong cracked the passwords of Li Fu's 18 game card accounts and gave Wang Tao a password. Later, Wang Dong changed some of the equipment in six or seven accounts into game currency, and sold it for more than 400 yuan< There is no doubt that Wang Dong's behavior belongs to theft, but whether the theft of virtual property constitutes a crime has aroused great controversy. After hearing, the court held that virtual property, like light, electricity and heat, although it has no definite form, but it has certain property attributes. Therefore, virtual property can be included in the category of intangible property, which is in line with the definition of "other property" in Article 92 of the criminal law. The total value of the 18 game cards stolen by Wang Dong is 27375 yuan, which belongs to theft, and the amount is large. In view of Wang Dong's good attitude of pleading guilty, before the public security organs grasp the facts of his crime, he voluntarily surrenders himself and actively pays a fine, which can be dealt with with with with a lighter punishment as appropriate. Accordingly, Suixi County Court made the above judgment
3. In the first half of 2004, Zhao Ming, an online game player in Taihe County, Anhui Province, was surprised to find that a large number of "best game equipment" he had painstakingly purchased had been stolen. In order to make his loss not in vain, he sued the game operator Shanghai Shanda Network Development Co., Ltd. (hereinafter referred to as "Shanghai Shanda"). Although he is not a heavyweight opponent with Chen Tianqiao, the legal representative of Shanda company, one of China's richest people, Zhao Ming finally won the lawsuit< A few days ago, the people's Court of Taihe County made a judgment of first instance, ordering "Shanghai Shanda" to restore the 34 kinds of "weapons and equipment" lost by Zhao Ming to Zhao Ming's two categories within seven days from the effective date of the judgment. After that, the two sides reached a settlement through friendly negotiation: "Shanghai Shanda" restored the "equipment" in Zhao Ming's game account three working days after the signing of the "implementation settlement agreement"; Zhao Ming agreed that "Shanghai Shanda" would freeze the recovered "equipment" for four months...
thus, the first case of Anhui virtual property was finally settled.