Shanghai starts to deal with virtual currency
this kind of conference is often a pyramid marketing conference or a direct marketing conference, and the participants are basically the same kind of people. The scale of the conference is often relatively grand. At present, it is a kind of illusion to the participants, which makes people think that the organizers are powerful
it is suggested not to attend these so-called international virtual currency summit. The people who attend the summit are basically no real talents, they are just liars. There are only some real talents in the meetings held in the coin circle, such as the Ruitai coin conference designed by teacher Shaqian, and the meetings held by Huo coin.com and OK are attended by the big men in the coin circle. Of course, the momentum of the recent digital currency like the gold card is still good.
Decree No. 49 of the Ministry of culture of the people's Republic of China
the Interim Measures for the administration of online games, which were deliberated and adopted at the ministerial meeting of the Ministry of culture on March 17, 2010, are hereby promulgated and shall come into force as of August 1, 2010<
Minister Cai Wu
June 3, 2010
Interim Measures for the management of online games
Chapter I General Provisions
Article 1 in order to strengthen the management of online games, standardize the operation order of online games, and maintain the healthy development of online game instry, These measures are formulated in accordance with the decision of the Standing Committee of the National People's Congress on maintaining Internet security, the measures for the administration of Internet information services, and the relevant provisions of the state laws and regulations
Article 2 These measures are applicable to business activities in the form of online game R & D and proction, online game operation, online game virtual currency issuance, online game virtual currency trading services, etc
the online games mentioned in the Measures refer to the game procts and services provided by the Internet, mobile communication network and other information networks, which are composed of software programs and information data
online game operation refers to the operation of providing game procts and services to the public through the information network, using the user system or charging system
online game virtual currency is a virtual exchange tool that is issued by online game business units, purchased directly or indirectly by online game users using legal tender in a certain proportion, exists outside the game program, stored in the server in the form of electromagnetic recording, and expressed in specific digital units< Article 3 the administrative department for culture under the State Council is the competent department for online games, and the administrative department for culture under the people's government at or above the county level shall be responsible for the supervision and administration of online games within their respective administrative areas according to the division of responsibilities
Article 4 to engage in online game business activities, we should abide by the constitution, laws and administrative regulations, adhere to the principle of giving priority to social benefits, giving priority to the protection of minors, carrying forward the ideological and cultural norms and moral norms reflecting the development of the times and social progress, following the principles concive to the protection of public health and moderate games, and safeguarding the legitimate rights and interests of online game users according to law, Promote the all-round development of people and social harmony
Article 5 the online game instry association and other social organizations shall accept the guidance of the cultural administrative department, formulate instry self-discipline norms in accordance with laws, administrative regulations and articles of association, strengthen professional ethics ecation, guide and supervise members' business activities, safeguard members' legitimate rights and interests, and promote fair competition< Chapter II business units Article 6 the units engaged in online game operation, online game virtual currency issuance, online game virtual currency trading services and other online game business activities shall meet the following conditions and obtain the "online culture business license":
(1) name, residence, organization and articles of association of the unit< (2) the business scope of online games< (3) employees who meet the requirements of the state< (4) a registered capital of not less than 10 million yuan< (5) meet the requirements of laws, administrative regulations and relevant national regulations
Article 7 to apply for the network culture business license, an application shall be submitted to the cultural administrative department of the province, autonomous region or municipality directly under the central government. The cultural administrative department of a province, autonomous region or municipality directly under the central government shall make a decision of approval or disapproval within 20 days from the date of receiving the application. If it is approved, the "network culture business license" shall be issued and announced to the public; In case of disapproval, the applicant shall be notified in writing and the reasons shall be explained
the Ministry of culture's interim measures for the administration of online games published a total of 1 comment on Fenghuang science and technology [large, medium and small] [Print] at 12:36, June 22, 2010. The license is valid for 3 years. If it is necessary to continue its business operation at the expiration of the term of validity, it shall apply for renewal 30 days before the expiration of the term of validity
Article 8 If an online game business entity that has obtained the "online culture business license" changes its website name, website domain name or legal representative, registered address, business address, registered capital, equity structure and permitted business scope, it shall go through the change proceres with the original license issuing authority within 20 days from the date of change
the online game business unit shall mark the "online culture business license" and other information on the enterprise website, proct client, user service center and other prominent positions; The domain name of the website actually operated shall be consistent with the declared information< Article 9 online games shall not contain the following contents:
(1) violating the basic principles established by the constitution< (2) endangering national unity, sovereignty and territorial integrity< (3) divulging state secrets, endangering national security or damaging national honor and interests< (4) inciting national hatred or discrimination, undermining national unity, or infringing national customs and habits< (5) those who propagate heresy and superstition< (6) spreading rumors, disrupting social order and undermining social stability< (7) promoting obscenity, pornography, gambling, violence, or abetting crime< (8) insulting or slandering others and infringing upon their legitimate rights and interests< (9) violating social morality< (10) other contents prohibited by laws, administrative regulations or state regulations< Article 10 the administrative department of culture under the State Council is responsible for the examination of online game content, and employs relevant experts to undertake the consultation and transactional work related to the examination, filing and appraisal of online game content
the cultural administrative department of the State Council will not review the online game publications that have been pre approved by the relevant departments and allow them to operate online
Article 11 the cultural administration department of the State Council shall examine the content of imported online games according to law. Imported online games shall not be operated online until they have been examined and approved by the cultural administration department of the State Council. To apply for content review, the following materials should be submitted:
(1) application form for content review of imported online games< (2) content specification of imported online games< (3) or of right trade or operation agency agreement, original right certificate and power of attorney of Chinese and foreign texts< (4) copies of the "network culture business license" and "business license" of the applicant< (5) other documents required for content review
Article 12 those who apply for the examination of imported online game content shall be the online game operation enterprises that have obtained exclusive authorization according to law
If an imported online game is approved to change its operation enterprise, the changed operation enterprise shall, in accordance with the provisions of Article 11 of these measures, make a new declaration to the cultural administration department of the State Council< Article 13 domestic online games shall, within 30 days from the date of online operation, go through the filing proceres with the cultural administration department of the State Council in accordance with regulations
for domestic online games that have been filed, the filing number shall be marked at the designated location of the operation website and the prominent position in the game
Article 14 If the content of imported online games needs to be substantially changed after online operation, the online game operation enterprise shall report the content to be changed to the cultural administration department of the State Council for content review
in case of substantial changes in the content of domestic online games, the online game operation enterprise shall file with the cultural administration department of the State Council within 30 days from the date of change
the substantial changes of online game content refer to the significant changes in the background of online game story, plot language, place name setting, task design, economic system, trading system, proction and construction system, social system, confrontation function, role image, sound effect, map props, action presentation, team system, etc
Article 15 an online game operation enterprise shall establish a self-examination system, specify special departments, and assign professional personnel to be responsible for the self-examination and management of online game content and business behavior, so as to ensure the legitimacy of online game content and business behavior< Chapter IV business activities Article 16 an online game business unit shall, in accordance with the contents, functions and applicable groups of online games, formulate user guidelines and warning instructions for online games, and mark them in prominent positions on websites and online games<
online games targeting minors shall not contain contents that ince minors to imitate behaviors violating social morality and crimes, as well as contents that harm minors' physical and mental health, such as terror and cruelty
online game business units shall, in accordance with national regulations, take technical measures to prohibit minors from contacting inappropriate games or game functions, limit their game time, and prevent minors from inlging in the Internet
Article 17 An online game business entity shall not authorize an entity without online game operation qualification to operate online games< Article 18 an online game business unit shall abide by the following provisions:
(1) it is not allowed to set up a compulsory battle in online games without the consent of online game users< (2) the promotion and publicity of online games shall not contain the contents prohibited in Article 9 of these measures
(3) it is not allowed to ince online game users to obtain online game procts and services by investing legal tender or online game virtual currency by random sampling or other accidental means
Article 19 when an online game operation enterprise issues online game virtual currency, it shall abide by the following provisions:
(1) the scope of use of online game virtual currency is limited to the exchange of online game procts and services provided by itself, and shall not be used for payment, purchase of physical objects or exchange for procts and services of other units< (2) the issuance of virtual currency for online games shall not be for the purpose of occupying users' prepaid funds maliciously< (3) save the purchase records of online game users. The storage period shall not be less than 180 days from the date of the user's last service acceptance< (4) submit the types, prices and total amount of online game virtual currency to the provincial cultural administrative department of the place of registration for the record< Article 20 an online game virtual currency trading service enterprise shall abide by the following provisions:
(1) it shall not provide trading services for minors< (2) it is not allowed to provide trading services for online games that have not been examined or filed
(3) when providing services, it is necessary to ensure that the user registers with a valid ID card and bind a bank account consistent with the user's registration information< (4) after receiving the notice from interested parties, government departments and judicial organs, they shall assist in verifying the legitimacy of the transaction. If the transaction is verified to be illegal, measures shall be taken immediately to terminate the transaction service and relevant records shall be kept< (5) information such as transaction records and accounting records among users shall be kept for at least 180 days< Article 21 an online game operation enterprise shall require online game users to
It's illegal to issue coins in China. Illegal enterprises can't be registered in China Article 3 of the regulations of the people's Republic of China on the administration of RMB has made clear provisions. The relevant laws and regulations are as follows:
regulations of the people's Republic of China on the administration of RMB
Article 3 the legal tender of the people's Republic of China is RMB. No unit or indivial may refuse to pay all public and private debts within the territory of the people's Republic of China in Renminbi
Article 28 No unit or indivial is allowed to print or sell token tickets to replace RMB in circulation on the market
extended information:
People's Bank of China's "risk tips on preventing illegal fund-raising in the name of" virtual currency "and" blockchain "
under the banner of" financial innovation "and" blockchain ", By issuing so-called "virtual currency", "virtual assets" and "digital assets" to absorb funds, the legitimate rights and interests of the public are infringed. This kind of activity is not really based on blockchain technology, but hypes the concept of blockchain, illegal fund-raising, pyramid selling and fraud. It mainly has the following characteristics:
1. Obvious networking and cross-border. Relying on the Internet and chat tools for transactions, and using online payment tools to balance funds, the risks spread widely and spread quickly. Some lawless elements set up websites by renting overseas servers to carry out activities for domestic residents and control illegal activities remotely. Some indivials claim in the chat tool group that they have obtained the investment quota of overseas high-quality blockchain projects and can invest on their behalf, which is most likely fraud. Most of these illegal funds flow overseas, which makes it very difficult to supervise and trace
Second, deception, temptation and concealment are strong. They use hot concepts to hype, fabricate various "tall and tall" theories, and some also use celebrity "big V" platforms to publicize. They use airdrop "candy" as temptation to claim that "currency value only rises but not falls", "investment cycle is short, income is high, and risk is low", which has strong bewitching. In practice, criminals illegally make huge profits by manipulating the price trend of the so-called virtual currency, setting profit and withdrawal thresholdin addition, some criminals also issue tokens under the guise of ICO, IFO, IEO and other fancy items, or speculate in the way of IMO in the name of sharing economy, which has strong concealment and confusion
Thirdly, there are many kinds of illegal risks. Through public publicity, criminals use "static income" (currency appreciation profit) and "dynamic income" (development offline profit) as t to attract public investment, lure investors and development personnel to join, and constantly expand the fund pool, which is characterized by illegal fund-raising, pyramid selling, fraud and other illegal behaviorsbut there is no problem, so it can not be determined
few investors and poor liquidity; Lack of supervision and serious manipulation.
at the end of 2013, the central bank and other five ministries and commissions jointly issued a bitcoin risk notice, in which bitcoin was clearly defined as a special Internet commodity. People can buy and sell bitcoin freely at their own risk, denying its monetary attribute, and no finance can participate in bitcoin related business. Bitcoin home has the full text<
Zhou Xiaochuan, the governor of the central bank, said that bitcoin is a tradable asset like a stamp, which is not issued by the central bank, and the central bank has no right to ban bitcoin.
the illegal activities of virtual currency suspected by eight enterprises in Shenzhen were deeply grilled
on this matter, Golden Finance and economics called Shenzhen local financial supervision bureau to confirm. In the consultation, Golden Finance and economics learned that this document was indeed officially released, but it has not been updated to the official website of the HKMA. At the same time, Golden Finance and economics also interviewed people close to policy, The other side said: the document released in Shenzhen was checked before, but it was not published at the time of investigation. This time, it was officially announced. On how to deal with these eight enterprises, the relevant people said: the eight enterprises issued coins back, there is no back to arrest< The legal representative of Shenzhen digital singularity Technology Co., Ltd. is Liu Yang, holding 100% of the shares. The status of the company is "cancelled", and the cancellation time is July 26, 2019. Its proct is bitkan app, which mainly provides price monitoring, news information, mining monitoring, stock monitoring, wallet and other services. Its token is Kan. As of the writing time, the transaction price is about 0.012 CNY.
On August 24 in Beijing, since September 4, 2017, the central bank and other seven ministries and commissions began to rectify the first issue of token (ICO) of blockchain projects, the relevant domestic virtual projects have been transferred to underground operation. Recently, Tencent has blocked more than 10 blocks of WeChat official account. Instry insiders believe that the massive title is aimed at the underground business
at the same time, the number owners who saw the news of permanent closure in the background were also shocked and puzzled
it is worth mentioning that the "fire coin network information" of fire coin group was also blocked P>
also said, "some chain numbers that are hatched by media and those popular science public numbers have almost avoided the minefields. From the official account information given by WeChat officials, I guess it is because these numbers have been identified as ICO." p>
on August 29, 2017, the people's Bank of China, through the office of the leading group for the special rectification of Internet financial risks, issued the notice on further carrying out the rectification of bitcoin and other virtual currency trading places, which incorporated the rectification of bitcoin and other virtual currency trading places into the special rectification of Internet financial risks
on September 4, 2017, the people's Bank of China and other seven ministries and commissions jointly issued the notice on preventing the financing risks of token issuance, which made it clear that the financing activities of token issuance were suspected of financial illegal and criminal activities, and required to clean up and rectify the financing activities of token issuance
this is called "94 storm" in the circle P>
and before WeChat prohibit some blocks from the media official account, some local financial offices have further drawn the boundaries between block chains and financial boundaries. p>
on August 17, the office of the leading group for financial and social risk prevention and control in Chaoyang District of Beijing issued the notice on banning virtual currency promotion activities to shopping malls, hotels, hotels and office buildings
Jiangsu provincial financial office comprehensively combed all kinds of financial risks in the province, sent letters to 13 municipal governments, prompted risks including specific risk points, and urged them to file and deal with them one by one. Virtual currency, ICO and campus loan are within the scope of regulation
In fact, after the "94" policy, a large number of trading platforms have moved overseas to avoid supervision and continue to "cut leeks". A group of blockchain "media" rooted in China has become a carnival place for blockchain"the blockchain instry is spoiled by some people who make a fool of it, which makes the reputation of the whole instry particularly bad, and makes people outside the instry feel like a bunch of swindlers when they hear about the blockchain." Liu Qin believes that the sudden closure of her own name is completely for those who "fool around"
in March this year, there was a scolding in the instry, which exposed the scam of most blockchains at that time, believing that "only speculation and deception can succeed". This war of abuse is also known as the first "cleaning" of blockchain
and now, who are the people who are fooling around? No one wants to be clear. In fact, a number of number owners have repeatedly refused to be interviewed by reporters from China news network because they "don't want to be in the limelight at this sensitive time."
they are worried that if they say something wrong, they will be the next one to be cleaned up
in the next step, relevant departments will further take targeted rectification measures to maintain financial order and social stability
specifically, the necessary control measures should be taken for 124 virtual currency trading platform websites whose servers are located abroad but actually provide trading services for domestic residents; We should strengthen the disposal of new websites and official account transactions such as ICO and virtual currency transactions. Starting from the payment and settlement end, we will continue to strengthen the efforts to clean up and rectify, and require the third-party payment institutions to strictly implement the requirement that they are not allowed to carry out business related to bitcoin and other virtual currencies
source: CNews