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Virtual currency and virtual props

Publish: 2021-04-25 07:45:31
1. Commodity is the proct of labor for exchange. Basic attribute value: the value of commodity is the undifferentiated human labor condensed in commodity. Use value: that is, the property that goods can meet people's needs

virtual currency and goods in the network are labor procts used for exchange in the virtual world, but they can not be used as goods in real life. However, if the goods in online games are exchanged with q-coin and q-coin is exchanged with real money in real life, then the goods in online games condense human labor and have value, It's a commodity.
2. To a certain extent, virtual currency can be exchanged and traded in the form of RMB... Compared with Q currency and other online game currencies... But the premise is that it needs to be paid in RMB... So virtual currency is only a form of online payment of RMB... Today, it is still difficult to use it as RMB
virtual currency is a kind of currency that has value but can't be directly exchanged for real goods Therefore, virtual currency is not a commodity.
3. Virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"

virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
4. Although I don't know much about games, some people can make money by playing games, and it's not illegal or professional.
5. For example, QQ currency and silver in online games are all virtual currencies. Often real money can be directly converted into virtual money. Although virtual money can not be directly converted into real money, it can still be converted into real money through private transactions of netizens

currency is issued by the state, but virtual currency is issued by indivial operators, and there is no relevant laws and regulations to limit its circulation. When this kind of virtual currency issued for the commercial interests of operators and real currency exchange circulation is more and more frequent, more and more widely, and partially replace the real currency to buy goods or services in the market, it is equal to increasing the real money supply

at present, virtual currency is becoming more and more prosperous. Some virtual currencies have evolved into the characteristics of general currency, such as value scale, means of circulation and means of payment. Therefore, it is easy to have an impact on general currency in reality, thus affecting the normal financial order.
6.

1. The essence of interpretation is different:

virtual currency: virtual currency refers to non real currency

currency: currency (CCY) is the medium of purchasing goods and preserving wealth. It is the contract between the owner of property and the market about the right of exchange. In essence, it is the agreement between the owners

2. Different types:

virtual currency: game currency, special currency, etc.

currency: coin, paper currency, deposit currency, etc.

extended data:

formation of virtual currency market:

Internet leads to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered

with the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time

7. At present, in terms of dream, only Netease's official trading platform is CBG, but the trading is more complicated and needs to be reviewed
I think 5173 is a good trading platform, with good service and security. The only bad thing is that the fees are generally expensive. I hope you can adopt it
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