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There is no virtual currency issue on the Internet

Publish: 2021-04-21 16:11:05
1. The conditions for applying for the issuance service of game virtual currency are as follows. Conditions for application of online game virtual currency issuing Enterprises: (1) "online game virtual currency issuing enterprises" refer to online game operation enterprises that issue and provide virtual currency use services“ "Online game virtual currency transaction service enterprise" refers to the enterprise that provides platform service for online game virtual currency transaction among users. The same enterprise shall not operate the above two businesses at the same time 3 "Internet game virtual currency trading service enterprise" shall meet the relevant conditions for establishing an operating Internet cultural unit and the relevant provisions of the competent department of Commerce on e-commerce (platform) services.
2.

Hello, the answer is not easy, hope to adopt, first of all your question is two pieces of content, the issue of digital currency and mining! This is two things, generally need to use mining machine to mine are published and online transactions of digital currency, and the majority of mainstream currency! For example, BTC / eth

4. Singapore law sponsored terms.conditions for public issues token public offering terms, website publicity and disclaimer in accordance with Singapore regulatory regulations
I don't need to explain the last two items. Private placement and public offering depend on your personal situation. With the relevant legal opinions, it will be more convincing to your investors. Everything you do is legal and compliant. In addition, after reporting, we are not afraid of MAS to check you. Of course, the most important point is that we can go to the mainstream exchanges
among them, the packaging and promotion of tokens, and the exchanges you go to, are the places that reflect the strength of your currency. The fees for necessary documents mentioned above are not worth mentioning< br />

3. In fact, it is the proction process and method of virtual currency, in short, it is mining. Let's take bitcoin as an example to show that more people can go to bitcoin home and

anyone can run software on special hardware to become a bitcoin miner. Mining software monitors transaction broadcast through P2P network and performs appropriate tasks to process and confirm these transactions. Bitcoin miners can earn transaction fees paid by users to speed up transaction processing and additional bitcoin issued according to fixed formula
new transactions need to be included in a block with mathematical workload proof before they can be confirmed. This kind of proof is hard to generate because it can only be generated by trying billions of calculations per second. Miners need to run these calculations before their blocks are accepted and rewarded. As more people start mining, the difficulty of finding effective blocks will be automatically increased by the network to ensure that the average time to find a block remains at 10 minutes. Therefore, the competition for mining is very fierce, and no indivial miner can control the content contained in the block chain
workload proof is also designed to rely on previous blocks, which forces the time sequence of block chain. This design makes it extremely difficult to cancel previous transactions, because the workload proof of all subsequent blocks needs to be recalculated. When two blocks are found at the same time, the miner will process the first block received, and once the next block is found, it will be transferred to the longest block chain. This ensures that the mining process maintains a global consistency based on processing capacity
bitcoin miners can neither increase their rewards by cheating, nor deal with the fraulent transactions that destroy the bitcoin network, because all bitcoin nodes will reject the blocks containing invalid data that violate the bitcoin protocol rules. Therefore, even if not all bitcoin miners can be trusted, the bitcoin network is still secure.
4. Understanding of the concept of virtual currency
(1) virtual currency based on entity
since ancient times, all "money" made of paper is called paper currency, and all countries in the world are actually paper currency. In Marx's time, paper money was only a symbol of metal money. The actual gold content of paper money was equal to the nominal gold content. When the nominal gold content was greater than the actual gold content, the price index of metal money would increase because of too many paper money. When it exceeded a certain limit, inflation would occur. Marx called these over issued bank notes without gold as guarantee virtual currency. In Keynesian era, paper money was the symbol of GDP. He defined the issue of paper money caused by making up the fiscal deficit as deficit money, and believed that the issue of paper deficit money could promote the development of proction to a certain extent, but only cause half inflation. Zhang chunjia's research in "Introction to virtual currency" also proves that paper money without precious metal and GDP guarantee will cause price rise, and this kind of money is called virtual currency
(2) virtual currency based on virtual
virtual currency is a new type of currency emerging at a certain stage of network social and economic development to meet the security and convenience needs of users. It represents the development direction of future currency existence form. It comes from the Internet, and acts as a general equivalent in the network society completely or partially. Virtual currency is a real currency with the basic attributes of currency, but it is virtual and depends on the network virtual environment. Virtual currency is born without borders, which makes it more liquid than traditional currency in the world. Virtual world corresponds to the real world. Through the exchange relationship between virtual currency and traditional currency, under certain conditions, specific virtual currency can buy physical goods, and traditional currency can also buy specific virtual goods< Second, the characteristics of virtual currency
1. Value: users get utility value by consuming the procts and services provided by operators. Virtual currency has value by providing exchange to meet the utility of consumers. The quantity of virtual currency measures the value of general goods. The issue essence of virtual currency is credit issue, which is the creditor's right of the holder to the issuer. To a certain extent, the value of this kind of claim is the right of claim
2. Virtual environment dependence. The existence of virtual currency is based on the virtual economic environment provided by the issuers and the sustainable operation of the issuers themselves. Otherwise, virtual currency has no significance.
3. Short sighted currency. As the highest price in the process of commodity exchange, the form of currency value can be regarded as the real currency. Because of the limitation of circulation scope, virtual currency can not be used as the general equivalent of all commodities; But in a certain range, it has the function of monetary value scale and circulation means. Therefore, it can be considered that virtual currency is similar to the form of money value, and it is a primary form of money, which is similar to money< The issue and circulation of virtual money is limited, but it will enlarge the money supply through the money multiplier effect, and affect the difficulty and accuracy of macroeconomic regulation and control. The issuers of virtual money need to report their circulation and circulation to the central bank, and obey the unified management of the central bank at any time
5. Virtual currency, which is issued by non-financial entities outside the financial system, aims to obtain business opportunities and competitive advantages. It is a market behavior and will inevitably lead to competition among issuers. This kind of competition will proce unfair competition behavior or obtain competitive advantage through rent-seeking, which determines the need to regulate the market behavior of the market subject according to the laws and regulations
6. Virtuality: as a kind of approximate currency, virtual currency is virtual existence if it only exists in the virtual world and can purchase the virtual property in it; If it is linked with sovereign currency, it can exist in the real world and purchase real assets, then it is a virtual thing of sovereign currency. Virtual currency is actually a series of data files existing in the computer system. It has the meaning of virtual currency only after the issuers explain the system. Therefore, the existence form of virtual currency is virtual< In general, virtual currency can purchase the procts and services provided by the issuers, and it can also be exchanged with the issuers outside the scope of issuance at a certain rate to purchase the procts of the alliance. For procts outside the alliance, virtual currency has no value significance; Similarly, when virtual currency is only authorized to buy different procts in different sales cycles, the use of virtual currency has limited application in time and scope, unlike sovereign currency, which can be completely freely exchanged
8. Separability: virtual currency has no physical form and is a digital storage information. Unlike traditional paper currency, it needs to consider the balance relationship between the circulation of main currency and subsidiary currency and the proportion of various currency values. It can be split infinitely. For example, although the total number of dark coins is only 2300, each bitcoin can be split into eight directions of ten< Although virtual currency exists in the virtual world, the process of new technological revolution has closely linked the virtual world with reality, and the virtual world has become an important part of people's spiritual life. It can promote the development of real economy, for example, a large number of entertainment application projects provide people with rich spiritual wealth and real wealth, and more and more people invest in virtual currency, which represents a trend, and the more successful ones are bitcoin, Leyte coin and the new domestic King coin; On the contrary, money laundering, gambling and network theft in the virtual world will have a negative effect on the real economy.
5. Virtual currency can be divided into game currency and network token
game currency is mainly circulated by game companies and professional gamers through online tasks and ground sales
network token: it is a kind of virtual currency equivalent to normal currency that can circulate on the network. Such as the common Q coin. This is mainly to facilitate users in a variety of consumer activities on the network. In the early stage, free quantitative distribution is used to guide consumers to a virtual consumption habit. In the later stage, special sales channels are set up.
6. Game operators need to declare the issuance of network virtual currency. When they apply for text, they can write in the issuance of virtual currency. I don't know where your company is. If you haven't handled it yourself, you won't be able to write it. Now there are many agency companies. You can ask them to handle it. They are responsible for writing materials. Beijing Golden three consulting is good. I'll recommend it to you. Please contact me for details.
7. Online game operators without game virtual currency also need to deal with text

Business Internet cultural units refer to Internet information service providers engaged in business Internet cultural activities with the approval of cultural administrative departments and telecommunications regulatory agencies, among which business Internet cultural activities refer to profit-making activities, which obtain benefits by charging Internet users or by means of e-commerce, advertising, sponsorship, etc, Activities to provide Internet cultural procts and services. Those who engage in commercial Internet cultural activities within the territory of the people's Republic of China shall apply for the establishment of commercial Internet cultural units
we are honored to answer your questions. If you have any questions, please ask. If you are satisfied, please accept them
8. No, the "currency" of game software is used in the game and will not flow into reality. Its attribute should be "goods" rather than money“ Charging money to play games "is like & quot; I bought two apples to eat; It's the same. It's the use of RMB to buy virtual goods or services, rather than exchange RMB for us dollars and other currencies. So you don't use the word "exchange rate" exactly. It's not a concept, so if game or software developers don't change the "exchange rate", they will never depreciate in the case of official recharge. For example, if you spend 10 yuan on QQ, you can charge 10 qq COINS. If you sell it to others, you can sell it for 7 yuan and 5 yuan. However, in the end, you will still use this Q coin in the virtual goods or services provided by Tencent, and your collection of Q coin will not have any value. So the equivalent is that you spend money directly on the purchase of Tencent's virtual goods or services. Therefore, virtual goods should be equivalent to "goods", rather than "currency". Therefore, no matter how many Q coins Tencent issues (in fact, as long as someone buys it, it can issue unlimited), it is only providing "goods", not "issuing currency". Of course, there is a virtual currency, which is not directly provided by a game or software developer. It is called "bitcoin". This virtual currency has real value. If you are interested, you can see the difference.
9. The calculation formula of the maximum bending normal stress is as follows: σ= M/ γ x*Wnx
where m is the maximum bending moment of the steel tube< br /> γ X is the plastic development coefficient of the section; For steel pipe section, it is taken as 1.15,
WNx - net section molus of steel pipe, also known as net section resistance moment. If the section is not weakened, it can be found in the section steel table in the steel structure design manual. If the section is weakened, it can be calculated according to the formula of material mechanics and the section size
the maximum normal stress of the steel pipe calculated by this formula should be less than the strength design value of the steel pipe (according to the different steel grades you choose, the strength design value of the steel pipe is also different, and this value can also be found in the steel structure design manual). To meet this requirement, the steel pipe meets the strength requirements under bending moment.
10. Wenwangwen, also known as network culture business license, is a necessary qualification for operating Internet cultural procts. First of all, virtual currency is a proct of network culture, and it must handle the document and network document. Secondly, virtual currency is a relatively special business project, and the business scope of the network should include the issuance or transaction of virtual currency. If there have been articles on the Internet before, but there is no transaction or issue of virtual currency, then this article needs to be added to the business scope, that is, to make a change. It should be noted that in the issuance or transaction of virtual currency, the company can only operate one of them, that is, the issuance or transaction of virtual currency, not both. Application materials for Internet culture business license: (1) application form 2 Application form for the establishment of Internet cultural units 3 Notice of pre approval of enterprise name or business license and articles of Association 4 Source of funds, amount and credit supporting documents (such as capital verification report, of business license of enterprise legal person of capital verification institution, etc.) 5 Copy of ID card and resume of legal representative and principal person in charge 6 Qualification certificates and identity documents of main business management personnel and professional and technical personnel (such as copies of academic certificate, professional qualification certificate and identity card) 7 The certificate of the right to use the workplace (the of the house lease contract and the property right certificate of the lessor shall be submitted if the office is leased, and the of the house property certificate shall be provided for the self owned place) 8 Business development report (in the format of Annex II) 9 Other documents to be submitted according to law.
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