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Fixed virtual currency circulation

Publish: 2021-04-21 06:16:54
1. If virtual money wants to be related to real money, it needs a bond, an organization or a group to identify with, and establish a rule, then it has value. Without everyone's approval, circulation has no meaning
2. In the future, the value of virtual currency only depends on the number of people with money, whether there are entities under it, and whether it plays a role in promoting social finance, which determines its success or failure; Any currency is issued by the head office, which is a process system. The circulation is the quantity issued by the decision-making level of the headquarters according to the market research, which is based on the accurate market research
3. The circulation and mining situation of virtual currency need to be recorded on the blockchain, and the information is tamperable and permanent. But the premise is that the operator should make the source code public, otherwise users can't see it. Therefore, a normal digital currency, open source code is necessary. The source code of bitcoin, lightcoin and decent was open at the beginning
there may not be such MLM currencies as Vicat and Baichuan.
4. This is similar to the situation in the foreign exchange market. It mainly earns the value difference between the two currencies. The circulation is fixed respectively, but the value represented by different currencies is not equal at the same time. This leads to the existence of transaction difference
5. Circulation is too large, there is not much room for value-added. 1. It doesn't rely on specific currency institutions to issue money. It generates money through a large number of calculations based on specific algorithms. It uses the distributed database composed of many nodes in the whole P2P network to confirm and record all transactions. It uses the design of cryptography to ensure the security of all links of money circulation. The unified management of issuing money is proportional to the purchase and investment, with a total circulation of 3 million, No bubbles will form. In the future, the online mall will be launched, which will change from virtual to entity, with prominent value and unlimited appreciation space; 2. Users have an independent electronic system, can buy any goods in the BOS mall; 3. Investment income is stable, three out of three into, control mechanism is reasonable, never collapse; 4. No borders, cross-border. Cross border remittance will go through layers of exchange control agencies, and the transaction records will be recorded by many parties. But if you trade in ton currency, enter the digital address directly, click the mouse and wait for the P2P network to confirm the transaction, a lot of money will pass. It does not go through any regulatory agencies and will not leave any cross-border transaction records. 5. Avoid fraulent transactions: all transactions of ton currency are concted and supervised by ton currency company. Every transaction will be regulated and protected to ensure the fairness, openness and impartiality of customers and businesses. So businesses can avoid the harm of fraulent refund; The company acts as a third-party guarantee payment, business users settlement fast, safe! 6. The demand of online transaction with credit card has been replaced by RMB. You won't have to stick to sensitive customer information or worry about personal information leakage. As a new type of virtual electronic currency, it plays a role in the security of personal information and the security of trading goods. 7. Complete transparency: every transaction is well documented and highly transparent. Verify all payments and balances with a single click; Fundamentally improve the multi-party payment settlement complex, transfer to account time limitation shortcomings, let our online shopping more convenient.
6. No, the "currency" of game software is used in the game and will not flow into reality. Its attribute should be "goods" rather than money“ Charging money to play games "is like & quot; I bought two apples to eat; It's the same. It's the use of RMB to buy virtual goods or services, rather than exchange RMB for us dollars and other currencies. So you don't use the word "exchange rate" exactly. It's not a concept, so if game or software developers don't change the "exchange rate", they will never depreciate in the case of official recharge. For example, if you spend 10 yuan on QQ, you can charge 10 qq COINS. If you sell it to others, you can sell it for 7 yuan and 5 yuan. However, in the end, you will still use this Q coin in the virtual goods or services provided by Tencent, and your collection of Q coin will not have any value. So the equivalent is that you spend money directly on the purchase of Tencent's virtual goods or services. Therefore, virtual goods should be equivalent to "goods", rather than "currency". Therefore, no matter how many Q coins Tencent issues (in fact, as long as someone buys it, it can issue unlimited), it is only providing "goods", not "issuing currency". Of course, there is a virtual currency, which is not directly provided by a game or software developer. It is called "bitcoin". This virtual currency has real value. If you are interested, you can see the difference.
7. Hello
1.
is the solution of the equation. For example, one number of a function can only be 1, 0, and negative 1. Then there are only three finite solutions<
2.
money is only in the middle, and it has to be spent before it has value, so you are right about the second point. The loss of wealth
3.
it's possible that whoever has a big maker will follow him, just like the virtual currency now has a big bitcoin plate and a big maker
just for personal point of view, don't spray if you don't like it, thank you.
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